1 <h2>ACE Compressor</h2>
4 The job of this filter is to make an audio recording perceivably louder by
5 reducing the dynamic range, that is, the difference between the loudest and
6 the quietest parts. ACE compressor lowers the volume of loud sounds above a
7 user-defined threshold measured in dB, then the gain of all the sound gets
8 increased to make up for lost loudness.
12 <img style="width:50%;" src="/images/a-compressor.png" alt="ACE Compressor">
18 <p>Available settings are:</p>
21 <li><strong>Threshold</strong>. This setting defines the loudness at which the compressor
22 will start working.</li>
23 <li><strong>Knee</strong>. Whether the transition from uncompressed to compressed is soft
24 or hard. The effect is more noticeable with larger ratios.</li>
25 <li><strong>Ratio</strong>. How much the gain is reduced above a certain threshold.
26 If the ratio is e.g. 5:1, 5dB will become 1dB.</li>
27 <li><strong>Attack</strong>. How long (in ms) it takes to apply maximum compression.</li>
28 <li><strong>Release</strong>. How long it takes to return to zero compression.</li>
29 <li><strong>Makeup Gain</strong>. How much the overall level should be increased after
30 reducing loud sections.</li>
31 <li><strong>Sidechain</strong>. Whether the effect should be activate by the loadness
32 of audio signal in another track passing a certain threshold.</li>
34 <p>The plugin also provides an opt-out inline display that shows input signal,
35 threshold, and resulting gain reduction:</p>
38 <img style="width:75%;" src="/images/a-compressor-inline.png" alt="Inline ACE Compressor display">
47 Contrary to compressors, expanders increase the dynamic range either
48 by making quite sounds quieter (downward expanders) or by making loud
49 sounds louder (upward expanders). <em>ACE Expander</em> is a downward
50 expander. It reduces the level of a signal below a user-defined threshold
51 by user-defined ratio, then optionally increases the overall gain to make
56 <img style="width:50%;" src="/images/a-expander.png" alt="ACE Expander">
62 <p>Available settings are:</p>
65 <li><strong>Attack</strong>. How long (in ms) it takes to apply maximum
66 reduction of the quiet sections.</li>
67 <li><strong>Release</strong>. How long it takes to stop reducing the quiet
69 <li><strong>Knee</strong>. Whether the transition from non-reduced to
70 reduced signal level is soft or hard. The effect is more noticeable with
72 <li><strong>Ratio</strong>. How much the gain is reduced below a certain
73 threshold. If the ratio is e.g. 3:1, -10dB will become -30dB.</li>
74 <li><strong>Threshold</strong>. The loudness at which the expander will
76 <li><strong>Makeup Gain</strong>. How much the overall level should be
77 increased after reducing quiet sections.</li>
78 <li><strong>Sidechain</strong>. Whether the effect should be activated by
79 the loudness of audio signal in another track passing a certain threshold.</li>
83 <em>ACE Expander</em> also comes with an inline widget for mixer channels
84 that displays the input signal level, the threshold, and the amount of
89 <img style="width:75%;" src="/images/a-expander-inline.png" alt="Inline ACE Expander display">
98 Delay effects repeat original signal after a user-defined interval.
99 In <em>ACE Delay</em>, the interval is calculated from the tempo and the
100 divisor — a musical time unit like a 1/4th note or a dotted 1/16th note.
101 When using a delay in music production, it's usually best to sync to
102 project's tempo, especially if there are tempo ramps in a song.
106 <img style="width:50%;" src="/images/a-delay.png" alt="ACE Delay">
112 <p>Available settings are:</p>
115 <li><strong>Tempo</strong>. Amount of beats per minute.</li>
116 <li><strong>Sync</strong>. This toggles the syncing to project's
118 <li><strong>Divisor</strong>. The interval between the original sound and
119 its delayed copy, expressed in whole or fractional notes
120 (1/4th, 1/8th etc.)</li>
121 <li><strong>Dotted</strong>. When enabled, adds half the divisor unit
122 to the delay interval, e.g. a 1/8th note becomes a dotted 1/8th note.</li>
123 <li><strong>Time</strong>. The final delay time expressed in milliseconds.</li>
124 <li><strong>Feedback</strong>. How much of the processed signal goes back
125 into the delay effect's input.</li>
126 <li><strong>Low-Pass Filter (LPF)</strong>. This helps simulating analog
127 delay effects where the repeated signal gets dull.</li>
128 <li><strong>Invert</strong>. This option inverts the polarity of the output
130 <li><strong>Output Gain</strong>. Reduces or increases the level of the
136 <p>A reverb effect emulates sound waves reflecting off the walls in a closed
137 space which could be a a small room or a cathedral. The effect is usually
138 applied to a "dry" audio recording, that is, one typically made in a
139 very small room with acoustic absorption treatment so that there are little-to-no
140 reflections. That way, a reverb effect makes the most sense as it gives you a
141 clean slate and more freedom to shape your sound.</p>
143 <p>The <em>ACE Reverb</em> effect is a very simple one, based on early research to
144 artificial reverberation by Manfred Schroeder and Ben Logan (<a href="https://ccrma.stanford.edu/~jos/pasp/Schroeder_Reverberators.html">see
145 here</a> for technical details). There are just two controls:</p>
148 <li><strong>Blend</strong>. This control changes the mix in favour
149 of either "dry" unprocessed signal that is being fed into the
150 effect or the "wet" processed by the effect. 0 means you only
151 hear the unprocessed signal, 1 mean you only hear the processed signal.</li>
152 <li><strong>Room Size</strong>. This control changes the size of the virtual
153 room and therefore the amount of decay.</li>
156 <h2 id="ace-high-low-pass-filter">ACE High/Low Pass Filter</h2>
159 High-pass and low-pass filters reduce the signal below and above a certain
160 frequency respectively. The <em>ACE High/Low Pass</em> filter combines the
165 <img style="width:50%;" src="/images/a-lpf-hpf.png" alt="Inline ACE High/Low Pass Filter display">
167 ACE High/Low Pass Filter
171 <p>Each of the two bandpass filters has three controls:</p>
174 <li><strong>Steepness</strong>. How much the filter reduces the signal per
175 each step (12dB/oct to 48dB/oct). Setting steepness to <em>Off</em>
176 disables the filter entirely.</li>
177 <li><strong>Cutoff frequency</strong>. The base frequency where the filter
178 begins cutting off the data.</li>
179 <li><strong>Resonance</strong>. How much the signal around the cutoff
180 frequency is suppressed (lower values) or emphasized (higher values).
181 The plugins defaults to 0.707 which roughly translates to "do nothing".</li>
185 The plugin also comes with an inline display visualizing the effect that
190 <img style="width:75%;" src="/images/a-lpf-hpf-inline.png" alt="Inline ACE High/Low Pass Filter display">