+<p>
+ Ardour supports multiple type of markers, all designed for particular tasks:
+ single markers that define a location, single markers that change a value,
+ paired markers that define a range on a timeline etc.
+</p>
+
+<h2>Creating New Markers</h2>
+
+<p>
+ There are several ways to create markers in Ardour.
+</p>
+
+<p>
+ The most common way is to right-click over a ruler and select a menu item
+ called like <kbd class="menu">New Loop Range</kbd> (for the
+ <kbd class="title">Loop/Punch Ranges</kbd> ruler) or
+ <kbd class="menu">New Tempo</kbd> (for the
+ <kbd class="title">Tempo</kbd> ruler).
+</p>
+
+<figure>
+ <img width="50%" src="/images/new-range-markers.gif" alt="Adding a New Range Marker">
+ <figcaption>
+ Adding a New Range Marker
+ </figcaption>
+</figure>
+
+<p>
+ Some of the markers can be created from context menus on the canvas.
+ E.g. range markers can be created by creating a range, opening the context
+ (right-click) menu and choosing <kbd class="menu">Add Range Markers</kbd>.
+</p>
+
+<p>
+ Additionally, location markers and range markers can be created from the
+ <kbd class="title">Ranges & Marks</kbd> sidebar by clicking
+ <kbd class="title">Ranges & Marks</kbd> or
+ <kbd class="title">Ranges & Marks</kbd> respectively.
+</p>
+
+<h2>Moving Markers</h2>
+
+<p>
+ Once a single or a paired marker has been added, it can be moved around.
+</p>
+
+<h3>Single marker</h3>
+<p>
+ <kbd class="mouse">Left</kbd>-clicking and dragging moves a single marker to a
+ new location on the timeline.
+</p>
+
+<p>
+ Additionally, markers can be moved to playhead position by right-clicking and
+ choosing the <kbd class="menu">Move Mark to Playhead</kbd> menu item.
+</p>
+
+<h3>Multiple markers</h3>
+<p>
+ It is possible to move multiple markers by the same distance. <kbd
+ class="mouse mod1">Left</kbd>-clicking each discreet marker, or <kbd
+ class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
+ of markers selects them, then dragging one to a new location will move all
+ selected markers together.
+</p>
+<p class="note">
+ The markers are bounded by the zero point on the timeline. In other words, the
+ first marker in the selection cannot move to the left of zero on the timeline.
+</p>
+
+<h3>Both ends of a range marker</h3>
+<p>
+ By <kbd class="mod1 mouse">left</kbd>-dragging either end of the range marker,
+ the other end will move by the same distance.
+</p>
+
+<h2>Renaming Markers</h2>
+
+<p>
+ Some markers on the ruler can have unique names: location markers, CD markers,
+ range markers. Double-clicking on them opens a dialog where a different name
+ can be submitted.
+</p>
+
+<figure>
+ <img width="50%" src="/images/renaming-a-marker.gif" alt="Renaming a Marker">
+ <figcaption>
+ Renaming a Marker
+ </figcaption>
+</figure>
+
+<p>
+ Alternatively, right-clicking on a marker will open a context menu with a menu
+ item called <kbd class="title">Rename...</kbd> or
+ <kbd class="title">Rename Range...</kbd>, depending on the type of the marker.
+ The same dialog for submitting a new name will appear.
+</p>
+
+<h2>Editing Marker's Properties</h2>
+
+<p>
+ Markers on rulers such as <kbd class="title">Time Signature</kbd> or
+ <kbd class="title">Tempo</kbd> don't have unique names, however they do have
+ other properties that can be edited. The principle is the same as with
+ renaming: double-clicking on a marker or right-clicking and choosing the
+ <kbd class="title">Edit...</kbd> menu item.
+</p>
+
+<h2>Hiding Markers</h2>