]> Shamusworld >> Repos - jk1/blob - ext_data/items.dat
Move stuff into trunk in prepartion for GIT import.
[jk1] / ext_data / items.dat
1 //    EXTERNAL ITEM DATA \r
2 //\r
3 \r
4 //Fields\r
5 //pickupsound   STRING; DEFAULT = sound/weapons/w_pkup.wav\r
6 //itemname              STRING;\r
7 //classname             STRING;\r
8 //count                 INT;    ammount of ammo or health given with item\r
9 //icon                  STRING;\r
10 //min                   VECTOR; item bounds min, DEFAULT = -16 -16 -2\r
11 //max                   VECTOR; item bounds max, DEFAULT = 16 16 16\r
12 //pickupname    STRING; name to show in inventory\r
13 //tag                   ENUM;   WP_, or AMMO_\r
14 //type                  ENUM;   IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH\r
15 //worldmodel    STRING; model to show on ground or in hand\r
16 \r
17 {\r
18 itemname        ITM_SABER_PICKUP\r
19 \r
20 classname       weapon_saber\r
21 worldmodel      models/weapons2/saber_yun/saber_w.md3\r
22 icon            gfx/hud/w_icon_lightsaber\r
23 // Amount of ammo given with weapon\r
24 count           50\r
25 type            IT_WEAPON\r
26 tag             WP_SABER\r
27 min             -16 -16 -8\r
28 max             16 16 16\r
29 }\r
30 \r
31 \r
32 {\r
33 itemname        ITM_BRYAR_PISTOL_PICKUP\r
34 \r
35 classname       weapon_bryar_pistol\r
36 worldmodel      models/weapons2/briar_pistol/briar_pistol_w.glm\r
37 icon            gfx/hud/w_icon_briar\r
38 // Amount of ammo given with weapon\r
39 count           10\r
40 type            IT_WEAPON\r
41 tag             WP_BRYAR_PISTOL\r
42 min             -10 -10 -2\r
43 max              10  10 12\r
44 }\r
45 \r
46 {\r
47 itemname        ITM_BLASTER_PISTOL_PICKUP\r
48 \r
49 classname       weapon_blaster_pistol\r
50 worldmodel      models/weapons2/blaster_pistol/blaster_pistol_w.glm\r
51 icon            gfx/hud/w_icon_blaster_pistol\r
52 // Amount of ammo given with weapon\r
53 count           10\r
54 type            IT_WEAPON\r
55 tag             WP_BLASTER_PISTOL\r
56 min             -10 -10 -2\r
57 max              10  10 12\r
58 }\r
59 \r
60 {\r
61 itemname     ITM_BLASTER_PICKUP\r
62 \r
63 classname    weapon_blaster\r
64 worldmodel   models/weapons2/blaster_r/blaster_w.glm\r
65 icon         gfx/hud/w_icon_blaster\r
66 // Amount of ammo given with weapon\r
67 count           10\r
68 type         IT_WEAPON\r
69 tag          WP_BLASTER\r
70 min             -10 -10 -2\r
71 max              10  10 12\r
72 }\r
73 \r
74 {\r
75 itemname        ITM_DISRUPTOR_PICKUP\r
76 \r
77 classname       weapon_disruptor\r
78 worldmodel      models/weapons2/disruptor/disruptor_w.glm\r
79 icon            gfx/hud/w_icon_disruptor\r
80 // Amount of ammo given with weapon\r
81 count           50\r
82 type            IT_WEAPON\r
83 tag             WP_DISRUPTOR\r
84 min             -10 -10 -2\r
85 max              10  10 12\r
86 }\r
87 \r
88 {\r
89 itemname        ITM_BOWCASTER_PICKUP\r
90 \r
91 classname       weapon_bowcaster\r
92 worldmodel      models/weapons2/bowcaster/bowcaster_w.glm\r
93 icon            gfx/hud/w_icon_bowcaster\r
94 // Amount of ammo given with weapon\r
95 count           50\r
96 type            IT_WEAPON\r
97 tag             WP_BOWCASTER\r
98 min             -10 -10 -2\r
99 max              10  10 12\r
100 }\r
101 \r
102 {\r
103 itemname        ITM_REPEATER_PICKUP\r
104 \r
105 classname       weapon_repeater\r
106 worldmodel      models/weapons2/heavy_repeater/heavy_repeater_w.glm\r
107 icon            gfx/hud/w_icon_repeater\r
108 // Amount of ammo given with weapon\r
109 count           50\r
110 type            IT_WEAPON\r
111 tag             WP_REPEATER\r
112 min             -10 -10 -2\r
113 max              10  10 12\r
114 }\r
115 \r
116 {\r
117 itemname        ITM_DEMP2_PICKUP\r
118 \r
119 classname       weapon_demp2\r
120 worldmodel      models/weapons2/demp2/demp2_w.glm\r
121 icon            gfx/hud/w_icon_demp2\r
122 // Amount of ammo given with weapon\r
123 count           50\r
124 type            IT_WEAPON\r
125 tag             WP_DEMP2\r
126 min             -10 -10 -2\r
127 max              10  10 12\r
128 }\r
129  \r
130   \r
131 {\r
132 itemname        ITM_FLECHETTE_PICKUP\r
133 \r
134 classname       weapon_flechette\r
135 worldmodel      models/weapons2/golan_arms/golan_arms_w.glm\r
136 icon            gfx/hud/w_icon_flechette\r
137 // Amount of ammo given with weapon\r
138 count           50\r
139 type            IT_WEAPON\r
140 tag             WP_FLECHETTE\r
141 min             -10 -10 -2\r
142 max              10  10 12\r
143 }\r
144 \r
145 {\r
146 itemname        ITM_CONCUSSION_RIFLE_PICKUP\r
147 \r
148 classname       weapon_concussion_rifle\r
149 worldmodel      models/weapons2/concussion/c_rifle_w.glm\r
150 icon            gfx/hud/w_icon_c_rifle\r
151 // Amount of ammo given with weapon\r
152 count           50\r
153 type            IT_WEAPON\r
154 tag             WP_CONCUSSION\r
155 min             -10 -10 -2\r
156 max              10  10 12\r
157 }\r
158 \r
159 {\r
160 itemname        ITM_ROCKET_LAUNCHER_PICKUP\r
161 \r
162 classname       weapon_rocket_launcher\r
163 worldmodel      models/weapons2/merr_sonn/merr_sonn_w.glm\r
164 icon            gfx/hud/w_icon_merrsonn\r
165 // Amount of ammo given with weapon\r
166 count           50\r
167 type            IT_WEAPON\r
168 tag             WP_ROCKET_LAUNCHER\r
169 min             -10 -10 -2\r
170 max              10  10 12\r
171 }\r
172 \r
173 \r
174 {\r
175 itemname        ITM_THERMAL_DET_PICKUP\r
176 \r
177 classname       weapon_thermal\r
178 worldmodel      models/weapons2/thermal/thermal_pu.md3\r
179 icon            gfx/hud/w_icon_thermal\r
180 // Amount of ammo given with weapon\r
181 count           50\r
182 type            IT_WEAPON\r
183 tag             WP_THERMAL\r
184 min             -10 -10 -2\r
185 max              10  10 12\r
186 }\r
187 \r
188 {\r
189 itemname        ITM_TRIP_MINE_PICKUP\r
190 \r
191 classname       weapon_trip_mine\r
192 worldmodel      models/weapons2/laser_trap/laser_trap_pu.md3\r
193 icon            gfx/hud/w_icon_tripmine\r
194 // Amount of ammo given with weapon\r
195 count           50\r
196 type            IT_WEAPON\r
197 tag             WP_TRIP_MINE\r
198 min             -10 -10 -2\r
199 max              10  10 12\r
200 }\r
201 \r
202 {\r
203 itemname        ITM_DET_PACK_PICKUP\r
204 \r
205 classname       weapon_det_pack\r
206 worldmodel      models/weapons2/detpack/det_pack_pu.md3\r
207 icon            gfx/hud/w_icon_detpack\r
208 // Amount of ammo given with weapon\r
209 count           50\r
210 type            IT_WEAPON\r
211 tag             WP_DET_PACK\r
212 min             -10 -10 -2\r
213 max              10  10 12\r
214 }\r
215 \r
216 {\r
217 itemname        ITM_STUN_BATON_PICKUP\r
218 \r
219 classname       weapon_stun_baton\r
220 worldmodel      models/weapons2/stun_baton/stunbaton_w.glm\r
221 icon            gfx/hud/w_icon_stunbaton\r
222 // Amount of ammo given with weapon\r
223 count           50\r
224 type            IT_WEAPON\r
225 tag             WP_STUN_BATON\r
226 }\r
227 \r
228 \r
229 {\r
230 itemname        ITM_BOT_LASER_PICKUP\r
231 \r
232 classname       weapon_botwelder\r
233 worldmodel      models/weapons2/noweap/noweap.md3\r
234 // Amount of ammo given with weapon\r
235 count           400\r
236 type            IT_WEAPON\r
237 tag             WP_BOT_LASER\r
238 }\r
239 \r
240 {\r
241 itemname        ITM_MELEE\r
242 \r
243 classname       weapon_melee\r
244 worldmodel      models/weapons2/noweap/noweap.md3\r
245 icon            gfx/hud/w_icon_melee\r
246 // Amount of ammo given with weapon\r
247 count           400\r
248 type            IT_WEAPON\r
249 tag                     WP_MELEE\r
250 min                     -16 -16 -2\r
251 max                     16 16 16\r
252 }\r
253 \r
254 {\r
255 itemname        ITM_EMPLACED_GUN_PICKUP\r
256 \r
257 classname       weapon_emplaced_gun\r
258 worldmodel      models/weapons2/noweap/noweap.md3\r
259 // Amount of ammo given with weapon\r
260 count           800\r
261 type            IT_WEAPON\r
262 tag                     WP_EMPLACED_GUN\r
263 }\r
264 \r
265 {\r
266 itemname        ITM_TURRET_PICKUP\r
267 \r
268 classname       weapon_turret\r
269 worldmodel      models/weapons2/noweap/noweap.md3\r
270 // Amount of ammo given with weapon\r
271 count           400\r
272 type            IT_WEAPON\r
273 tag                     WP_TURRET\r
274 }\r
275 \r
276 {\r
277 itemname        ITM_ATST_MAIN_PICKUP\r
278 \r
279 classname       weapon_atst_main\r
280 worldmodel      models/weapons2/noweap/noweap.md3\r
281 icon            gfx/hud/w_icon_atst\r
282 // Amount of ammo given with weapon\r
283 count           400\r
284 type            IT_WEAPON\r
285 tag                     WP_ATST_MAIN\r
286 }\r
287 \r
288 {\r
289 itemname        ITM_ATST_SIDE_PICKUP\r
290 \r
291 classname       weapon_atst_side\r
292 worldmodel      models/weapons2/noweap/noweap.md3\r
293 icon            gfx/hud/w_icon_atstside\r
294 // Amount of ammo given with weapon\r
295 count           400\r
296 type            IT_WEAPON\r
297 tag                     WP_ATST_SIDE\r
298 }\r
299 \r
300 {\r
301 itemname        ITM_TIE_FIGHTER_PICKUP\r
302 \r
303 classname       weapon_tie_fighter\r
304 worldmodel      models/weapons2/noweap/noweap.md3\r
305 // Amount of ammo given with weapon\r
306 count           400\r
307 type            IT_WEAPON\r
308 tag                     WP_TIE_FIGHTER\r
309 }\r
310 \r
311 {\r
312 itemname        ITM_RAPID_FIRE_CONC_PICKUP\r
313 \r
314 classname       weapon_rapid_concussion\r
315 worldmodel      models/weapons2/noweap/noweap.md3\r
316 // Amount of ammo given with weapon\r
317 count           400\r
318 type            IT_WEAPON\r
319 tag                     WP_RAPID_FIRE_CONC\r
320 }\r
321 \r
322 {\r
323 itemname        ITM_JAWA_PICKUP\r
324 \r
325 classname       weapon_jawa\r
326 worldmodel      models/weapons2/jawa/jawa_gun.md3\r
327 // Amount of ammo given with weapon\r
328 count           400\r
329 type            IT_WEAPON\r
330 tag                     WP_JAWA\r
331 }\r
332 \r
333 {\r
334 itemname        ITM_TUSKEN_RIFLE_PICKUP\r
335 \r
336 classname       weapon_tusken_rifle\r
337 worldmodel      models/weapons2/tusken_rifle/tusken_rifle.md3\r
338 // Amount of ammo given with weapon\r
339 count           400\r
340 type            IT_WEAPON\r
341 tag                     WP_TUSKEN_RIFLE\r
342 }\r
343 \r
344 {\r
345 itemname        ITM_TUSKEN_STAFF_PICKUP\r
346 \r
347 classname       weapon_tusken_staff\r
348 worldmodel      models/weapons2/tusken_staff/tusken_staff.md3\r
349 // Amount of ammo given with weapon\r
350 count           400\r
351 type            IT_WEAPON\r
352 tag                     WP_TUSKEN_STAFF\r
353 }\r
354 \r
355 {\r
356 itemname        ITM_SCEPTER_PICKUP\r
357 \r
358 classname       weapon_scepter\r
359 worldmodel      models/weapons2/sith_scepter/sith_scepter.md3\r
360 // Amount of ammo given with weapon\r
361 count           400\r
362 type            IT_WEAPON\r
363 tag                     WP_SCEPTER\r
364 }\r
365 \r
366 {\r
367 itemname        ITM_NOGHRI_STICK_PICKUP\r
368 \r
369 classname       weapon_noghri_stick\r
370 worldmodel      models/weapons2/noghri_stick/noghri_stick.md3\r
371 // Amount of ammo given with weapon\r
372 count           400\r
373 type            IT_WEAPON\r
374 tag                     WP_NOGHRI_STICK\r
375 }\r
376 //\r
377 //Items\r
378 //\r
379 \r
380 // AMMO Items\r
381 //-------------\r
382 {\r
383 itemname        ITM_AMMO_FORCE_PICKUP\r
384 \r
385 classname       ammo_force\r
386 worldmodel      models/items/forcegem.md3\r
387 pickupsound     sound/player/enlightenment.wav\r
388 icon            gfx/hud/forcegem_icon2\r
389 count           100\r
390 type            IT_AMMO\r
391 tag             AMMO_FORCE\r
392 max              8  8 16\r
393 min             -8 -8 -0\r
394 }\r
395 \r
396 {\r
397 itemname        ITM_AMMO_BLASTER_PICKUP\r
398 \r
399 classname       ammo_blaster\r
400 worldmodel      models/items/energy_cell.md3\r
401 icon            gfx/hud/energy_cell\r
402 count           25\r
403 type            IT_AMMO\r
404 tag             AMMO_BLASTER\r
405 max              8  8 16\r
406 min             -8 -8 -0\r
407 }\r
408 \r
409 {\r
410 itemname        ITM_AMMO_POWERCELL_PICKUP\r
411 \r
412 classname       ammo_powercell\r
413 worldmodel      models/items/power_cell.md3\r
414 icon            gfx/hud/power_cell\r
415 count           100\r
416 type            IT_AMMO\r
417 tag             AMMO_POWERCELL\r
418 max              8  8 16\r
419 min             -8 -8 -0\r
420 }\r
421 \r
422 \r
423 {\r
424 itemname        ITM_AMMO_METAL_BOLTS_PICKUP\r
425 \r
426 classname       ammo_metallic_bolts\r
427 worldmodel      models/items/metallic_bolts.md3\r
428 icon            gfx/hud/metallic_bolts\r
429 count           100\r
430 type            IT_AMMO\r
431 tag                     AMMO_METAL_BOLTS\r
432 max                     8  8 16\r
433 min                     -8 -8 -0\r
434 }\r
435 \r
436 {\r
437 itemname        ITM_AMMO_ROCKETS_PICKUP\r
438 \r
439 classname       ammo_rockets\r
440 worldmodel      models/items/rockets.md3\r
441 icon            gfx/hud/rockets\r
442 count           3\r
443 type            IT_AMMO\r
444 tag                     AMMO_ROCKETS\r
445 max                     8  8 16\r
446 min                     -8 -8 -0\r
447 }\r
448 \r
449 {\r
450 itemname        ITM_AMMO_EMPLACED_PICKUP\r
451 \r
452 classname       ammo_emplaced\r
453 worldmodel      models/weapons2/noweap/noweap.md3\r
454 count           100\r
455 type            IT_AMMO\r
456 tag                     AMMO_EMPLACED\r
457 max                     8  8 16\r
458 min                     -8 -8 -0\r
459 }\r
460 \r
461 {\r
462 itemname        ITM_AMMO_THERMAL_PICKUP\r
463 \r
464 classname       ammo_thermal\r
465 worldmodel      models/weapons2/thermal/thermal_pu.md3\r
466 icon            gfx/hud/w_icon_thermal\r
467 count           4\r
468 type            IT_AMMO\r
469 tag                     AMMO_THERMAL\r
470 max                     16  16 16\r
471 min                     -16 -16 -0\r
472 }\r
473 \r
474 {\r
475 itemname        ITM_AMMO_TRIPMINE_PICKUP\r
476 \r
477 classname       ammo_tripmine\r
478 worldmodel      models/weapons2/laser_trap/laser_trap_pu.md3\r
479 icon            gfx/hud/w_icon_tripmine\r
480 count           3\r
481 type            IT_AMMO\r
482 tag                     AMMO_TRIPMINE\r
483 max                     8  8 16\r
484 min                     -8 -8 -0\r
485 }\r
486 \r
487 {\r
488 itemname        ITM_AMMO_DETPACK_PICKUP\r
489 \r
490 classname       ammo_detpack\r
491 worldmodel      models/weapons2/detpack/det_pack_pu.md3\r
492 icon            gfx/hud/w_icon_detpack\r
493 count           3\r
494 type            IT_AMMO\r
495 tag                     AMMO_DETPACK\r
496 max                     8  8 16\r
497 min                     -8 -8 -0\r
498 }\r
499 \r
500 \r
501 \r
502 {\r
503 itemname        ITM_BATTERY_PICKUP\r
504 \r
505 classname       item_battery\r
506 worldmodel      models/items/battery.md3\r
507 icon            gfx/hud/battery\r
508 count           1000\r
509 type            IT_BATTERY\r
510 tag                     ITM_BATTERY_PICKUP\r
511 max                     8  8 16\r
512 min                     -8 -8 -0\r
513 }\r
514 \r
515 {\r
516 itemname        ITM_SEEKER_PICKUP\r
517 classname       item_seeker\r
518 worldmodel      models/items/remote.md3\r
519 icon            gfx/hud/i_icon_seeker\r
520 count           120\r
521 type            IT_HOLDABLE\r
522 tag                     INV_SEEKER\r
523 max                     8  8 16\r
524 min                     -8 -8 -4\r
525 }\r
526 \r
527 {\r
528 itemname        ITM_SHIELD_PICKUP\r
529 classname       item_enviro\r
530 worldmodel      models/items/shield.md3\r
531 icon            gfx/hud/i_icon_shieldwall\r
532 count           100\r
533 type            IT_HOLDABLE\r
534 tag                     ITM_SHIELD_PICKUP\r
535 max                     8  8 16\r
536 min                     -8 -8 -0\r
537 }\r
538 \r
539 {\r
540 itemname        ITM_BACTA_PICKUP\r
541 classname       item_bacta\r
542 worldmodel      models/items/bacta.md3\r
543 icon            gfx/hud/i_icon_bacta\r
544 count           25\r
545 type            IT_HEALTH\r
546 tag                     ITM_MEDPAK_PICKUP\r
547 max                     8  8 16\r
548 min                     -8 -8 -0\r
549 }\r
550 \r
551 {\r
552 itemname        ITM_DATAPAD_PICKUP\r
553 classname       item_datapad\r
554 worldmodel      models/items/datapad.md3\r
555 count           1\r
556 type            IT_HOLDABLE\r
557 tag                     ITM_DATAPAD_PICKUP\r
558 max                     8  8 16\r
559 min                     -8 -8 -0\r
560 }\r
561 \r
562 {\r
563 itemname        ITM_BINOCULARS_PICKUP\r
564 classname       item_binoculars\r
565 worldmodel      models/items/binoculars.md3\r
566 icon            gfx/hud/i_icon_zoom\r
567 count           1\r
568 type            IT_HOLDABLE\r
569 tag             INV_ELECTROBINOCULARS\r
570 max             8  8 16\r
571 min             -8 -8 -0\r
572 }\r
573 \r
574 {\r
575 itemname        ITM_SENTRY_GUN_PICKUP\r
576 classname       item_sentry_gun\r
577 worldmodel      models/items/psgun.glm\r
578 icon            gfx/hud/i_icon_sentrygun\r
579 count           120\r
580 type            IT_HOLDABLE\r
581 tag             INV_SENTRY\r
582 max             8  8 16\r
583 min             -8 -8 -0\r
584 }\r
585 \r
586 {\r
587 itemname        ITM_LA_GOGGLES_PICKUP\r
588 classname       item_la_goggles\r
589 worldmodel      models/items/binoculars.md3\r
590 icon            gfx/hud/i_icon_goggles\r
591 count           30\r
592 type            IT_HOLDABLE\r
593 tag             INV_LIGHTAMP_GOGGLES\r
594 max             8  8 16\r
595 min             -8 -8 -0\r
596 }\r
597 \r
598 {\r
599 itemname        ITM_MEDPAK_PICKUP\r
600 classname       item_medpak_instant\r
601 worldmodel      models/items/medpac.md3\r
602 icon            gfx/hud/i_icon_medkit\r
603 count           20\r
604 type            IT_HEALTH\r
605 tag             ITM_MEDPAK_PICKUP\r
606 max              8  8 16\r
607 min             -8 -8 -3\r
608 }\r
609 \r
610 {\r
611 itemname        ITM_SHIELD_SM_PICKUP\r
612 classname       item_shield_sm_instant\r
613 worldmodel      models/items/psd_sm.md3\r
614 icon            gfx/hud/psd_small\r
615 count           25\r
616 type            IT_ARMOR\r
617 tag             ITM_SHIELD_SM_PICKUP\r
618 max              8  8 16\r
619 min             -8 -8 -0\r
620 }\r
621 \r
622 {\r
623 itemname        ITM_SHIELD_LRG_PICKUP\r
624 classname       item_shield_lrg_instant\r
625 worldmodel      models/items/psd.md3\r
626 icon            gfx/hud/psd_medium\r
627 count           50\r
628 type            IT_ARMOR\r
629 tag             ITM_SHIELD_LRG_PICKUP\r
630 max              8  8 16\r
631 min             -8 -8 -4\r
632 }\r
633 \r
634 \r
635 {\r
636 itemname        ITM_GOODIE_KEY_PICKUP\r
637 classname       item_goodie_key\r
638 worldmodel      models/items/key.md3\r
639 icon            gfx/hud/i_icon_goodie_key\r
640 type            IT_HOLDABLE\r
641 tag             INV_GOODIE_KEY\r
642 max             8  8 16\r
643 min             -8 -8 -0\r
644 }\r
645 \r
646 \r
647 {\r
648 itemname        ITM_SECURITY_KEY_PICKUP\r
649 classname       item_security_key\r
650 worldmodel      models/items/key.md3\r
651 icon            gfx/hud/i_icon_security_key\r
652 type            IT_HOLDABLE\r
653 tag             INV_SECURITY_KEY\r
654 max             8  8 16\r
655 min             -8 -8 -0\r
656 }\r
657 \r
658 {\r
659 itemname        ITM_FORCE_HEAL_PICKUP\r
660 \r
661 classname       holocron_force_heal\r
662 worldmodel      models/map_objects/force_holocrons/heal.md3\r
663 pickupsound     sound/player/holocron.wav\r
664 icon            gfx/hud/f_icon_heal\r
665 count           1\r
666 type            IT_HOLOCRON\r
667 tag                     FP_HEAL\r
668 max                     8  8 16\r
669 min                     -8 -8 -0\r
670 }\r
671 \r
672 {\r
673 itemname        ITM_FORCE_LEVITATION_PICKUP\r
674 \r
675 classname       holocron_force_levitation\r
676 worldmodel      models/map_objects/force_holocrons/jump.md3\r
677 pickupsound     sound/player/holocron.wav\r
678 icon            gfx/hud/f_icon_levitation\r
679 count           1\r
680 type            IT_HOLOCRON\r
681 tag                     FP_LEVITATION\r
682 max                     8  8 16\r
683 min                     -8 -8 -0\r
684 }\r
685 \r
686 {\r
687 itemname        ITM_FORCE_SPEED_PICKUP\r
688 \r
689 classname       holocron_force_speed\r
690 worldmodel      models/map_objects/force_holocrons/speed.md3\r
691 pickupsound     sound/player/holocron.wav\r
692 icon            gfx/hud/f_icon_speed\r
693 count           1\r
694 type            IT_HOLOCRON\r
695 tag                     FP_SPEED\r
696 max                     8  8 16\r
697 min                     -8 -8 -0\r
698 }\r
699 \r
700 {\r
701 itemname        ITM_FORCE_PUSH_PICKUP\r
702 \r
703 classname       holocron_force_push\r
704 worldmodel      models/map_objects/force_holocrons/push.md3\r
705 pickupsound     sound/player/holocron.wav\r
706 icon            gfx/hud/f_icon_push\r
707 count           1\r
708 type            IT_HOLOCRON\r
709 tag                     FP_PUSH\r
710 max                     8  8 16\r
711 min                     -8 -8 -0\r
712 }\r
713 \r
714 {\r
715 itemname        ITM_FORCE_PULL_PICKUP\r
716 \r
717 classname       holocron_force_pull\r
718 worldmodel      models/map_objects/force_holocrons/pull.md3\r
719 pickupsound     sound/player/holocron.wav\r
720 icon            gfx/hud/f_icon_pull\r
721 count           1\r
722 type            IT_HOLOCRON\r
723 tag                     FP_PULL\r
724 max                     8  8 16\r
725 min                     -8 -8 -0\r
726 }\r
727 \r
728 {\r
729 itemname        ITM_FORCE_TELEPATHY_PICKUP\r
730 \r
731 classname       holocron_force_telepathy\r
732 worldmodel      models/map_objects/force_holocrons/telepathy.md3\r
733 pickupsound     sound/player/holocron.wav\r
734 icon            gfx/hud/f_icon_telepathy\r
735 count           1\r
736 type            IT_HOLOCRON\r
737 tag                     FP_TELEPATHY\r
738 max                     8  8 16\r
739 min                     -8 -8 -0\r
740 }\r
741 \r
742 {\r
743 itemname        ITM_FORCE_GRIP_PICKUP\r
744 \r
745 classname       holocron_force_grip\r
746 worldmodel      models/map_objects/force_holocrons/grip.md3\r
747 pickupsound     sound/player/holocron.wav\r
748 icon            gfx/hud/f_icon_grip\r
749 count           1\r
750 type            IT_HOLOCRON\r
751 tag                     FP_GRIP\r
752 max                     8  8 16\r
753 min                     -8 -8 -0\r
754 }\r
755 \r
756 {\r
757 itemname        ITM_FORCE_LIGHTNING_PICKUP\r
758 \r
759 classname       holocron_force_lightning\r
760 worldmodel      models/map_objects/force_holocrons/lightning.md3\r
761 pickupsound     sound/player/holocron.wav\r
762 icon            gfx/hud/f_icon_lightning\r
763 count           1\r
764 type            IT_HOLOCRON\r
765 tag                     FP_LIGHTNING\r
766 max                     8  8 16\r
767 min                     -8 -8 -0\r
768 }\r
769 \r
770 {\r
771 itemname        ITM_FORCE_SABERTHROW_PICKUP\r
772 \r
773 classname       holocron_force_saberthrow\r
774 worldmodel      models/map_objects/force_holocrons/saberthrow.md3\r
775 pickupsound     sound/player/holocron.wav\r
776 icon            gfx/hud/f_icon_saberthrow\r
777 count           1\r
778 type            IT_HOLOCRON\r
779 tag                     FP_SABERTHROW\r
780 max                     8  8 16\r
781 min                     -8 -8 -0\r
782 }\r