---
layout: default
title: Mouse
----
-
+---
+
<p>
- Ardour is designed to work best with a <dfn>three button mouse</dfn>
+ Ardour is designed to work best with a <dfn>three button mouse</dfn>
equipped with a <dfn>scroll wheel</dfn>.
</p>
<p>
find that a good quality mouse (especially one with a weighted,
latchable scroll wheel) will make your use of Ardour vastly more
efficient. They are cheap, and time is not.
-</p>
+</p>
<p>
- For more detailed instructions, see
- <a href="/ardours-interface/basic-gui-operations/using-the-mouse/">Using the mouse</a>.
+ For more detailed instructions, see
+ <a href="/introducing-ardour/basic-gui-operations/using-the-mouse//">Using the mouse</a>.
</p>
---
layout: default
title: Starting Ardour
----
-
+---
+
<p>
There are several ways of <dfn>starting Ardour</dfn>, which may vary
depending on which platform you are using it.
</p>
<ul>
- <li>double-click the Ardour icon in your platform's file manager (e.g.
+ <li>double-click the Ardour icon in your platform's file manager (e.g.
Nautilus on Linux, Finder on OS X)</li>
<li>double click on an Ardour session file in your platform's file manager</li>
- <li>on Linux, you can also start Ardour <a
- href="/ardours-interface/starting-ardour/starting-ardour-from-the-command-line/">on
- the command line</a></li>
+ <li>on Linux, you can also start Ardour on the command line (see below)</li>
</ul>
<p>
- When Ardour is run for the very first time, a special dialog is displayed
+ When Ardour is run for the very first time, a special dialog is displayed
that will ask you several questions about your setup. You will not be asked
these questions again, but you can always modify your choices via the
<kbd class="menu">Edit > Preferences</kbd> dialog.
program, like <a href="https://qjackctl.sourceforge.io/">QjackCtl</a> or <a href="http://kxstudio.linuxaudio.org/Applications:Cadence">Cadence</a>.
</p>
<p>
- If you open Ardour without specifying an existing session it will display
+ If you open Ardour without specifying an existing session it will display
the <kbd class="menu">Session > New...</kbd> dialog and the <kbd class="menu">Audio/MIDI Setup</kbd> dialog.
- See <a href="/working-with-sessions/new-session-dialog/">New/Open Session Dialog</a> for a description of those dialogs.
+ See <a href="/working-with-sessions/new-session-dialog/">New/Open Session Dialog</a> for a description of those dialogs.
</p>
-
+
<h2>Starting Ardour From the Command Line (Linux)</h2>
<p>
To start Ardour with a new, named session:
</p>
<kbd class="cmd lin">Ardour5 -N <em>/path/to/session</em></kbd>
-
-
<li><dfn>Audition</dfn>: Blinks when using the import dialog to audition material.</li>
<li><dfn>Feedback</dfn>: Blinks when Ardour detects a <dfn>feedback loop</dfn>, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.</li>
</ul></li>
- <li>A global Meter, showing the level of the Master Output, see <a href="/introducing-ardour/meters/">Metering in Ardour</a></li>
+ <li>A global Meter, showing the level of the Master Output, see <a href="/meters/">Metering in Ardour</a></li>
<li>the Mode Selector, allowing to switch between Editor and Mixer views, or edit the Preferences.</li>
</ul>
{% children %}
-
-<img src="/images/a3_new_main_clocks.png" alt="An image of the transport clocks in Ardour 3" />
+<img src="/images/new_main_clocks.png" alt="An image of the transport clocks in Ardour" />
began the drag on.
</p>
-
-
-
-
-
<li><dfn>Mouse</dfn></li>
- <li><dfn>Edit Point</dfn> as set in the <a href="/editing-and-arranging/edit-point/">Edit point</a> control.</li>
+ <li><dfn>Edit Point</dfn> as set in the <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">Edit point</a> control.</li>
</ul>
selected tracks. If no track is selected, all the tracks will be shrunk or
expanded each time the button is pushed.
-
-
-
---
layout: default
title: Controlling Playback
----
+---
<h2>Positioning the Playhead</h2>
-
+
<p>
- The <dfn>playhead</dfn> is a vertical line with two arrows at each end
+ The <dfn>playhead</dfn> is a vertical line with two arrows at each end
that indicates the current position of playback.
</p>
<h3>Positioning the playhead at the current pointer position</h3>
<p>
- Pressing <kbd>P</kbd> will set the playhead to the current position of
+ Pressing <kbd>P</kbd> will set the playhead to the current position of
the pointer, if it is within the editor track area.
</p>
<h3>Positioning the playhead with the transport clocks</h3>
<p>
- Click on either the primary or secondary transport clock and
- <a href="/ardours-interface/using-ardour-clock-displays/">edit their value</a>
+ Click on either the primary or secondary transport clock and
+ <a href="/ardours-interface/transport-bar-and-times/times/">edit their value</a>
to move the playhead to a specific position.
</p>
<h3>Positioning the playhead at a marker</h3>
<p>
- Click <kbd class="mouse">Right</kbd> on the marker and select either
+ Click <kbd class="mouse">Right</kbd> on the marker and select either
<kbd class="menu">Locate to here</kbd> or <kbd class="menu">Play from
- here</kbd>.
+ here</kbd>.
</p>
<p>
- Alternatively, place the pointer on the marker and press
+ Alternatively, place the pointer on the marker and press
<kbd>P</kbd> to set the playhead.
</p>
-
+
<h2>Looping the Transport</h2>
-
+
<p>
- When the <dfn>loop transport</dfn> button is pressed, the playhead will
- jump the start of the loop range, and continue to the end of that range
+ When the <dfn>loop transport</dfn> button is pressed, the playhead will
+ jump the start of the loop range, and continue to the end of that range
before returning to the start and repeating.
- While looping, a light green area is displayed in the time ruler over
+ While looping, a light green area is displayed in the time ruler over
the tracks to show the loop range.
</p>
<p>
By default, looping is bound to the <kbd>l</kbd> key.
</p>
<p>
- For more information on defining and altering the loop range see
+ For more information on defining and altering the loop range see
<a href="/working-with-markers/loop-range/">Loop Range Markers</a>.
</p>
---
layout: default
title: Creating Location Markers
----
+---
<p>
<dfn>Location Markers</dfn> appear in the <dfn>Locations ruler</dfn> at the top
- of the timeline. The <dfn>begin</dfn> and <dfn>end</dfn> markers appear
- automatically, but you can create custom markers at any position in a
+ of the timeline. The <dfn>begin</dfn> and <dfn>end</dfn> markers appear
+ automatically, but you can create custom markers at any position in a
session.
</p>
<p>
To add a marker at the <strong>current playhead position</strong>, press
<kbd>Num-↵</kbd> (the Enter key on the numeric keypad).
- Alternatively, use <kbd class="menu">Transport > Markers > Add
+ Alternatively, use <kbd class="menu">Transport > Markers > Add
Mark from Playhead</kbd>.
</p>
<p>
Marker</kbd> and use the clock widget to set its position.
</p>
<p>
- For details see
- <a href="/working-with-markers/rangesmarks-list/">Ranges & Marks
+ For details see
+ <a href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks
List</a>
- and <a href="/ardours-interface/using-ardour-clock-displays/"> Using
+ and <a href="/ardours-interface/transport-bar-and-times/times/"> Using
Ardour Clock Displays</a>.
</p>
---
layout: default
title: The Loop Range
----
-
+---
+
<p>
The <dfn>loop range</dfn> is a special range that defines the start and end points
for loop play, which can be enabled in the transport bar.
</p>
<p>
It can be defined via the timeline or the <a
- href="/working-with-markers/rangesmarks-list/">Ranges & Marks
+ href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks
list</a>.
</p>
-
-
---
layout: default
title: Marker Context Menu
----
+---
<p>
- <kbd class="mouse">Right</kbd>-clicking a marker in the timeline opens the
+ <kbd class="mouse">Right</kbd>-clicking a marker in the timeline opens the
marker context menu. From this menu, you can:
</p>
<dl>
<dt>Move Mark to Playhead</dt>
<dd>Move this marker to the current playhead position.</dd>
<dt>Create Range to Next Marker</dt>
- <dd>Create a range marker between this location and the next one along on
+ <dd>Create a range marker between this location and the next one along on
the timeline.</dd>
<dt>Hide</dt>
<dd>Hide this marker from the view. It can be made visible again from the
<kbd class="menu">Window > Locations</kbd> window or the <a
- href="/working-with-markers/rangesmarks-list/">Ranges & Marks
+ href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks
list</a>.</dd>
<dt>Rename</dt>
<dd>Change the name of the marker.</dd>
<dt>Lock</dt>
- <dd>If this is ticked, it will be impossible to drag the marker's
+ <dd>If this is ticked, it will be impossible to drag the marker's
position; useful if you want to prevent accidental movements.</dd>
<dt>Glue to Bars and Beats</dt>
- <dd>If this is ticked, the marker will maintain its position in bars and
+ <dd>If this is ticked, the marker will maintain its position in bars and
beats even if there are changes in tempo and meter.</dd>
<dt>Remove</dt>
<dd>Removes the marker. </dd>
</dl>
<p>
There are also a few options in <kbd class="menu">Transport > Active
- Mark</kbd>. These options apply to the currently selected location marker,
- and move it to a nearby region boundary, region sync point, or to the
+ Mark</kbd>. These options apply to the currently selected location marker,
+ and move it to a nearby region boundary, region sync point, or to the
playhead or mouse.
</p>
-
---
layout: default
title: Punch Range
----
-
+---
+
<p>
- The <dfn>punch range</dfn> is a special range used to define where
+ The <dfn>punch range</dfn> is a special range used to define where
recording will start and/or stop during a <dfn>punch</dfn>.
</p>
<p>
- It can be defined on the timeline or in the
- <a href="/working-with-markers/rangesmarks-list/">Ranges & Marks</a>
+ It can be defined on the timeline or in the
+ <a href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks</a>
list.
</p>
-
-
---
layout: default
title: Snapshots
----
-
+---
+
<p>
- Sometimes you will want to save a <dfn>snapshot</dfn> of the current state of a session for possible
+ Sometimes you will want to save a <dfn>snapshot</dfn> of the current state of a session for possible
use in the future. For example, you may be about to change the entire
- arrangement of a piece, or drastically alter the signal processing, and
+ arrangement of a piece, or drastically alter the signal processing, and
want a reference to come back to, should that not work out.
</p>
<p>
This is easily accomplished using <kbd class="menu">Session >
- Snapshot</kbd>.
- A small dialog will appear, allowing you to enter a name for the snapshot.
+ Snapshot</kbd>.
+ A small dialog will appear, allowing you to enter a name for the snapshot.
The default name is based on the current date and time.<br />
You can create any number of snapshots.
</p>
<p class="warning">
- Creating a snapshot does <strong>not</strong> modify your session,
- nor does it save your session. Instead, it saves an alternate version
- of the session, within the session folder. The snapshot shares all data
- present in the session.
-</p>
+ Creating a snapshot does <strong>not</strong> modify your session,
+ nor does it save your session. Instead, it saves an alternate version
+ of the session, within the session folder. The snapshot shares all data
+ present in the session.
+</p>
<p>
- After creating a snapshot, you can continue working on the session and
- save it normally using <kbd class="menu">Session > Save</kbd> and any
+ After creating a snapshot, you can continue working on the session and
+ save it normally using <kbd class="menu">Session > Save</kbd> and any
existing snapshots will remain unchanged.
</p>
<h2>Switching to a Snapshot</h2>
<p>
If you are already working on a session and want to to switch to an
- existing snapshot, navigate the Snapshots tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor List</a>.
- Find the name of the snapshot in the list and click it. Ardour will switch
+ existing snapshot, navigate the <a href="/ardours-interface/the-editor/the-editor_s-lists/snapshot-list/">Snapshot List</a>.
+ Find the name of the snapshot in the list and click it. Ardour will switch
to the snapshot. If there are unsaved changes in the current session, Ardour will
ask what you want to do.
</p>
<h2>Starting Ardour With a Snapshot</h2>
<p>
Since a snapshot is just another session file stored within the session
- folder, you can specify that "version" when loading an existing session.
- The browser in the "Open Session" dialog will show an expander arrow for
+ folder, you can specify that "version" when loading an existing session.
+ The browser in the "Open Session" dialog will show an expander arrow for
sessions that have more than 1 session file (i.e. snapshots) present
- — click on it to see the list, and then click on the name of the
+ — click on it to see the list, and then click on the name of the
snapshot you want to load.
</p>
<h2>Saving and Switching to a Snapshot</h2>
<p>
- Sometimes you may want to create a snapshot and then have all future
- edits and modifications saved to that snapshot rather than the main
+ Sometimes you may want to create a snapshot and then have all future
+ edits and modifications saved to that snapshot rather than the main
session. This is easily done using <kbd class="menu">Session > Save
- As</kbd>. This does not create a new session folder, but saves your
- session as a new snapshot and then switches the "current snapshot"
- to the newly created one. All subsequent saves of the session will
- be stored in this new snapshot, and existing snapshots (and the main
- session) will be left unaffected.
+ As</kbd>. This does not create a new session folder, but saves your
+ session as a new snapshot and then switches the "current snapshot"
+ to the newly created one. All subsequent saves of the session will
+ be stored in this new snapshot, and existing snapshots (and the main
+ session) will be left unaffected.
</p>
-
---
layout: default
title: Reordering Tracks
----
+---
<p>
- The <dfn>track ordering</dfn> of the Editor and Mixer is <dfn>synchronized</dfn>: if you
+ The <dfn>track ordering</dfn> of the Editor and Mixer is <dfn>synchronized</dfn>: if you
reorder in one window, the ordering in the other window will follow.
</p>
(shortcut: <kbd class="mod1">↓</kbd>).
</p>
<p>
- Alternatively, you can use the <kbd class="menu">Tracks & Busses</kbd>
- panel of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor
- Lists</a>, if visible.
+ Alternatively, you can use the <a href="/ardours-interface/the-editor/the-editor_s-lists/tracks-and-busses-list/"><kbd class="menu">Tracks & Busses</kbd>
+ panel of the Editor Lists</a>, if visible.
Here, you can freely drag-and-drop tracks and busses into any order you prefer.
</p>
<h2>"Collecting" Group Members</h2>
<p>
- Tracks and Busses that are members of a group can be reordered so that they
- display contiguously within the Editor and Mixer windows. Context-click on
+ Tracks and Busses that are members of a group can be reordered so that they
+ display contiguously within the Editor and Mixer windows. Context-click on
the group tab and choose <kbd class="menu">Collect</kbd>.
</p>
<h2>Ordering of New Tracks</h2>
<p>
- When <dfn>adding new tracks</dfn>, the current selection determines their
- placement. New tracks will be placed after the rightmost (in the mixer) or
- bottom-most (in the editor) selected track. If no tracks are selected, new
+ When <dfn>adding new tracks</dfn>, the current selection determines their
+ placement. New tracks will be placed after the rightmost (in the mixer) or
+ bottom-most (in the editor) selected track. If no tracks are selected, new
tracks will be added at the end.
</p>
<p class="note">
- Because new tracks are automatically selected, you can quickly reorder them
+ Because new tracks are automatically selected, you can quickly reorder them
in the editor window via the keyboard shortcuts after adding them (see above).
</p>
-
---
layout: default
title: Track and Bus Groups
----
+---
<p>
- Tracks and busses can be put into <dfn>groups</dfn>. Members of a group
- can share various settings — useful for managing tracks that are closely
- related to each other. Examples might include tracks that contain
- multiple-microphone recordings of a single source (an acoustic guitar,
+ Tracks and busses can be put into <dfn>groups</dfn>. Members of a group
+ can share various settings — useful for managing tracks that are closely
+ related to each other. Examples might include tracks that contain
+ multiple-microphone recordings of a single source (an acoustic guitar,
perhaps, or a drum-kit).
</p>
<p>
- You can group tracks and busses in various ways. In the editor window,
+ You can group tracks and busses in various ways. In the editor window,
a track's controls might look like these:
</p>
<img class="left" src="/images/track-in-group.png" alt="track headers for a group" />
-<p>
- The green tab to the left of the track header indicates that this track
- is in a group called <samp>Fred</samp>. You can drag these tabs to add
+<p>
+ The green tab to the left of the track header indicates that this track
+ is in a group called <samp>Fred</samp>. You can drag these tabs to add
adjacent tracks to a group.
</p>
</p>
<ul>
<li>Context-click on the group tab and use one of the <kbd
- class="menu">Create...</kbd> options there. You can create a group with
- no members, or one that starts with the currently selected tracks, or
+ class="menu">Create...</kbd> options there. You can create a group with
+ no members, or one that starts with the currently selected tracks, or
record-enabled tracks, or soloed tracks.</li>
- <li>Alternatively, click the ‘g’ button on a track header to open the
- Group menu. The menu lists the available groups. Selecting one of these
- groups will add the track or bus to that group. The menu also lets you
+ <li>Alternatively, click the ‘g’ button on a track header to open the
+ Group menu. The menu lists the available groups. Selecting one of these
+ groups will add the track or bus to that group. The menu also lets you
create a new group.</li>
- <li>Finally, the Groups tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor Lists</a>
- or the Mixer Window has a <kbd class="menu">plus (+)</kbd> button at the
+ <li>Finally, the <a href="/ardours-interface/the-mixer/the-groups-list/">Groups list</a>
+ has a <kbd class="menu">plus (+)</kbd> button at the
bottom of the list. Click on the plus sign to create a new group.</li>
</ul>
<h2>Remove Groups</h2>
<p>
Context-click on a <dfn>group tab</dfn> and select <kbd class="menu">Remove
- Group</kbd> from the menu. Removing a group does <em>not</em> remove
+ Group</kbd> from the menu. Removing a group does <em>not</em> remove
the members of a group.
</p>
<p>
- You can also remove groups by selecting them in the Groups tab of the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/">Editor Lists</a>
- or Mixer Window and then pressing the <kbd class="menu">minus (-)</kbd>
- button at the bottom of the list.
+ You can also remove groups by selecting them in the <a href="/ardours-interface/the-mixer/the-groups-list/">Groups list</a>
+ and then pressing the <kbd class="menu">minus (-)</kbd> button at the bottom of the list.
</p>
<h2>Add/Remove Tracks and Busses From a Group</h2>
<p>
- Click the <kbd class="menu">g</kbd> button to display a menu with a list
- of the available groups. Select one of these groups to add the track or bus
+ Click the <kbd class="menu">g</kbd> button to display a menu with a list
+ of the available groups. Select one of these groups to add the track or bus
to that group. Select <kbd class="menu">No Group</kbd> to remove it.
</p>
<p>
- Alternatively, you can also drag a group tab to add or remove tracks from
+ Alternatively, you can also drag a group tab to add or remove tracks from
the group.
</p>
<h2>Activate/Deactivate Groups via the Group Tab</h2>
<p>
- Clicking on a group tab toggles the group between being active and inactive.
- An inactive group has no effect when editing its members. An active group
- will share its configured properties across its members. Tabs for disabled
+ Clicking on a group tab toggles the group between being active and inactive.
+ An inactive group has no effect when editing its members. An active group
+ will share its configured properties across its members. Tabs for disabled
groups are coloured grey.</p>
<h2>Modify Group Properties</h2>
<p>
- To edit the properties of a group, context-click on its tab and choose
- <kbd class="menu">Edit Group…</kbd>. This opens the track/bus group dialog,
+ To edit the properties of a group, context-click on its tab and choose
+ <kbd class="menu">Edit Group…</kbd>. This opens the track/bus group dialog,
which is also used when creating new groups:
</p>
<h3>Group Color</h3>
<p>
- Click on the color selector button to change a group's colour. This affects
- the colour of the group's tab in the editor and mixer windows. The color does
- <em>not</em> affect the color of the group members unless you also enable the
- shared <kbd class="menu">Color</kbd> property.
+ Click on the color selector button to change a group's colour. This affects
+ the colour of the group's tab in the editor and mixer windows. The color does
+ <em>not</em> affect the color of the group members unless you also enable the
+ shared <kbd class="menu">Color</kbd> property.
</p>
<h3>Shared Properties</h3>
<p>
- <kbd class="option">Gain</kbd> means that the track faders will be synced to
- always have the same value; <kbd class="option">Relative</kbd> means that the
- gain changes are applied relative to each member's current value. If, for
- example, there are two tracks in a group with relative gain sharing, and their
- faders are set to -3 dB and -1 dB, a change of the first track to a
+ <kbd class="option">Gain</kbd> means that the track faders will be synced to
+ always have the same value; <kbd class="option">Relative</kbd> means that the
+ gain changes are applied relative to each member's current value. If, for
+ example, there are two tracks in a group with relative gain sharing, and their
+ faders are set to -3 dB and -1 dB, a change of the first track to a
gain of -6 dB will result in the second track having a gain of
-4 dB (the <em>difference</em> of the gains remains the same).
</p>
<p>
- <a href="/working-with-tracks/bus-controls/#mute"><kbd class="option">Muting</kbd></a>,
- <a href="/working-with-tracks/bus-controls/#solo"><kbd class="option">Soloing</kbd></a>,
- <a href="/working-with-tracks/audio-track-controls/#record"><kbd class="option">record enable</kbd></a>,
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/tracks--busses-list/#active"><kbd class="option">active state</kbd></a>,
- <a href="/working-with-tracks/controlling-track-appearance/track-coloring/"><kbd class="option">colour</kbd></a> and
- <a href="/recording/monitoring/"><kbd class="option">monitoring</kbd></a>
- are all straightforward. They simply mean that all member tracks or busses will
+ <a href="/working-with-tracks/bus-controls/#mute"><kbd class="option">Muting</kbd></a>,
+ <a href="/working-with-tracks/bus-controls/#solo"><kbd class="option">Soloing</kbd></a>,
+ <a href="/working-with-tracks/audio-track-controls/#record"><kbd class="option">record enable</kbd></a>,
+ <a href="/ardours-interface/the-editor/the-editor_s-lists/tracks-and-busses-list/"><kbd class="option">active state</kbd></a>,
+ <a href="/working-with-tracks/controlling-track-appearance/track-coloring/"><kbd class="option">colour</kbd></a> and
+ <a href="/recording/monitoring/"><kbd class="option">monitoring</kbd></a>
+ are all straightforward. They simply mean that all member tracks or busses will
share the same settings in these respects.
</p>
<p>
- <kbd class="option">Selection</kbd> means that if a region is selected or
+ <kbd class="option">Selection</kbd> means that if a region is selected or
deselected on one member track, <a
href="/working-with-regions/corresponding-regions-selection/">corresponding
- regions</a> on other member tracks
- will be similarly selected. Since region editing operations are applied to all
- currently selected regions, this is the way to make edits apply across all tracks
+ regions</a> on other member tracks
+ will be similarly selected. Since region editing operations are applied to all
+ currently selected regions, this is the way to make edits apply across all tracks
in the group.
</p>
<dt>Remove Group</dt>
<dd>removes the group (and only the group, not its members).</dd>
<dt>Add New Subgroup Bus</dt>
-<dd> creates a bus (giving it the name of the group) and connects the output of each member to the new bus.
+<dd> creates a bus (giving it the name of the group) and connects the output of each member to the new bus.
</dd>
<dt>Add New Aux Bus</dt>
<dd>adds a bus and gives each member a send to that bus. There are two options for this, specifying whether the sends should be placed pre- or post-fader.</dd>
---
layout: default
title: Track Context Menu
----
-
+---
+
<p>
- Within the editor window, context-click (right-click) on either a region
- or empty space within a track to display the <dfn>track context menu</dfn>.
+ Within the editor window, context-click (right-click) on either a region
+ or empty space within a track to display the <dfn>track context menu</dfn>.
The context menu provides easy access to many track-level operations.
</p>
<p>
- If you click on a <dfn>region</dfn>, the first item in the menu is the name of the
- region. If you click on a
- <a href="/working-with-tracks/controlling-track-appearance/layering-display/">layered region</a>,
- the next item in the menu is <kbd class="menu">Choose Top</kbd>. If selected,
- you will see a dialog that allows you to change the vertical order of layers
+ If you click on a <dfn>region</dfn>, the first item in the menu is the name of the
+ region. If you click on a
+ <a href="/working-with-tracks/controlling-track-appearance/layering-display/">layered region</a>,
+ the next item in the menu is <kbd class="menu">Choose Top</kbd>. If selected,
+ you will see a dialog that allows you to change the vertical order of layers
at that point. See <a href="/working-with-tracks/controlling-track-appearance/layering-display/">Layering Display</a> for more details.
</p>
<p>
<dd>
<dl class="narrower-table">
<dt>Play from Edit Point</dt>
- <dd>Play from the location of the current <a href="/editing-and-arranging/edit-point/">edit point</a>.</dd>
+ <dd>Play from the location of the current <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">edit point</a>.</dd>
<dt>Play from Start </dt>
<dd>Play from the start of the session</dd>
<dt>Play Region(s)</dt>
---
layout: default
title: Import Dialog
----
+---
<p>
- Many sessions will require the use of <dfn>existing material</dfn>,
- whether it consists of audio and/or MIDI data. Using existing samples,
- loops and riffs from files stored on your system can be the basis for
- a new session, or a way to deepen and improve one that is already
- underway.
+ Many sessions will require the use of <dfn>existing material</dfn>,
+ whether it consists of audio and/or MIDI data. Using existing samples,
+ loops and riffs from files stored on your system can be the basis for
+ a new session, or a way to deepen and improve one that is already
+ underway.
</p>
<p>
- You can import audio and MIDI data into your session with the
+ You can import audio and MIDI data into your session with the
<dfn>Add Existing Media</dfn> dialog.
</p>
<img src="/images/209-ARDOUR_1_2_1.png" />
<h2>Importing options</h2>
<p>
You can import files into new, automatically created tracks, to the region
- list (from where you can manually drag them into a track), or as new
+ list (from where you can manually drag them into a track), or as new
<a href="/working-with-tracks/track-types/">Tape tracks</a> with the
- <kbd class="menu">Add new files as...</kbd> option.
+ <kbd class="menu">Add new files as...</kbd> option.
</p>
<p>
New files will be inserted at either the file timestamp (if available,
- zero by default), at the <a href="/editing-and-arranging/edit-point/">edit point</a>, at the
+ zero by default), at the <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">edit point</a>, at the
playhead, or at the start of the session, as specified in <kbd
class="menu">Insert at...</kbd>.
</p>
<p>
The <kbd class="menu">Conversion quality</kbd> drop-down controls the
quality of the resampling process, if the sampling rate of the source file
- differs from the session rate.
+ differs from the session rate.
</p>
<p>
Finally, and most importantly, you can decide whether to <kbd
---
layout: default
title: Select Regions
----
+---
<p>
- Many editing operations in Ardour require you to first <dfn>select one or more
- regions</dfn> that you want to change in some way. You can select a single region,
- or multiple regions, including regions in different tracks. When you select
+ Many editing operations in Ardour require you to first <dfn>select one or more
+ regions</dfn> that you want to change in some way. You can select a single region,
+ or multiple regions, including regions in different tracks. When you select
a region, it will appear in a darker color than unselected regions.
</p>
<p>
Note that if a track is a member of a group that is active and has the
- <kbd class="option">Select</kbd> property enabled, then Ardour will attempt to
- match whatever selections you make in one track across every other track of the
- group. See
+ <kbd class="option">Select</kbd> property enabled, then Ardour will attempt to
+ match whatever selections you make in one track across every other track of the
+ group. See
<a href="/working-with-regions/corresponding-regions-selection/">Corresponding
- Regions Selection</a> for more information on precisely how selections will be
+ Regions Selection</a> for more information on precisely how selections will be
propagated to other tracks.
</p>
<h2>Region Selection and Track Selection</h2>
<p>
- Please read
- <a href="/working-with-tracks/selecting-tracks/">Region & Track Selection</a>
+ Please read
+ <a href="/working-with-tracks/selecting-tracks/">Region & Track Selection</a>
for more information on how selecting regions and selecting tracks interact.
</p>
<h2>Select a Region</h2>
<p>
- Confirm that you are using the
- <a href="/ardours-interface/introducing-the-editor-window/the-editing-toolbar/#object">Object tool</a>,
- then click on a region to select it. If
- <a href="/ardours-interface/introducing-the-editor-window/the-editing-toolbar/#smartmode">smart mode</a>
+ Confirm that you are using the
+ <a href="/ardours-interface/the-editor/the-toolbar/the-toolbox/">Grab Mode tool</a>,
+ then click on a region to select it. If
+ <a href="/ardours-interface/the-editor/the-toolbar/the-toolbox/">Smart mode</a>
is enabled, click in the lower half of the region.
</p>
<h2>Deselect a Region</h2>
<p>
- Confirm you are using the
- <a href="/ardours-interface/introducing-the-editor-window/the-editing-toolbar/#object">Object tool</a>,
- then <kbd class="mouse mod1">Left</kbd>-click the region. If
- <a href="/ardours-interface/introducing-the-editor-window/the-editing-toolbar/#smartmode">smart mode</a>
- is enabled, click in the lower half of the region.
+ Confirm you are using the
+ <a href="/ardours-interface/the-editor/the-toolbar/the-toolbox/">Grab Mode tool</a>,
+ then <kbd class="mouse mod1">Left</kbd>-click the region. If
+ <a href="/ardours-interface/the-editor/the-toolbar/the-toolbox/">Smart mode</a>
+ is enabled, click in the lower half of the region.
</p>
<p>
- Note that a <kbd class="mouse mod1">left</kbd> click simply toggles the
+ Note that a <kbd class="mouse mod1">left</kbd> click simply toggles the
selected status of an object, so it can be used to select unselected regions
too.
</p>
<ul>
<li><kbd class="mouse mod1">Left</kbd>-click each region, or</li>
<li>
- drag a rubberband box from an empty point in a track before the first
- region you wish to select to a point within or after the last region
- you wish to select (you can <kbd class="mouse mod1">left</kbd>-drag to do this
+ drag a rubberband box from an empty point in a track before the first
+ region you wish to select to a point within or after the last region
+ you wish to select (you can <kbd class="mouse mod1">left</kbd>-drag to do this
multiple times), or,
</li>
<li>
- if the regions are all adjacent to one another, click the first region
- you wish to select, then <kbd class="mouse mod3">Left</kbd>-click the last
+ if the regions are all adjacent to one another, click the first region
+ you wish to select, then <kbd class="mouse mod3">Left</kbd>-click the last
region you wish to select.
</li>
</ul>
<h2>Select All Regions in a Track</h2>
<p>
- Context-click the track, and in the context menu, navigate to
+ Context-click the track, and in the context menu, navigate to
<kbd class="menu">Select > Select All In Track</menu>.
</p>
<p>
- See the <a href="/working-with-tracks/track-context-menu/">Track Context Menu</a>
+ See the <a href="/working-with-tracks/track-context-menu/">Track Context Menu</a>
for more information on other per-track selection operations that are available.
</p>
<h2>Select a Region From the Region List</h2>
<p>
- Click the name of the region in the
- <a href="/ardours-interface/introducing-the-editor-window/editor-lists/region-list/">Region List</a>.
- Note that this will do nothing for whole-file regions, since they do not exist
+ Click the name of the region in the
+ <a href="/ardours-interface/the-editor/the-editor_s-lists/region-list/">Region List</a>.
+ Note that this will do nothing for whole-file regions, since they do not exist
anywhere in a playlist or track.
</p>
-
layout: default
title: Common Region Edit Operations
menu_title: Region Editing
----
+---
<p>
This section covers a set of <dfn>region editing operations</dfn>
- that you are likely to use often while working on a session.
- Depending on your work habits (and experience of other
- <abbr title="Digital Audio Workstation">DAW</abbr>s) you will find
- some of these operations critical while others are used only rarely.
+ that you are likely to use often while working on a session.
+ Depending on your work habits (and experience of other
+ <abbr title="Digital Audio Workstation">DAW</abbr>s) you will find
+ some of these operations critical while others are used only rarely.
</p>
<p>
- You can carry out all of these operations from the keyboard (see
- <a href="/default-keyboard-bindings/">Default Keyboard Shortcuts</a>
- for a list). Equivalent operations can be performed with the mouse
- in most cases.
+ You can carry out all of these operations from the keyboard (see
+ <a href="/default-keyboard-bindings/">Default Keyboard Shortcuts</a>
+ for a list). Equivalent operations can be performed with the mouse
+ in most cases.
</p>
<p>
- You may want to review your understanding of
- <a href="/editing-and-arranging/edit-point/">the edit point/range</a> and
+ You may want to review your understanding of
+ <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">the edit point/range</a> and
<a href="/editing-and-arranging/which-regions-are-affected/">which regions will be affected by region operations</a>.
</p>
<dl class="wide-table">
---
layout: default
title: Trimming Regions
----
+---
<p>
- Changing the <dfn>length</dfn> of a region is a very common editing
- operation, often known as <dfn>trimming</dfn>. There are several ways
- to accomplish this with Ardour, and some very useful specialized trimming
+ Changing the <dfn>length</dfn> of a region is a very common editing
+ operation, often known as <dfn>trimming</dfn>. There are several ways
+ to accomplish this with Ardour, and some very useful specialized trimming
operations.
</p>
<h2>Drag-Trimming With the Mouse</h2>
<p>
- In object mode, move the pointer near the beginning or end of the region.
- The cursor will change to indicate that trimming is possible, and you then
- <kbd class="mouse">Left</kbd>-drag the edge of the region.
+ In object mode, move the pointer near the beginning or end of the region.
+ The cursor will change to indicate that trimming is possible, and you then
+ <kbd class="mouse">Left</kbd>-drag the edge of the region.
</p>
<p>
- Trimming will obey <a href="/editing-and-arranging/snap-to-the-grid/">Snap settings</a>.
+ Trimming will obey <a href="/ardours-interface/the-editor/the-toolbar/the-grid-controls/">Snap settings</a>.
</p>
<h2>Click Trimming With the Mouse</h2>
<p>
- <kbd class="mouse">Left</kbd>-click in the colored bar at the bottom of a region.
- If you are nearer to the start of a region, this will trim the start time to the
- position of the pointer. If you are nearer to the end of a region, it will trim the
+ <kbd class="mouse">Left</kbd>-click in the colored bar at the bottom of a region.
+ If you are nearer to the start of a region, this will trim the start time to the
+ position of the pointer. If you are nearer to the end of a region, it will trim the
end time.
</p>
<h2>Keyboard Shortcuts for Trimming</h2>
<p>
- There are several commands for region trimming. Some use the
- <a href="/editing-and-arranging/edit-point/">edit point</a> to determine where
- to trim to. Some are not bound to any keys by default (but could be via the
+ There are several commands for region trimming. Some use the
+ <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">edit point</a> to determine where
+ to trim to. Some are not bound to any keys by default (but could be via the
Keybindings Editor).
</p>
<h2 id="trimtonextprevious">Trim to Next/Previous Region</h2>
<p>
- Sometimes you just want to extend the start or end of region so that it reaches
- the end or start of an adjacent region. There is now an operation accessible
+ Sometimes you just want to extend the start or end of region so that it reaches
+ the end or start of an adjacent region. There is now an operation accessible
from the region context menu, under <kbd class="menu">Edit >Trim > Trim to
- Next</kbd> or <kbd class="menu">Edit > Trim > Trim to Previous</kbd>. This
- will extend the selected regions so they directly adjoin their neighbours, unless
- their source files are not long enough, in which case they will be extended to the
- maximum possible. Trim to Next will extend the end of the selected regions to the
- start of the next region; Trim to Previous will extend the start of the selected
+ Next</kbd> or <kbd class="menu">Edit > Trim > Trim to Previous</kbd>. This
+ will extend the selected regions so they directly adjoin their neighbours, unless
+ their source files are not long enough, in which case they will be extended to the
+ maximum possible. Trim to Next will extend the end of the selected regions to the
+ start of the next region; Trim to Previous will extend the start of the selected
regions to the end of the previous region.
</p>
<dl class="wide-table">
<h2>Other Possible Commands for Trimming</h2>
<p>
- These are not bound to any keys by default, but could be via the Keybindings
+ These are not bound to any keys by default, but could be via the Keybindings
Editor. They can also be sent via OSC or other control protocols.
</p>
<dl class="wide-table">
---
layout: default
title: Move Regions
----
+---
<p>
Ardour has a global <dfn>edit mode</dfn> selector at the left of the
</ul>
</p>
<p class="note">
- If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
- only move so that they align with locations determined by the current
- snap settings (beats, or seconds, or other region boundaries, etc).
- See <a href="/editing-and-arranging/snap-to-the-grid/">Snap To the Grid</a>
+ If <kbd class="menu">Snap To Grid</kbd> is enabled, then regions can
+ only move so that they align with locations determined by the current
+ snap settings (beats, or seconds, or other region boundaries, etc).
+ See <a href="/ardours-interface/the-editor/the-toolbar/the-grid-controls/">Snap To the Grid</a>
for details.
</p>
-
+
{% children %}
---
layout: default
title: Align (Spot) Regions
----
+---
<p>
- Aligning regions (sometimes called "spotting") means moving one or more
- regions based on a defined location, which in Ardour is always the
- <a href="/editing-and-arranging/edit-point/">edit point</a>. An
- alignment operation moves the region(s) so that some part of the region
+ Aligning regions (sometimes called "spotting") means moving one or more
+ regions based on a defined location, which in Ardour is always the
+ <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">edit point</a>. An
+ alignment operation moves the region(s) so that some part of the region
is positioned at the edit point. Available alignment commands include:
</p>
<dl class="wide-table">
---
layout: default
title: Patch Change
----
+---
<p>
- A <dfn>patch change</dfn> is Ardour's description for a combination
- of MIDI program change and bank select messages, that (typically)
- instruct a synthesizer or sampler to select a different sound to use
- on a particular channel.
+ A <dfn>patch change</dfn> is Ardour's description for a combination
+ of MIDI program change and bank select messages, that (typically)
+ instruct a synthesizer or sampler to select a different sound to use
+ on a particular channel.
</p>
<p>
- Patch changes are shown within MIDI regions as small rectangles or
+ Patch changes are shown within MIDI regions as small rectangles or
<dfn>flags</dfn>, as shown below:
</p>
<h2>Inserting Patch Changes</h2>
<p>
- Ensure that the
- <a href="/editing-and-arranging/edit-point/">edit point</a> is
- located where you want the patch change to be (within an existing
- MIDI region). Context click, and from the MIDI region's context menu,
- select <kbd class="menu">MIDI > Insert Patch Change</kbd>. A
- dialog will appear allowing you to set the bank and program values.
+ Ensure that the
+ <a href="/ardours-interface/the-editor/the-toolbar/the-edit-point-control/">edit point</a> is
+ located where you want the patch change to be (within an existing
+ MIDI region). Context click, and from the MIDI region's context menu,
+ select <kbd class="menu">MIDI > Insert Patch Change</kbd>. A
+ dialog will appear allowing you to set the bank and program values.
</p>
<h2>Modifying Patch Changes</h2>
<p>
- Context-clicking on a patch change will bring up the same dialog that
- was used to create it, allowing you to modify the program and/or bank
+ Context-clicking on a patch change will bring up the same dialog that
+ was used to create it, allowing you to modify the program and/or bank
numbers.
</p>
<p>
You can also use the mouse wheel: <kbd class="mouse">⇑</kbd>/<kbd
- class="mouse">⇓</kbd> on the patch change will alter the program
- number, <kbd class="mouse mod1">⇑</kbd>/<kbd
+ class="mouse">⇓</kbd> on the patch change will alter the program
+ number, <kbd class="mouse mod1">⇑</kbd>/<kbd
class="mouse mod1">⇓</kbd> will modify the bank number.
</p>
<h2>Moving Patch Changes</h2>
<p>
- Just <kbd class="mouse">Left</kbd>-drag on the patch change to move it
+ Just <kbd class="mouse">Left</kbd>-drag on the patch change to move it
around.
</p>
<h2>Removing Patch Changes</h2>
<p>
- Put the mouse pointer into the rectangular area, and press <kbd>Del</kbd>
- or use the delete mouse button operation. This will remove the patch change
+ Put the mouse pointer into the rectangular area, and press <kbd>Del</kbd>
+ or use the delete mouse button operation. This will remove the patch change
(the operation can be undone).
</p>
---
layout: default
title: Export Format Profiles
----
+---
<h2>Export Format Profiles</h2>
<p>
As well as exporting an audio file, create a file (in CUE or TOC format
respectively) containg CD track information, as defined in the
-<a href="/working-with-markers/rangesmarks-list/">Ranges & Marks List</a>.
+<a href="/ardours-interface/the-editor/the-editor_s-lists/ranges-and-marks-list/">Ranges & Marks List</a>.
<h4>Tag with session's metadata</h4>
<h3>Label</h3>
<p>
The 'Label' field lets you choose the name which will be shown for this format
-in the drop-down list of export formats in the 'File Formats' tab of the
+in the drop-down list of export formats in the 'File Formats' tab of the
<a href="/exporting/export-dialog/">Export dialog</a>.
<h3>Command to run post-export</h3>
Any part of the command-line enclosed in double-quotes (") will be used as-is.
{% children %}
-
-
<p>
<strong>Click audio file:</strong> sets a user defined sound to be
played when Ardour's metronome is enabled in the
- <a href="/controlling-playback/using-the-transport-bar/">
+ <a href="/ardours-interface/transport-bar-and-times/the-transport-bar/">
Transport Bar</a>
</p>
</li>
<p>
This tab contains settings that relate to the behavior of the
- <a href="/controlling-playback/using-the-transport-bar/">Transport Bar</a>
+ <a href="/ardours-interface/transport-bar-and-times/the-transport-bar/">Transport Bar</a>
and <a href="/synchronization/">Synchronization</a>.
</p>
<p>
<strong>Ignore snap using:</strong> This mouse and keyboard combination
temporarily changes the
- <a href="/editing-and-arranging/snap-to-the-grid/">snap mode</a> to
+ <a href="/ardours-interface/the-editor/the-toolbar/the-grid-controls/">snap mode</a> to
<strong>No Grid</strong>.
</p>
</li>
---
<p>
- This tab contains settings that affect <a href="/ardours-interface/meters/">
+ This tab contains settings that affect <a href="/meters/">
Metering</a> in Ardour.
</p>