14 //seta snd "jaden_male"
\r
18 //s_allowdynamicmusic 1
\r
19 //seta s_musicvolume ".80"
\r
20 //seta s_volume ".9"
\r
21 //seta s_UseOpenAL "0"
\r
24 //these are some custom graphical tweaks ive added from my knowledge of the jk3 engine. -Gaara
\r
25 seta cg_lagometer "0"
\r
26 seta g_corpseRemovalTime "0"
\r
28 seta g_allowBotLimit "0"
\r
30 seta g_minHumans "2"
\r
31 seta g_logDuelStats "0"
\r
32 seta g_duelStats "1"
\r
33 seta g_playerDuelShield "100"
\r
34 seta g_multiDuel "1"
\r
35 seta g_duelTimer "1"
\r
36 seta bot_thinklevel "3"
\r
37 seta g_dodgeRegenTime "300"
\r
38 seta g_saberanimspeed "1"
\r
40 seta g_enabledust "1"
\r
41 seta d_saberinterpolate "0"
\r
43 seta sv_showloss "0"
\r
44 seta fx_nearCull "0"
\r
45 seta fx_countScale "1"
\r
46 seta cm_playerCurveClip "1"
\r
47 seta cg_snapshotTimeout "10"
\r
48 seta cg_trueLightning "0.0"
\r
49 seta cg_noProjectileTrail "0"
\r
51 seta cg_smoothClients "1"
\r
52 seta cg_hudFiles "ui/jahud.txt"
\r
53 seta cg_scorePlums "1"
\r
54 seta cg_cameraOrbitDelay "50"
\r
55 seta ui_recordSPDemoName ""
\r
56 seta cg_currentSelectedPlayerName ""
\r
57 seta cg_currentSelectedPlayer "0"
\r
58 seta cg_teamChatsOnly "0"
\r
59 seta cg_drawFriend "1"
\r
60 seta cg_drawTeamOverlay "0"
\r
61 seta cg_deferPlayers "1"
\r
62 seta cg_forceModel "0"
\r
63 seta cg_thirdPerson "0"
\r
64 seta cg_dismember "300"
\r
65 seta cg_chatBoxHeight "250"
\r
66 seta cg_chatBox "10"
\r
67 seta r_autoMapH "128"
\r
68 seta r_autoMapW "128"
\r
69 seta r_autoMapY "32"
\r
70 seta r_autoMapX "496"
\r
71 seta cg_footsteps "3"
\r
72 seta cg_bobroll "0.002"
\r
73 seta cg_bobpitch "0.002"
\r
74 seta cg_bobup "0.005"
\r
75 seta cg_runroll "0.005"
\r
76 seta cg_runpitch "0.002"
\r
77 seta cg_simpleItems "0"
\r
78 seta cg_crosshairY "0"
\r
79 seta cg_crosshairX "0"
\r
80 seta cg_crosshairHealth "1"
\r
81 seta cg_crosshairSize "24"
\r
82 seta cg_drawRewards "1"
\r
83 seta cg_dynamicCrosshairPrecision "1"
\r
84 seta cg_dynamicCrosshair "1"
\r
85 seta cg_drawScores "1"
\r
86 seta cg_drawRadar "1"
\r
87 seta cg_drawEnemyInfo "1"
\r
88 seta cg_drawAmmoWarning "1"
\r
89 seta cg_drawIcons "1"
\r
90 seta cg_draw3dIcons "1"
\r
91 seta cg_drawSnapshot "0"
\r
93 seta cg_drawTimer "0"
\r
94 seta cg_drawStatus "1"
\r
96 seta cg_renderToTextureFX "1"
\r
97 seta cg_stereoSeparation "0.4"
\r
99 seta cg_zoomfov "40.0"
\r
100 seta cg_drawGun "1"
\r
102 seta cg_drawCrosshairNames "1"
\r
103 seta cg_drawCrosshair "1"
\r
105 seta s_soundpoolmegs "25"
\r
106 seta s_UseOpenAL "0"
\r
107 seta s_mp3overhead "31756"
\r
108 seta s_language "english"
\r
109 seta s_mixPreStep "0.05"
\r
110 seta s_mixahead "0.2"
\r
111 seta s_allowDynamicMusic "1"
\r
113 seta s_separation "0.5"
\r
114 seta s_musicvolume "0"
\r
115 seta s_volumeVoice "1.0"
\r
116 seta s_volume "0.552083"
\r
119 seta r_lastValidRenderer "GeForce Go 6800 Ultra/PCI/SSE2"
\r
120 seta r_modelpoolmegs "20"
\r
121 seta cg_shadows "2"
\r
123 seta r_primitives "0"
\r
124 seta r_facePlaneCull "1"
\r
125 seta r_gamma "1.125000"
\r
126 seta r_markcount "100"
\r
127 seta r_swapInterval "0"
\r
128 seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
\r
130 seta r_dynamiclight "1"
\r
133 seta r_ignoreGLErrors "1"
\r
136 seta r_lodCurveError "0"
\r
137 seta r_subdivisions "2"
\r
138 seta r_vertexLight "0"
\r
139 seta r_simpleMipMaps "0"
\r
140 seta r_customheight "1200"
\r
141 seta r_customwidth "1920"
\r
142 seta r_fullscreen "1"
\r
144 seta r_ignorehwgamma "0"
\r
145 seta r_depthbits "32"
\r
146 seta r_stencilbits "8"
\r
148 seta r_colorbits "32"
\r
149 seta r_texturebitslm "0"
\r
150 seta r_texturebits "32"
\r
151 seta r_detailtextures "1"
\r
153 seta r_DynamicGlow "1"
\r
154 seta r_ext_texture_filter_anisotropic "2.500000"
\r
155 seta r_ext_texture_env_add "1"
\r
156 seta r_ext_compiled_vertex_array "1"
\r
157 seta r_ext_multitexture "1"
\r
158 seta r_ext_gamma_control "1"
\r
159 seta r_ext_preferred_tc_method "0"
\r
160 seta r_ext_compress_lightmaps "0"
\r
161 seta r_ext_compress_textures "0"
\r
162 seta r_allowExtensions "1"
\r
163 seta cg_viewsize "100"
\r
164 seta char_color_blue "40"
\r
165 seta char_color_green "255"
\r
166 seta char_color_red "250"
\r
168 seta saber1 "Rahn_mp"
\r
169 seta cg_predictItems "1"
\r
170 seta cl_anonymous "0"
\r
171 seta handicap "200"
\r
174 seta forcepowers "7-2-031110000000001330"
\r
176 seta g_char_model "kyle"
\r
177 seta g_char_skin_head "model_default"
\r
178 seta g_char_skin_torso "model_default"
\r
179 seta g_char_skin_legs "model_default"
\r
182 seta name "Kyle Katarn"
\r
183 seta cl_maxPing "800"
\r
186 seta m_forward "0.25"
\r
188 seta m_pitch "0.022"
\r
189 seta m_pitchVeh "0.022"
\r
190 seta cg_autoswitch "1"
\r
191 seta r_inGameVideo "1"
\r
192 seta cl_autolodscale "0"
\r
193 seta cl_allowAltEnter "0"
\r
194 seta cl_allowDownload "0"
\r
195 seta cl_freelook "1"
\r
196 seta cl_mouseAccel "0"
\r
197 seta sensitivity "11"
\r
199 seta cl_packetdup "1"
\r
200 seta cl_maxpackets "30"
\r
201 seta cl_anglespeedkey "1.5"
\r
202 seta cl_pitchspeed "140"
\r
203 seta cl_yawspeed "1400"
\r
204 seta joy_ybutton "0"
\r
205 seta joy_xbutton "1"
\r
206 seta joy_threshold "0.15"
\r
207 seta in_joyBallScale "0.02"
\r
208 seta in_joystick "0"
\r
210 seta in_mididevice "0"
\r
211 seta in_midichannel "1"
\r
212 seta in_midiport "1"
\r
214 seta se_language "english"
\r
215 seta com_introplayed "0"
\r
216 seta RMG_terrain "grassyhills"
\r
217 seta RMG_timefile "day"
\r
218 seta RMG_map "small"
\r
219 seta RMG_textseed "0"
\r
221 seta com_maxfps "45"
\r
223 seta g_privateDuel "1"
\r
224 seta g_saberLocking "1"
\r
225 seta g_maxForceRank "7"
\r
226 seta g_weaponDisable "0"
\r
227 seta g_forcePowerDisable "0"
\r
228 seta g_saberLockFactor "8"
\r
229 seta g_saberTraceSaberFirst "1"
\r
230 seta g_logClientInfo "0"
\r
231 seta g_slowmoDuelEnd "1"
\r
232 seta g_friendlyFire "1"
\r
233 seta g_friendlySaber "1"
\r
234 seta g_gravity "800"
\r
235 seta g_siegeRespawn "20"
\r
236 seta g_allowVote "0"
\r
237 seta g_dismember "300"
\r
238 seta g_timeouttospec "70"
\r
239 seta g_saberDmgVelocityScale "1.2"
\r
240 seta g_saberDmgDelay_Idle "0"
\r
241 seta g_saberDmgDelay_Wound "0"
\r
242 seta g_npcspskill "4"
\r
243 seta g_austrian "1"
\r
244 seta g_powerDuelStartHealth "150"
\r
245 seta g_powerDuelEndHealth "90"
\r
246 seta ui_r_glCustom "4"
\r
247 seta broadsword "1"
\r
248 seta debugmelee "1"
\r
249 seta sv_gravity "800"
\r
250 seta g_debugMelee "1"
\r
251 seta g_knockback "150"
\r
252 seta g_gametype "0"
\r
253 seta r_dynamiclights "1"
\r
254 seta cg_dynamiclight "1"
\r
255 seta g_saberghoul2collision "1"
\r
256 seta g_saberrealisticcombat "0"
\r
257 seta rgb_script1 ":255,0,255:500:0,0,255:500:"
\r
258 seta rgb_script2 ":0,255,255:500:0,0,255:500:"
\r
259 seta rgb_saber1 "255,255,255"
\r
260 seta rgb_saber2 "0,0,0"
\r
261 seta cg_drawVehLeadIndicator "1"
\r
262 seta cg_trueguns "0"
\r
263 seta cg_trueroll "0"
\r
264 seta cg_trueflip "0"
\r
265 seta cg_truespin "0"
\r
266 seta cg_truemoveroll "0"
\r
267 seta cg_truesaberonly "0"
\r
268 seta cg_trueinvertsaber "1"
\r
269 seta cg_truefov "80"
\r
270 seta ojp_sabermelee "0"
\r
271 seta ojp_teamrgbsabers "0"
\r
272 seta ojp_holsteredweapons "2"
\r
273 seta r_overbrightbits "0"
\r