// Do object rendering...
for(int i=0; i<Global::numLayers; i++)
- drawing->RenderObjects(&painter, drawing->document.objects, i);
+ {
+ if (Global::layerHidden[i] == false)
+ drawing->RenderObjects(&painter, drawing->document.objects, i);
+ }
// Restore vars
Global::origin = originSave;
#include "mathconstants.h"
const char objName[OTCount][16] = {
- "None", "Line", "Circle", "Ellipse", "Arc", "Polygon", "Dimension",
+ "None", "Line", "Circle", "Ellipse", "Arc", "Dimension",
"Spline", "Text", "Container"
};
const char dimName[DTCount][32] = {