]> Shamusworld >> Repos - jk1/blob - ext_data/sabers/saber_gamaxe.sab
Move stuff into trunk in prepartion for GIT import.
[jk1] / ext_data / sabers / saber_gamaxe.sab
1 \r
2 Gamaxe\r
3 {\r
4         name            "Gammorean Axe"\r
5         saberType       SABER_SITH_SWORD\r
6         saberModel      "models/weapons2/saber_gamaxe/saber_w.glm"\r
7         soundOn         "none"\r
8         soundLoop       "none"\r
9         soundOff        "none"\r
10         saberColor      blue\r
11         numBlades       2\r
12         saberLength     45\r
13         saberlength2    30\r
14         saberstyle      strong\r
15         throwable               0\r
16         singleBladeThrowable            0\r
17         noDlight 1\r
18         noBlade 1\r
19         noClashFlare 1 \r
20         trailStyle 1 \r
21         blocking        0\r
22         bounceOnWalls   1\r
23         noWallMarks             1               \r
24         noManualDeactivate      1\r
25         noIdleEffect    1\r
26         onInWater       1\r
27         spinSound       "sound/weapons/saber/saberspinoff.wav"\r
28       swingSound1     "sound/weapons/sword/swing1.wav"\r
29       swingSound2     "sound/weapons/sword/swing2.wav"\r
30       swingSound3     "sound/weapons/sword/swing3.wav"\r
31       hitSound1       "sound/weapons/sword/stab1.wav"\r
32       hitSound2       "sound/weapons/sword/stab2.wav"\r
33       hitSound3       "sound/weapons/sword/stab3.wav"\r
34       blockSound1     "sound/weapons/sword/block1.wav"\r
35       blockSound2     "sound/weapons/sword/block2.wav"\r
36       blockSound3     "sound/weapons/sword/block3.wav"\r
37         bounceSound1    "sound/weapons/sword/stab1.wav"\r
38         bounceSound2    "sound/weapons/sword/stab2.wav"\r
39         bounceSound3    "sound/weapons/sword/stab3.wav"\r
40       blockEffect     "sparks/spark.efx"\r
41         damagescale             1.3\r
42         notinmp 1\r
43 \r
44 \r
45 \r
46 }\r
47 \r