2 For cues, Ardour generally follows the design pattern of other applications
3 that support a grid-based non-linear workflow. Here are themain elements
4 of the <dfn>Cue</dfn> window.
8 <img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements">
10 The Cue window elements
15 <li>Grid comprised of tracks and cues</li>
16 <li>Processor box</li>
17 <li>Per-track controls</li>
18 <li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li>
19 <li>Bottom bar with options for clips and trigger slots</li>
24 <p>Grid: tracks and cues. FIXME</p>
26 <p>Slot: launch indicator, title, follow action indicator. FIXME
28 <h2>Playback Indication</h2>
32 <h2>Processor Box</h2>
35 Similarly to the ordinary track, this is where you assign a virtual
36 instrument to a MIDI track and/or add effects to be applied to all clips
37 in a track regardless of what scene they belong to.
40 <h2>Per-Track Controls</h2>
43 Again, similarly to ordinary tracks, this is where you tweak the fader
44 and panner positions, mute or solo an entire track.
50 Ardour defaults to displaying the Clips tab as the clips browser
51 is commonly used for pulling reusable clips into the project.
55 You can also access the list of tracks, which in the context of the Cue
56 window is mostly useful to mark a track as visible or not visible in the
61 Additionally, you can pick a source or a region in the <dfn>Sources</dfn>
62 or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn>
63 tab to copy a reusable item to your custom library of clips.
69 The bottom bar contains three or four groups of controls depending on the
70 type of a clip, audio or MIDI.
74 <li><dfn>Clip Properties</dfn>: FIXME</li>
75 <li><dfn>Launch Options</dfn>: FIXME</li>
76 <li><dfn>Follow Actions</dfn>: FIXME</li>
77 <li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>