# fparser/fparser.hh
HEADERS = \
+ src/about.h \
src/applicationwindow.h \
src/arc.h \
src/circle.h \
src/vector.h
SOURCES = \
+ src/about.cpp \
src/applicationwindow.cpp \
src/arc.cpp \
src/circle.cpp \
<!DOCTYPE RCC><RCC version="1.0">
<qresource prefix="/res">
<file>atns-icon.png</file>
+ <file>dimension-tool.png</file>
<file>fix-angle.png</file>
<file>fix-length.png</file>
<file>generic-tool.png</file>
#include "applicationwindow.h"
+#include "about.h"
#include "drawingview.h"
drawing->setMouseTracking(true); // We want *all* mouse events...!
setCentralWidget(drawing);
+ aboutWin = new AboutWindow(this);
+
// ((TTEdit *)qApp)->charWnd = new CharWindow(this);
setWindowIcon(QIcon(":/res/atns-icon.png"));
Object::SetDimensionActive(addDimensionAct->isChecked());
}
+void ApplicationWindow::HelpAbout(void)
+{
+ aboutWin->show();
+}
+
void ApplicationWindow::CreateActions(void)
{
exitAct = CreateAction(tr("&Quit"), tr("Quit"), tr("Exits the application."),
deleteAct = CreateAction(tr("&Delete"), tr("Delete Object"), tr("Deletes selected objects."), QIcon(":/res/generic-tool.png"), QKeySequence(), true);
connect(deleteAct, SIGNAL(triggered()), this, SLOT(DeleteTool()));
- addDimensionAct = CreateAction(tr("Add &Dimension"), tr("Add Dimension"), tr("Adds a dimension to the drawing."), QIcon(":/res/generic-tool.png"), QKeySequence(), true);
+ addDimensionAct = CreateAction(tr("Add &Dimension"), tr("Add Dimension"), tr("Adds a dimension to the drawing."), QIcon(":/res/dimension-tool.png"), QKeySequence("D, I"), true);
connect(addDimensionAct, SIGNAL(triggered()), this, SLOT(DimensionTool()));
addLineAct = CreateAction(tr("Add &Line"), tr("Add Line"), tr("Adds a line to the drawing."), QIcon(":/res/generic-tool.png"), QKeySequence(), true);
addArcAct = CreateAction(tr("Add &Arc"), tr("Add Arc"), tr("Adds an arc to the drawing."), QIcon(":/res/generic-tool.png"), QKeySequence(), true);
+ aboutAct = CreateAction(tr("About &Architektonas"), tr("About Architektonas"), tr("Gives information about this program."), QIcon(":/res/generic-tool.png"), QKeySequence());
+ connect(aboutAct, SIGNAL(triggered()), this, SLOT(HelpAbout()));
+
//Hm.
/* QActionGroup * group = new QActionGroup(this);
group->addAction(deleteAct);
// menuBar()->addSeparator();
-// helpMenu = menuBar()->addMenu(tr("&Help"));
-// helpMenu->addAction(aboutAct);
+ menu = menuBar()->addMenu(tr("&Help"));
+ menu->addAction(aboutAct);
// helpMenu->addAction(aboutQtAct);
}
//class EditWindow;
//class CharWindow;
+class AboutWindow;
class DrawingView;
class ApplicationWindow: public QMainWindow
void FixLength(void);
void DeleteTool(void);
void DimensionTool(void);
+ void HelpAbout(void);
private:
void CreateActions(void);
// EditWindow * editWnd;
// CharWindow * charWnd;
DrawingView * drawing;
+ AboutWindow * aboutWin;
QSettings settings;
QAction * addLineAct;
QAction * addCircleAct;
QAction * addArcAct;
+ QAction * aboutAct;
};
#endif // __APPLICATIONWINDOW_H__
Dimension::Dimension(Vector p1, Vector p2, Object * p/*= NULL*/): Object(p1, p), endpoint(p2),
dragging(false), draggingHandle1(false), draggingHandle2(false),
- length(p2.Magnitude())
+ length(p2.Magnitude()), point1(NULL), point2(NULL)
+{
+}
+
+// This is bad, p1 & p2 could be NULL, causing much consternation...
+Dimension::Dimension(Vector * p1, Vector * p2, Object * p/*= NULL*/): Object(*p1, p), endpoint(*p2),
+ dragging(false), draggingHandle1(false), draggingHandle2(false),
+ length(p2->Magnitude()), point1(p1), point2(p2)
{
}
/*virtual*/ void Dimension::Draw(QPainter * painter)
{
+ // If there are valid Vector pointers in here, use them to update the internal
+ // positions. Otherwise, we just use the internal positions by default.
+ if (point1)
+ position = *point1;
+
+ if (point2)
+ endpoint = *point2;
+
if (state == OSSelected)
painter->setPen(QPen(Qt::red, 2.0, Qt::DotLine));
else
//painter->drawLine(20, 0, -20, 0);
//painter->drawLine(0, 20, 0, -20);
painter->restore();
+
+/*
+All of the preceeding makes me think that rather than try to compensate for Qt's unbelieveably
+AWFUL decision to go with a wrong-handed graphics subsystem, it may be better to just stuff
+all of that crap into some kind of subclass that handles all the nastiness behind the scenes.
+I mean, really, all this crap just to get some proplerly rendered text on the screen? How
+retarded is that? :-/
+*/
}
/*virtual*/ Vector Dimension::Center(void)
state = oldState;
}
-void Dimension::SetPoint1(Vector v)
+void Dimension::SetPoint1(Vector * v)
{
- position = v;
+ point1 = v;
needUpdate = true;
}
-void Dimension::SetPoint2(Vector v)
+void Dimension::SetPoint2(Vector * v)
{
- endpoint = v;
+ point2 = v;
needUpdate = true;
}
void Dimension::FlipSides(void)
{
+#if 0
Vector tmp = position;
position = endpoint;
endpoint = tmp;
+#else
+ Vector * tmp = point1;
+ point1 = point2;
+ point2 = tmp;
+#endif
needUpdate = true;
}
{
public:
Dimension(Vector, Vector, Object * p = 0);
+ Dimension(Vector *, Vector *, Object * p = 0);
~Dimension();
virtual void Draw(QPainter *);
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
- void SetPoint1(Vector);
- void SetPoint2(Vector);
+ void SetPoint1(Vector *);
+ void SetPoint2(Vector *);
void FlipSides(void);
protected:
bool draggingHandle2;
bool objectWasDragged;
double length;
+
+ Vector * point1; // These couple to external points; if there
+ Vector * point2; // are none then fall back to endpoint/position
};
#endif // __DIMENSION_H__
document.Add(new Circle(Vector(50, 150), 49, &document));
document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
+#if 1
Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
- line->SetDimensionOnPoint1(dimension);
- line->SetDimensionOnPoint2(dimension);
+ line->SetDimensionOnLine(dimension);
+// line->SetDimensionOnPoint2(dimension);
document.Add(dimension);
+#else
+ // Alternate way to do the above...
+ line->SetDimensionOnLine();
+#endif
}
QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
#include "dimension.h"
Line::Line(Vector p1, Vector p2, Object * p/*= NULL*/): Object(p1, p), endpoint(p2),
- dragging(false), draggingHandle1(false), draggingHandle2(false), //needUpdate(false),
+ draggingLine(false), draggingHandle1(false), draggingHandle2(false), //needUpdate(false),
length(Vector::Magnitude(p2, p1)), hitPoint1(false), hitPoint2(false), hitLine(false)
{
}
Also: It would be nice to have a preview of the dimension being drawn, with a modifier
key to make it draw/show on the other side...
+
+TODO: Make Dimension preview with modifier keys for showing on other side
*/
// Is the dimension tool active? Let's use it:
if (dimensionActive)
// (Priorities are taken care of in HitTest()...)
if (hitLine)
{
- // If there's one already there, tell it to flip sides...
- if (dimPoint1 && (dimPoint1 == dimPoint2))
- {
-// Here's an interesting problem... When swapping points we can either do it
-// on the dimension or directly here... I think swapping endpoint & position is
-// probably the wrong way to do things here...
-#if 1
- // Hm, why do we have to do both here???
- dimPoint1->FlipSides();
- //dis don't do shit
-/* Vector temp = dimPoint1;
- dimPoint1 = dimPoint2;
- dimPoint2 = temp;//*/
-#else
-// It doesn't work correctly anyhow, not until you move an endpoint.
- Vector temp = position;
- position = endpoint;
- endpoint = temp;
-#endif
- }
- else if ((dimPoint1 == NULL) && (dimPoint2 == NULL))
+ if (attachedDimension == NULL)
{
// How to get this object into the top level container???
/*
But we can fix that by making this object call any attached object's (like
a dimension only) Draw() function... :-/
*/
- dimPoint1 = new Dimension(position, endpoint, this);
- dimPoint2 = dimPoint1;
+ attachedDimension = new Dimension(&position, &endpoint, this);
if (parent != NULL)
- parent->Add(dimPoint1);
+ parent->Add(attachedDimension);
+ }
+ else
+ {
+ // If there's one already there, tell it to flip sides...
+ attachedDimension->FlipSides();
}
return true;
//How to translate this into pixels from Document space???
//Maybe we need to pass a scaling factor in here from the caller? That would make sense, as
//the caller knows about the zoom factor and all that good kinda crap
+//I think what's needed is an Object class variable/method that can be changed by the TLC and
+//called in derived classes to properly scale the location to the current zoom level. That *should* work.
+
+// ALSO: Need to code a global (read: Object class) variable that tells use whether a modifier
+// key was pressed in addition to the mouse click, so we can do stuff like, say, hold
+// down CTRL and be able to do multiple selecting of objects (in that case, we would
+// keep the Object state from changing).
if (hitPoint1)
{
oldState = state;
oldState = state;
state = OSSelected;
oldPoint = point;
- dragging = true;
+ draggingLine = true;
return true;
}
}
oldState = state;
// state = OSInactive;
oldPoint = point;
- dragging = true;
+ draggingLine = true;
return true;
}
}
+ // If we got here, we clicked on nothing, so set the object to inactive.
+ // (Once we can read key modifiers, we can override this to allow multiple selection.)
state = OSInactive;
return false;
}
/*virtual*/ void Line::PointerMoved(Vector point)
{
+ // Hit test tells us what we hit (if anything) through boolean variables. It
+ // also tells us whether or not the state changed.
needUpdate = HitTest(point);
- objectWasDragged = (dragging | draggingHandle1 | draggingHandle2);
+ objectWasDragged = (draggingLine | draggingHandle1 | draggingHandle2);
if (objectWasDragged)
{
Vector delta = point - oldPoint;
- if (draggingHandle1 || dragging)
+ if (draggingHandle1 || draggingLine)
position += delta;
- if (draggingHandle2 || dragging)
+ if (draggingHandle2 || draggingLine)
endpoint += delta;
oldPoint = point;
}
/*
-We can't count on any coupling between the dimension object, so how do we do this???
+We can't count on any coupling between the dimension object and us, so how do we do this???
+Also, there may be more than one Dimension object connected to a single endpoint!
+
+Ugly ways to do it:
+ - Keep track of the state of the connected dimension
+ - Pass the Dimension the point that's being changed and the delta
+
+More elegant ways:
+ - Pass the point in a notification function (how?)
+ - Pass the point as a reference to the class instance object (&endpoint). This way, the line
+ doesn't have to care about keeping track of Dimensions connected to it. But still have to
+ care about other connected entities (other Lines, Circles, Arcs, Splines, Texts, etc). I
+ think I'd be OK with this.
+ Since the Dimension has a pointer to our object, all we have to do is update our coordinates
+ and the Dimension object will adjust itself on the next repaint. Problem solved, and we don't
+ have to know anything about how many Dimensions are connected to us, or where! \o/
+ The question then becomes, how do we do this kind of coupling???
+
+We need to know about connected entities so that we can have them either move in expected ways
+or constrain the movement of this Line object. This is how we will be a cut above all other CAD
+software currently out there: the GUI will try to do the right thing, most of the time. :-)
*/
if (needUpdate)
{
//assumption. !!! FIX !!!
//Ideally, we should just send the point that's changing to the Dimension object
//and have it figure out which point needs to move... Or is it???
+// Ideally, we shouldn't have to fuck around with this shit. We need to fix the rendering code
+// so that we don't have to wait until the dragging is done to correct the position of the
+// point in question, but we'd need another variable tho.
+#if 0
if (dimPoint1)
dimPoint1->SetPoint1(draggingHandle1 ? v2 : position);
if (dimPoint2)
dimPoint2->SetPoint2(draggingHandle2 ? v2 : endpoint);
+#endif
}
}
}
}
- dragging = false;
+ draggingLine = false;
draggingHandle1 = false;
draggingHandle2 = false;
state = oldState;
}
+#if 0
void Line::SetDimensionOnPoint1(Dimension * dimension)
{
dimPoint1 = dimension;
if (dimension)
dimension->SetPoint2(endpoint);
}
+#else
+void Line::SetDimensionOnLine(Dimension * dimension/*=NULL*/)
+{
+ // If they don't pass one in, create it for the caller.
+ if (dimension == NULL)
+ {
+ dimension = new Dimension(&position, &endpoint, this);
+
+ if (parent)
+ parent->Add(dimension);
+ }
+
+ attachedDimension = dimension;
+
+ // After we set the points here, we don't have to care about them anymore.
+ if (dimension)
+ {
+ dimension->SetPoint1(&position);
+ dimension->SetPoint2(&endpoint);
+ }
+}
+#endif
bool Line::HitTest(Point point)
{
virtual bool Collided(Vector);
virtual void PointerMoved(Vector);
virtual void PointerReleased(void);
- void SetDimensionOnPoint1(Dimension *);
- void SetDimensionOnPoint2(Dimension *);
+// void SetDimensionOnPoint1(Dimension *);
+// void SetDimensionOnPoint2(Dimension *);
+ void SetDimensionOnLine(Dimension * d = 0);
protected:
bool HitTest(Point);
Vector oldPoint; // Used for dragging
private:
- bool dragging;
+ bool draggingLine;
bool draggingHandle1;
bool draggingHandle2;
bool objectWasDragged;
Object::Object(): position(Vector(0, 0)), parent(0), state(OSInactive), oldState(OSInactive),
- needUpdate(false), dimPoint1(0), dimPoint2(0)
+ needUpdate(false), attachedDimension(0)
{
}
Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), parent(passedInParent),
- state(OSInactive), oldState(OSInactive), needUpdate(false), dimPoint1(0), dimPoint2(0)
+ state(OSInactive), oldState(OSInactive), needUpdate(false), attachedDimension(0)
{
}
ObjectState state;
ObjectState oldState;
bool needUpdate;
- Dimension * dimPoint1;
- Dimension * dimPoint2;
+ Dimension * attachedDimension;
// Class variables
static QFont * font;