]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Changes for 1.0.7 update
[virtualjaguar] / src / joystick.cpp
index 89a0098afe470d067c8669af3043e31ea653866d..edf8270e90c4069a728cba68d2c658388374bd10 100644 (file)
@@ -9,6 +9,8 @@
 #include <time.h>
 #include <SDL.h>
 #include "jaguar.h"
+#include "video.h"
+#include "settings.h"
 
 #define BUTTON_U               0
 #define BUTTON_D               1
 #define BUTTON_OPTION  19
 #define BUTTON_PAUSE   20
 
-// Private function prototypes
-
-void main_screen_switch(void);
-
 // Global vars
 
 static uint8 joystick_ram[4];
@@ -56,30 +54,9 @@ bool iLeft, iRight, iToggle = false;
 bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
 int objectPtr = 0;
 bool startMemLog = false;
+extern bool doDSPDis;
 
 
-void main_screen_switch(void)
-{
-       extern SDL_Surface * mainSurface;
-       extern Uint32 mainSurfaceFlags;
-       extern bool fullscreen;
-
-       fullscreen = !fullscreen;
-       mainSurfaceFlags &= ~SDL_FULLSCREEN;
-       if (fullscreen)
-               mainSurfaceFlags |= SDL_FULLSCREEN;
-
-       mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags);
-
-       if (mainSurface == NULL)
-       {
-               WriteLog("Joystick: SDL is unable to set the video mode: %s\n", SDL_GetError());
-               exit(1);
-       }
-
-       SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
-}
-
 void joystick_init(void)
 {
        joystick_reset();
@@ -87,8 +64,7 @@ void joystick_init(void)
 
 void joystick_exec(void)
 {
-       extern SDL_Joystick * joystick;
-       extern bool useJoystick;
+//     extern bool useJoystick;
        uint8 * keystate = SDL_GetKeyState(NULL);
        
        memset(joypad_0_buttons, 0, 21);
@@ -100,21 +76,65 @@ void joystick_exec(void)
        iLeft = iRight = false;
 
        if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
-               main_screen_switch();
-
-       /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
-       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
+               ToggleFullscreen();
+
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+//     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
+
+       if (keystate[vjs.p1KeyBindings[0]])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keystate[vjs.p1KeyBindings[1]])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keystate[vjs.p1KeyBindings[2]])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keystate[vjs.p1KeyBindings[3]])
+               joypad_0_buttons[BUTTON_R] = 0x01;
        // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_A] = 0x01;
+       if (keystate[vjs.p1KeyBindings[4]])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[vjs.p1KeyBindings[5]])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keystate[vjs.p1KeyBindings[6]])
+               joypad_0_buttons[BUTTON_A] = 0x01;
 //I may yet move these to O and P...
-       if (keystate[SDLK_QUOTE])       joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+       if (keystate[vjs.p1KeyBindings[7]])
+               joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keystate[vjs.p1KeyBindings[8]])
+               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+       if (keystate[vjs.p1KeyBindings[9]])
+               joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keystate[vjs.p1KeyBindings[10]])
+               joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keystate[vjs.p1KeyBindings[11]])
+               joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keystate[vjs.p1KeyBindings[12]])
+               joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keystate[vjs.p1KeyBindings[13]])
+               joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keystate[vjs.p1KeyBindings[14]])
+               joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keystate[vjs.p1KeyBindings[15]])
+               joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keystate[vjs.p1KeyBindings[16]])
+               joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keystate[vjs.p1KeyBindings[17]])
+               joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keystate[vjs.p1KeyBindings[18]])
+               joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[vjs.p1KeyBindings[19]])
+               joypad_0_buttons[BUTTON_s] = 0x01;
+       if (keystate[vjs.p1KeyBindings[20]])
+               joypad_0_buttons[BUTTON_d] = 0x01;
+
+       extern bool debounceRunKey;
+    if (keystate[SDLK_ESCAPE])
+    {
+               if (!debounceRunKey)
+               finished = true;
+    }
+    else
+               debounceRunKey = false;
 
        if (keystate[SDLK_TAB])
        {
@@ -182,26 +202,15 @@ void joystick_exec(void)
                startMemLog = true;
        if (keystate[SDLK_r])
                WriteLog("\n--------> MARK!\n\n");
+       if (keystate[SDLK_t])
+               doDSPDis = true;
 
-       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
 
-    if (keystate[SDLK_ESCAPE])
-       finished = true;
+       // Joystick support [nwagenaar]
 
-    /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
-    /* Joystick support                                 */
-    
-    if (useJoystick)
+    if (vjs.useJoystick)
     {
+               extern SDL_Joystick * joystick;
                int16 x = SDL_JoystickGetAxis(joystick, 0),
                        y = SDL_JoystickGetAxis(joystick, 1);
        
@@ -222,9 +231,8 @@ void joystick_exec(void)
                        joypad_0_buttons[BUTTON_C] = 0x01;
        }
        
-       /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
-       /* Needed to make sure that the events queue is empty */
-    SDL_PumpEvents();            
+       // Needed to ensure that the events queue is empty [nwagenaar]
+    SDL_PumpEvents();
 }
 
 void joystick_reset(void)
@@ -240,7 +248,7 @@ void joystick_done(void)
 
 uint8 joystick_byte_read(uint32 offset)
 {
-       extern bool hardwareTypeNTSC;
+//     extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
        if (offset == 0)
@@ -281,7 +289,7 @@ uint8 joystick_byte_read(uint32 offset)
        }
        else if (offset == 3)
        {
-               uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+               uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
 //unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;