]> Shamusworld >> Repos - jk1/blob - ext_data/sabers/guardian.sab
Move stuff into trunk in prepartion for GIT import.
[jk1] / ext_data / sabers / guardian.sab
1 \r
2 GinyuForce\r
3 {\r
4         name            "This Isnt The Saber You Are Looking For!"\r
5         saberType       SABER_STAFF\r
6         saberModel      "models/weapons2/Guardian/saber_w.glm"\r
7         soundOn         "none"\r
8         soundLoop       "none"\r
9         soundOff        "none"\r
10         saberColor      blue\r
11         numBlades       2\r
12         saberLength     32\r
13         saberRadius     .25\r
14         saberRadiaus2   .25\r
15         saberStyle      staff\r
16         twoHanded       1\r
17         throwable               0\r
18         singleBladeThrowable            0\r
19         noDlight 1\r
20         noBlade 1\r
21         noClashFlare 1 \r
22         trailStyle 1 \r
23         blocking        0\r
24         bounceOnWalls   1\r
25         noWallMarks             1               \r
26         noManualDeactivate      1\r
27         noIdleEffect    1\r
28         onInWater       1\r
29         spinSound       "sound/weapons/saber/saberspinoff.wav"\r
30       swingSound1     "sound/weapons/sword/swing1.wav"\r
31       swingSound2     "sound/weapons/sword/swing2.wav"\r
32       swingSound3     "sound/weapons/sword/swing3.wav"\r
33       hitSound1       "sound/weapons/sword/stab1.wav"\r
34       hitSound2       "sound/weapons/sword/stab2.wav"\r
35       hitSound3       "sound/weapons/sword/stab3.wav"\r
36       blockSound1     "sound/weapons/sword/block1.wav"\r
37       blockSound2     "sound/weapons/sword/block2.wav"\r
38       blockSound3     "sound/weapons/sword/block3.wav"\r
39         bounceSound1    "sound/weapons/sword/stab1.wav"\r
40         bounceSound2    "sound/weapons/sword/stab2.wav"\r
41         bounceSound3    "sound/weapons/sword/stab3.wav"\r
42       blockEffect     "sparks/spark.efx"\r
43         damagescale             1.3\r
44         notinmp 1\r
45 \r
46 \r
47 }\r
48 \r