]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Removed files no longer needed, fixed build system to be more sane.
[virtualjaguar] / src / gui / mainwin.cpp
index c0f215ee865dde2e77a85284c233851ccace9b73..60e7fbda2f303502ea7141d2ff08d780b333caf1 100644 (file)
 
 #include "mainwin.h"
 
-//#include <QtGui>
-//#include <QtOpenGL>
+#include "SDL.h"
 #include "glwidget.h"
 #include "about.h"
 #include "settings.h"
 #include "filepicker.h"
+#include "configdialog.h"
 
 #include "jaguar.h"
-#include "video.h"
 #include "tom.h"
 #include "log.h"
 #include "file.h"
+#include "joystick.h"
 
 // Uncomment this to use built-in BIOS/CD-ROM BIOS
 // You'll need a copy of jagboot.h & jagcd.h for this to work...!
@@ -144,6 +144,10 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        filePickAct->setStatusTip(tr("Insert a cartridge into Virtual Jaguar"));
        connect(filePickAct, SIGNAL(triggered()), this, SLOT(InsertCart()));
 
+       configAct = new QAction(QIcon(":/res/generic.png"), tr("&Configure"), this);
+       configAct->setStatusTip(tr("Configure options for Virtual Jaguar"));
+       connect(configAct, SIGNAL(triggered()), this, SLOT(Configure()));
+
        // Misc. connections...
        connect(filePickWin, SIGNAL(RequestLoad(QString)), this, SLOT(LoadSoftware(QString)));
 
@@ -153,6 +157,7 @@ MainWin::MainWin(): running(false), powerButtonOn(false), showUntunedTankCircuit
        fileMenu->addAction(filePickAct);
        fileMenu->addAction(powerAct);
        fileMenu->addAction(pauseAct);
+       fileMenu->addAction(configAct);
        fileMenu->addAction(quitAppAct);
 
        helpMenu = menuBar()->addMenu(tr("&Help"));
@@ -247,10 +252,62 @@ void MainWin::closeEvent(QCloseEvent * event)
        event->accept(); // ignore() if can't close for some reason
 }
 
+void MainWin::keyPressEvent(QKeyEvent * e)
+{
+       HandleKeys(e, true);
+}
+
+void MainWin::keyReleaseEvent(QKeyEvent * e)
+{
+       HandleKeys(e, false);
+}
+
+void MainWin::HandleKeys(QKeyEvent * e, bool state)
+{
+       // We kill bad key combos here, before they can get to the emulator...
+       // This also kills the illegal instruction problem that cropped up in Rayman!
+       // May want to do this by killing the old one instead of ignoring the new one...
+       // Seems to work better that way...
+#if 0
+       if ((e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               || (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U]))
+               return;
+#else
+       if (e->key() == vjs.p1KeyBindings[BUTTON_L] && joypad_0_buttons[BUTTON_R])
+               joypad_0_buttons[BUTTON_R] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_R] && joypad_0_buttons[BUTTON_L])
+               joypad_0_buttons[BUTTON_L] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_U] && joypad_0_buttons[BUTTON_D])
+               joypad_0_buttons[BUTTON_D] = 0;
+       if (e->key() == vjs.p1KeyBindings[BUTTON_D] && joypad_0_buttons[BUTTON_U])
+               joypad_0_buttons[BUTTON_U] = 0;
+#endif
+
+       // No bad combos exist, let's stuff the emulator key buffers...!
+       for(int i=BUTTON_FIRST; i<=BUTTON_LAST; i++)
+       {
+               if (e->key() == vjs.p1KeyBindings[i])
+                       joypad_0_buttons[i] = (uint8)state;
+       }
+}
+
 void MainWin::Open(void)
 {
 }
 
+void MainWin::Configure(void)
+{
+       // Call the configuration dialog and update settings
+       ConfigDialog dlg(this);
+
+       if (dlg.exec() == false)
+               return;
+
+       dlg.UpdateVJSettings();
+}
+
 //
 // Here's the main emulator loop
 //
@@ -561,6 +618,51 @@ WriteLog("    jagBootPath = \"%s\"\n", vjs.jagBootPath);
 WriteLog("    CDBootPath  = \"%s\"\n", vjs.CDBootPath);
 WriteLog("    EEPROMPath  = \"%s\"\n", vjs.EEPROMPath);
 WriteLog("    ROMPath     = \"%s\"\n", vjs.ROMPath);
+
+       // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
+       vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_Up).toInt();
+       vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_Down).toInt();
+       vjs.p1KeyBindings[BUTTON_L] = settings.value("p1k_left", Qt::Key_Left).toInt();
+       vjs.p1KeyBindings[BUTTON_R] = settings.value("p1k_right", Qt::Key_Right).toInt();
+       vjs.p1KeyBindings[BUTTON_C] = settings.value("p1k_c", Qt::Key_Z).toInt();
+       vjs.p1KeyBindings[BUTTON_B] = settings.value("p1k_b", Qt::Key_X).toInt();
+       vjs.p1KeyBindings[BUTTON_A] = settings.value("p1k_a", Qt::Key_C).toInt();
+       vjs.p1KeyBindings[BUTTON_OPTION] = settings.value("p1k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p1KeyBindings[BUTTON_PAUSE] = settings.value("p1k_pause", Qt::Key_Return).toInt();
+       vjs.p1KeyBindings[BUTTON_0] = settings.value("p1k_0", Qt::Key_0).toInt();
+       vjs.p1KeyBindings[BUTTON_1] = settings.value("p1k_1", Qt::Key_1).toInt();
+       vjs.p1KeyBindings[BUTTON_2] = settings.value("p1k_2", Qt::Key_2).toInt();
+       vjs.p1KeyBindings[BUTTON_3] = settings.value("p1k_3", Qt::Key_3).toInt();
+       vjs.p1KeyBindings[BUTTON_4] = settings.value("p1k_4", Qt::Key_4).toInt();
+       vjs.p1KeyBindings[BUTTON_5] = settings.value("p1k_5", Qt::Key_5).toInt();
+       vjs.p1KeyBindings[BUTTON_6] = settings.value("p1k_6", Qt::Key_6).toInt();
+       vjs.p1KeyBindings[BUTTON_7] = settings.value("p1k_7", Qt::Key_7).toInt();
+       vjs.p1KeyBindings[BUTTON_8] = settings.value("p1k_8", Qt::Key_8).toInt();
+       vjs.p1KeyBindings[BUTTON_9] = settings.value("p1k_9", Qt::Key_9).toInt();
+       vjs.p1KeyBindings[BUTTON_d] = settings.value("p1k_pound", Qt::Key_Slash).toInt();
+       vjs.p1KeyBindings[BUTTON_s] = settings.value("p1k_star", Qt::Key_Asterisk).toInt();
+
+       vjs.p2KeyBindings[BUTTON_U] = settings.value("p2k_up", Qt::Key_Up).toInt();
+       vjs.p2KeyBindings[BUTTON_D] = settings.value("p2k_down", Qt::Key_Down).toInt();
+       vjs.p2KeyBindings[BUTTON_L] = settings.value("p2k_left", Qt::Key_Left).toInt();
+       vjs.p2KeyBindings[BUTTON_R] = settings.value("p2k_right", Qt::Key_Right).toInt();
+       vjs.p2KeyBindings[BUTTON_C] = settings.value("p2k_c", Qt::Key_Z).toInt();
+       vjs.p2KeyBindings[BUTTON_B] = settings.value("p2k_b", Qt::Key_X).toInt();
+       vjs.p2KeyBindings[BUTTON_A] = settings.value("p2k_a", Qt::Key_C).toInt();
+       vjs.p2KeyBindings[BUTTON_OPTION] = settings.value("p2k_option", Qt::Key_Apostrophe).toInt();
+       vjs.p2KeyBindings[BUTTON_PAUSE] = settings.value("p2k_pause", Qt::Key_Return).toInt();
+       vjs.p2KeyBindings[BUTTON_0] = settings.value("p2k_0", Qt::Key_0).toInt();
+       vjs.p2KeyBindings[BUTTON_1] = settings.value("p2k_1", Qt::Key_1).toInt();
+       vjs.p2KeyBindings[BUTTON_2] = settings.value("p2k_2", Qt::Key_2).toInt();
+       vjs.p2KeyBindings[BUTTON_3] = settings.value("p2k_3", Qt::Key_3).toInt();
+       vjs.p2KeyBindings[BUTTON_4] = settings.value("p2k_4", Qt::Key_4).toInt();
+       vjs.p2KeyBindings[BUTTON_5] = settings.value("p2k_5", Qt::Key_5).toInt();
+       vjs.p2KeyBindings[BUTTON_6] = settings.value("p2k_6", Qt::Key_6).toInt();
+       vjs.p2KeyBindings[BUTTON_7] = settings.value("p2k_7", Qt::Key_7).toInt();
+       vjs.p2KeyBindings[BUTTON_8] = settings.value("p2k_8", Qt::Key_8).toInt();
+       vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
+       vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
+       vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
 }
 
 void MainWin::WriteSettings(void)
@@ -586,6 +688,50 @@ void MainWin::WriteSettings(void)
        settings.setValue("CDBootROM", vjs.CDBootPath);
        settings.setValue("EEPROMs", vjs.EEPROMPath);
        settings.setValue("ROMs", vjs.ROMPath);
+
+       settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
+       settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
+       settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
+       settings.setValue("p1k_right", vjs.p1KeyBindings[BUTTON_R]);
+       settings.setValue("p1k_c", vjs.p1KeyBindings[BUTTON_C]);
+       settings.setValue("p1k_b", vjs.p1KeyBindings[BUTTON_B]);
+       settings.setValue("p1k_a", vjs.p1KeyBindings[BUTTON_A]);
+       settings.setValue("p1k_option", vjs.p1KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p1k_pause", vjs.p1KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p1k_0", vjs.p1KeyBindings[BUTTON_0]);
+       settings.setValue("p1k_1", vjs.p1KeyBindings[BUTTON_1]);
+       settings.setValue("p1k_2", vjs.p1KeyBindings[BUTTON_2]);
+       settings.setValue("p1k_3", vjs.p1KeyBindings[BUTTON_3]);
+       settings.setValue("p1k_4", vjs.p1KeyBindings[BUTTON_4]);
+       settings.setValue("p1k_5", vjs.p1KeyBindings[BUTTON_5]);
+       settings.setValue("p1k_6", vjs.p1KeyBindings[BUTTON_6]);
+       settings.setValue("p1k_7", vjs.p1KeyBindings[BUTTON_7]);
+       settings.setValue("p1k_8", vjs.p1KeyBindings[BUTTON_8]);
+       settings.setValue("p1k_9", vjs.p1KeyBindings[BUTTON_9]);
+       settings.setValue("p1k_pound", vjs.p1KeyBindings[BUTTON_d]);
+       settings.setValue("p1k_star", vjs.p1KeyBindings[BUTTON_s]);
+
+       settings.setValue("p2k_up", vjs.p2KeyBindings[BUTTON_U]);
+       settings.setValue("p2k_down", vjs.p2KeyBindings[BUTTON_D]);
+       settings.setValue("p2k_left", vjs.p2KeyBindings[BUTTON_L]);
+       settings.setValue("p2k_right", vjs.p2KeyBindings[BUTTON_R]);
+       settings.setValue("p2k_c", vjs.p2KeyBindings[BUTTON_C]);
+       settings.setValue("p2k_b", vjs.p2KeyBindings[BUTTON_B]);
+       settings.setValue("p2k_a", vjs.p2KeyBindings[BUTTON_A]);
+       settings.setValue("p2k_option", vjs.p2KeyBindings[BUTTON_OPTION]);
+       settings.setValue("p2k_pause", vjs.p2KeyBindings[BUTTON_PAUSE]);
+       settings.setValue("p2k_0", vjs.p2KeyBindings[BUTTON_0]);
+       settings.setValue("p2k_1", vjs.p2KeyBindings[BUTTON_1]);
+       settings.setValue("p2k_2", vjs.p2KeyBindings[BUTTON_2]);
+       settings.setValue("p2k_3", vjs.p2KeyBindings[BUTTON_3]);
+       settings.setValue("p2k_4", vjs.p2KeyBindings[BUTTON_4]);
+       settings.setValue("p2k_5", vjs.p2KeyBindings[BUTTON_5]);
+       settings.setValue("p2k_6", vjs.p2KeyBindings[BUTTON_6]);
+       settings.setValue("p2k_7", vjs.p2KeyBindings[BUTTON_7]);
+       settings.setValue("p2k_8", vjs.p2KeyBindings[BUTTON_8]);
+       settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
+       settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
+       settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
 }
 
 // Here's how Byuu does it...