-// dimension.cpp: Dimension object
-//
-// Part of the Architektonas Project
-// (C) 2011 Underground Software
-// See the README and GPLv3 files for licensing and warranty information
-//
-// JLH = James Hammons <jlhamm@acm.org>
-//
-// WHO WHEN WHAT
-// --- ---------- ------------------------------------------------------------
-// JLH 04/04/2011 Created this file, basic rendering
-// JLH 03/14/2013 Updated to new connection system
-//
-
-#include "dimension.h"
-
-#include <QtGui>
-#include "geometry.h"
-#include "mathconstants.h"
-#include "painter.h"
-
-
-Dimension::Dimension(Vector p1, Vector p2, DimensionType dt/*= DTLinear*/, Object * p/*= NULL*/):
- Object(p1, p), endpoint(p2),
- dragging(false), draggingHandle1(false), draggingHandle2(false),
- length(p2.Magnitude()), dimensionType(dt), size(0.25)//, point1(NULL), point2(NULL)
-{
- // We set the size to 1/4 base unit. Could be anything.
- type = OTDimension;
-// dimensionType = DTLinearHorz;
-}
-
-
-Dimension::~Dimension()
-{
-}
-
-
-/*
-How to move: click once moves only the object/point clicked on, all connected
-objects deform themselves accordingly. click twice selects ALL connected objects;
-all objects move as a unified whole.
-
-*/
-
-/*virtual*/ void Dimension::Draw(Painter * painter)
-{
- painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
-
- if ((state == OSSelected) || ((state == OSInactive) && hitPoint1))
- painter->DrawHandle(position);
-
- if ((state == OSSelected) || ((state == OSInactive) && hitPoint2))
- painter->DrawHandle(endpoint);
-
- if (state == OSSelected)
- painter->SetPen(QPen(Qt::cyan, 1.0 * Painter::zoom * size, Qt::SolidLine));
- else
- painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
-
- painter->SetBrush(QBrush(QColor(Qt::blue)));
-
- // Draw an aligned dimension line
- Vector v(position, endpoint);
- double angle = v.Angle();
-// Vector orthogonal = Vector::Normal(position, endpoint);
- Vector unit = v.Unit();
- linePt1 = position, linePt2 = endpoint;
-
-// Horizontally aligned display
-#if 1
- Vector ortho;
- double x1, y1, length;
-
- if (dimensionType == DTLinearVert)
- {
- if ((angle < 0) || (angle > PI))
- {
- x1 = (position.x > endpoint.x ? position.x : endpoint.x);
- y1 = (position.y > endpoint.y ? position.y : endpoint.y);
- ortho = Vector(1.0, 0);
- angle = PI3_OVER_2;
- }
- else
- {
- x1 = (position.x > endpoint.x ? endpoint.x : position.x);
- y1 = (position.y > endpoint.y ? endpoint.y : position.y);
- ortho = Vector(-1.0, 0);
- angle = PI_OVER_2;
- }
-
- linePt1.x = linePt2.x = x1;
- length = fabs(position.y - endpoint.y);
- }
- else if (dimensionType == DTLinearHorz)
- {
- if ((angle < PI_OVER_2) || (angle > PI3_OVER_2))
- {
- x1 = (position.x > endpoint.x ? position.x : endpoint.x);
- y1 = (position.y > endpoint.y ? position.y : endpoint.y);
- ortho = Vector(0, 1.0);
- angle = 0;
- }
- else
- {
- x1 = (position.x > endpoint.x ? endpoint.x : position.x);
- y1 = (position.y > endpoint.y ? endpoint.y : position.y);
- ortho = Vector(0, -1.0);
- angle = PI;
- }
-
- linePt1.y = linePt2.y = y1;
- length = fabs(position.x - endpoint.x);
- }
- else if (dimensionType == DTLinear)
- {
- angle = Vector(linePt1, linePt2).Angle();
- ortho = Vector::Normal(linePt1, linePt2);
- length = v.Magnitude();
- }
-
- unit = Vector(linePt1, linePt2).Unit();
-// angle = Vector(linePt1, linePt2).Angle();
-// ortho = Vector::Normal(linePt1, linePt2);
-
- Point p1 = linePt1 + (ortho * 10.0 * size);
- Point p2 = linePt2 + (ortho * 10.0 * size);
- Point p3 = linePt1 + (ortho * 16.0 * size);
- Point p4 = linePt2 + (ortho * 16.0 * size);
- Point p5 = position + (ortho * 4.0 * size);
- Point p6 = endpoint + (ortho * 4.0 * size);
-#endif
-/*
-The numbers hardcoded into here, what are they?
-I believe they are pixels.
-*/
-#if 0
- // Get our line parallel to our points
- Point p1 = position + (orthogonal * 10.0 * size);
- Point p2 = endpoint + (orthogonal * 10.0 * size);
-
- Point p3 = position + (orthogonal * 16.0 * size);
- Point p4 = endpoint + (orthogonal * 16.0 * size);
- Point p5 = position + (orthogonal * 4.0 * size);
- Point p6 = endpoint + (orthogonal * 4.0 * size);
-#endif
- // Draw extension lines (if certain type)
- painter->DrawLine(p3, p5);
- painter->DrawLine(p4, p6);
-
- // Calculate whether or not the arrowheads are too crowded to put inside
- // the extension lines. 9.0 is the length of the arrowhead.
-// double t = Geometry::ParameterOfLineAndPoint(position, endpoint, endpoint - (unit * 9.0 * size));
-// double t = Geometry::ParameterOfLineAndPoint(pos, endp, endp - (unit * 9.0 * size));
- double t = Geometry::ParameterOfLineAndPoint(linePt1, linePt2, linePt2 - (unit * 9.0 * size));
-//printf("Dimension::Draw(): t = %lf\n", t);
-
-// On the screen, it's acting like this is actually 58%...
-// This is correct, we want it to happen at > 50%
- if (t > 0.58)
- {
- // Draw main dimension line + arrowheads
- painter->DrawLine(p1, p2);
- painter->DrawArrowhead(p1, p2, size);
- painter->DrawArrowhead(p2, p1, size);
- }
- else
- {
- // Draw outside arrowheads
- Point p7 = p1 - (unit * 9.0 * size);
- Point p8 = p2 + (unit * 9.0 * size);
- painter->DrawArrowhead(p1, p7, size);
- painter->DrawArrowhead(p2, p8, size);
- painter->DrawLine(p1, p1 - (unit * 14.0 * size));
- painter->DrawLine(p2, p2 + (unit * 14.0 * size));
- }
-
- // Draw length of dimension line...
- painter->SetFont(QFont("Arial", 8.0 * Painter::zoom * size));
- Point ctr = p2 + (Vector(p2, p1) / 2.0);
-
-#if 0
- QString dimText = QString("%1\"").arg(Vector(endpoint - position).Magnitude());
-#else
- QString dimText;
-
- if (length < 12.0)
- dimText = QString("%1\"").arg(length);
- else
- {
- double feet = (double)((int)length / 12);
- double inches = length - (feet * 12.0);
-
- if (inches == 0)
- dimText = QString("%1'").arg(feet);
- else
- dimText = QString("%1' %2\"").arg(feet).arg(inches);
- }
-#endif
-
- painter->DrawAngledText(ctr, angle, dimText, size);
-
- if (hitLine)
- {
- Point hp1 = (p1 + p2) / 2.0;
- Point hp2 = (p1 + hp1) / 2.0;
- Point hp3 = (hp1 + p2) / 2.0;
-
- if (hitFlipSwitch)
- {
- painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
- painter->SetBrush(QBrush(QColor(Qt::magenta)));
- painter->DrawArrowHandle(hp1, ortho.Angle() + PI);
- painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
- }
-
- painter->DrawHandle(hp1);
- painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
-
- if (hitChangeSwitch1)
- {
- painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
- painter->SetBrush(QBrush(QColor(Qt::magenta)));
- painter->DrawArrowToLineHandle(hp2, (dimensionType == DTLinearVert ? v.Angle() - PI_OVER_2 : (v.Angle() < PI ? PI : 0)));
- painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
- }
-
- painter->DrawHandle(hp2);
- painter->SetPen(QPen(Qt::blue, 1.0 * Painter::zoom * size, Qt::SolidLine));
-
- if (hitChangeSwitch2)
- {
- painter->SetPen(QPen(Qt::magenta, 1.0, Qt::SolidLine));
- painter->SetBrush(QBrush(QColor(Qt::magenta)));
- painter->DrawArrowToLineHandle(hp3, (dimensionType == DTLinearHorz ? v.Angle() - PI_OVER_2 : (v.Angle() > PI_OVER_2 && v.Angle() < PI3_OVER_2 ? PI3_OVER_2 : PI_OVER_2)));
- painter->SetPen(QPen(Qt::magenta, 2.0, Qt::DotLine));
- }
-
- painter->DrawHandle(hp3);
- }
-}
-
-
-/*virtual*/ Vector Dimension::Center(void)
-{
- // Technically, this is the midpoint but who are we to quibble? :-)
- Vector v((position.x - endpoint.x) / 2.0, (position.y - endpoint.y) / 2.0);
- return endpoint + v;
-}
-
-
-/*virtual*/ bool Dimension::Collided(Vector point)
-{
- // Someone told us to fuck off, so we'll fuck off. :-)
- if (ignoreClicks)
- return false;
-
- // We can assume this, since this is a mouse down event here.
- objectWasDragged = false;
- HitTest(point);
-
- // Now that we've done our hit testing on the non-snapped point, snap it if
- // necessary...
- if (snapToGrid)
- point = SnapPointToGrid(point);
-
- if (snapPointIsValid)
- point = snapPoint;
-
- if (hitPoint1)
- {
- oldState = state;
- state = OSSelected;
- oldPoint = position;
- draggingHandle1 = true;
- return true;
- }
- else if (hitPoint2)
- {
- oldState = state;
- state = OSSelected;
- oldPoint = endpoint;
- draggingHandle2 = true;
- return true;
- }
- else if (hitFlipSwitch)
- {
- FlipSides();
- hitFlipSwitch = hitLine = false;
-// state = OSInactive;
-// return true;
- }
- else if (hitChangeSwitch1)
- {
- // There are three cases here: aligned, horizontal, & vertical. Aligned
- // and horizontal do the same thing, vertical goes back to linear.
- if (dimensionType == DTLinearVert)
- dimensionType = DTLinear;
- else
- dimensionType = DTLinearVert;
-
- hitFlipSwitch = hitLine = false;
- }
- else if (hitChangeSwitch2)
- {
- // There are three cases here: aligned, horizontal, & vertical. Aligned
- // and vertical do the same thing, horizontal goes back to linear.
- if (dimensionType == DTLinearHorz)
- dimensionType = DTLinear;
- else
- dimensionType = DTLinearHorz;
-
- hitFlipSwitch = hitLine = false;
- }
-
- state = OSInactive;
- return false;
-}
-
-
-/*virtual*/ bool Dimension::PointerMoved(Vector point)
-{
- if (selectionInProgress)
- {
- // Check for whether or not the rect contains this line
- if (selection.contains(position.x, position.y)
- && selection.contains(endpoint.x, endpoint.y))
- state = OSSelected;
- else
- state = OSInactive;
-
- return false;
- }
-
- // Hit test tells us what we hit (if anything) through boolean variables. (It
- // also tells us whether or not the state changed. --not any more)
- SaveHitState();
- bool hovered = HitTest(point);
- needUpdate = HitStateChanged();
-
- if (snapToGrid)
- point = SnapPointToGrid(point);
-
- if (snapPointIsValid)
- point = snapPoint;
-
- objectWasDragged = (/*draggingLine |*/ draggingHandle1 | draggingHandle2);
-
- if (objectWasDragged)
- {
- Vector delta = point - oldPoint;
-
- if (draggingHandle1)// || draggingLine)
- position += delta;
-
- if (draggingHandle2)// || draggingLine)
- endpoint += delta;
-
- oldPoint = point;
- needUpdate = true;
- }
-
- return hovered;
-}
-
-
-/*virtual*/ void Dimension::PointerReleased(void)
-{
-/* if (draggingHandle1 || draggingHandle2)
- {
- // Set the length (in case the global state was set to fixed (or not))
- if (Object::fixedLength)
- {
-
- if (draggingHandle1) // startpoint
- {
- Vector v = Vector(endpoint, position).Unit() * length;
- position = endpoint + v;
- }
- else // endpoint
- {
- Vector v = Vector(position, endpoint).Unit() * length;
- endpoint = position + v;
- }
- }
- else*/
- {
- // Otherwise, we calculate the new length, just in case on the next move
- // it turns out to have a fixed length. :-)
- length = Vector(endpoint - position).Magnitude();
- }
-/* }*/
-
- dragging = false;
- draggingHandle1 = false;
- draggingHandle2 = false;
-
- // Here we check for just a click: If object was clicked and dragged, then
- // revert to the old state (OSInactive). Otherwise, keep the new state that
- // we set.
-/*Maybe it would be better to just check for "object was dragged" state and not have to worry
-about keeping track of old states...
-*/
- if (objectWasDragged)
- state = oldState;
-}
-
-
-/*virtual*/ bool Dimension::HitTest(Point point)
-{
-// Vector orthogonal = Vector::Normal(position, endpoint);
- Vector orthogonal = Vector::Normal(linePt1, linePt2);
- // Get our line parallel to our points
-#if 0
- Point p1 = position + (orthogonal * 10.0 * size);
- Point p2 = endpoint + (orthogonal * 10.0 * size);
-#else
- Point p1 = linePt1 + (orthogonal * 10.0 * size);
- Point p2 = linePt2 + (orthogonal * 10.0 * size);
-#endif
- Point p3(p1, point);
-
- hitPoint1 = hitPoint2 = hitLine = hitFlipSwitch = hitChangeSwitch1
- = hitChangeSwitch2 = false;
- Vector v1(position, point);
- Vector v2(endpoint, point);
-// Vector lineSegment(position, endpoint);
- Vector lineSegment(p1, p2);
-// double t = Geometry::ParameterOfLineAndPoint(position, endpoint, point);
- double t = Geometry::ParameterOfLineAndPoint(p1, p2, point);
- double distance;
- Point midpoint = (p1 + p2) / 2.0;
- Point hFSPoint = Point(midpoint, point);
- Point hCS1Point = Point((p1 + midpoint) / 2.0, point);
- Point hCS2Point = Point((midpoint + p2) / 2.0, point);
-
- if (t < 0.0)
- distance = v1.Magnitude();
- else if (t > 1.0)
- distance = v2.Magnitude();
- else
- // distance = ?Det?(ls, v1) / |ls|
-// distance = fabs((lineSegment.x * v1.y - v1.x * lineSegment.y)
- distance = fabs((lineSegment.x * p3.y - p3.x * lineSegment.y)
- / lineSegment.Magnitude());
-
- if ((v1.Magnitude() * Painter::zoom) < 8.0)
- hitPoint1 = true;
- else if ((v2.Magnitude() * Painter::zoom) < 8.0)
- hitPoint2 = true;
- else if ((distance * Painter::zoom) < 5.0)
- hitLine = true;
-
- if ((hFSPoint.Magnitude() * Painter::zoom) < 8.0)
- hitFlipSwitch = true;
- else if ((hCS1Point.Magnitude() * Painter::zoom) < 8.0)
- hitChangeSwitch1 = true;
- else if ((hCS2Point.Magnitude() * Painter::zoom) < 8.0)
- hitChangeSwitch2 = true;
-
- return (hitPoint1 || hitPoint2 || hitLine || hitFlipSwitch || hitChangeSwitch1 || hitChangeSwitch2 ? true : false);
-}
-
-
-void Dimension::SaveHitState(void)
-{
- oldHitPoint1 = hitPoint1;
- oldHitPoint2 = hitPoint2;
- oldHitLine = hitLine;
- oldHitFlipSwitch = hitFlipSwitch;
- oldHitChangeSwitch1 = hitChangeSwitch1;
- oldHitChangeSwitch2 = hitChangeSwitch2;
-}
-
-
-bool Dimension::HitStateChanged(void)
-{
- if ((hitPoint1 != oldHitPoint1) || (hitPoint2 != oldHitPoint2)
- || (hitLine != oldHitLine) || (hitFlipSwitch != oldHitFlipSwitch)
- || (hitChangeSwitch1 != oldHitChangeSwitch1)
- || (hitChangeSwitch2 != oldHitChangeSwitch2))
- return true;
-
- return false;
-}
-
-
-/*virtual*/ void Dimension::Translate(Vector amount)
-{
- position += amount;
- endpoint += amount;
-}
-
-
-/*virtual*/ void Dimension::Rotate(Point point, double angle)
-{
- Point l1 = Geometry::RotatePointAroundPoint(position, point, angle);
- Point l2 = Geometry::RotatePointAroundPoint(endpoint, point, angle);
- position = l1;
- endpoint = l2;
-}
-
-
-/*virtual*/ void Dimension::Mirror(Point p1, Point p2)
-{
- Point l1 = Geometry::MirrorPointAroundLine(position, p1, p2);
- Point l2 = Geometry::MirrorPointAroundLine(endpoint, p1, p2);
- position = l1;
- endpoint = l2;
-}
-
-
-/*virtual*/ void Dimension::Save(void)
-{
- Object::Save();
- oldEndpoint = endpoint;
-}
-
-
-/*virtual*/ void Dimension::Restore(void)
-{
- Object::Restore();
- endpoint = oldEndpoint;
-}
-
-
-/*virtual*/ void Dimension::Enumerate(FILE * file)
-{
- fprintf(file, "DIMENSION %i (%lf,%lf) (%lf,%lf) %i\n", layer, position.x, position.y, endpoint.x, endpoint.y, dimensionType);
-}
-
-
-/*virtual*/ Object * Dimension::Copy(void)
-{
-#warning "!!! This doesn't take care of attached Dimensions !!!"
-/*
-This is a real problem. While having a pointer in the Dimension to this line's points
-is fast & easy, it creates a huge problem when trying to replicate an object like this.
-
-Maybe a way to fix that then, is to have reference numbers instead of pointers. That
-way, if you copy them, ... you might still have problems. Because you can't be sure if
-a copy will be persistant or not, you then *definitely* do not want them to have the
-same reference number.
-*/
-
- Dimension * d = new Dimension(position, endpoint, dimensionType, parent);
- d->size = size;
- return d;
-}
-
-
-// Dimensions are special: they contain exactly *two* points. Here, we check
-// only for zero/non-zero in returning the correct points.
-/*virtual*/ Vector Dimension::GetPointAtParameter(double parameter)
-{
- if (parameter == 0)
- return position;
-
- return endpoint;
-}
-
-
-/*virtual*/ void Dimension::MovePointAtParameter(double parameter, Vector v)
-{
- if (parameter == 0)
- position += v;
- else if (parameter == 1.0)
- endpoint += v;
- else
- {} // Not sure how to handle this case :-P
-}
-
-#if 0
-/*virtual*/ void Dimension::Connect(Object * obj, double param)
-{
- // There are four possibilities here...
- // The param is only looking for 0 or 1 here.
- if (point1.object == NULL && point2.object == NULL)
- {
- point1.object = obj;
- point1.t = param;
- }
- else if (point1.object == NULL && point2.object != NULL)
- {
- if (point2.t == param)
- point2.object = obj;
- else
- {
- point1.object = obj;
- point1.t = param;
- }
- }
- else if (point1.object != NULL && point2.object == NULL)
- {
- if (point1.t == param)
- point1.object = obj;
- else
- {
- point2.object = obj;
- point2.t = param;
- }
- }
- else if (point1.object != NULL && point2.object != NULL)
- {
- if (point1.t == param)
- point1.object = obj;
- else
- point2.object = obj;
- }
-}
-
-
-/*virtual*/ void Dimension::Disconnect(Object * obj, double param)
-{
- if (point1.object == obj && point1.t == param)
- point1.object = NULL;
- else if (point2.object == obj && point2.t == param)
- point2.object = NULL;
-}
-
-
-/*virtual*/ void Dimension::DisconnectAll(Object * obj)
-{
- if (point1.object == obj)
- point1.object = NULL;
-
- if (point2.object == obj)
- point2.object = NULL;
-}
-#endif
-
-/*virtual*/ QRectF Dimension::Extents(void)
-{
- Point p1 = position;
- Point p2 = endpoint;
-
-// if (point1.object)
-// p1 = point1.object->GetPointAtParameter(point1.t);
-//
-// if (point2.object)
-// p2 = point2.object->GetPointAtParameter(point2.t);
-
- return QRectF(QPointF(p1.x, p1.y), QPointF(p2.x, p2.y));
-}
-
-
-#if 0
-/*virtual*/ ObjectType Dimension::Type(void)
-{
- return OTDimension;
-}
-#endif
-
-
-void Dimension::FlipSides(void)
-{
-#if 1
- Vector tmp = position;
- position = endpoint;
- endpoint = tmp;
-//Not sure this matters...
-//#warning "!!! May need to swap parameter values on connected objects !!!"
-#else
- Connection tmp = point1;
- point1 = point2;
- point2 = tmp;
-// double tmp = point1.t;
-// point1.t = point2.t;
-// point2.t = tmp;
-// Object * tmp = point1.object;
-// point1.object = point2.object;
-// point2.object = tmp;
-#endif
- needUpdate = true;
-}
-