+++ /dev/null
-//
-// This file was automagically generated by bin2c (by James Hammons)
-//
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-};
+++ /dev/null
-//
-// GUIMISC.CPP
-//
-// Graphical User Interface support functions
-// by James Hammons
-//
-// JLH = James Hammons <jlhamm@acm.org>
-//
-// WHO WHEN WHAT
-// --- ---------- ------------------------------------------------------------
-// JLH 02/02/2006 Created this file
-// JLH 03/13/2006 Abstracted out font to allow external fonts
-//
-
-#include "guimisc.h"
-#include "font14pt.h"
-//Can't do this...!
-//#include "charset.h" // For Apple II font (small)
-#include <string>
-#include <vector>
-
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-#define MASK_R 0xFF000000
-#define MASK_G 0x00FF0000
-#define MASK_B 0x0000FF00
-#define MASK_A 0x000000FF
-#else
-#define MASK_R 0x000000FF
-#define MASK_G 0x0000FF00
-#define MASK_B 0x00FF0000
-#define MASK_A 0xFF000000
-#endif
-
-// Local variables
-// This will enable us to set up any font without having it embedded here...
-
-static Font font((uint8_t *)font2, FONT_WIDTH, FONT_HEIGHT);
-static std::vector<Font> oldFontList;
-
-
-void SetNewFont(Font newFont)
-{
- oldFontList.push_back(font);
- font.data = newFont.data, font.width = newFont.width, font.height = newFont.height;
-}
-
-void RestoreOldFont(void)
-{
- if (oldFontList.size() == 0)
- return;
-
- font = oldFontList.back();
- oldFontList.pop_back();
-}
-
-uint32_t GetFontWidth(void)
-{
- return font.width;
-}
-
-uint32_t GetFontHeight(void)
-{
- return font.height;
-}
-
-//
-// Draw text at the given x/y coordinates with transparency (255 is fully opaque, 0 is fully transparent).
-//
-void DrawStringTrans(SDL_Surface * screen, uint32_t x, uint32_t y, uint32_t color, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint8_t * esColor = (uint8_t *)&color; // Do things endian safe...!
- uint8_t trans = esColor[3];
- uint32_t length = strlen(string);
-
- // Make a "stamp" surface (with built in alpha!) for constructing our font chars...
- SDL_Surface * chr = SDL_CreateRGBSurface(SDL_SWSURFACE, font.width, font.height, 32,
- MASK_R, MASK_G, MASK_B, MASK_A);
- SDL_Rect rect;
- rect.x = x, rect.y = y;
-
-//bleh
-uint8_t r1, g1, b1, a1;
-SDL_GetRGBA(color, screen->format, &r1, &g1, &b1, &a1);
-color = SDL_MapRGBA(chr->format, r1, g1, b1, a1);
-//helb
-
- for(uint32_t i=0; i<length; i++)
- {
- uint8_t c = string[i];
- uint32_t fontAddr = (uint32_t)(c < 32 ? 0 : c - 32) * font.width * font.height;
-
- for(uint32_t yy=0; yy<font.height; yy++)
- {
- for(uint32_t xx=0; xx<font.width; xx++)
- {
- esColor[3] = (font.data[fontAddr++] * trans) / 255;
- ((uint32_t *)chr->pixels)[xx + (yy * (chr->pitch / 4))] = color;
- }
- }
-
- SDL_BlitSurface(chr, NULL, screen, &rect);
- rect.x += font.width;
- }
-
- SDL_FreeSurface(chr);
-}
-
-//
-// Draw text at given x/y coords using foreground/background color combination
-//
-void DrawStringOpaque(SDL_Surface * screen, uint32_t x, uint32_t y, uint32_t fg, uint32_t bg, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint8_t * esColor = (uint8_t *)&fg; // Do things endian safe...!
- uint32_t length = strlen(string);
-
- SDL_Rect destRect;
-
- destRect.x = x, destRect.y = y;
- destRect.w = length * font.width, destRect.h = font.height;
-
- SDL_FillRect(screen, &destRect, bg);
-
- // Make a "stamp" surface (with built in alpha!) for constructing our font chars...
- SDL_Surface * chr = SDL_CreateRGBSurface(SDL_SWSURFACE, font.width, font.height, 32,
- MASK_R, MASK_G, MASK_B, MASK_A);
- SDL_Rect rect;
- rect.x = x, rect.y = y;
-
-//bleh (we have to map colors from the HW surface to the SW surface)
-uint8_t r1, g1, b1, a1;
-SDL_GetRGBA(fg, screen->format, &r1, &g1, &b1, &a1);
-fg = SDL_MapRGBA(chr->format, r1, g1, b1, a1);
-SDL_GetRGBA(bg, screen->format, &r1, &g1, &b1, &a1);
-bg = SDL_MapRGBA(chr->format, r1, g1, b1, a1);
-//helb
-
- for(uint32_t i=0; i<length; i++)
- {
- uint8_t c = string[i];
- uint32_t fontAddr = (uint32_t)(c < 32 ? 0 : c - 32) * font.width * font.height;
-
- for(uint32_t yy=0; yy<font.height; yy++)
- {
- for(uint32_t xx=0; xx<font.width; xx++)
- {
- esColor[3] = font.data[fontAddr++];
- ((uint32_t *)chr->pixels)[xx + (yy * (chr->pitch / 4))] = fg;
- }
- }
-
- SDL_BlitSurface(chr, NULL, screen, &rect);
- rect.x += font.width;
- }
-
- SDL_FreeSurface(chr);
-}
-
-bool RectanglesIntersect(SDL_Rect r1, SDL_Rect r2)
-{
- // The strategy here is to see if any of the sides of the smaller rect
- // fall within the larger.
-
-/*
- +-----------------+ r1
- | |
- | +------+ r2 |
- | | | |
- | | | |
- | +------+ |
- | |
- +-----------------+
-
-*/
-
-//This approach fails if r2 is inside of r1. !!! FIX !!! [DONE]
- if (RectangleFirstInsideSecond(r2, r1))
- return true;
-
- if ((r1.x > r2.x && r1.x < (r2.x + r2.w))
- || ((r1.x + r1.w) > r2.x && (r1.x + r1.w) < (r2.x + r2.w))
- || (r1.y > r2.y && r1.y < (r2.y + r2.h))
- || ((r1.y + r1.h) > r2.y && (r1.y + r1.h) < (r2.y + r2.h)))
- return true;
-
- return false;
-}
-
-bool RectangleFirstInsideSecond(SDL_Rect r1, SDL_Rect r2)
-{
- if ((r1.x > r2.x && (r1.x + r1.w) > r2.x)
- && (r1.x < (r2.x + r2.w) && (r1.x + r1.w) < (r2.x + r2.w))
- && (r1.y > r2.y && (r1.y + r1.h) > r2.y)
- && (r1.y < (r2.y + r2.h) && (r1.y + r1.h) < (r2.y + r2.h)))
- return true;
-
- return false;
-}
-
-
-//
-// Various GUI bitmaps
-//
-
-// These representations *should* be endian safe.
-
-uint8_t closeBox[] = {
- 15 / 256, 15 % 256, // width (HI byte, LO byte)
- 15 / 256, 15 % 256, // height (HI byte, LO byte)
-
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00,
- 0xED, 0x38, 0x38, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00
-};
-
-uint8_t closeBoxHover[] = {
- 15 / 256, 15 % 256, // width (HI byte, LO byte)
- 15 / 256, 15 % 256, // height (HI byte, LO byte)
-
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00,
- 0xED, 0x38, 0x38, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xBE, 0x63, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xBE, 0x63, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xBE, 0x63, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xBE, 0x63, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xFF, 0xB7, 0x52, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xFF, 0xAF, 0x40, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFF, 0xA2, 0x20, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xFB, 0x6B, 0x6B, 0xFF, 0xE7, 0x58, 0x58, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00
-};
-
-uint8_t closeBoxDown[] = {
- 15 / 256, 15 % 256, // width (HI byte, LO byte)
- 15 / 256, 15 % 256, // height (HI byte, LO byte)
-
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00,
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- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xBD, 0x6E, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xBD, 0x6E, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xBD, 0x6E, 0x00, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xBD, 0x6E, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xCC, 0x77, 0x00, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xE2, 0x86, 0x07, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xF7, 0x9D, 0x1F, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0xED, 0x38, 0x38, 0xFF, 0xE2, 0x1D, 0x1D, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xC0, 0x2B, 0x2B, 0xFF, 0xE2, 0x1D, 0x1D, 0xFF, 0xED, 0x38, 0x38, 0xFF,
- 0x00, 0x00, 0x00, 0x00, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0xED, 0x38, 0x38, 0xFF, 0x00, 0x00, 0x00, 0x00
-};
-
-#include "fd-img-128x128.c"
-
-
-#if 0
-#include <stdarg.h>
-#include <sys/types.h> // For MacOS <dirent.h> dependency
-#include <dirent.h>
-#include <SDL.h>
-#include <string>
-#include <vector>
-#include <algorithm>
-#include <ctype.h> // For toupper()
-#include "settings.h"
-#include "tom.h"
-#include "video.h"
-#include "clock.h"
-#include "font1.h"
-#include "font14pt.h" // Also 15, 16, 17, 18
-#include "guielements.h"
-#include "crc32.h"
-#include "zlib.h"
-#include "unzip.h"
-#include "sdlemu_opengl.h"
-#include "gui.h"
-
-using namespace std; // For STL stuff
-
-// Private function prototypes
-
-class Window; // Forward declaration...
-
-//void DrawTransparentBitmap(uint32_t * screen, uint32_t x, uint32_t y, uint32_t * bitmap, uint8_t * alpha = NULL);
-void DrawTransparentBitmapDeprecated(uint32_t * screen, uint32_t x, uint32_t y, uint32_t * bitmap);
-void DrawTransparentBitmap(uint32_t * screen, uint32_t x, uint32_t y, const void * bitmap);
-void DrawBitmap(uint32_t * screen, uint32_t x, uint32_t y, const void * bitmap);
-//Should call this FillScreenRectangle with a number representing the RGBA value to fill. !!! FIX !!!
-//void ClearScreenRectangle(uint32_t * screen, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
-void FillScreenRectangle(uint32_t * screen, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t color);
-void DrawStringTrans(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color, uint8_t opacity, const char * text, ...);
-void DrawStringOpaque(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color1, uint32_t color2, const char * text, ...);
-void DrawString(uint32_t * screen, uint32_t x, uint32_t y, bool invert, const char * text, ...);
-void DrawString2(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color, uint8_t transparency, const char * text, ...);
-Window * LoadROM(void);
-Window * ResetJaguar(void);
-Window * ResetJaguarCD(void);
-Window * RunEmu(void);
-Window * Quit(void);
-Window * About(void);
-Window * MiscOptions(void);
-
-int gzfilelength(gzFile gd);
-
-// External variables
-
-extern uint8_t * jaguar_mainRam;
-extern uint8_t * jaguar_mainRom;
-extern uint8_t * jaguar_bootRom;
-extern uint8_t * jaguar_CDBootROM;
-extern bool BIOSLoaded;
-extern bool CDBIOSLoaded;
-
-// Local global variables
-
-bool exitGUI = false; // GUI (emulator) done variable
-int mouseX = 0, mouseY = 0;
-uint32_t background[1280 * 256]; // GUI background buffer
-
-char separator[] = "--------------------------------------------------------";
-
-//
-// Case insensitive string compare function
-// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
-//
-
-int stringCmpi(const string &s1, const string &s2)
-{
- // Select the first element of each string:
- string::const_iterator p1 = s1.begin(), p2 = s2.begin();
-
- while (p1 != s1.end() && p2 != s2.end()) // Don�t run past the end
- {
- if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars
- return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
-
- p1++;
- p2++;
- }
-
- // If they match up to the detected eos, say which was longer. Return 0 if the same.
- return s2.size() - s1.size();
-}
-
-//
-// Local GUI classes
-//
-
-enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
-
-class Element
-{
- public:
- Element(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0)
- { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
- virtual void HandleKey(SDL_Scancode key) = 0; // These are "pure" virtual functions...
- virtual void HandleMouseMove(uint32_t x, uint32_t y) = 0;
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) = 0;
- virtual void Draw(uint32_t, uint32_t) = 0;
- virtual void Notify(Element *) = 0;
-//Needed? virtual ~Element() = 0;
-//We're not allocating anything in the base class, so the answer would be NO.
- bool Inside(uint32_t x, uint32_t y);
- // Class method
-// static void SetScreenAndPitch(int16_t * s, uint32_t p) { screenBuffer = s, pitch = p; }
- static void SetScreenAndPitch(uint32_t * s, uint32_t p) { screenBuffer = s, pitch = p; }
-
- protected:
- SDL_Rect extents;
- uint32_t state;
- // Class variables...
-// static int16_t * screenBuffer;
- static uint32_t * screenBuffer;
- static uint32_t pitch;
-};
-
-// Initialize class variables (Element)
-//int16_t * Element::screenBuffer = NULL;
-uint32_t * Element::screenBuffer = NULL;
-uint32_t Element::pitch = 0;
-
-bool Element::Inside(uint32_t x, uint32_t y)
-{
- return (x >= (uint32_t)extents.x && x < (uint32_t)(extents.x + extents.w)
- && y >= (uint32_t)extents.y && y < (uint32_t)(extents.y + extents.h) ? true : false);
-}
-
-
-//
-// Button class
-//
-
-class Button: public Element
-{
- public:
- Button(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
- activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(NULL), elementToTell(NULL) {}
- Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t * p): Element(x, y, w, h),
- activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(p), elementToTell(NULL) {}
-// Button(uint32_t x, uint32_t y, uint32_t * p): Element(x, y, 0, 0),
- Button(uint32_t x, uint32_t y, uint32_t * p, uint32_t * pH = NULL, uint32_t * pD = NULL): Element(x, y, 0, 0),
- activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(p), picHover(pH), picDown(pD), elementToTell(NULL)
- { if (pic) extents.w = pic[0], extents.h = pic[1]; }
- Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, string s): Element(x, y, w, h),
- activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL) {}
- Button(uint32_t x, uint32_t y, string s): Element(x, y, 0, FONT_HEIGHT),
- activated(false), clicked(false), inside(false), fgColor(0xFFFFFFFF),
- bgColor(0xFF00FF00), pic(NULL), text(s), elementToTell(NULL)
- { extents.w = s.length() * FONT_WIDTH; }
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
- bool ButtonClicked(void) { return activated; }
- void SetNotificationElement(Element * e) { elementToTell = e; }
-
- protected:
- bool activated, clicked, inside;
- uint32_t fgColor, bgColor;
- uint32_t * pic, * picHover, * picDown;
- string text;
- Element * elementToTell;
-};
-
-void Button::HandleMouseMove(uint32_t x, uint32_t y)
-{
- inside = Inside(x, y);
-}
-
-void Button::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- if (inside)
- {
- if (mouseDown)
- clicked = true;
-
- if (clicked && !mouseDown)
- {
- clicked = false, activated = true;
-
- // Send a message that we're activated (if there's someone to tell, that is)
- if (elementToTell)
- elementToTell->Notify(this);
- }
- }
- else
- clicked = activated = false;
-}
-
-void Button::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- uint32_t addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
-
- if (text.length() > 0) // Simple text button
-// if (pic == NULL)
- {
- for(uint32_t y=0; y<extents.h; y++)
- {
- for(uint32_t x=0; x<extents.w; x++)
- {
- // Doesn't clip in y axis! !!! FIX !!!
- if (extents.x + x < pitch)
- screenBuffer[addr + x + (y * pitch)]
-// = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
-//43F0 -> 010000 11111 10000 -> 0100 0001 1111 1111 1000 0100 -> 41 FF 84
- = (clicked && inside ? fgColor : (inside ? 0xFF84FF41 : bgColor));
- }
- }
-
- DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
- }
- else // Graphical button
- {
- uint32_t * picToShow = pic;
-
- if (picHover != NULL && inside && !clicked)
- picToShow = picHover;
-
- if (picDown != NULL && inside && clicked)
- picToShow = picDown;
-
- DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, picToShow);
- }
-}
-
-
-//
-// PushButton class
-//
-
-class PushButton: public Element
-{
-// How to handle?
-// Save state externally?
-//We pass in a state variable if we want to track it externally, otherwise we use our own
-//internal state var. Still need to do some kind of callback for pushbuttons that do things
-//like change from fullscreen to windowed... !!! FIX !!!
-
- public:
-// PushButton(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
-// activated(false), clicked(false), inside(false), fgColor(0xFFFF),
-// bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
-// PushButton(uint32_t x, uint32_t y, bool * st, string s): Element(x, y, 8, 8), state(st),
-// inside(false), text(s) { if (st == NULL) state = &internalState; }
- PushButton(uint32_t x, uint32_t y, bool * st, string s): Element(x, y, 16, 16), state(st),
- inside(false), text(s) { if (st == NULL) state = &internalState; }
-/* Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t * p): Element(x, y, w, h),
- activated(false), clicked(false), inside(false), fgColor(0xFFFF),
- bgColor(0x03E0), pic(p), elementToTell(NULL) {}
- Button(uint32_t x, uint32_t y, uint32_t * p): Element(x, y, 0, 0),
- activated(false), clicked(false), inside(false), fgColor(0xFFFF),
- bgColor(0x03E0), pic(p), elementToTell(NULL)
- { if (pic) extents.w = pic[0], extents.h = pic[1]; }
- Button(uint32_t x, uint32_t y, uint32_t w, uint32_t h, string s): Element(x, y, w, h),
- activated(false), clicked(false), inside(false), fgColor(0xFFFF),
- bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
- PushButton(uint32_t x, uint32_t y, string s): Element(x, y, 0, 8),
- activated(false), clicked(false), inside(false), fgColor(0xFFFF),
- bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
- { extents.w = s.length() * 8; }*/
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
-// bool ButtonClicked(void) { return activated; }
-// void SetNotificationElement(Element * e) { elementToTell = e; }
-
- protected:
- bool * state;
- bool inside;
-// bool activated, clicked, inside;
-// uint16_t fgColor, bgColor;
-// uint32_t * pic;
- string text;
-// Element * elementToTell;
- bool internalState;
-};
-
-void PushButton::HandleMouseMove(uint32_t x, uint32_t y)
-{
- inside = Inside(x, y);
-}
-
-void PushButton::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- if (inside && mouseDown)
- {
-/* if (mouseDown)
- clicked = true;
-
- if (clicked && !mouseDown)
- {
- clicked = false, activated = true;
-
- // Send a message that we're activated (if there's someone to tell, that is)
- if (elementToTell)
- elementToTell->Notify(this);
- }*/
- *state = !(*state);
- }
-// else
-// clicked = activated = false;
-}
-
-void PushButton::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
-/* uint32_t addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
-
- for(uint32_t y=0; y<extents.h; y++)
- {
- for(uint32_t x=0; x<extents.w; x++)
- {
- // Doesn't clip in y axis! !!! FIX !!!
- if (extents.x + x < pitch)
- screenBuffer[addr + x + (y * pitch)]
- = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
- }
- }*/
-
- if (*state)
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbDown);
- else
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, &pbUp);
-
- if (text.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text.c_str());
-}
-
-
-//
-// SlideSwitch class
-//
-
-class SlideSwitch: public Element
-{
-// How to handle?
-// Save state externally?
-//Seems to be handled the same as PushButton, but without sanity checks. !!! FIX !!!
-
- public:
- SlideSwitch(uint32_t x, uint32_t y, bool * st, string s1, string s2): Element(x, y, 16, 32), state(st),
- inside(false), text1(s1), text2(s2) {}
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
-// bool ButtonClicked(void) { return activated; }
-// void SetNotificationElement(Element * e) { elementToTell = e; }
-
- protected:
- bool * state;
- bool inside;
-// bool activated, clicked, inside;
-// uint16_t fgColor, bgColor;
-// uint32_t * pic;
- string text1, text2;
-// Element * elementToTell;
-};
-
-void SlideSwitch::HandleMouseMove(uint32_t x, uint32_t y)
-{
- inside = Inside(x, y);
-}
-
-void SlideSwitch::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- if (inside && mouseDown)
- {
-/* if (mouseDown)
- clicked = true;
-
- if (clicked && !mouseDown)
- {
- clicked = false, activated = true;
-
- // Send a message that we're activated (if there's someone to tell, that is)
- if (elementToTell)
- elementToTell->Notify(this);
- }*/
- *state = !(*state);
- }
-// else
-// clicked = activated = false;
-}
-
-void SlideSwitch::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- DrawTransparentBitmapDeprecated(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
-
- if (text1.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY, false, "%s", text1.c_str());
-
- if (text2.length() > 0)
- DrawString(screenBuffer, extents.x + offsetX + 24, extents.y + offsetY + 16, false, "%s", text2.c_str());
-}
-
-
-//
-// Window class
-//
-
-class Window: public Element
-{
- public:
-/* Window(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
- fgColor(0x4FF0), bgColor(0xFE10)
- { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
- Window(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0,
- void (* f)(Element *) = NULL): Element(x, y, w, h),
-// /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
-//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
-//1E10 -> 000111 10000 10000 -> 0001 1111 1000 0100 1000 0100 -> 1F 84 84
- /*clicked(false), inside(false),*/ fgColor(0xFF84FF4D), bgColor(0xFF84841F),
- handler(f)
- { close = new Button(w - (CLOSEBOX_WIDTH + 1), 1, closeBox, closeBoxHover, closeBoxDown);
- list.push_back(close);
- close->SetNotificationElement(this); }
- virtual ~Window();
- virtual void HandleKey(SDL_Scancode key);
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element * e);
- void AddElement(Element * e);
-// bool WindowActive(void) { return true; }//return !close->ButtonClicked(); }
-
- protected:
-// bool clicked, inside;
- uint32_t fgColor, bgColor;
- void (* handler)(Element *);
- Button * close;
-//We have to use a list of Element *pointers* because we can't make a list that will hold
-//all the different object types in the same list...
- vector<Element *> list;
-};
-
-Window::~Window()
-{
- for(uint32_t i=0; i<list.size(); i++)
- if (list[i])
- delete list[i];
-}
-
-void Window::HandleKey(SDL_Scancode key)
-{
- if (key == SDLK_ESCAPE)
- {
- SDL_Event event;
- event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
- SDL_PushEvent(&event);
- }
-
- // Handle the items this window contains...
- for(uint32_t i=0; i<list.size(); i++)
- // Make coords relative to upper right corner of this window...
- list[i]->HandleKey(key);
-}
-
-void Window::HandleMouseMove(uint32_t x, uint32_t y)
-{
- // Handle the items this window contains...
- for(uint32_t i=0; i<list.size(); i++)
- // Make coords relative to upper right corner of this window...
- list[i]->HandleMouseMove(x - extents.x, y - extents.y);
-}
-
-void Window::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- // Handle the items this window contains...
- for(uint32_t i=0; i<list.size(); i++)
- // Make coords relative to upper right corner of this window...
- list[i]->HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
-}
-
-void Window::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- uint32_t addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
-
- for(uint32_t y=0; y<extents.h; y++)
- {
- for(uint32_t x=0; x<extents.w; x++)
- {
- // Doesn't clip in y axis! !!! FIX !!!
- if (extents.x + x < pitch)
- screenBuffer[addr + x + (y * pitch)] = bgColor;
- }
- }
-
- // Handle the items this window contains...
- for(uint32_t i=0; i<list.size(); i++)
- list[i]->Draw(extents.x, extents.y);
-}
-
-void Window::AddElement(Element * e)
-{
- list.push_back(e);
-}
-
-void Window::Notify(Element * e)
-{
- if (e == close)
- {
- SDL_Event event;
- event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
- SDL_PushEvent(&event);
- }
-}
-
-
-//
-// Static text class
-//
-
-class Text: public Element
-{
- public:
-// Text(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
-// fgColor(0x4FF0), bgColor(0xFE10) {}
-// Text(uint32_t x, uint32_t y, string s, uint16_t fg = 0x4FF0, uint16_t bg = 0xFE10): Element(x, y, 0, 0),
-// fgColor(fg), bgColor(bg), text(s) {}
-//4FF0 -> 010011 11111 10000 -> 0100 1101 1111 1111 1000 0100 -> 4D FF 84
-//FE10 -> 111111 10000 10000 -> 1111 1111 1000 0100 1000 0100 -> FF 84 84
- Text(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
- fgColor(0xFF8484FF), bgColor(0xFF84FF4D) {}
- Text(uint32_t x, uint32_t y, string s, uint32_t fg = 0xFF8484FF, uint32_t bg = 0xFF84FF4D):
- Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s) {}
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y) {}
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) {}
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
-
- protected:
- uint32_t fgColor, bgColor;
- string text;
-};
-
-void Text::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- if (text.length() > 0)
-// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
- DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
-}
-
-
-//
-// Static image class
-//
-
-class Image: public Element
-{
- public:
- Image(uint32_t x, uint32_t y, const void * img): Element(x, y, 0, 0), image(img) {}
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y) {}
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) {}
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
-
- protected:
- uint32_t fgColor, bgColor;
- const void * image;
-};
-
-void Image::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- if (image != NULL)
- DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, image);
-}
-
-
-//
-// TextEdit class
-//
-
-class TextEdit: public Element
-{
- public:
- TextEdit(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
- fgColor(0xFF8484FF), bgColor(0xFF84FF4D), text(""), caretPos(0),
- maxScreenSize(10) {}
- TextEdit(uint32_t x, uint32_t y, string s, uint32_t mss = 10, uint32_t fg = 0xFF8484FF,
- uint32_t bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
- caretPos(0), maxScreenSize(mss) {}
- virtual void HandleKey(SDL_Scancode key);
- virtual void HandleMouseMove(uint32_t x, uint32_t y) {}
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) {}
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
-
- protected:
- uint32_t fgColor, bgColor;
- string text;
- uint32_t caretPos;
- uint32_t maxScreenSize;
-};
-
-//Set different filters depending on type passed in on construction, e.g., filename, amount, etc...?
-void TextEdit::HandleKey(SDL_Scancode key)
-{
- if ((key >= SDLK_a && key <= SDLK_z) || (key >= SDLK_0 && key <= SDLK_9) || key == SDLK_PERIOD
- || key == SDLK_SLASH)
- {
- //Need to handle shift key as well...
- text[caretPos++] = key;
- Draw();
- }
- else if (key == SDLK_BACKSPACE)
- {
-
- }
- else if (key == SDLK_DELETE)
- {
- }
-//left, right arrow
-}
-
-void TextEdit::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- if (text.length() > 0)
- {
- FillScreenRectangle(screenBuffer, extents.x + offsetX, extents.y + offsetY, FONT_WIDTH * maxScreenSize, FONT_HEIGHT, bgColor);
-// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
- DrawStringOpaque(screenBuffer, extents.x + offsetX, extents.y + offsetY, fgColor, bgColor, "%s", text.c_str());
- }
-
- // Draw the caret (underscore? or vertical line?)
-}
-
-
-//
-// ListBox class
-//
-
-class ListBox: public Element
-//class ListBox: public Window
-{
- public:
-// ListBox(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0): Element(x, y, w, h),
- ListBox(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0);//: Window(x, y, w, h),
-// windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
-// elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
-// downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {}
- virtual void HandleKey(SDL_Scancode key);
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element * e);
- void SetNotificationElement(Element * e) { elementToTell = e; }
- void AddItem(string s);
- string GetSelectedItem(void);
-
- protected:
- bool thumbClicked;
- uint32_t windowPtr, cursor, limit;
- uint32_t charWidth, charHeight; // Box width/height in characters
- Element * elementToTell;
- Button upArrow, downArrow, upArrow2;
- vector<string> item;
-
- private:
- uint32_t yRelativePoint;
-};
-
-ListBox::ListBox(uint32_t x, uint32_t y, uint32_t w, uint32_t h): Element(x, y, w, h),
- thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / FONT_WIDTH) - 1),
- charHeight(h / FONT_HEIGHT), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
- downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
-{
- upArrow.SetNotificationElement(this);
- downArrow.SetNotificationElement(this);
- upArrow2.SetNotificationElement(this);
- extents.w -= 8; // Make room for scrollbar...
-}
-
-void ListBox::HandleKey(SDL_Scancode key)
-{
- if (key == SDLK_DOWN)
- {
- if (cursor != limit - 1) // Cursor is within its window
- cursor++;
- else // Otherwise, scroll the window...
- {
- if (cursor + windowPtr != item.size() - 1)
- windowPtr++;
- }
- }
- else if (key == SDLK_UP)
- {
- if (cursor != 0)
- cursor--;
- else
- {
- if (windowPtr != 0)
- windowPtr--;
- }
- }
- else if (key == SDLK_PAGEDOWN)
- {
- if (cursor != limit - 1)
- cursor = limit - 1;
- else
- {
- windowPtr += limit;
- if (windowPtr > item.size() - limit)
- windowPtr = item.size() - limit;
- }
- }
- else if (key == SDLK_PAGEUP)
- {
- if (cursor != 0)
- cursor = 0;
- else
- {
- if (windowPtr < limit)
- windowPtr = 0;
- else
- windowPtr -= limit;
- }
- }
- else if (key >= SDLK_a && key <= SDLK_z)
- {
- // Advance cursor to filename with first letter pressed...
- uint8_t which = (key - SDLK_a) + 65; // Convert key to A-Z char
-
- for(uint32_t i=0; i<item.size(); i++)
- {
- if ((item[i][0] & 0xDF) == which)
- {
- cursor = i - windowPtr;
- if (i > windowPtr + limit - 1)
- windowPtr = i - limit + 1, cursor = limit - 1;
- if (i < windowPtr)
- windowPtr = i, cursor = 0;
- break;
- }
- }
- }
-}
-
-void ListBox::HandleMouseMove(uint32_t x, uint32_t y)
-{
- upArrow.HandleMouseMove(x - extents.x, y - extents.y);
- downArrow.HandleMouseMove(x - extents.x, y - extents.y);
- upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
-
- if (thumbClicked)
- {
- uint32_t sbHeight = extents.h - 24,
- thumb = (uint32_t)(((float)limit / (float)item.size()) * (float)sbHeight);
-
-//yRelativePoint is the spot on the thumb where we clicked...
- int32_t newThumbStart = y - yRelativePoint;
-
- if (newThumbStart < 0)
- newThumbStart = 0;
-
- if ((uint32_t)newThumbStart > sbHeight - thumb)
- newThumbStart = sbHeight - thumb;
-
- windowPtr = (uint32_t)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
-//Check for cursor bounds as well... Or do we need to???
-//Actually, we don't...!
- }
-}
-
-void ListBox::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- if (Inside(x, y) && mouseDown)
- {
- // Why do we have to do this??? (- extents.y?)
- // I guess it's because only the Window class has offsetting implemented... !!! FIX !!!
-// cursor = (y - extents.y) / 8;
- cursor = (y - extents.y) / FONT_HEIGHT;
- }
-
- // Check for a hit on the scrollbar...
- if (x > (uint32_t)(extents.x + extents.w) && x <= (uint32_t)(extents.x + extents.w + 8)
- && y > (uint32_t)(extents.y + 8) && y <= (uint32_t)(extents.y + extents.h - 16))
- {
- if (mouseDown)
- {
-// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
- uint32_t sbHeight = extents.h - 24,
- thumb = (uint32_t)(((float)limit / (float)item.size()) * (float)sbHeight),
- thumbStart = (uint32_t)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
-
- // Did we hit the thumb?
- if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
- thumbClicked = true, yRelativePoint = y - thumbStart;
- }
-//Seems that this is useless--never reached except in rare cases and that the code outside is
-//more effective...
-// else
-// thumbClicked = false;
- }
-
- if (!mouseDown)
- thumbClicked = false;
-
- upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
- downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
- upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
-}
-
-void ListBox::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- for(uint32_t i=0; i<limit; i++)
- {
- // Strip off the extension
- // (extension stripping should be an option, not default!)
- string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
-// DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
- DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*FONT_HEIGHT,
- (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
- }
-
- upArrow.Draw(extents.x + offsetX, extents.y + offsetY);
- downArrow.Draw(extents.x + offsetX, extents.y + offsetY);
- upArrow2.Draw(extents.x + offsetX, extents.y + offsetY);
-
- uint32_t sbHeight = extents.h - 24,
- thumb = (uint32_t)(((float)limit / (float)item.size()) * (float)sbHeight),
- thumbStart = (uint32_t)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
-
- for(uint32_t y=extents.y+offsetY+8; y<extents.y+offsetY+extents.h-16; y++)
- {
-// for(uint32_t x=extents.x+offsetX+extents.w-8; x<extents.x+offsetX+extents.w; x++)
- for(uint32_t x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
- {
- if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
-// screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
-//458E -> 01 0001 0 1100 0 1110 -> 0100 0101 0110 0011 0111 0011 -> 45 63 73
- screenBuffer[x + (y * pitch)] = (thumbClicked ? 0xFF736345 : 0xFFFFFFFF);
- else
-// screenBuffer[x + (y * pitch)] = 0x0200;
-//0200 -> 000000 10000 00000 -> 00 1000 0100 00
- screenBuffer[x + (y * pitch)] = 0xFF008400;
- }
- }
-}
-
-void ListBox::Notify(Element * e)
-{
- if (e == &upArrow || e == &upArrow2)
- {
- if (windowPtr != 0)
- {
- windowPtr--;
-
- if (cursor < limit - 1)
- cursor++;
- }
- }
- else if (e == &downArrow)
- {
- if (windowPtr < item.size() - limit)
- {
- windowPtr++;
-
- if (cursor != 0)
- cursor--;
- }
- }
-}
-
-void ListBox::AddItem(string s)
-{
- // Do a simple insertion sort
- bool inserted = false;
-
- for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
- {
- if (stringCmpi(s, *i) == -1)
- {
- item.insert(i, s);
- inserted = true;
- break;
- }
- }
-
- if (!inserted)
- item.push_back(s);
-
- limit = (item.size() > charHeight ? charHeight : item.size());
-}
-
-string ListBox::GetSelectedItem(void)
-{
- return item[windowPtr + cursor];
-}
-
-
-//
-// FileList class
-//
-
-class FileList: public Window
-{
- public:
- FileList(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = 0);
- virtual ~FileList() {}
- virtual void HandleKey(SDL_Scancode key);
- virtual void HandleMouseMove(uint32_t x, uint32_t y) { Window::HandleMouseMove(x, y); }
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); }
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0) { Window::Draw(offsetX, offsetY); }
- virtual void Notify(Element * e);
-
- protected:
- ListBox * files;
- Button * load;
-};
-
-//Need 4 buttons, one scrollbar...
-FileList::FileList(uint32_t x, uint32_t y, uint32_t w, uint32_t h): Window(x, y, w, h)
-{
- files = new ListBox(8, 8, w - 16, h - 32);
- AddElement(files);
- load = new Button(8, h - 16, " Load ");
- AddElement(load);
- load->SetNotificationElement(this);
-
-//!!! FIX !!! Directory might not exist--this shouldn't cause VJ to crash!
- DIR * dp = opendir(vjs.ROMPath);
- dirent * de;
-
- if (dp != NULL)
- {
- while ((de = readdir(dp)) != NULL)
- {
- char * ext = strrchr(de->d_name, '.');
-
- if (ext != NULL)
- if (strcasecmp(ext, ".zip") == 0 || strcasecmp(ext, ".j64") == 0
- || strcasecmp(ext, ".abs") == 0 || strcasecmp(ext, ".jag") == 0
- || strcasecmp(ext, ".rom") == 0)
- files->AddItem(string(de->d_name));
- }
-
- closedir(dp);
- }
- else
- {
-//Give a diagnostic message here so that the (l)user can figure out what went wrong. !!! FIX !!!
- }
-}
-
-void FileList::HandleKey(SDL_Scancode key)
-{
- if (key == SDLK_RETURN)
- Notify(load);
- else
- Window::HandleKey(key);
-}
-
-void FileList::Notify(Element * e)
-{
- if (e == load)
- {
- char filename[MAX_PATH];
- strcpy(filename, vjs.ROMPath);
-
- if (strlen(filename) > 0)
- if (filename[strlen(filename) - 1] != '/')
- strcat(filename, "/");
-
- strcat(filename, files->GetSelectedItem().c_str());
-
-// uint32_t romSize = JaguarLoadROM(jaguar_mainRom, filename);
-// JaguarLoadCart(jaguar_mainRom, filename);
- if (JaguarLoadFile(filename))
- {
- SDL_Event event;
- event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
- SDL_PushEvent(&event);
-
- event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
- event.user.data1 = (void *)ResetJaguar;
- SDL_PushEvent(&event);
- }
- else
- {
- SDL_Event event;
- event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
- SDL_PushEvent(&event);
-
- // Handle the error, but don't run...
- // Tell the user that we couldn't run their file for some reason... !!! FIX !!!
-//how to kludge: Make a function like ResetJaguar which creates the dialog window
- }
- }
- else
- Window::Notify(e);
-}
-
-
-//
-// Menu class & supporting structs/classes
-//
-
-struct NameAction
-{
- string name;
- Window * (* action)(void);
- SDL_Scancode hotKey;
-
- NameAction(string n, Window * (* a)(void) = NULL, SDL_Scancode k = SDLK_UNKNOWN): name(n),
- action(a), hotKey(k) {}
-};
-
-class MenuItems
-{
- public:
- MenuItems(): charLength(0) {}
- bool Inside(uint32_t x, uint32_t y)
- { return (x >= (uint32_t)extents.x && x < (uint32_t)(extents.x + extents.w)
- && y >= (uint32_t)extents.y && y < (uint32_t)(extents.y + extents.h) ? true : false); }
-
- string title;
- vector<NameAction> item;
- uint32_t charLength;
- SDL_Rect extents;
-};
-
-class Menu: public Element
-{
- public:
-// 1CFF -> 0 001 11 00 111 1 1111
-// 421F -> 0 100 00 10 000 1 1111
- Menu(uint32_t x = 0, uint32_t y = 0, uint32_t w = 0, uint32_t h = FONT_HEIGHT,
-/* uint16_t fgc = 0x1CFF, uint16_t bgc = 0x000F, uint16_t fgch = 0x421F,
- uint16_t bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),*/
-/* uint32_t fgc = 0xFF3F3F00, uint32_t bgc = 0x7F000000, uint32_t fgch = 0xFF878700,
- uint32_t bgch = 0xFF3F3F00): Element(x, y, w, h), activated(false), clicked(false),*/
-/* uint32_t fgc = 0xFFFF3F3F, uint32_t bgc = 0xFF7F0000, uint32_t fgch = 0xFFFF8787,
- uint32_t bgch = 0xFFFF3F3F): Element(x, y, w, h), activated(false), clicked(false),*/
- uint32_t fgc = 0xFF7F0000, uint32_t bgc = 0xFFFF3F3F, uint32_t fgch = 0xFFFF3F3F,
- uint32_t bgch = 0xFFFF8787): Element(x, y, w, h), activated(false), clicked(false),
- inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
- bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
- virtual void HandleKey(SDL_Scancode key);
- virtual void HandleMouseMove(uint32_t x, uint32_t y);
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown);
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0);
- virtual void Notify(Element *) {}
- void Add(MenuItems mi);
-
- protected:
- bool activated, clicked;
- uint32_t inside, insidePopup;
-// uint16_t fgColor, bgColor, fgColorHL, bgColorHL;
- uint32_t fgColor, bgColor, fgColorHL, bgColorHL;
- int menuChosen, menuItemChosen;
-
- private:
- vector<MenuItems> itemList;
-};
-
-void Menu::HandleKey(SDL_Scancode key)
-{
- for(uint32_t i=0; i<itemList.size(); i++)
- {
- for(uint32_t j=0; j<itemList[i].item.size(); j++)
- {
- if (itemList[i].item[j].hotKey == key)
- {
- SDL_Event event;
- event.type = SDL_USEREVENT;
- event.user.code = MENU_ITEM_CHOSEN;
- event.user.data1 = (void *)itemList[i].item[j].action;
- SDL_PushEvent(&event);
-
- clicked = false, menuChosen = menuItemChosen = -1;
- break;
- }
- }
- }
-}
-
-void Menu::HandleMouseMove(uint32_t x, uint32_t y)
-{
- inside = insidePopup = 0;
-
- if (Inside(x, y))
- {
- // Find out *where* we are inside the menu bar
- uint32_t xpos = extents.x;
-
- for(uint32_t i=0; i<itemList.size(); i++)
- {
- uint32_t width = (itemList[i].title.length() + 2) * FONT_WIDTH;
-
- if (x >= xpos && x < xpos + width)
- {
- inside = i + 1;
- menuChosen = i;
- break;
- }
-
- xpos += width;
- }
- }
-
- if (!Inside(x, y) && !clicked)
- {
- menuChosen = -1;
- }
-
- if (itemList[menuChosen].Inside(x, y) && clicked)
- {
- insidePopup = ((y - itemList[menuChosen].extents.y) / FONT_HEIGHT) + 1;
- menuItemChosen = insidePopup - 1;
- }
-}
-
-void Menu::HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown)
-{
- if (!clicked)
- {
- if (mouseDown)
- {
- if (inside)
- clicked = true;
- else
- menuChosen = -1; // clicked is already false...!
- }
- }
- else // clicked == true
- {
- if (insidePopup && !mouseDown) // I.e., mouse-button-up
- {
- activated = true;
- if (itemList[menuChosen].item[menuItemChosen].action != NULL)
- {
-// itemList[menuChosen].item[menuItemChosen].action();
- SDL_Event event;
- event.type = SDL_USEREVENT;
- event.user.code = MENU_ITEM_CHOSEN;
- event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
- SDL_PushEvent(&event);
-
- clicked = false, menuChosen = menuItemChosen = -1;
-
-/* SDL_Event event;
- while (SDL_PollEvent(&event)); // Flush the event queue...
- event.type = SDL_MOUSEMOTION;
- int mx, my;
- SDL_GetMouseState(&mx, &my);
- event.motion.x = mx, event.motion.y = my;
- SDL_PushEvent(&event); // & update mouse position...!
-*/ }
- }
-
- if (!inside && !insidePopup && mouseDown)
- clicked = false, menuChosen = menuItemChosen = -1;
- }
-}
-
-void Menu::Draw(uint32_t offsetX/*= 0*/, uint32_t offsetY/*= 0*/)
-{
- uint32_t xpos = extents.x + offsetX;
-
- for(uint32_t i=0; i<itemList.size(); i++)
- {
-// uint16_t color1 = fgColor, color2 = bgColor;
- uint32_t color1 = fgColor, color2 = bgColor;
- if (inside == (i + 1) || (menuChosen != -1 && (uint32_t)menuChosen == i))
- color1 = fgColorHL, color2 = bgColorHL;
-
- DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
- " %s ", itemList[i].title.c_str());
- xpos += (itemList[i].title.length() + 2) * FONT_WIDTH;
- }
-
- // Draw sub menu (but only if active)
- if (clicked)
- {
- uint32_t ypos = extents.y + FONT_HEIGHT + 1;
-
- for(uint32_t i=0; i<itemList[menuChosen].item.size(); i++)
- {
-// uint16_t color1 = fgColor, color2 = bgColor;
- uint32_t color1 = fgColor, color2 = bgColor;
-
- if (insidePopup == i + 1)
- color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
-
- if (itemList[menuChosen].item[i].name.length() > 0)
- DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
- color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
- itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
- else
- DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
- fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
-
- ypos += FONT_HEIGHT;
- }
- }
-}
-
-void Menu::Add(MenuItems mi)
-{
- for(uint32_t i=0; i<mi.item.size(); i++)
- if (mi.item[i].name.length() > mi.charLength)
- mi.charLength = mi.item[i].name.length();
-
- // Set extents here as well...
- mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + FONT_HEIGHT + 1;
- mi.extents.w = (mi.charLength + 2) * FONT_WIDTH, mi.extents.h = mi.item.size() * FONT_HEIGHT;
-
- itemList.push_back(mi);
- extents.w += (mi.title.length() + 2) * FONT_WIDTH;
-}
-
-
-//Do we even *need* this?
-//Doesn't seem like it...
-/*class RootWindow: public Window
-{
- public:
- RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
-//Do we even need to care about this crap?
-// { extents.x = extents.y = 0, extents.w = 320, extents.h = 240; }
- virtual void HandleKey(SDL_Scancode key) {}
- virtual void HandleMouseMove(uint32_t x, uint32_t y) {}
- virtual void HandleMouseButton(uint32_t x, uint32_t y, bool mouseDown) {}
- virtual void Draw(uint32_t offsetX = 0, uint32_t offsetY = 0) {}
- virtual void Notify(Element *) {}
-
- private:
- Menu * menu;
- Window * window;
- int16_t * rootImage[1280 * 240 * 2];
-};//*/
-
-
-//
-// Draw text at the given x/y coordinates. Can invert text as well.
-//
-void DrawString(uint32_t * screen, uint32_t x, uint32_t y, bool invert, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
- uint32_t length = strlen(string), address = x + (y * pitch);
-
- uint32_t color1 = 0x0080FF;
- uint8_t nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
- uint8_t xorMask = (invert ? 0xFF : 0x00);
-
- for(uint32_t i=0; i<length; i++)
- {
- uint8_t c = string[i];
- uint32_t fontAddr = (uint32_t)(c < 32 ? 0 : c - 32) * FONT_WIDTH * FONT_HEIGHT;
-
- for(uint32_t yy=0; yy<FONT_HEIGHT; yy++)
- {
- for(uint32_t xx=0; xx<FONT_WIDTH; xx++)
- {
- uint32_t existingColor = *(screen + address + xx + (yy * pitch));
-
- uint8_t eBlue = (existingColor >> 16) & 0xFF,
- eGreen = (existingColor >> 8) & 0xFF,
- eRed = existingColor & 0xFF;
-
- uint8_t trans = font2[fontAddr] ^ xorMask;
- uint8_t invTrans = trans ^ 0xFF;
-
- uint32_t bRed = (eRed * invTrans + nRed * trans) / 255,
- bGreen = (eGreen * invTrans + nGreen * trans) / 255,
- bBlue = (eBlue * invTrans + nBlue * trans) / 255;
-
- *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
- fontAddr++;
- }
- }
-
- address += FONT_WIDTH;
- }
-}
-
-//
-// Draw text at the given x/y coordinates, using FG/BG colors.
-//
-void DrawStringOpaque(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color1, uint32_t color2, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();
- uint32_t length = strlen(string), address = x + (y * pitch);
-
- uint8_t eBlue = (color2 >> 16) & 0xFF, eGreen = (color2 >> 8) & 0xFF, eRed = color2 & 0xFF,
- nBlue = (color1 >> 16) & 0xFF, nGreen = (color1 >> 8) & 0xFF, nRed = color1 & 0xFF;
-
- for(uint32_t i=0; i<length; i++)
- {
- uint8_t c = string[i];
- c = (c < 32 ? 0 : c - 32);
- uint32_t fontAddr = (uint32_t)c * FONT_WIDTH * FONT_HEIGHT;
-
- for(uint32_t yy=0; yy<FONT_HEIGHT; yy++)
- {
- for(uint32_t xx=0; xx<FONT_WIDTH; xx++)
- {
- uint8_t trans = font2[fontAddr++];
- uint8_t invTrans = trans ^ 0xFF;
-
- uint32_t bRed = (eRed * invTrans + nRed * trans) / 255;
- uint32_t bGreen = (eGreen * invTrans + nGreen * trans) / 255;
- uint32_t bBlue = (eBlue * invTrans + nBlue * trans) / 255;
-
- *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
- }
- }
-
- address += FONT_WIDTH;
- }
-}
-
-//
-// Draw text at the given x/y coordinates with transparency (0 is fully opaque, 32 is fully transparent).
-//
-void DrawStringTrans(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color, uint8_t trans, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
- uint32_t length = strlen(string), address = x + (y * pitch);
-
- for(uint32_t i=0; i<length; i++)
- {
- uint32_t fontAddr = (uint32_t)string[i] * 64;
-
- for(uint32_t yy=0; yy<8; yy++)
- {
- for(uint32_t xx=0; xx<8; xx++)
- {
- if (font1[fontAddr])
- {
- uint32_t existingColor = *(screen + address + xx + (yy * pitch));
-
- uint8_t eBlue = (existingColor >> 16) & 0xFF,
- eGreen = (existingColor >> 8) & 0xFF,
- eRed = existingColor & 0xFF,
-//This could be done ahead of time, instead of on each pixel...
- nBlue = (color >> 16) & 0xFF,
- nGreen = (color >> 8) & 0xFF,
- nRed = color & 0xFF;
-
-//This could be sped up by using a table of 5 + 5 + 5 bits (32 levels transparency -> 32768 entries)
-//Here we've modified it to have 33 levels of transparency (could have any # we want!)
-//because dividing by 32 is faster than dividing by 31...!
- uint8_t invTrans = 32 - trans;
-
- uint32_t bRed = (eRed * trans + nRed * invTrans) / 32;
- uint32_t bGreen = (eGreen * trans + nGreen * invTrans) / 32;
- uint32_t bBlue = (eBlue * trans + nBlue * invTrans) / 32;
-
- *(screen + address + xx + (yy * pitch)) = 0xFF000000 | (bBlue << 16) | (bGreen << 8) | bRed;
- }
-
- fontAddr++;
- }
- }
-
- address += 8;
- }
-}
-
-//
-// Draw text at the given x/y coordinates, using FG color and overlay alpha blending.
-//
-void DrawString2(uint32_t * screen, uint32_t x, uint32_t y, uint32_t color, uint8_t transparency, const char * text, ...)
-{
- char string[4096];
- va_list arg;
-
- va_start(arg, text);
- vsprintf(string, text, arg);
- va_end(arg);
-
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();
- uint32_t length = strlen(string), address = x + (y * pitch);
-
- color &= 0x00FFFFFF; // Just in case alpha was passed in...
-
- for(uint32_t i=0; i<length; i++)
- {
- uint8_t c = string[i];
- c = (c < 32 ? 0 : c - 32);
- uint32_t fontAddr = (uint32_t)c * FONT_WIDTH * FONT_HEIGHT;
-
- for(uint32_t yy=0; yy<FONT_HEIGHT; yy++)
- {
- for(uint32_t xx=0; xx<FONT_WIDTH; xx++)
- {
- uint8_t fontTrans = font2[fontAddr++];
- uint32_t newTrans = (fontTrans * transparency / 255) << 24;
- uint32_t pixel = newTrans | color;
-
- *(screen + address + xx + (yy * pitch)) = pixel;
- }
- }
-
- address += FONT_WIDTH;
- }
-}
-
-//
-// Draw "picture"
-// Uses zero as transparent color
-// Can also use an optional alpha channel
-// Alpha channel is now mandatory! ;-)
-//
-//void DrawTransparentBitmap(int16_t * screen, uint32_t x, uint32_t y, uint16_t * bitmap, uint8_t * alpha/*=NULL*/)
-/*void DrawTransparentBitmap(uint32_t * screen, uint32_t x, uint32_t y, uint32_t * bitmap, uint8_t * alpha)
-{
- uint32_t width = bitmap[0], height = bitmap[1];
- bitmap += 2;
-
-// uint32_t pitch = GetSDLScreenPitch() / 2; // Returns pitch in bytes but we need words...
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
- uint32_t address = x + (y * pitch);
-
- for(uint32_t yy=0; yy<height; yy++)
- {
- for(uint32_t xx=0; xx<width; xx++)
- {
- if (alpha == NULL)
- {
- if (*bitmap && x + xx < pitch) // NOTE: Still doesn't clip the Y val...
- *(screen + address + xx + (yy * pitch)) = *bitmap;
- }
- else
- {
- uint8_t trans = *alpha;
- uint32_t color = *bitmap;
- uint32_t existingColor = *(screen + address + xx + (yy * pitch));
-
- uint8_t eRed = existingColor & 0xFF,
- eGreen = (existingColor >> 8) & 0xFF,
- eBlue = (existingColor >> 16) & 0xFF,
-
- nRed = color & 0xFF,
- nGreen = (color >> 8) & 0xFF,
- nBlue = (color >> 16) & 0xFF;
-
- uint8_t invTrans = 255 - trans;
- uint32_t bRed = (eRed * trans + nRed * invTrans) / 255;
- uint32_t bGreen = (eGreen * trans + nGreen * invTrans) / 255;
- uint32_t bBlue = (eBlue * trans + nBlue * invTrans) / 255;
-
- uint32_t blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
-
- *(screen + address + xx + (yy * pitch)) = blendedColor;
-
- alpha++;
- }
-
- bitmap++;
- }
- }
-}*/
-void DrawTransparentBitmapDeprecated(uint32_t * screen, uint32_t x, uint32_t y, uint32_t * bitmap)
-{
- uint32_t width = bitmap[0], height = bitmap[1];
- bitmap += 2;
-
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();//GetSDLScreenWidthInPixels();
- uint32_t address = x + (y * pitch);
-
- for(uint32_t yy=0; yy<height; yy++)
- {
- for(uint32_t xx=0; xx<width; xx++)
- {
- uint32_t color = *bitmap;
- uint32_t blendedColor = color;
- uint32_t existingColor = *(screen + address + xx + (yy * pitch));
-
- if (existingColor >> 24 != 0x00) // Pixel needs blending
- {
- uint8_t trans = color >> 24;
- uint8_t invTrans = trans ^ 0xFF;//255 - trans;
-
- uint8_t eRed = existingColor & 0xFF,
- eGreen = (existingColor >> 8) & 0xFF,
- eBlue = (existingColor >> 16) & 0xFF,
-
- nRed = color & 0xFF,
- nGreen = (color >> 8) & 0xFF,
- nBlue = (color >> 16) & 0xFF;
-
- uint32_t bRed = (eRed * invTrans + nRed * trans) / 255;
- uint32_t bGreen = (eGreen * invTrans + nGreen * trans) / 255;
- uint32_t bBlue = (eBlue * invTrans + nBlue * trans) / 255;
-
- blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
- }
-
- *(screen + address + xx + (yy * pitch)) = blendedColor;
- bitmap++;
- }
- }
-}
-
-void DrawTransparentBitmap(uint32_t * screen, uint32_t x, uint32_t y, const void * bitmap)
-{
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();
- uint32_t address = x + (y * pitch);
- uint32_t count = 0;
-
- for(uint32_t yy=0; yy<((Bitmap *)bitmap)->height; yy++)
- {
- for(uint32_t xx=0; xx<((Bitmap *)bitmap)->width; xx++)
- {
- uint32_t color = ((uint32_t *)((Bitmap *)bitmap)->pixelData)[count];
- uint32_t blendedColor = color;
- uint32_t existingColor = *(screen + address + xx + (yy * pitch));
-
- if (existingColor >> 24 != 0x00) // Pixel needs blending
- {
- uint8_t trans = color >> 24;
- uint8_t invTrans = trans ^ 0xFF;
-
- uint8_t eRed = existingColor & 0xFF,
- eGreen = (existingColor >> 8) & 0xFF,
- eBlue = (existingColor >> 16) & 0xFF,
-
- nRed = color & 0xFF,
- nGreen = (color >> 8) & 0xFF,
- nBlue = (color >> 16) & 0xFF;
-
- uint32_t bRed = (eRed * invTrans + nRed * trans) / 255;
- uint32_t bGreen = (eGreen * invTrans + nGreen * trans) / 255;
- uint32_t bBlue = (eBlue * invTrans + nBlue * trans) / 255;
-
-// Instead of $FF, should use the alpha from the destination pixel as the final alpha value...
- blendedColor = 0xFF000000 | bRed | (bGreen << 8) | (bBlue << 16);
- }
-
- *(screen + address + xx + (yy * pitch)) = blendedColor;
- count++;
- }
- }
-}
-
-//
-// Draw a bitmap without using blending
-//
-void DrawBitmap(uint32_t * screen, uint32_t x, uint32_t y, const void * bitmap)
-{
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();
- uint32_t address = x + (y * pitch);
- uint32_t count = 0;
-
- for(uint32_t yy=0; yy<((Bitmap *)bitmap)->height; yy++)
- {
- for(uint32_t xx=0; xx<((Bitmap *)bitmap)->width; xx++)
- {
- *(screen + address + xx + (yy * pitch)) = ((uint32_t *)((Bitmap *)bitmap)->pixelData)[count];
- count++;
- }
- }
-}
-
-//
-// Fill a portion of the screen with the passed in color
-//
-void FillScreenRectangle(uint32_t * screen, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t color)
-//void ClearScreenRectangle(uint32_t * screen, uint32_t x, uint32_t y, uint32_t w, uint32_t h)
-{
- uint32_t pitch = sdlemuGetOverlayWidthInPixels();
- uint32_t address = x + (y * pitch);
-
- for(uint32_t yy=0; yy<h; yy++)
- for(uint32_t xx=0; xx<w; xx++)
- *(screen + address + xx + (yy * pitch)) = color;
-}
-
-
-//
-// GUI stuff--it's not crunchy, it's GUI! ;-)
-//
-
-void InitGUI(void)
-{
- SDL_ShowCursor(SDL_DISABLE);
- SDL_GetMouseState(&mouseX, &mouseY);
-}
-
-void GUIDone(void)
-{
-}
-
-//
-// GUI main loop
-//
-//bool GUIMain(void)
-bool GUIMain(char * filename)
-{
-WriteLog("GUI: Inside GUIMain...\n");
-
- uint32_t pointerBGSave[6 * 8 + 2];
- pointerBGSave[0] = 6;
- pointerBGSave[1] = 8;
-
-// Need to set things up so that it loads and runs a file if given on the command line. !!! FIX !!! [DONE]
- extern uint32_t * backbuffer;
-// bool done = false;
- SDL_Event event;
- Window * mainWindow = NULL;
-
- // Set up the GUI classes...
-// Element::SetScreenAndPitch(backbuffer, GetSDLScreenWidthInPixels());
- Element::SetScreenAndPitch((uint32_t *)sdlemuGetOverlayPixels(), sdlemuGetOverlayWidthInPixels());
- sdlemuEnableOverlay();
-
- Menu mainMenu;
- MenuItems mi;
- mi.title = "Jaguar";
- mi.item.push_back(NameAction("Load...", LoadROM, SDLK_l));
- mi.item.push_back(NameAction("Reset", ResetJaguar, SDLK_r));
- if (CDBIOSLoaded)
- mi.item.push_back(NameAction("Reset CD", ResetJaguarCD, SDLK_c));
- mi.item.push_back(NameAction("Run", RunEmu, SDLK_ESCAPE));
- mi.item.push_back(NameAction(""));
- mi.item.push_back(NameAction("Quit", Quit, SDLK_q));
- mainMenu.Add(mi);
- mi.title = "Settings";
- mi.item.clear();
- mi.item.push_back(NameAction("Video..."));
- mi.item.push_back(NameAction("Audio..."));
- mi.item.push_back(NameAction("Misc...", MiscOptions, SDLK_m));
- mainMenu.Add(mi);
- mi.title = "Info";
- mi.item.clear();
- mi.item.push_back(NameAction("About...", About));
- mainMenu.Add(mi);
-
- bool showMouse = true;
-
- // Grab the BG where the mouse will be painted (prime the backstore)
-
-/*
-DISNOWOK
-Bitmap ptr = { 6, 8, 4,
-""//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-//"000011112222333344445555"
-};//*/
- uint32_t * overlayPixels = (uint32_t *)sdlemuGetOverlayPixels();
- uint32_t count = 2;
-
- for(uint32_t y=0; y<pointerBGSave[1]; y++)
- for(uint32_t x=0; x<pointerBGSave[0]; x++)
- pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
-
- uint32_t oldMouseX = mouseX, oldMouseY = mouseY;
-
-//This is crappy!!! !!! FIX !!!
-//Is this even needed any more? Hmm. Maybe. Dunno.
-WriteLog("GUI: Resetting Jaguar...\n");
- jaguar_reset();
-
-WriteLog("GUI: Clearing BG save...\n");
- // Set up our background save...
-// memset(background, 0x11, tom_getVideoModeWidth() * 240 * 2);
-//1111 -> 000100 01000 10001 -> 0001 0000 0100 0010 1000 1100 -> 10 42 8C
- for(uint32_t i=0; i<tom_getVideoModeWidth()*240; i++)
-// background[i] = 0xFF8C4210;
- backbuffer[i] = 0xFF8C4210;
-
-/* uint32_t * overlayPix = (uint32_t *)sdlemuGetOverlayPixels();
- for(uint32_t i=0; i<sdlemuGetOverlayWidthInPixels()*480; i++)
- overlayPix[i] = 0x00000000;*/
-
- // Handle loading file passed in on the command line...! [DONE]
-
- if (filename)
- {
- if (JaguarLoadFile(filename))
- {
-// event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
-// event.user.data1 = (void *)ResetJaguar;
-// SDL_PushEvent(&event);
- // Make it so that if passed in on the command line, we quit right
- // away when pressing ESC
-WriteLog("GUI: Bypassing GUI since ROM passed in on command line...\n");
- ResetJaguar();
- return true;
- }
- else
- {
- // Create error dialog...
- char errText[1024];
- sprintf(errText, "The file %40s could not be loaded.", filename);
-
- mainWindow = new Window(8, 16, 304, 160);
- mainWindow->AddElement(new Text(8, 8, "Error!"));
- mainWindow->AddElement(new Text(8, 24, errText));
- }
- }
-
-WriteLog("GUI: Entering main loop...\n");
- while (!exitGUI)
- {
- if (SDL_PollEvent(&event))
- {
- if (event.type == SDL_USEREVENT)
- {
- if (event.user.code == WINDOW_CLOSE)
- {
- delete mainWindow;
- mainWindow = NULL;
- }
- else if (event.user.code == MENU_ITEM_CHOSEN)
- {
- // Confused? Let me enlighten... What we're doing here is casting
- // data1 as a pointer to a function which returns a Window pointer and
- // which takes no parameters (the "(Window *(*)(void))" part), then
- // derefencing it (the "*" in front of that) in order to call the
- // function that it points to. Clear as mud? Yeah, I hate function
- // pointers too, but what else are you gonna do?
- mainWindow = (*(Window *(*)(void))event.user.data1)();
-
- while (SDL_PollEvent(&event)); // Flush the event queue...
- event.type = SDL_MOUSEMOTION;
- int mx, my;
- SDL_GetMouseState(&mx, &my);
- event.motion.x = mx, event.motion.y = my;
- SDL_PushEvent(&event); // & update mouse position...!
-
- oldMouseX = mouseX, oldMouseY = mouseY;
- mouseX = mx, mouseY = my; // This prevents "mouse flash"...
- }
- }
- else if (event.type == SDL_ACTIVEEVENT)
- {
- if (event.active.state == SDL_APPMOUSEFOCUS)
- showMouse = (event.active.gain ? true : false);
- }
- else if (event.type == SDL_KEYDOWN)
- {
- if (mainWindow)
- mainWindow->HandleKey(event.key.keysym.sym);
- else
- mainMenu.HandleKey(event.key.keysym.sym);
- }
- else if (event.type == SDL_MOUSEMOTION)
- {
- oldMouseX = mouseX, oldMouseY = mouseY;
- mouseX = event.motion.x, mouseY = event.motion.y;
-
- if (mainWindow)
- mainWindow->HandleMouseMove(mouseX, mouseY);
- else
- mainMenu.HandleMouseMove(mouseX, mouseY);
- }
- else if (event.type == SDL_MOUSEBUTTONDOWN)
- {
- uint32_t mx = event.button.x, my = event.button.y;
-
- if (mainWindow)
- mainWindow->HandleMouseButton(mx, my, true);
- else
- mainMenu.HandleMouseButton(mx, my, true);
- }
- else if (event.type == SDL_MOUSEBUTTONUP)
- {
- uint32_t mx = event.button.x, my = event.button.y;
-
- if (mainWindow)
- mainWindow->HandleMouseButton(mx, my, false);
- else
- mainMenu.HandleMouseButton(mx, my, false);
- }
-
-//PROBLEM: In order to use the dirty rectangle approach here, we need some way of
-// handling it in mainMenu.Draw() and mainWindow->Draw(). !!! FIX !!!
-//POSSIBLE SOLUTION:
-// When mouse is moving and not on menu or window, can do straight dirty rect.
-// When mouse is on menu, need to update screen. Same for buttons on windows...
-// What the menu & windows should do is only redraw on a state change. IOW, they
-// should call their own/child window's Draw() function instead of doing it top
-// level.
-//#define NEW_BACKSTORE_METHOD
-
- // Draw the GUI...
-// The way we do things here is kinda stupid (redrawing the screen every frame), but
-// it's simple. Perhaps there may be a reason down the road to be more selective with
-// our clearing, but for now, this will suffice.
-// memset(backbuffer, 0x11, tom_getVideoModeWidth() * 240 * 2);
-// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 2);
-// memcpy(backbuffer, background, tom_getVideoModeWidth() * 256 * 4);
-#ifndef NEW_BACKSTORE_METHOD
- memset(sdlemuGetOverlayPixels(), 0, sdlemuGetOverlayWidthInPixels() * 480 * 4);
-
- mainMenu.Draw();
-//Could do multiple windows here by using a vector + priority info...
-//Though the way ZSNES does it seems to be by a bool (i.e., they're always active, just not shown)
- if (mainWindow)
- mainWindow->Draw();
-#endif
-
-/*uint32_t pBGS[6 * 8 + 3] = { 6, 8, 4,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};*/
-//This isn't working... Why????
-//It's because DrawTransparentBitmap does alpha blending if it detects zero in the alpha channel.
-//So why do it that way? Hm.
- overlayPixels = (uint32_t *)sdlemuGetOverlayPixels();
-
-#ifdef NEW_BACKSTORE_METHOD
-// DrawTransparentBitmapDeprecated(overlayPixels, oldMouseX, oldMouseY, pointerBGSave);
-// DrawTransparentBitmap(overlayPixels, oldMouseX, oldMouseY, pBGS);
- for(uint32_t y=0; y<pointerBGSave[1]; y++)
- for(uint32_t x=0; x<pointerBGSave[0]; x++)
- overlayPixels[((oldMouseY + y) * sdlemuGetOverlayWidthInPixels()) + (oldMouseX + x)] = 0x00000000;
-
- count = 2;
-
- for(uint32_t y=0; y<pointerBGSave[1]; y++)
- for(uint32_t x=0; x<pointerBGSave[0]; x++)
- pointerBGSave[count++] = overlayPixels[((mouseY + y) * sdlemuGetOverlayWidthInPixels()) + (mouseX + x)];
-#endif
-
- if (showMouse)
-// DrawTransparentBitmapDeprecated(backbuffer, mouseX, mouseY, mousePic);
- DrawTransparentBitmapDeprecated(overlayPixels, mouseX, mouseY, mousePic);
-
- RenderBackbuffer();
- }
- }
-
- return true;
-}
-
-//
-// GUI "action" functions
-//
-
-Window * LoadROM(void)
-{
- FileList * fileList = new FileList(20, 20, 600, 440);
-
- return (Window *)fileList;
-}
-
-Window * ResetJaguar(void)
-{
- jaguar_reset();
-
- return RunEmu();
-}
-
-Window * ResetJaguarCD(void)
-{
- memcpy(jaguar_mainRom, jaguar_CDBootROM, 0x40000);
- jaguarRunAddress = 0x802000;
- jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, 0x40000);
- jaguar_reset();
-//This is a quick kludge to get the CDBIOS to boot properly...
-//Wild speculation: It could be that this memory location is wired into the CD unit
-//somehow, which lets it know whether or not a cart is present in the unit...
- jaguar_mainRom[0x0040B] = 0x03;
-
- return RunEmu();
-}
-
-
-#if 0
-
-bool debounceRunKey = true;
-Window * RunEmu(void)
-{
- extern uint32_t * backbuffer;
-//Temporary, to test the new timer based code...
-sdlemuDisableOverlay();
-JaguarExecuteNew();
-sdlemuEnableOverlay();
- // Save the background for the GUI...
- // In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32_t i=0; i<tom_getVideoModeWidth() * 256; i++)
- {
- uint32_t pixel = backbuffer[i];
- uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
- pixel = ((r + g + b) / 3) & 0x00FF;
- backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
- }
-return NULL;//*/
-
-//This is crappy... !!! FIX !!!
- extern bool finished, showGUI;
-
-// uint32_t nFrame = 0, nFrameskip = 0;
- uint32_t totalFrames = 0;
- finished = false;
- bool showMessage = true;
- uint32_t showMsgFrames = 120;
- uint8_t transparency = 0;
- // Pass a message to the "joystick" code to debounce the ESC key...
- debounceRunKey = true;
-
- uint32_t cartType = 4;
- if (jaguarRomSize == 0x200000)
- cartType = 0;
- else if (jaguarRomSize == 0x400000)
- cartType = 1;
- else if (jaguar_mainRom_crc32 == 0x687068D5)
- cartType = 2;
- else if (jaguar_mainRom_crc32 == 0x55A0669C)
- cartType = 3;
-
- char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
- uint32_t elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
- while (true)
- {
- // Set up new backbuffer with new pixels and data
- JaguarExecute(backbuffer, true);
-// JaguarExecuteNew();
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
-//This sucks... !!! FIX !!!
- joystick_exec();
-//This is done here so that the crud below doesn't get on our GUI background...
- if (finished)
- break;
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- extern uint32_t gpu_pc, dsp_pc;
- DrawString(backbuffer, 8, 8, false, "GPU PC: %08X", gpu_pc);
- DrawString(backbuffer, 8, 16, false, "DSP PC: %08X", dsp_pc);
- DrawString(backbuffer, 8, 32, false, "%u FPS", framesPerSecond);
- }
-
- if (showMessage)
- {
-// FF0F -> 1111 11 11 000 0 1111 -> 3F 18 0F
-// 3FE3 -> 0011 11 11 111 0 0011 -> 0F 3F 03
-/* DrawStringTrans((uint32_t *)backbuffer, 8, 24*8, 0xFF0F, transparency, "Running...");
- DrawStringTrans((uint32_t *)backbuffer, 8, 26*8, 0x3FE3, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawStringTrans((uint32_t *)backbuffer, 8, 27*8, 0x3FE3, transparency, "CRC: %08X", jaguar_mainRom_crc32);//*/
-//first has wrong color. !!! FIX !!!
- DrawStringTrans(backbuffer, 8, 24*8, 0xFF7F63FF, transparency, "Running...");
- DrawStringTrans(backbuffer, 8, 26*8, 0xFF1FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawStringTrans(backbuffer, 8, 27*8, 0xFF1FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
-
- if (showMsgFrames == 0)
- {
- transparency++;
-
- if (transparency == 33)
-{
- showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
- }
- else
- showMsgFrames--;
- }
-
- RenderBackbuffer();
- frameCount++;
-
- if (SDL_GetTicks() - elapsedTicks > 250)
- elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
- }
-
- // Reset the pitch, since it may have been changed in-game...
- Element::SetScreenAndPitch((uint32_t *)backbuffer, GetSDLScreenWidthInPixels());
-
- // Save the background for the GUI...
-// memcpy(background, backbuffer, tom_getVideoModeWidth() * 240 * 2);
- // In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32_t i=0; i<tom_getVideoModeWidth() * 256; i++)
- {
- uint32_t pixel = backbuffer[i];
- uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
- pixel = ((r + g + b) / 3) & 0x00FF;
- background[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
- }
-
- return NULL;
-}
-
-#else
-
-bool debounceRunKey = true;
-Window * RunEmu(void)
-{
- extern uint32_t * backbuffer;
- uint32_t * overlayPixels = (uint32_t *)sdlemuGetOverlayPixels();
- memset(overlayPixels, 0x00, 640 * 480 * 4); // Clear out overlay...
-
-//This is crappy... !!! FIX !!!
- extern bool finished, showGUI;
-
- sdlemuDisableOverlay();
-
-// uint32_t nFrame = 0, nFrameskip = 0;
- uint32_t totalFrames = 0;
- finished = false;
- bool showMessage = true;
- uint32_t showMsgFrames = 120;
- uint8_t transparency = 0xFF;
- // Pass a message to the "joystick" code to debounce the ESC key...
- debounceRunKey = true;
-
- uint32_t cartType = 4;
- if (jaguarRomSize == 0x200000)
- cartType = 0;
- else if (jaguarRomSize == 0x400000)
- cartType = 1;
- else if (jaguar_mainRom_crc32 == 0x687068D5)
- cartType = 2;
- else if (jaguar_mainRom_crc32 == 0x55A0669C)
- cartType = 3;
-
- char * cartTypeName[5] = { "2M Cartridge", "4M Cartridge", "CD BIOS", "CD Dev BIOS", "Homebrew" };
- uint32_t elapsedTicks = SDL_GetTicks(), frameCount = 0, framesPerSecond = 0;
-
- while (!finished)
- {
- // Set up new backbuffer with new pixels and data
- JaguarExecuteNew();
- totalFrames++;
-//WriteLog("Frame #%u...\n", totalFrames);
-//extern bool doDSPDis;
-//if (totalFrames == 373)
-// doDSPDis = true;
-
-//Problem: Need to do this *only* when the state changes from visible to not...
-//Also, need to clear out the GUI when not on (when showMessage is active...)
-if (showGUI || showMessage)
- sdlemuEnableOverlay();
-else
- sdlemuDisableOverlay();
-
-//Add in a new function for clearing patches of screen (ClearOverlayRect)
-
- // Some QnD GUI stuff here...
- if (showGUI)
- {
- FillScreenRectangle(overlayPixels, 8, 1*FONT_HEIGHT, 128, 4*FONT_HEIGHT, 0x00000000);
- extern uint32_t gpu_pc, dsp_pc;
- DrawString(overlayPixels, 8, 1*FONT_HEIGHT, false, "GPU PC: %08X", gpu_pc);
- DrawString(overlayPixels, 8, 2*FONT_HEIGHT, false, "DSP PC: %08X", dsp_pc);
- DrawString(overlayPixels, 8, 4*FONT_HEIGHT, false, "%u FPS", framesPerSecond);
- }
-
- if (showMessage)
- {
- DrawString2(overlayPixels, 8, 24*FONT_HEIGHT, 0x007F63FF, transparency, "Running...");
- DrawString2(overlayPixels, 8, 26*FONT_HEIGHT, 0x001FFF3F, transparency, "%s, run address: %06X", cartTypeName[cartType], jaguarRunAddress);
- DrawString2(overlayPixels, 8, 27*FONT_HEIGHT, 0x001FFF3F, transparency, "CRC: %08X", jaguar_mainRom_crc32);
-
- if (showMsgFrames == 0)
- {
- transparency--;
-
- if (transparency == 0)
-{
- showMessage = false;
-/*extern bool doGPUDis;
-doGPUDis = true;//*/
-}
-
- }
- else
- showMsgFrames--;
- }
-
- frameCount++;
-
- if (SDL_GetTicks() - elapsedTicks > 250)
- elapsedTicks += 250, framesPerSecond = frameCount * 4, frameCount = 0;
- }
-
- // Save the background for the GUI...
- // In this case, we squash the color to monochrome, then force it to blue + green...
- for(uint32_t i=0; i<tom_getVideoModeWidth() * 256; i++)
- {
- uint32_t pixel = backbuffer[i];
- uint8_t b = (pixel >> 16) & 0xFF, g = (pixel >> 8) & 0xFF, r = pixel & 0xFF;
- pixel = ((r + g + b) / 3) & 0x00FF;
- backbuffer[i] = 0xFF000000 | (pixel << 16) | (pixel << 8);
- }
-
- sdlemuEnableOverlay();
-
- return NULL;
-}
-
-#endif
-
-
-Window * Quit(void)
-{
- WriteLog("GUI: Quitting due to user request.\n");
- exitGUI = true;
-
- return NULL;
-}
-
-Window * About(void)
-{
- char buf[512];
-// sprintf(buf, "Virtual Jaguar CVS %s", __DATE__);
- sprintf(buf, "CVS %s", __DATE__);
-//fprintf(fp, "VirtualJaguar v1.0.8 (Last full build was on %s %s)\n", __DATE__, __TIME__);
-//VirtualJaguar v1.0.8 (Last full build was on Dec 30 2004 20:01:31)
-//Hardwired, bleh... !!! FIX !!!
-uint32_t width = 55 * FONT_WIDTH, height = 18 * FONT_HEIGHT;
-uint32_t xpos = (640 - width) / 2, ypos = (480 - height) / 2;
-// Window * window = new Window(8, 16, 50 * FONT_WIDTH, 21 * FONT_HEIGHT);
- Window * window = new Window(xpos, ypos, width, height);
-// window->AddElement(new Text(8, 8, "Virtual Jaguar 1.0.8"));
-// window->AddElement(new Text(8, 8, "Virtual Jaguar CVS 20050110", 0xFF3030FF, 0xFF000000));
-// window->AddElement(new Text(208, 8+0*FONT_HEIGHT, buf, 0xFF3030FF, 0xFF000000));
- window->AddElement(new Text(248, 8+4*FONT_HEIGHT+5, buf, 0xFF3030FF, 0xFF000000));
- window->AddElement(new Text(8, 8+0*FONT_HEIGHT, "Coders:"));
- window->AddElement(new Text(16, 8+1*FONT_HEIGHT, "James L. Hammons (shamus)"));
- window->AddElement(new Text(16, 8+2*FONT_HEIGHT, "Niels Wagenaar (nwagenaar)"));
- window->AddElement(new Text(16, 8+3*FONT_HEIGHT, "Carwin Jones (Caz)"));
- window->AddElement(new Text(16, 8+4*FONT_HEIGHT, "Adam Green"));
- window->AddElement(new Text(8, 8+6*FONT_HEIGHT, "Testers:"));
- window->AddElement(new Text(16, 8+7*FONT_HEIGHT, "Guruma"));
- window->AddElement(new Text(8, 8+9*FONT_HEIGHT, "Thanks go out to:"));
- window->AddElement(new Text(16, 8+10*FONT_HEIGHT, "Aaron Giles for the original CoJag"));
- window->AddElement(new Text(16, 8+11*FONT_HEIGHT, "David Raingeard for the original VJ"));
- window->AddElement(new Text(16, 8+12*FONT_HEIGHT, "Karl Stenerud for his Musashi 68K emu"));
- window->AddElement(new Text(16, 8+13*FONT_HEIGHT, "Sam Lantinga for his amazing SDL libs"));
- window->AddElement(new Text(16, 8+14*FONT_HEIGHT, "Ryan C. Gordon for VJ's web presence"));
- window->AddElement(new Text(16, 8+15*FONT_HEIGHT, "Curt Vendel for various Jaguar goodies"));
- window->AddElement(new Text(16, 8+16*FONT_HEIGHT, "The guys over at Atari Age ;-)"));
-// window->AddElement(new Image(8, 8, &vj_title_small));
- window->AddElement(new Image(width - (vj_title_small.width + 8), 8, &vj_title_small));
-
- return window;
-}
-
-Window * MiscOptions(void)
-{
- Window * window = new Window(8, 16, 304, 192);
- window->AddElement(new PushButton(8, 8, &vjs.useJaguarBIOS, "BIOS"));
- window->AddElement(new SlideSwitch(8, 32, &vjs.hardwareTypeNTSC, "PAL", "NTSC"));
- window->AddElement(new PushButton(8, 64, &vjs.DSPEnabled, "DSP"));
- window->AddElement(new SlideSwitch(24, 88, &vjs.usePipelinedDSP, "Original", "Pipelined"));
- window->AddElement(new SlideSwitch(8, 120, (bool *)&vjs.glFilter, "Sharp", "Blurry"));
- window->AddElement(new SlideSwitch(8, 152, (bool *)&vjs.renderType, "Normal render", "TV style"));
-
- window->AddElement(new TextEdit(88, 8, vjs.ROMPath, 20, 0xFF8484FF, 0xFF000000));
-
-/*TextEdit(uint32_t x, uint32_t y, string s, uint32_t mss = 10, uint32_t fg = 0xFF8484FF,
- uint32_t bg = 0xFF84FF4D): Element(x, y, 0, 0), fgColor(fg), bgColor(bg), text(s),
- caretPos(0), maxScreenSize(mss) {}*/
-// Missing:
-// * BIOS path
-// * ROM path
-// * EEPROM path
-// * joystick
-// * joystick port
-// * OpenGL?
-// * GL Filter type
-// * Window/fullscreen
-// * Key definitions
-
- return window;
-}
-
-
-//
-// Generic ROM loading
-//
-uint32_t JaguarLoadROM(uint8_t * rom, char * path)
-{
-// We really should have some kind of sanity checking for the ROM size here to prevent
-// a buffer overflow... !!! FIX !!!
- uint32_t romSize = 0;
-
-WriteLog("JaguarLoadROM: Attempting to load file '%s'...", path);
- char * ext = strrchr(path, '.');
-if (ext == NULL)
- WriteLog("FAILED!\n");
-else
- WriteLog("Succeeded in finding extension (%s)!\n", ext);
-
- if (ext != NULL)
- {
- WriteLog("VJ: Loading \"%s\"...", path);
-
- if (strcasecmp(ext, ".zip") == 0)
- {
- // Handle ZIP file loading here...
- WriteLog("(ZIPped)...");
-
- if (load_zipped_file(0, 0, path, NULL, &rom, &romSize) == -1)
- {
- WriteLog("Failed!\n");
- return 0;
- }
- }
- else
- {
-/* FILE * fp = fopen(path, "rb");
-
- if (fp == NULL)
- {
- WriteLog("Failed!\n");
- return 0;
- }
-
- fseek(fp, 0, SEEK_END);
- romSize = ftell(fp);
- fseek(fp, 0, SEEK_SET);
- fread(rom, 1, romSize, fp);
- fclose(fp);*/
-
- // Handle gzipped files transparently [Adam Green]...
-
- gzFile fp = gzopen(path, "rb");
-
- if (fp == NULL)
- {
- WriteLog("Failed!\n");
- return 0;
- }
-
- romSize = gzfilelength(fp);
- gzseek(fp, 0, SEEK_SET);
- gzread(fp, rom, romSize);
- gzclose(fp);
- }
-
- WriteLog("OK (%i bytes)\n", romSize);
- }
-
- return romSize;
-}
-
-//
-// Jaguar file loading
-//
-bool JaguarLoadFile(char * path)
-{
-// jaguarRomSize = JaguarLoadROM(mem, path);
- jaguarRomSize = JaguarLoadROM(jaguar_mainRom, path);
-
-/*//This is not *nix friendly for some reason...
-// if (!UserSelectFile(path, newPath))
- if (!UserSelectFile((strlen(path) == 0 ? (char *)"." : path), newPath))
- {
- WriteLog("VJ: Could not find valid ROM in directory \"%s\"...\nAborting!\n", path);
- log_done();
- exit(0);
- }*/
-
- if (jaguarRomSize == 0)
- {
-// WriteLog("VJ: Could not load ROM from file \"%s\"...\nAborting!\n", newPath);
- WriteLog("GUI: Could not load ROM from file \"%s\"...\nAborting load!\n", path);
-// Need to do something else here, like throw up an error dialog instead of aborting. !!! FIX !!!
-// log_done();
-// exit(0);
- return false; // This is a start...
- }
-
- jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, jaguarRomSize);
- WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
- eeprom_init();
-
- jaguarRunAddress = 0x802000;
-
- char * ext = strrchr(path, '.'); // Get the file's extension for non-cartridge checking
-
-//NOTE: Should fix JaguarLoadROM() to replace .zip with what's *in* the zip (.abs, .j64, etc.)
- if (strcasecmp(ext, ".rom") == 0)
- {
- // File extension ".ROM": Alpine image that loads/runs at $802000
- WriteLog("GUI: Setting up homebrew (ROM)... Run address: 00802000, length: %08X\n", jaguarRomSize);
-
- for(int i=jaguarRomSize-1; i>=0; i--)
- jaguar_mainRom[0x2000 + i] = jaguar_mainRom[i];
-
- memset(jaguar_mainRom, 0xFF, 0x2000);
-/* memcpy(jaguar_mainRam, jaguar_mainRom, jaguarRomSize);
- memset(jaguar_mainRom, 0xFF, 0x600000);
- memcpy(jaguar_mainRom + 0x2000, jaguar_mainRam, jaguarRomSize);
- memset(jaguar_mainRam, 0x00, 0x400000);*/
-
-/*
-Stubulator ROM vectors...
-handler 001 at $00E00008
-handler 002 at $00E008DE
-handler 003 at $00E008E2
-handler 004 at $00E008E6
-handler 005 at $00E008EA
-handler 006 at $00E008EE
-handler 007 at $00E008F2
-handler 008 at $00E0054A
-handler 009 at $00E008FA
-handler 010 at $00000000
-handler 011 at $00000000
-handler 012 at $00E008FE
-handler 013 at $00E00902
-handler 014 at $00E00906
-handler 015 at $00E0090A
-handler 016 at $00E0090E
-handler 017 at $00E00912
-handler 018 at $00E00916
-handler 019 at $00E0091A
-handler 020 at $00E0091E
-handler 021 at $00E00922
-handler 022 at $00E00926
-handler 023 at $00E0092A
-handler 024 at $00E0092E
-handler 025 at $00E0107A
-handler 026 at $00E0107A
-handler 027 at $00E0107A
-handler 028 at $00E008DA
-handler 029 at $00E0107A
-handler 030 at $00E0107A
-handler 031 at $00E0107A
-handler 032 at $00000000
-
-Let's try setting up the illegal instruction vector for a stubulated jaguar...
-*/
-/* SET32(jaguar_mainRam, 0x08, 0x00E008DE);
- SET32(jaguar_mainRam, 0x0C, 0x00E008E2);
- SET32(jaguar_mainRam, 0x10, 0x00E008E6); // <-- Should be here (it is)...
- SET32(jaguar_mainRam, 0x14, 0x00E008EA);//*/
-
- // Try setting the vector to say, $1000 and putting an instruction there that loops forever:
- // This kludge works! Yeah!
- SET32(jaguar_mainRam, 0x10, 0x00001000);
- SET16(jaguar_mainRam, 0x1000, 0x60FE); // Here: bra Here
- }
- else if (strcasecmp(ext, ".abs") == 0)
- {
- // File extension ".ABS": Atari linker output file with header (w/o is useless to us here)
-
-/*
-ABS Format sleuthing (LBUGDEMO.ABS):
-
-000000 60 1B 00 00 05 0C 00 04 62 C0 00 00 04 28 00 00
-000010 12 A6 00 00 00 00 00 80 20 00 FF FF 00 80 25 0C
-000020 00 00 40 00
-
-DRI-format file detected...
-Text segment size = 0x0000050c bytes
-Data segment size = 0x000462c0 bytes
-BSS Segment size = 0x00000428 bytes
-Symbol Table size = 0x000012a6 bytes
-Absolute Address for text segment = 0x00802000
-Absolute Address for data segment = 0x0080250c
-Absolute Address for BSS segment = 0x00004000
-
-(CRZDEMO.ABS):
-000000 01 50 00 03 00 00 00 00 00 03 83 10 00 00 05 3b
-000010 00 1c 00 03 00 00 01 07 00 00 1d d0 00 03 64 98
-000020 00 06 8b 80 00 80 20 00 00 80 20 00 00 80 3d d0
-
-000030 2e 74 78 74 00 00 00 00 00 80 20 00 00 80 20 00 .txt (+36 bytes)
-000040 00 00 1d d0 00 00 00 a8 00 00 00 00 00 00 00 00
-000050 00 00 00 00 00 00 00 20
-000058 2e 64 74 61 00 00 00 00 00 80 3d d0 00 80 3d d0 .dta (+36 bytes)
-000068 00 03 64 98 00 00 1e 78 00 00 00 00 00 00 00 00
-000078 00 00 00 00 00 00 00 40
-000080 2e 62 73 73 00 00 00 00 00 00 50 00 00 00 50 00 .bss (+36 bytes)
-000090 00 06 8b 80 00 03 83 10 00 00 00 00 00 00 00 00
-0000a0 00 00 00 00 00 00 00 80
-
-Header size is $A8 bytes...
-
-BSD/COFF format file detected...
-3 sections specified
-Symbol Table offset = 230160 ($00038310)
-Symbol Table contains 1339 symbol entries ($0000053B)
-The additional header size is 28 bytes ($001C)
-Magic Number for RUN_HDR = 0x00000107
-Text Segment Size = 7632 ($00001DD0)
-Data Segment Size = 222360 ($00036498)
-BSS Segment Size = 428928 ($00068B80)
-Starting Address for executable = 0x00802000
-Start of Text Segment = 0x00802000
-Start of Data Segment = 0x00803dd0
-*/
- if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1B)
- {
- uint32_t loadAddress = GET32(jaguar_mainRom, 0x16), //runAddress = GET32(jaguar_mainRom, 0x2A),
- codeSize = GET32(jaguar_mainRom, 0x02) + GET32(jaguar_mainRom, 0x06);
- WriteLog("GUI: Setting up homebrew (ABS-1)... Run address: %08X, length: %08X\n", loadAddress, codeSize);
-
- if (loadAddress < 0x800000)
- memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x24, codeSize);
- else
- {
- for(int i=codeSize-1; i>=0; i--)
- jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0x24];
-/* memcpy(jaguar_mainRam, jaguar_mainRom + 0x24, codeSize);
- memset(jaguar_mainRom, 0xFF, 0x600000);
- memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
- memset(jaguar_mainRam, 0x00, 0x400000);*/
- }
-
- jaguarRunAddress = loadAddress;
- }
- else if (jaguar_mainRom[0] == 0x01 && jaguar_mainRom[1] == 0x50)
- {
- uint32_t loadAddress = GET32(jaguar_mainRom, 0x28), runAddress = GET32(jaguar_mainRom, 0x24),
- codeSize = GET32(jaguar_mainRom, 0x18) + GET32(jaguar_mainRom, 0x1C);
- WriteLog("GUI: Setting up homebrew (ABS-2)... Run address: %08X, length: %08X\n", runAddress, codeSize);
-
- if (loadAddress < 0x800000)
- memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0xA8, codeSize);
- else
- {
- for(int i=codeSize-1; i>=0; i--)
- jaguar_mainRom[(loadAddress - 0x800000) + i] = jaguar_mainRom[i + 0xA8];
-/* memcpy(jaguar_mainRam, jaguar_mainRom + 0xA8, codeSize);
- memset(jaguar_mainRom, 0xFF, 0x600000);
- memcpy(jaguar_mainRom + (loadAddress - 0x800000), jaguar_mainRam, codeSize);
- memset(jaguar_mainRam, 0x00, 0x400000);*/
- }
-
- jaguarRunAddress = runAddress;
- }
- else
- {
- WriteLog("GUI: Couldn't find correct ABS format: %02X %02X\n", jaguar_mainRom[0], jaguar_mainRom[1]);
- return false;
- }
- }
- else if (strcasecmp(ext, ".jag") == 0)
- {
- // File extension ".JAG": Atari server file with header
-//NOTE: The bytes 'JAGR' should also be at position $1C...
-// Also, there's *always* a $601A header at position $00...
- if (jaguar_mainRom[0] == 0x60 && jaguar_mainRom[1] == 0x1A)
- {
- uint32_t loadAddress = GET32(jaguar_mainRom, 0x22), runAddress = GET32(jaguar_mainRom, 0x2A);
-//This is not always right! Especially when converted via bin2jag1!!!
-//We should have access to the length of the furshlumiger file that was loaded anyway!
-//Now, we do! ;-)
-// uint32_t progLength = GET32(jaguar_mainRom, 0x02);
-//jaguarRomSize
-//jaguarRunAddress
-// WriteLog("Jaguar: Setting up PD ROM... Run address: %08X, length: %08X\n", runAddress, progLength);
-// memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, progLength);
- WriteLog("GUI: Setting up homebrew (JAG)... Run address: %08X, length: %08X\n", runAddress, jaguarRomSize - 0x2E);
- memcpy(jaguar_mainRam + loadAddress, jaguar_mainRom + 0x2E, jaguarRomSize - 0x2E);
-// SET32(jaguar_mainRam, 4, runAddress);
- jaguarRunAddress = runAddress;
- }
- else
- return false;
- }
- // .J64 (Jaguar cartridge ROM image) is implied by the FileList object...
-
- return true;
-}
-
-//
-// Get the length of a (possibly) gzipped file
-//
-int gzfilelength(gzFile gd)
-{
- int size = 0, length = 0;
- unsigned char buffer[0x10000];
-
- gzrewind(gd);
-
- do
- {
- // Read in chunks until EOF
- size = gzread(gd, buffer, 0x10000);
-
- if (size <= 0)
- break;
-
- length += size;
- }
- while (!gzeof(gd));
-
- gzrewind(gd);
- return length;
-}
-#endif