-#ifndef __PORT__
-#include "include/stdafx.h"
-#include <mmsystem.h>
-#endif
+//
+// Joystick handler
+//
+// by cal2
+// GCC/SDL port by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)
+// Cleanups/fixes by James L. Hammons
+//
+
+//#ifndef __PORT__
+//#include "include/stdafx.h"
+//#include <mmsystem.h>
+//#endif
#include <time.h>
#include <SDL.h>
-#include "include/SDLptc.h"
-#include "include/jaguar.h"
+#include "SDLptc.h"
+#include "jaguar.h"
void main_screen_switch(void);
-
#define BUTTON_U 0
#define BUTTON_D 1
#define BUTTON_L 2
#define BUTTON_R 3
-#define BUTTON_1 4
-#define BUTTON_4 5
-#define BUTTON_7 6
-#define BUTTON_s 7
+#define BUTTON_s 4
+#define BUTTON_7 5
+#define BUTTON_4 6
+#define BUTTON_1 7
#define BUTTON_0 8
#define BUTTON_8 9
#define BUTTON_5 10
static uint8 joystick_ram[4];
static uint8 joypad_0_buttons[21];
static uint8 joypad_1_buttons[21];
-extern uint8 finished;
+extern bool finished;
extern int start_logging;
+int gpu_start_log = 0;
+int op_start_log = 0;
+int blit_start_log = 0;
+int effect_start = 0;
+bool interactiveMode = false;
+bool iLeft, iRight, iToggle = false;
+bool keyHeld1 = false, keyHeld2 = false, keyHeld3 = false;
+int objectPtr = 0;
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
void joystick_init(void)
{
joystick_reset();
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
void joystick_exec(void)
{
-
- uint8 *keystate = SDL_GetKeyState(NULL);
- Sint16 x = 0, y = 0;
- extern Console console;
+ uint8 * keystate = SDL_GetKeyState(NULL);
+ extern Console console;
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
+ memset(joypad_0_buttons, 0, 21);
+ memset(joypad_1_buttons, 0, 21);
+ gpu_start_log = 0; // Only log while key down!
+ effect_start = 0;
+ blit_start_log = 0;
+ iLeft = iRight = false;
- if ((keystate[SDLK_LALT])&(keystate[SDLK_RETURN])) main_screen_switch();
+ if ((keystate[SDLK_LALT]) & (keystate[SDLK_RETURN]))
+ main_screen_switch();
/* Added/Changed by SDLEMU (http://sdlemu.ngemu.com) */
- if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U]=0x01;
- if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D]=0x01;
- if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L]=0x01;
- if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R]=0x01;
- if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_A]=0x01;
- if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B]=0x01;
- if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_C]=0x01;
- if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION]=0x01;
- if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE]=0x01;
- if (keystate[SDLK_q]) start_logging=1;
- if (keystate[SDLK_w]) gpu_reset_stats();
-//f (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
+ if (keystate[SDLK_UP]) joypad_0_buttons[BUTTON_U] = 0x01;
+ if (keystate[SDLK_DOWN]) joypad_0_buttons[BUTTON_D] = 0x01;
+ if (keystate[SDLK_LEFT]) joypad_0_buttons[BUTTON_L] = 0x01;
+ if (keystate[SDLK_RIGHT]) joypad_0_buttons[BUTTON_R] = 0x01;
+ // The buttons are labelled C,B,A on the controller (going from left to right)
+ if (keystate[SDLK_z]) joypad_0_buttons[BUTTON_C] = 0x01;
+ if (keystate[SDLK_x]) joypad_0_buttons[BUTTON_B] = 0x01;
+ if (keystate[SDLK_c]) joypad_0_buttons[BUTTON_A] = 0x01;
+ if (keystate[SDLK_TAB]) joypad_0_buttons[BUTTON_OPTION] = 0x01;
+ if (keystate[SDLK_RETURN]) joypad_0_buttons[BUTTON_PAUSE] = 0x01;
+ if (keystate[SDLK_q])
+ start_logging = 1;
+ if (keystate[SDLK_w])
+ gpu_reset_stats();
+// if (keystate[SDLK_u]) jaguar_long_write(0xf1c384,jaguar_long_read(0xf1c384)+1);
+ if (keystate[SDLK_d])
+ DumpMainMemory();
+ if (keystate[SDLK_l])
+ gpu_start_log = 1;
+ if (keystate[SDLK_o])
+ op_start_log = 1;
+ if (keystate[SDLK_b])
+ blit_start_log = 1;
+ if (keystate[SDLK_1])
+ effect_start = 1;
+
+ if (keystate[SDLK_i])
+ interactiveMode = true;
+
+ if (keystate[SDLK_8] && interactiveMode)
+ {
+ if (!keyHeld1)
+ objectPtr--, keyHeld1 = true;
+ }
+ else
+ keyHeld1 = false;
+
+ if (keystate[SDLK_0] && interactiveMode)
+ {
+ if (!keyHeld2)
+ objectPtr++, keyHeld2 = true;
+ }
+ else
+ keyHeld2 = false;
+
+ if (keystate[SDLK_9] && interactiveMode)
+ {
+ if (!keyHeld3)
+ iToggle = !iToggle, keyHeld3 = true;
+ }
+ else
+ keyHeld3 = false;
+
+ if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0] = 0x01;
+ if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1] = 0x01;
+ if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2] = 0x01;
+ if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3] = 0x01;
+ if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4] = 0x01;
+ if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5] = 0x01;
+ if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6] = 0x01;
+ if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7] = 0x01;
+ if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8] = 0x01;
+ if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9] = 0x01;
+
+ if (keystate[SDLK_ESCAPE])
+ finished = true;
- if (keystate[SDLK_KP0]) joypad_0_buttons[BUTTON_0]=0x01;
- if (keystate[SDLK_KP1]) joypad_0_buttons[BUTTON_1]=0x01;
- if (keystate[SDLK_KP2]) joypad_0_buttons[BUTTON_2]=0x01;
- if (keystate[SDLK_KP3]) joypad_0_buttons[BUTTON_3]=0x01;
- if (keystate[SDLK_KP4]) joypad_0_buttons[BUTTON_4]=0x01;
- if (keystate[SDLK_KP5]) joypad_0_buttons[BUTTON_5]=0x01;
- if (keystate[SDLK_KP6]) joypad_0_buttons[BUTTON_6]=0x01;
- if (keystate[SDLK_KP7]) joypad_0_buttons[BUTTON_7]=0x01;
- if (keystate[SDLK_KP8]) joypad_0_buttons[BUTTON_8]=0x01;
- if (keystate[SDLK_KP9]) joypad_0_buttons[BUTTON_9]=0x01;
-
- if (keystate[SDLK_ESCAPE]) finished=1;
-
/* Added/Changed by SDLEMU (http://sdlemu.ngemu.com */
/* Joystick support */
- if ( console.JoyEnabled() == 1 ) {
-
- x = SDL_JoystickGetAxis(console.joystick, 0);
- y = SDL_JoystickGetAxis(console.joystick, 1);
+ if (console.JoyEnabled() == 1)
+ {
+ int16 x = SDL_JoystickGetAxis(console.joystick, 0),
+ y = SDL_JoystickGetAxis(console.joystick, 1);
- if ( x > 16384 ) joypad_0_buttons[BUTTON_R]=0x01;
- if ( x < -16384 ) joypad_0_buttons[BUTTON_L]=0x01;
- if ( y > 16384 ) joypad_0_buttons[BUTTON_D]=0x01;
- if ( y < -16384 ) joypad_0_buttons[BUTTON_U]=0x01;
+ if (x > 16384)
+ joypad_0_buttons[BUTTON_R] = 0x01;
+ if (x < -16384)
+ joypad_0_buttons[BUTTON_L] = 0x01;
+ if (y > 16384)
+ joypad_0_buttons[BUTTON_D] = 0x01;
+ if (y < -16384)
+ joypad_0_buttons[BUTTON_U] = 0x01;
- if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED) joypad_0_buttons[BUTTON_A]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED) joypad_0_buttons[BUTTON_B]=0x01;
- if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED) joypad_0_buttons[BUTTON_C]=0x01;
-
+ if (SDL_JoystickGetButton(console.joystick, 0) == SDL_PRESSED)
+ joypad_0_buttons[BUTTON_A] = 0x01;
+ if (SDL_JoystickGetButton(console.joystick, 1) == SDL_PRESSED)
+ joypad_0_buttons[BUTTON_B] = 0x01;
+ if (SDL_JoystickGetButton(console.joystick, 2) == SDL_PRESSED)
+ joypad_0_buttons[BUTTON_C] = 0x01;
}
/* ADDED by SDLEMU (http://sdlemu.ngemu.com */
/* Needed to make sure that the events queue is empty */
SDL_PumpEvents();
-
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
void joystick_reset(void)
{
- memset(joystick_ram,0x00,4);
- memset(joypad_0_buttons,0,21);
- memset(joypad_1_buttons,0,21);
+ memset(joystick_ram, 0x00, 4);
+ memset(joypad_0_buttons, 0, 21);
+ memset(joypad_1_buttons, 0, 21);
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
void joystick_done(void)
{
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
void joystick_byte_write(uint32 offset, uint8 data)
{
- joystick_ram[offset&0x03]=data;
+ joystick_ram[offset&0x03] = data;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
void joystick_word_write(uint32 offset, uint16 data)
{
- offset&=0x03;
- joystick_ram[offset+0]=(data>>8)&0xff;
- joystick_ram[offset+1]=data&0xff;
+ offset &= 0x03;
+ joystick_ram[offset+0] = (data >> 8) & 0xFF;
+ joystick_ram[offset+1] = data & 0xFF;
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
uint8 joystick_byte_read(uint32 offset)
{
- offset&=0x03;
+ extern bool hardwareTypeNTSC;
+ offset &= 0x03;
- if (offset==0)
+ if (offset == 0)
{
- uint8 data=0x00;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
+ uint8 data = 0x00;
+ int pad0Index = joystick_ram[1] & 0x0F;
+ int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
- if (!(pad0Index&0x01))
- pad0Index=0;
- else
- if (!(pad0Index&0x02))
- pad0Index=1;
- else
- if (!(pad0Index&0x04))
- pad0Index=2;
- else
- pad0Index=3;
+// This is bad--we're assuming that a bit is set in the last case
+ if (!(pad0Index & 0x01))
+ pad0Index = 0;
+ else if (!(pad0Index & 0x02))
+ pad0Index = 1;
+ else if (!(pad0Index & 0x04))
+ pad0Index = 2;
+ else
+ pad0Index = 3;
- if (!(pad1Index&0x01))
- pad1Index=0;
- else
- if (!(pad1Index&0x02))
- pad1Index=1;
+ if (!(pad1Index & 0x01))
+ pad1Index = 0;
+ else if (!(pad1Index & 0x02))
+ pad1Index = 1;
+ else if (!(pad1Index & 0x04))
+ pad1Index = 2;
else
- if (!(pad1Index&0x04))
- pad1Index=2;
- else
- pad1Index=3;
+ pad1Index = 3;
+
+ if (joypad_0_buttons[(pad0Index << 2) + 0]) data |= 0x01;
+ if (joypad_0_buttons[(pad0Index << 2) + 1]) data |= 0x02;
+ if (joypad_0_buttons[(pad0Index << 2) + 2]) data |= 0x04;
+ if (joypad_0_buttons[(pad0Index << 2) + 3]) data |= 0x08;
+ if (joypad_1_buttons[(pad1Index << 2) + 0]) data |= 0x10;
+ if (joypad_1_buttons[(pad1Index << 2) + 1]) data |= 0x20;
+ if (joypad_1_buttons[(pad1Index << 2) + 2]) data |= 0x40;
+ if (joypad_1_buttons[(pad1Index << 2) + 3]) data |= 0x80;
- if (joypad_0_buttons[(pad0Index<<2)+0]) data|=0x01;
- if (joypad_0_buttons[(pad0Index<<2)+1]) data|=0x02;
- if (joypad_0_buttons[(pad0Index<<2)+2]) data|=0x04;
- if (joypad_0_buttons[(pad0Index<<2)+3]) data|=0x08;
- if (joypad_1_buttons[(pad1Index<<2)+0]) data|=0x10;
- if (joypad_1_buttons[(pad1Index<<2)+1]) data|=0x20;
- if (joypad_1_buttons[(pad1Index<<2)+2]) data|=0x40;
- if (joypad_1_buttons[(pad1Index<<2)+3]) data|=0x80;
- return(~data);
+ return ~data;
}
- else
- if (offset==3)
+ else if (offset == 3)
{
- uint8 data=((1<<5)|(1<<4)|0x0f) ;
- int pad0Index=joystick_ram[1]&0x0f;
- int pad1Index=(joystick_ram[1]>>4)&0x0f;
+// uint8 data = ((1 << 5) | (1 << 4) | 0x0F);
+ uint8 data = 0x2F | (hardwareTypeNTSC ? 0x10 : 0x00);
+ int pad0Index = joystick_ram[1] & 0x0F;
+//unused int pad1Index = (joystick_ram[1] >> 4) & 0x0F;
- if (!(pad0Index&0x01))
+ if (!(pad0Index & 0x01))
{
- if (joypad_0_buttons[BUTTON_PAUSE]) data^=0x01;
- if (joypad_0_buttons[BUTTON_A]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_PAUSE])
+ data ^= 0x01;
+ if (joypad_0_buttons[BUTTON_A])
+ data ^= 0x02;
}
- else
- if (!(pad0Index&0x02))
+ else if (!(pad0Index & 0x02))
{
- if (joypad_0_buttons[BUTTON_B]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_B])
+ data ^= 0x02;
}
- else
- if (!(pad0Index&0x04))
+ else if (!(pad0Index & 0x04))
{
- if (joypad_0_buttons[BUTTON_C]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_C])
+ data ^= 0x02;
}
else
{
- if (joypad_0_buttons[BUTTON_OPTION]) data^=0x02;
+ if (joypad_0_buttons[BUTTON_OPTION])
+ data ^= 0x02;
}
- return(data);
+ return data;
}
- return(joystick_ram[offset]);
+
+ return joystick_ram[offset];
}
-//////////////////////////////////////////////////////////////////////////////
-//
-//////////////////////////////////////////////////////////////////////////////
-//
-//
-//
-//////////////////////////////////////////////////////////////////////////////
+
uint16 joystick_word_read(uint32 offset)
{
- uint16 data=joystick_byte_read((offset+0)&0x03);
- data<<=8;
- data|=joystick_byte_read((offset+1)&0x03);
- return(data);
+ return ((uint16)joystick_byte_read((offset+0)&0x03) << 8) | joystick_byte_read((offset+1)&0x03);
}