-#ifndef __PORT__
-#include "include/stdafx.h"
-#include <mmsystem.h>
-#endif
-#include <time.h>
-#include <SDL.h>
-#include "include/SDLptc.h"
-#include "include/jaguar.h"
-
-void main_screen_switch(void);
-
-
-#define BUTTON_U 0
-#define BUTTON_D 1
-#define BUTTON_L 2
-#define BUTTON_R 3
-#define BUTTON_1 4
-#define BUTTON_4 5
-#define BUTTON_7 6
-#define BUTTON_s 7
-#define BUTTON_0 8
-#define BUTTON_8 9
-#define BUTTON_5 10
-#define BUTTON_2 11
-#define BUTTON_d 12
-#define BUTTON_9 13
-#define BUTTON_6 14
-#define BUTTON_3 15
-
-
-#define BUTTON_A 16
-#define BUTTON_B 17
-#define BUTTON_C 18
-#define BUTTON_OPTION 19
-#define BUTTON_PAUSE 20
-
-static uint8 joystick_ram[4];
-static uint8 joypad_0_buttons[21];
-static uint8 joypad_1_buttons[21];
-extern uint8 finished;
-extern int start_logging;
-
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
//
+// Joystick handler
//
+// by cal2
+// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
+// Extensive rewrite by James Hammons
+// (C) 2013 Underground Software
//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_init(void)
-{
- joystick_reset();
-}
-//////////////////////////////////////////////////////////////////////////////
+// JLH = James Hammons <jlhamm@acm.org>
//
-//////////////////////////////////////////////////////////////////////////////
+// Who When What
+// --- ---------- -------------------------------------------------------------
+// JLH 01/16/2010 Created this log ;-)
//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_exec(void)
-{
- uint8 *keystate = SDL_GetKeyState(NULL);
- Sint16 x = 0, y = 0;
- extern Console console;
-
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
-
- if ((keystate[SDLK_LALT])&(keystate[SDLK_RETURN])) main_screen_switch();
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
-
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U]=0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D]=0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L]=0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R]=0x01;
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A]=0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B]=0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C]=0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION]=0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE]=0x01;
- if (keystate[SDLK_q]) start_logging=1;
- if (keystate[SDLK_w]) gpu_reset_stats();
-//f (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
-
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0]=0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1]=0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2]=0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3]=0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4]=0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5]=0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6]=0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7]=0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8]=0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9]=0x01;
-
- if (keystate[SDLK_ESCAPE]) finished=1;
-
- /* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
- /* Joystick support */
-
- if ( console.JoyEnabled() == 1 ) {
-
- x = SDL_JoystickGetAxis(console.joystick, 0);
- y = SDL_JoystickGetAxis(console.joystick, 1);
-
- if ( x > 16384 ) joypad_0_buttons[BUTTON_R]=0x01;
- if ( x < -16384 ) joypad_0_buttons[BUTTON_L]=0x01;
- if ( y > 16384 ) joypad_0_buttons[BUTTON_D]=0x01;
- if ( y < -16384 ) joypad_0_buttons[BUTTON_U]=0x01;
-
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C]=0x01;
+#include "joystick.h"
+#include <string.h> // For memset()
+#include "gpu.h"
+#include "jaguar.h"
+#include "log.h"
+#include "settings.h"
- }
-
- /* ADDED by SDLEMU (http://sdlemu.ngemu.com */
- /* Needed to make sure that the events queue is empty */
- SDL_PumpEvents();
+// Global vars
-}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_reset(void)
+static uint8_t joystick_ram[4];
+uint8_t joypad0Buttons[21];
+uint8_t joypad1Buttons[21];
+bool audioEnabled = false;
+bool joysticksEnabled = false;
+
+
+bool GUIKeyHeld = false;
+extern int start_logging;
+int gpu_start_log = 0;
+int op_start_log = 0;
+int blit_start_log = 0;
+int effect_start = 0;
+int effect_start2 = 0, effect_start3 = 0, effect_start4 = 0, effect_start5 = 0, effect_start6 = 0;
+bool interactiveMode = false;
+bool iLeft, iRight, iToggle = false;
+bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
+int objectPtr = 0;
+bool startMemLog = false;
+extern bool doDSPDis, doGPUDis;
+
+bool blitterSingleStep = false;
+bool bssGo = false;
+bool bssHeld = false;
+
+
+void JoystickInit(void)
{
- memset(joystick_ram,0x00,4);
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
+ JoystickReset();
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_done(void)
+
+
+void JoystickExec(void)
{
+ gpu_start_log = 0; // Only log while key down!
+ effect_start = 0;
+ effect_start2 = effect_start3 = effect_start4 = effect_start5 = effect_start6 = 0;
+ blit_start_log = 0;
+ iLeft = iRight = false;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_byte_write(uint32 offset, uint8 data)
+
+
+void JoystickReset(void)
{
- joystick_ram[offset&0x03]=data;
+ memset(joystick_ram, 0x00, 4);
+ memset(joypad0Buttons, 0, 21);
+ memset(joypad1Buttons, 0, 21);
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-void joystick_word_write(uint32 offset, uint16 data)
+
+
+void JoystickDone(void)
{
- offset&=0x03;
- joystick_ram[offset+0]=(data>>8)&0xff;
- joystick_ram[offset+1]=data&0xff;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-uint8 joystick_byte_read(uint32 offset)
-{
- offset&=0x03;
- if (offset==0)
- {
- uint8 data=0x00;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
-
- if (!(pad0Index&0x01))
- pad0Index=0;
- else
- if (!(pad0Index&0x02))
- pad0Index=1;
- else
- if (!(pad0Index&0x04))
- pad0Index=2;
- else
- pad0Index=3;
-
- if (!(pad1Index&0x01))
- pad1Index=0;
- else
- if (!(pad1Index&0x02))
- pad1Index=1;
- else
- if (!(pad1Index&0x04))
- pad1Index=2;
- else
- pad1Index=3;
-
- if (joypad_0_buttons[(pad0Index<<2)+0]) data|=0x01;
- if (joypad_0_buttons[(pad0Index<<2)+1]) data|=0x02;
- if (joypad_0_buttons[(pad0Index<<2)+2]) data|=0x04;
- if (joypad_0_buttons[(pad0Index<<2)+3]) data|=0x08;
- if (joypad_1_buttons[(pad1Index<<2)+0]) data|=0x10;
- if (joypad_1_buttons[(pad1Index<<2)+1]) data|=0x20;
- if (joypad_1_buttons[(pad1Index<<2)+2]) data|=0x40;
- if (joypad_1_buttons[(pad1Index<<2)+3]) data|=0x80;
- return(~data);
- }
- else
- if (offset==3)
+
+uint16_t JoystickReadWord(uint32_t offset)
+{
+ // E, D, B, 7
+ uint8_t joypad0Offset[16] = {
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0C, 0xFF, 0xFF, 0xFF, 0x08, 0xFF, 0x04, 0x00, 0xFF
+ };
+ uint8_t joypad1Offset[16] = {
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x04, 0xFF, 0x08, 0x0C, 0xFF
+ };
+
+#warning "No bounds checking done in JoystickReadByte!"
+ offset &= 0x03;
+
+ if (offset == 0)
{
- uint8 data=((1<<5)|(1<<4)|0x0f) ;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
-
- if (!(pad0Index&0x01))
+ if (!joysticksEnabled)
+ return 0xFFFF;
+
+ // Joystick data returns active low for buttons pressed, high for non-
+ // pressed.
+ uint16_t data = 0xFFFF;
+ uint8_t offset0 = joypad0Offset[joystick_ram[1] & 0x0F];
+ uint8_t offset1 = joypad1Offset[(joystick_ram[1] >> 4) & 0x0F];
+
+ if (offset0 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_PAUSE]) data^=0x01;
- if (joypad_0_buttons[BUTTON_A]) data^=0x02;
+ uint16_t mask[4] = { 0xFEFF, 0xFDFF, 0xFBFF, 0xF7FF };
+//No! uint16_t mask[4] = { 0xFFFE, 0xFFFD, 0xFFFB, 0xFFF7 };
+
+ for(uint8_t i=0; i<4; i++)
+ data &= (joypad0Buttons[offset0 + i] ? mask[i] : 0xFFFF);
}
- else
- if (!(pad0Index&0x02))
+
+ if (offset1 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_B]) data^=0x02;
+ uint16_t mask[4] = { 0xEFFF, 0xDFFF, 0xBFFF, 0x7FFF };
+//No! uint16_t mask[4] = { 0xFFEF, 0xFFDF, 0xFFBF, 0xFF7F };
+
+ for(uint8_t i=0; i<4; i++)
+ data &= (joypad1Buttons[offset1 + i] ? mask[i] : 0xFFFF);
}
- else
- if (!(pad0Index&0x04))
+
+ return data;
+ }
+ else if (offset == 2)
+ {
+ // Hardware ID returns NTSC/PAL identification bit here
+ uint16_t data = 0xFFEF | (vjs.hardwareTypeNTSC ? 0x10 : 0x00);
+
+ if (!joysticksEnabled)
+ return data;
+
+ // Joystick data returns active low for buttons pressed, high for non-
+ // pressed.
+ uint8_t offset0 = joypad0Offset[joystick_ram[1] & 0x0F] / 4;
+ uint8_t offset1 = joypad1Offset[(joystick_ram[1] >> 4) & 0x0F] / 4;
+
+ if (offset0 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_C]) data^=0x02;
+ uint8_t mask[4][2] = { { BUTTON_A, BUTTON_PAUSE }, { BUTTON_B, -1 }, { BUTTON_C, -1 }, { BUTTON_OPTION, -1 } };
+ data &= (joypad0Buttons[mask[offset0][0]] ? 0xFFFD : 0xFFFF);
+
+ if (mask[offset0][1] != -1)
+ data &= (joypad0Buttons[mask[offset0][1]] ? 0xFFFE : 0xFFFF);
}
- else
+
+ if (offset1 != 0xFF)
{
- if (joypad_0_buttons[BUTTON_OPTION]) data^=0x02;
- }
- return(data);
+ uint8_t mask[4][2] = { { BUTTON_A, BUTTON_PAUSE }, { BUTTON_B, -1 }, { BUTTON_C, -1 }, { BUTTON_OPTION, -1 } };
+ data &= (joypad1Buttons[mask[offset1][0]] ? 0xFFF7 : 0xFFFF);
+
+ if (mask[offset1][1] != -1)
+ data &= (joypad1Buttons[mask[offset1][1]] ? 0xFFFB : 0xFFFF);
+ }
+
+ return data;
}
- return(joystick_ram[offset]);
+
+ return 0xFFFF;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
-uint16 joystick_word_read(uint32 offset)
+
+
+void JoystickWriteWord(uint32_t offset, uint16_t data)
{
- uint16 data=joystick_byte_read((offset+0)&0x03);
- data<<=8;
- data|=joystick_byte_read((offset+1)&0x03);
- return(data);
+#warning "No bounds checking done for JoystickWriteWord!"
+ offset &= 0x03;
+ joystick_ram[offset + 0] = (data >> 8) & 0xFF;
+ joystick_ram[offset + 1] = data & 0xFF;
+
+ if (offset == 0)
+ {
+ audioEnabled = (data & 0x0100 ? true : false);
+ joysticksEnabled = (data & 0x8000 ? true : false);
+ }
}
+