]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/joystick.cpp
Changes for 1.0.7 update
[virtualjaguar] / src / joystick.cpp
index 07135cc6bc81dc7ea45ba31e5906bab444df4c2b..edf8270e90c4069a728cba68d2c658388374bd10 100644 (file)
@@ -6,16 +6,11 @@
 // Cleanups/fixes by James L. Hammons
 //
 
-//#ifndef __PORT__
-//#include "include/stdafx.h"
-//#include <mmsystem.h>
-//#endif
 #include <time.h>
 #include <SDL.h>
-#include "SDLptc.h"
 #include "jaguar.h"
-
-void main_screen_switch(void);
+#include "video.h"
+#include "settings.h"
 
 #define BUTTON_U               0
 #define BUTTON_D               1
@@ -34,26 +29,33 @@ void main_screen_switch(void);
 #define BUTTON_6               14
 #define BUTTON_3               15
 
-
 #define BUTTON_A               16
 #define BUTTON_B               17
 #define BUTTON_C               18
 #define BUTTON_OPTION  19
 #define BUTTON_PAUSE   20
 
+// Global vars
+
 static uint8 joystick_ram[4];
 static uint8 joypad_0_buttons[21];
 static uint8 joypad_1_buttons[21];
 extern bool finished;
+extern bool showGUI;
+bool GUIKeyHeld = false;
 extern int start_logging;
 int gpu_start_log = 0;
 int op_start_log = 0;
 int blit_start_log = 0;
 int effect_start = 0;
+int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0;
 bool interactiveMode = false;
 bool iLeft, iRight, iToggle = false;
 bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
 int objectPtr = 0;
+bool startMemLog = false;
+extern bool doDSPDis;
+
 
 void joystick_init(void)
 {
@@ -62,31 +64,86 @@ void joystick_init(void)
 
 void joystick_exec(void)
 {
+//     extern bool useJoystick;
        uint8 * keystate = SDL_GetKeyState(NULL);
-       extern Console console;
        
        memset(joypad_0_buttons, 0, 21);
        memset(joypad_1_buttons, 0, 21);
        gpu_start_log = 0;                                                      // Only log while key down!
        effect_start = 0;
+       effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
        blit_start_log = 0;
        iLeft = iRight = false;
 
-       if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
-               main_screen_switch();
+       if ((keystate[SDLK_LALT] || keystate[SDLK_RALT]) & keystate[SDLK_RETURN])
+               ToggleFullscreen();
 
-       /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+//     vjs.p1KeyBindings[0] = sdlemu_getval_int("p1k_up", SDLK_UP);
 
-       if (keystate[SDLK_UP])          joypad_0_buttons[BUTTON_U] = 0x01;
-       if (keystate[SDLK_DOWN])        joypad_0_buttons[BUTTON_D] = 0x01;
-       if (keystate[SDLK_LEFT])        joypad_0_buttons[BUTTON_L] = 0x01;
-       if (keystate[SDLK_RIGHT])       joypad_0_buttons[BUTTON_R] = 0x01;
+       if (keystate[vjs.p1KeyBindings[0]])
+               joypad_0_buttons[BUTTON_U] = 0x01;
+       if (keystate[vjs.p1KeyBindings[1]])
+               joypad_0_buttons[BUTTON_D] = 0x01;
+       if (keystate[vjs.p1KeyBindings[2]])
+               joypad_0_buttons[BUTTON_L] = 0x01;
+       if (keystate[vjs.p1KeyBindings[3]])
+               joypad_0_buttons[BUTTON_R] = 0x01;
        // The buttons are labelled C,B,A on the controller (going from left to right)
-       if (keystate[SDLK_z])           joypad_0_buttons[BUTTON_C] = 0x01;
-       if (keystate[SDLK_x])           joypad_0_buttons[BUTTON_B] = 0x01;
-       if (keystate[SDLK_c])           joypad_0_buttons[BUTTON_A] = 0x01;
-       if (keystate[SDLK_TAB])         joypad_0_buttons[BUTTON_OPTION] = 0x01;
-       if (keystate[SDLK_RETURN])      joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+       if (keystate[vjs.p1KeyBindings[4]])
+               joypad_0_buttons[BUTTON_C] = 0x01;
+       if (keystate[vjs.p1KeyBindings[5]])
+               joypad_0_buttons[BUTTON_B] = 0x01;
+       if (keystate[vjs.p1KeyBindings[6]])
+               joypad_0_buttons[BUTTON_A] = 0x01;
+//I may yet move these to O and P...
+       if (keystate[vjs.p1KeyBindings[7]])
+               joypad_0_buttons[BUTTON_OPTION] = 0x01;
+       if (keystate[vjs.p1KeyBindings[8]])
+               joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+
+       if (keystate[vjs.p1KeyBindings[9]])
+               joypad_0_buttons[BUTTON_0] = 0x01;
+       if (keystate[vjs.p1KeyBindings[10]])
+               joypad_0_buttons[BUTTON_1] = 0x01;
+       if (keystate[vjs.p1KeyBindings[11]])
+               joypad_0_buttons[BUTTON_2] = 0x01;
+       if (keystate[vjs.p1KeyBindings[12]])
+               joypad_0_buttons[BUTTON_3] = 0x01;
+       if (keystate[vjs.p1KeyBindings[13]])
+               joypad_0_buttons[BUTTON_4] = 0x01;
+       if (keystate[vjs.p1KeyBindings[14]])
+               joypad_0_buttons[BUTTON_5] = 0x01;
+       if (keystate[vjs.p1KeyBindings[15]])
+               joypad_0_buttons[BUTTON_6] = 0x01;
+       if (keystate[vjs.p1KeyBindings[16]])
+               joypad_0_buttons[BUTTON_7] = 0x01;
+       if (keystate[vjs.p1KeyBindings[17]])
+               joypad_0_buttons[BUTTON_8] = 0x01;
+       if (keystate[vjs.p1KeyBindings[18]])
+               joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[vjs.p1KeyBindings[19]])
+               joypad_0_buttons[BUTTON_s] = 0x01;
+       if (keystate[vjs.p1KeyBindings[20]])
+               joypad_0_buttons[BUTTON_d] = 0x01;
+
+       extern bool debounceRunKey;
+    if (keystate[SDLK_ESCAPE])
+    {
+               if (!debounceRunKey)
+               finished = true;
+    }
+    else
+               debounceRunKey = false;
+
+       if (keystate[SDLK_TAB])
+       {
+               if (!GUIKeyHeld)
+                       showGUI = !showGUI, GUIKeyHeld = true;
+       }
+       else
+               GUIKeyHeld = false;
+
        if (keystate[SDLK_q])
                start_logging = 1;
        if (keystate[SDLK_w])
@@ -100,8 +157,19 @@ void joystick_exec(void)
                op_start_log = 1;
        if (keystate[SDLK_b])
                blit_start_log = 1;
+
        if (keystate[SDLK_1])
                effect_start = 1;
+       if (keystate[SDLK_2])
+               effect_start2 = 1;
+       if (keystate[SDLK_3])
+               effect_start3 = 1;
+       if (keystate[SDLK_4])
+               effect_start4 = 1;
+       if (keystate[SDLK_5])
+               effect_start5 = 1;
+       if (keystate[SDLK_6])
+               effect_start6 = 1;
 
        if (keystate[SDLK_i])
                interactiveMode = true;
@@ -130,27 +198,21 @@ void joystick_exec(void)
        else
                keyHeld3 = false;
 
-       if (keystate[SDLK_KP0])         joypad_0_buttons[BUTTON_0] = 0x01;
-       if (keystate[SDLK_KP1])         joypad_0_buttons[BUTTON_1] = 0x01;
-       if (keystate[SDLK_KP2])         joypad_0_buttons[BUTTON_2] = 0x01;
-       if (keystate[SDLK_KP3])         joypad_0_buttons[BUTTON_3] = 0x01;
-       if (keystate[SDLK_KP4])         joypad_0_buttons[BUTTON_4] = 0x01;
-       if (keystate[SDLK_KP5])         joypad_0_buttons[BUTTON_5] = 0x01;
-       if (keystate[SDLK_KP6])         joypad_0_buttons[BUTTON_6] = 0x01;
-       if (keystate[SDLK_KP7])         joypad_0_buttons[BUTTON_7] = 0x01;
-       if (keystate[SDLK_KP8])         joypad_0_buttons[BUTTON_8] = 0x01;
-       if (keystate[SDLK_KP9])         joypad_0_buttons[BUTTON_9] = 0x01;
+       if (keystate[SDLK_e])
+               startMemLog = true;
+       if (keystate[SDLK_r])
+               WriteLog("\n--------> MARK!\n\n");
+       if (keystate[SDLK_t])
+               doDSPDis = true;
 
-    if (keystate[SDLK_ESCAPE])
-       finished = true;
 
-    /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
-    /* Joystick support                                 */
-    
-    if (console.JoyEnabled() == 1)
+       // Joystick support [nwagenaar]
+
+    if (vjs.useJoystick)
     {
-               int16 x = SDL_JoystickGetAxis(console.joystick, 0),
-                       y = SDL_JoystickGetAxis(console.joystick, 1);
+               extern SDL_Joystick * joystick;
+               int16 x = SDL_JoystickGetAxis(joystick, 0),
+                       y = SDL_JoystickGetAxis(joystick, 1);
        
                if (x > 16384)
                        joypad_0_buttons[BUTTON_R] = 0x01;
@@ -161,17 +223,16 @@ void joystick_exec(void)
                if (y < -16384)
                        joypad_0_buttons[BUTTON_U] = 0x01;
        
-               if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick, 0) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_A] = 0x01;
-               if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick, 1) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_B] = 0x01;
-               if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+               if (SDL_JoystickGetButton(joystick, 2) == SDL_PRESSED)
                        joypad_0_buttons[BUTTON_C] = 0x01;
        }
        
-       /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
-       /* Needed to make sure that the events queue is empty */
-    SDL_PumpEvents();            
+       // Needed to ensure that the events queue is empty [nwagenaar]
+    SDL_PumpEvents();
 }
 
 void joystick_reset(void)
@@ -185,21 +246,9 @@ void joystick_done(void)
 {
 }
 
-void joystick_byte_write(uint32 offset, uint8 data)
-{
-       joystick_ram[offset&0x03] = data;
-}
-
-void joystick_word_write(uint32 offset, uint16 data)
-{
-       offset &= 0x03;
-       joystick_ram[offset+0] = (data >> 8) & 0xFF;
-       joystick_ram[offset+1] = data & 0xFF;
-}
-
 uint8 joystick_byte_read(uint32 offset)
 {
-       extern bool hardwareTypeNTSC;
+//     extern bool hardwareTypeNTSC;
        offset &= 0x03;
 
        if (offset == 0)
@@ -208,7 +257,7 @@ uint8 joystick_byte_read(uint32 offset)
                int pad0Index = joystick_ram[1] & 0x0F;
                int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
                
-// This is bad--we're assuming that a bit is set in the last case
+// This is bad--we're assuming that a bit is set in the last case. Might not be so!
                if (!(pad0Index & 0x01)) 
                        pad0Index = 0;
                else if (!(pad0Index & 0x02)) 
@@ -240,8 +289,7 @@ uint8 joystick_byte_read(uint32 offset)
        }
        else if (offset == 3)
        {
-//             uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
-               uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+               uint8 data = 0x2F | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
                int pad0Index = joystick_ram[1] & 0x0F;
 //unused               int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
                
@@ -277,3 +325,15 @@ uint16 joystick_word_read(uint32 offset)
 {
        return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
 }
+
+void joystick_byte_write(uint32 offset, uint8 data)
+{
+       joystick_ram[offset&0x03] = data;
+}
+
+void joystick_word_write(uint32 offset, uint16 data)
+{
+       offset &= 0x03;
+       joystick_ram[offset+0] = (data >> 8) & 0xFF;
+       joystick_ram[offset+1] = data & 0xFF;
+}