Object::Object(): position(Vector(0, 0)), parent(0), state(OSInactive), oldState(OSInactive),
- needUpdate(false), dimPoint1(0), dimPoint2(0)
+ needUpdate(false), attachedDimension(0)
{
}
Object::Object(Vector v, Object * passedInParent/*= 0*/): position(v), parent(passedInParent),
- state(OSInactive), oldState(OSInactive), needUpdate(false), dimPoint1(0), dimPoint2(0)
+ state(OSInactive), oldState(OSInactive), needUpdate(false), attachedDimension(0)
{
}