]> Shamusworld >> Repos - ardour-manual/commitdiff
Cue: some more linear/non-linear content
authorAlexandre Prokoudine <alexandre.prokoudine@gmail.com>
Thu, 14 Jul 2022 15:39:06 +0000 (18:39 +0300)
committerPaul Davis <paul@linuxaudiosystems.com>
Sat, 15 Oct 2022 15:16:14 +0000 (09:16 -0600)
include/mixing-linear-nonlinear-workflows.html
source/images/cue-marker-add.png [new file with mode: 0644]
source/images/cue-marker-change.png [new file with mode: 0644]

index 3585c50ce75e957bc51dba3a4dfac050281ab8de..6c3649cf7f9968f5d2670be044c7bda78902782f 100644 (file)
        <li>
                Adding cue markers on the ruler where repeatable clips should start
                playing. This will launch an entire cue sans the isolated slots.
+
+               <figure>
+                 <img style="width:50%;" src="/images/cue-marker-add.png" alt="Adding a cue marker">
+                 <figcaption>
+                   Adding a cue marker
+                 </figcaption>
+               </figure>
        </li>
        <li>
                Adding the "Stop all cues" marker where all cues should stop playing.
 </figure>
 
 <p>
-       The rest of the composition would be written the usual way, by creating
-       consecutive audio and/or MIDI regions on the canvas.
+       Just like any other markers, cue markers can be repositioned. Moreover,
+       right-clicking on an existing marker allows changing the cue that should
+       be triggered.
+</p>
+
+<figure>
+  <img style="width:50%;" src="/images/cue-marker-change.png" alt="Changing the triggered cue">
+  <figcaption>
+    Changing the triggered cue
+  </figcaption>
+</figure>
+
+<p>
+       The rest of the composition would be written the usual way, by adding
+       consecutive audio and/or MIDI regions to the canvas.
 </p>
 
 <p>
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