We now locate the earliest position where the click doesn't match, and place a new tempo just before this.
Two bars later, place another new tempo.
</p>
-Now while dragging any beat *after* the second new tempo, watch the drum audio and tempo lines until they align.
+Now while dragging any beat <strong>after</strong> the second new tempo, watch the drum audio and tempo lines until they align.
<p class="note">
Notice what is happeneing here: the tempo previous to your mouse pointer is being changed so that the beat you grabbed
aligns with the pointer.
-Notice that the tempo lines previous to the changed one also move. This is because the previous tempo is ramping *to* the tempo you are changing.
+Notice that the tempo lines previous to the changed one also move. This is because the previous tempo is ramping <strong>to</strong> the tempo you are changing.
Look further to the left. The tempo lines in the first four bars do not move.
</p>
<p>Again, some time later the click will not align. I didn't say this was easy.
</p>
-<p>Repeat the same technique : add two new tempos and drag the BBT ruler *after* the newest tempo so that the beats align with the audio again.
+<p>Repeat the same technique : add two new tempos and drag the BBT ruler <strong>after</strong> the newest tempo so that the beats align with the audio again.
</p>
<p>In a general sense, adding tempo markers in pairs allows you to 'pin' your previous work while you move further to the right.
<p>
Add a tempo ar bar 4.
</p>
-<p>Holding down the constraint modifier, and with snap set to 'TC Frames', grab the BBT ruler just *after* 4|1|0.
+<p>Holding down the constraint modifier, and with snap set to 'TC Frames', grab the BBT ruler just <strong>after</strong> 4|1|0.
Drag the ruler so that 4|1|0 snaps to the 'phone' frame.
</p>
<p class="note">Notice what happened : The second tempo was changed.<br>