2 <dfn>Cue markers</dfn> allow bridging linear and non-linear approaches to
3 composing music. The idea is that a user can set up entire cues, then place a
4 cue marker on the timeline to launch a cue of choice at a particular point in
5 time. The workflow is explained in more details in the
6 <a href="@@mixing-linear-nonlinear-workflows">Mixing Linear and Non-Linear Workflows</a> section.
10 <img style="width:75%;" width="50%" src="/images/cue-markers-ruler-example.png" alt="Cue Markers Ruler">
11 <figcaption>Cue Markers Ruler</figcaption>
14 <h2>Adding Cue Markers</h2>
17 There are several ways to add a cue marker:
21 <li><kbd class="mod1n"></kbd>-click on the ruler creates a marker that
22 launches the A cue.</li>
23 <li><kbd class="mod1n"></kbd>-doubleclick on the rules creates a marker that
24 launches the A cue, then opens the dialog to edit its name</li>
25 <li>Right-click on the ruler opens a menu where A to P markers are listed</li>
29 <img style="width:50%;" width="50%" src="/images/cue-marker-ruler-right-click-menu.png" alt="Right-click menu for the Cue Markers ruler">
30 <figcaption>Right-click menu for the Cue Markers ruler</figcaption>
33 <h2>Moving Cue Markers</h2>
36 <kbd class="mouse">Left</kbd>-clicking and dragging moves a single marker to a
37 new location on the timeline.
41 It is possible to move multiple markers by the same distance. <kbd
42 class="mouse mod1">Left</kbd>-clicking each marker creates a selection of
43 markers that can be dragged left or right together.
46 <h2>Single marker</h2>
48 <kbd class="mouse">Left</kbd>-clicking and dragging moves a single marker to a
49 new location on the timeline.
52 <h2>Multiple markers</h2>
54 It is possible to move multiple markers by the same distance. <kbd
55 class="mouse mod1">Left</kbd>-clicking each discreet marker, or <kbd
56 class="mouse mod3">Left</kbd>-clicking the first and last markers of a range
57 of markers selects them, then dragging one to a new location will move all
58 selected markers together.
61 <h2>Stopping All Cues</h2>
64 Ardour has a special kind of a marker that immediately stops all playing cues.
65 This marker (<kbd class="menu">Stop All Cues</kbd>) can be added via the
66 right-click menu on the Cue Markers ruler.
69 <h2>Removing Cue Markers</h2>
72 Right-clicking on an existing cue marker opens the context menu with a number
73 of options. Choosing <kbd class="menu">Remove</kbd> will delete the cue marker
78 When all existing cue markers have to be removed, the best option is to
79 right-click on the Cue Markers ruler (any place except an existing marker) and
80 choose <kbd class="menu">Clear All Cues</kbd>. This will delete all cue
81 markers in the session.
87 The context menu for existing markers provides several more options:
93 <td>Picking a cue from the list here will replace the selected marker with
94 a marker for a different cue.</td>
97 <th>Locate to Here</th>
98 <td>This will move the playhead to the cue marker's position.</td>
101 <th>Play from Here</th>
102 <td>This will move the playhead to the cue marker's position and start
106 <th>Move Mark to Playhead</th>
107 <td>This will move the selected cue marker to the current position of the
111 <th>Glue to Bars and Beats</th>
112 <td>If this option is enabled, the cue marker will maintain its position in
113 bars and beats even if there are changes in tempo and time signature.