]> Shamusworld >> Repos - jk1/blob - ext_data/vehicles/moldycrow.veh
Move stuff into trunk in prepartion for GIT import.
[jk1] / ext_data / vehicles / moldycrow.veh
1 moldycrow\r
2 {\r
3 name                    moldycrow\r
4 type                    VH_FIGHTER\r
5 numHands                2\r
6 hideRider               1\r
7 killRiderOnDeath        1\r
8 lookYaw                 45\r
9 length                  460\r
10 width                   460\r
11 height                  128\r
12 g2radius                460\r
13 centerOfGravity         "-0.222 0 0"\r
14 speedMax                2600\r
15 turboSpeed              4000\r
16 turboDuration   2000\r
17 turboRecharge   6000\r
18 speedMin                0\r
19 acceleration    15\r
20 decelIdle               8\r
21 accelIdle               10\r
22 speedIdle               800\r
23 //test: speed stays at whatever you last set it to...\r
24 throttleSticks  1\r
25 strafePerc              0.085\r
26 bankingSpeed            0.5\r
27 rollLimit               35\r
28 pitchLimit              60\r
29 braking                 20\r
30 mouseYaw                0.0022\r
31 mousePitch              0.0022\r
32 turningSpeed            4.2\r
33 turnWhenStopped         0\r
34 traction                12\r
35 friction                0.4\r
36 speedDependantTurning   1\r
37 maxSlope                0.65\r
38 mass                    1000\r
39 //armor                         1000\r
40 //malfunctionArmorLevel 666\r
41 //health_front  300\r
42 //health_back           200\r
43 //health_right  250\r
44 //health_left           250\r
45 //shields               600\r
46 armor           1500\r
47 malfunctionArmorLevel   750\r
48 //armor                 2400\r
49 //malfunctionArmorLevel 1200\r
50 health_front    600\r
51 health_back             400\r
52 health_right    500\r
53 health_left             500\r
54 shields         700\r
55 //ms per point of recharge\r
56 shieldRechargeMS        400\r
57 toughness               90.0\r
58 model                   moldycrow\r
59 riderAnim               BOTH_VS_IDLE\r
60 droidNPC                "random"\r
61 radarIcon               "gfx/menus/radar/XW"\r
62 dmgIndicFrame   "gfx/menus/radar/circle_base_frame_reb"\r
63 dmgIndicShield  "gfx/menus/radar/circle_base_shield"\r
64 dmgIndicBackground "gfx/menus/radar/circle_base"\r
65 icon_front              "gfx/menus/radar/XW_front"\r
66 icon_back               "gfx/menus/radar/XW_back"\r
67 icon_right              "gfx/menus/radar/XW_right"\r
68 icon_left               "gfx/menus/radar/XW_left"\r
69 crosshairShader "gfx/menus/radar/XW_reticle"\r
70 //shieldShader  "gfx/misc/shields_green"\r
71 shieldShader    "gfx/misc/shields_blue"\r
72 soundOn                 "sound/vehicles/x-wing/on.wav"\r
73 soundLoop               "sound/vehicles/x-wing/loop.wav"\r
74 soundOff                "sound/vehicles/x-wing/off.wav"\r
75 soundFlyBy              "sound/vehicles/x-wing/flyby.wav"\r
76 soundFlyBy2     "sound/vehicles/x-wing/flyby2.wav"\r
77 soundHyper              "sound/vehicles/common/hyperstartreb.wav"\r
78 soundTurbo              "sound/vehicles/x-wing/xwingby.wav"\r
79 exhaustFX               "ships/shuttle_exhaust"\r
80 turboFX                 "ships/shuttle_exhaust"\r
81 impactFX                "ships/scrape_sparks"\r
82 explodeFX               "ships/XW_explosion"\r
83 //trailFX               "ships/wingtrail"\r
84 dmgFX                   "ships/heavydmg"\r
85 injureFX                "ships/lightdmg"\r
86 noseFX          "ships/XW_nose"\r
87 lwingFX         "ships/XW_lwing"\r
88 rwingFX         "ships/XW_rwing"\r
89 flammable               1\r
90 hoverHeight             80\r
91 hoverStrength           10\r
92 explosionRadius         400\r
93 explosionDamage         1000\r
94 \r
95 landingHeight           300.0\r
96 \r
97 surfDestruction         1\r
98 \r
99 weap1                   rebel_laser\r
100 weap1Delay              150\r
101 weap1Aim                1\r
102 weap1AmmoMax    40\r
103 weap1AmmoRechargeMS     500\r
104 weap1Link               1\r
105 \r
106 weap2                   concussion_missile\r
107 weap2Delay              2000\r
108 weap2Aim                1\r
109 weap2AmmoMax    8\r
110 weap2Link               1\r
111 \r
112 weapMuzzle1             rebel_laser\r
113 weapMuzzle2             rebel_laser\r
114 weapMuzzle3             concussion_missile\r
115 weapMuzzle4             concussion_missile\r
116 //weapMuzzle5           concussion_missile\r
117 //weapMuzzle6           concussion_missile\r
118 \r
119 cameraOverride          1\r
120 cameraRange                     500\r
121 cameraVertOffset        120\r
122 cameraPitchOffset       0\r
123 cameraFOV                       100\r
124 cameraAlpha                     0\r
125 }