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[architektonas] / src / drawlineaction.cpp
1 // drawlineaction.cpp: Action class for drawing lines
2 //
3 // Part of the Architektonas Project
4 // (C) 2011 Underground Software
5 // See the README and GPLv3 files for licensing and warranty information
6 //
7 // JLH = James Hammons <jlhamm@acm.org>
8 //
9 // WHO  WHEN        WHAT
10 // ---  ----------  ------------------------------------------------------------
11 // JLH  10/04/2011  Created this file
12 // JLH  11/07/2011  Made it so this class actually does something ;-)
13 //
14
15 #include "drawlineaction.h"
16 #include "line.h"
17 #include "painter.h"
18
19
20 enum { FIRST_POINT, NEXT_POINT };
21
22
23 DrawLineAction::DrawLineAction(): state(FIRST_POINT), line(NULL),
24         shiftWasPressedOnNextPoint(false)
25 {
26 }
27
28
29 DrawLineAction::~DrawLineAction()
30 {
31 }
32
33
34 /*virtual*/ void DrawLineAction::Draw(Painter * painter)
35 {
36         painter->SetPen(QPen(Qt::red, 2.0, Qt::DotLine));
37
38         // I think stuff like crosshairs should be done in the DrawingView, tho
39         // (and it's done there now...)
40         if (state == FIRST_POINT)
41         {
42                 painter->DrawHandle(p1);
43         }
44         else
45         {
46                 painter->DrawLine(p1, p2);
47                 painter->DrawHandle(p2);
48
49                 QString text = tr("Length: %1 in.");
50                 text = text.arg(Vector::Magnitude(p1, p2));
51                 painter->DrawInformativeText(text);
52         }
53 }
54
55
56 /*virtual*/ void DrawLineAction::MouseDown(Vector point)
57 {
58         // Clear our override...
59         shiftWasPressedOnNextPoint = false;
60
61         if (state == FIRST_POINT)
62                 p1 = point;
63         else
64                 p2 = point;
65 }
66
67
68 /*virtual*/ void DrawLineAction::MouseMoved(Vector point)
69 {
70         if (state == FIRST_POINT)
71                 p1 = point;
72         else
73                 p2 = point;
74 }
75
76
77 /*virtual*/ void DrawLineAction::MouseReleased(void)
78 {
79         if (state == FIRST_POINT)
80         {
81                 p2 = p1;
82                 state = NEXT_POINT;
83         }
84         else if (state == NEXT_POINT)
85         {
86                 // We create the new object here, and then pass it off to the
87                 // DrawingView which stuffs it into the document.
88                 line = new Line(p1, p2);
89                 // We don't need no stinkin' sentinels, when we have signals & slots!
90                 emit ObjectReady(line);
91
92                 p1 = p2;
93                 state = NEXT_POINT;
94         }
95 }
96
97
98 /*virtual*/ void DrawLineAction::KeyDown(int key)
99 {
100         if ((key == Qt::Key_Shift) && (state == NEXT_POINT))
101         {
102                 shiftWasPressedOnNextPoint = true;
103                 p1Save = p1;
104                 p1 = p2;
105                 state = FIRST_POINT;
106                 emit(NeedRefresh());
107         }
108 }
109
110
111 /*virtual*/ void DrawLineAction::KeyReleased(int key)
112 {
113         if ((key == Qt::Key_Shift) && shiftWasPressedOnNextPoint)
114         {
115                 shiftWasPressedOnNextPoint = false;
116                 p2 = p1;
117                 p1 = p1Save;
118                 state = NEXT_POINT;
119                 emit(NeedRefresh());
120         }
121 }
122