]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Fixes for grid background drawing of arbitrary size.
[architektonas] / src / drawingview.cpp
index f5ff2e35a5adaf917a0f3ec83ee15eb1d168a7b9..06f4496c15d44da73474035d00750bf081bdead0 100644 (file)
 
 // FIXED:
 //
+// - Redo rendering code to *not* use Qt's transform functions, as they are tied
+//   to a left-handed system and we need a right-handed one. [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Redo rendering code to *not* use Qt's transform functions, as they are tied
-//   to a left-handed system and we need a right-handed one.
 //
 
 // Uncomment this for debugging...
 #include "circle.h"
 #include "dimension.h"
 #include "drawcircleaction.h"
+#include "drawdimensionaction.h"
 #include "drawlineaction.h"
 #include "line.h"
 #include "painter.h"
 
 
+#define BACKGROUND_MAX_SIZE    512
+
+
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
        useAntialiasing(true),
+       gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),
        document(Vector(0, 0)),
-       gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
-       scrollDrag(false), addLineTool(false), toolAction(NULL)
+       gridSpacing(12.0), gridPixels(0), collided(false), rotateTool(false),
+       rx(150.0), ry(150.0),
+       scrollDrag(false), addLineTool(false), addCircleTool(false),
+       addDimensionTool(false),
+       toolAction(NULL)
 {
+       document.isTopLevelContainer = true;
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
@@ -65,61 +74,252 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
        document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
 #if 1
-       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
+       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
        line->SetDimensionOnLine(dimension);
        document.Add(dimension);
 #else
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
-//     connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
-//             SLOT(AddNewObjectToDocument(Object *)));
+
+/*
+Here we set the grid size in pixels--12 in this case. Initially, we have our
+zoom set to make this represent 12 inches at a zoom factor of 25%. (This is
+arbitrary.) So, to be able to decouple the grid size from the zoom, we need
+to be able to set the size of the background grid (which we do here at an
+arbitrary 12 pixels) to anything we want (within reason, of course :-).
+
+The drawing enforces the grid spacing through the drawing->gridSpacing variable.
+
+       drawing->gridSpacing = 12.0 / Painter::zoom;
+
+Painter::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Painter::zoom is
+set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
+
+Really, the 100% zoom level can be set at *any* zoom level, it's more of a
+convenience function than any measure of absolutes. Doing things that way we
+could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
+shittyness that comes with it.
+
+However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
+a certain way, which means we should probably create something else in those
+objects to take its place--like some kind of scale factor. This would seem to
+imply that certain point sizes actually *do* tie things like fonts to absolute
+sizes on the screen, but not necessarily because you could have an inch scale
+with text that is quite small relative to other objects on the screen, which
+currently you have to zoom in to see (and which blows up the text). Point sizes
+in an application like this are a bit meaningless; even though an inch is an
+inch regardless of the zoom level a piece of text can be larger or smaller than
+this. Maybe this is the case for having a base unit and basing point sizes off
+of that.
+
+Here's what's been figured out. Painter::zoom is simply the ratio of pixels to
+base units. What that means is that if you have a 12px grid with a 6" grid size
+(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in.
+
+Dimensions now have a "size" parameter to set their absolute size in relation
+to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
+Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+scaled the same way as the arrowheads.
+
+Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
+need a thickness parameter similar to the "size" param for dimensions.
+
+*/
+#if 0
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=12)
+       {
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
+       }
+
+       pmp.end();
+       UpdateGridBackground();
+#else
+       SetGridSize(12);
+#endif
 }
 
+
 void DrawingView::SetRotateToolActive(bool state/*= true*/)
 {
        rotateTool = state;
        update();
 }
 
+
 void DrawingView::SetAddLineToolActive(bool state/*= true*/)
 {
-       if (state && toolAction == NULL)
+       if (state)
        {
                toolAction = new DrawLineAction();
                connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
                        SLOT(AddNewObjectToDocument(Object *)));
        }
-       else if (!state && toolAction)
-       {
-               delete toolAction;
-               toolAction = NULL;
-       }
 
-       addLineTool = state;
        update();
 //printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
 }
 
+
 void DrawingView::SetAddCircleToolActive(bool state/*= true*/)
 {
-       if (state && toolAction == NULL)
+       if (state)
        {
                toolAction = new DrawCircleAction();
                connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
                        SLOT(AddNewObjectToDocument(Object *)));
        }
-       else if (!state && toolAction)
+
+       update();
+}
+
+
+void DrawingView::SetAddDimensionToolActive(bool state/*= true*/)
+{
+       if (state)
        {
-               delete toolAction;
-               toolAction = NULL;
+               toolAction = new DrawDimensionAction();
+               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
+                       SLOT(AddNewObjectToDocument(Object *)));
        }
 
-       addCircleTool = state;
        update();
-//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
 }
 
+
+void DrawingView::SetGridSize(uint32_t size)
+{
+       // Sanity check
+       if (size == gridPixels)
+               return;
+
+       // Recreate the background bitmap
+       gridPixels = size;
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
+       {
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
+       }
+
+       pmp.end();
+
+       // Set up new BG brush & zoom level (pixels per base unit)
+       Painter::zoom = gridPixels / gridSpacing;
+       UpdateGridBackground();
+}
+
+
+void DrawingView::UpdateGridBackground(void)
+{
+//was: 128
+//#define BG_BRUSH_SPAN 72
+#define BG_BRUSH_SPAN (gridPixels)
+       // Transform the origin to Qt coordinates
+       Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
+       int x = (int)pixmapOrigin.x;
+       int y = (int)pixmapOrigin.y;
+       // Use mod arithmetic to grab the correct swatch of background
+       // Problem with mod 128: Negative numbers screw it up... [FIXED]
+/*
+Negative numbers still screw it up... Need to think about what we're
+trying to do here. The fact that it worked with 72 seems to have been pure luck.
+It seems the problem is negative numbers: We can't let that happen.
+When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
+grid at x<0.
+
+The bitmap looks like this:
+
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
+|   |   |   |   |
+
+@ x = 1, we want it to look like:
+
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+ |   |   |   |   |
+
+Which means we need to grab the sample from x = 3. @ x = -1:
+
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+   |   |   |   |
+
+Which means we need to grab the sample from x = 1. Which means we have to take
+the inverse of the modulus of gridPixels.
+
+Doing a mod of a negative number is problematic: 1st, the compiler converts the
+negative number to an unsigned int, then it does the mod. Gets you wrong answers
+most of the time, unless you use a power of 2. :-P
+
+This has been solved below:
+UGB: pmo=(2.000000,687.000000) X=2, X%48=2, new x=45
+UGB: pmo=(1.000000,687.000000) X=1, X%48=1, new x=46
+UGB: pmo=(0.000000,687.000000) X=0, X%48=0, new x=47
+UGB: pmo=(-1.000000,687.000000) X=-1, X%48=15, new x=1
+UGB: pmo=(-2.000000,686.000000) X=-2, X%48=14, new x=2
+UGB: pmo=(-3.000000,686.000000) X=-3, X%48=13, new x=3
+
+Problem with changing grid size causes x/y origin to be shown incorrectly:
+UGB: pmo=(10.000000,812.000000) X=10, X%12=10, new x=2
+UGB: pmo=(10.000000,812.000000) X=10, X%4=2,   new x=2
+UGB: pmo=(3.333333,818.666667)  X=3,  X%48=3,  new x=45
+UGB: pmo=(39.000000,782.000000) X=39, X%48=39, new x=9   <-- MMB move is here
+UGB: pmo=(39.000000,781.000000) X=39, X%48=39, new x=9
+
+
+
+*/
+//printf("UGB: pmo=(%f,%f) X=%i, X%%%i=%i, ", pixmapOrigin.x, pixmapOrigin.y, x, BG_BRUSH_SPAN, x % BG_BRUSH_SPAN);
+//     x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
+//     y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
+//     x = (BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
+//     y = (BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
+//     x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - ((x < 0 ? -x : x) % BG_BRUSH_SPAN);
+       if (x < 0)
+               x = -x % BG_BRUSH_SPAN;
+       else
+               x = (BG_BRUSH_SPAN - (x % BG_BRUSH_SPAN)) % BG_BRUSH_SPAN;
+
+//     y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - ((y < 0 ? -y : y) % BG_BRUSH_SPAN);
+       if (y < 0)
+               y = -y % BG_BRUSH_SPAN;
+       else
+               y = (BG_BRUSH_SPAN - (y % BG_BRUSH_SPAN)) % BG_BRUSH_SPAN;
+//printf("new x=%i\n", x);
+
+       // Here we grab a section of the bigger pixmap, so that the background
+       // *looks* like it's scrolling...
+       QPixmap pm = gridBackground.copy(x, y, BG_BRUSH_SPAN, BG_BRUSH_SPAN);
+       QPalette pal = palette();
+       pal.setBrush(backgroundRole(), QBrush(pm));
+       setAutoFillBackground(true);
+       setPalette(pal);
+}
+
+
 void DrawingView::AddNewObjectToDocument(Object * object)
 {
        if (object)
@@ -131,6 +331,7 @@ void DrawingView::AddNewObjectToDocument(Object * object)
 //printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
 }
 
+
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
        // This is undoing the transform, e.g. going from client coords to local coords.
@@ -139,6 +340,7 @@ QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
+
 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
@@ -147,6 +349,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
+
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
        QPainter qtPainter(this);
@@ -155,7 +358,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-       Painter::screenSize = Vector(size().width(), size().height());
+//     Painter::screenSize = Vector(size().width(), size().height());
        Object::SetViewportHeight(size().height());
 
        // Draw coordinate axes
@@ -165,7 +368,9 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(-16384, 0, 16384, 0);
 
        // Draw supplemental (tool related) points
-
+// NOTE that this can be done as an action!
+// In that case, we would need access to the document...
+// [We can do that by making the document a class object...]
        if (rotateTool)
        {
                painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
@@ -174,34 +379,34 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        }
 
 // Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it???
-       // Draw grid
-
-#if 0
-       painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
-
-       //these two loops kill performance!
-       // Also, these overwrite our coordinate axes
-       for(double x=0; x<size().width(); x+=gridSpacing*10.0)
-               painter.drawLine((int)x, -16384, (int)x, 16384);
-
-       for(double y=0; y<size().height(); y+=gridSpacing*10.0)
-               painter.drawLine(-16384, (int)y, 16384, (int)y);
-#endif
-
-       painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
-
-       for(double x=0; x<size().width(); x+=gridSpacing)
-               for(double y=0; y<size().height(); y+=gridSpacing)
-                       painter.DrawPoint((int)x, (int)y);
+// with it??? YES!!
 
        // The top level document takes care of rendering for us...
        document.Draw(&painter);
 
        if (toolAction)
                toolAction->Draw(&painter);
+
+       if (Object::selectionInProgress)
+       {
+//             painter.SetPen(QPen(Qt::green, 1.0, Qt::SolidLine));
+               painter.SetPen(QPen(QColor(255, 127, 0, 255)));
+//             painter.SetBrush(QBrush(Qt::NoBrush));
+               painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+               painter.DrawRect(Object::selection);
+       }
 }
 
+
+void DrawingView::resizeEvent(QResizeEvent * event)
+{
+       Painter::screenSize = Vector(size().width(), size().height());
+//     Painter::screenSize = Vector(event->size().width(), event->size().height());
+//printf("DrawingView::resizeEvent: new size:
+       UpdateGridBackground();
+}
+
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -214,6 +419,14 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
 
                if (toolAction)
                        toolAction->MouseDown(point);
+
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               if (!(collided || toolAction))
+               {
+                       Object::selectionInProgress = true;
+                       Object::selection.setTopLeft(QPointF(point.x, point.y));
+                       Object::selection.setBottomRight(QPointF(point.x, point.y));
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -224,9 +437,11 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
        }
 }
 
+
 void DrawingView::mouseMoveEvent(QMouseEvent * event)
 {
        Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Object::selection.setBottomRight(QPointF(point.x, point.y));
 
        if (event->buttons() & Qt::MiddleButton)
        {
@@ -237,6 +452,8 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
                delta /= Painter::zoom;
                delta.y = -delta.y;
                Painter::origin -= delta;
+
+               UpdateGridBackground();
                update();
                oldPoint = point;
                return;
@@ -254,6 +471,10 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        {
                point += gridSpacing / 2.0;                                     // *This* adds to Z!!!
                point /= gridSpacing;
+//200% is ok, gridSpacing = 6 in this case...
+//won't run into problems until gridSpacing = 1.5 (zoom = 800%)
+//run into problems with this approach: when zoom level is 200% this truncates to
+//integers, which is *not* what's wanted here...
                point.x = floor(point.x);//need to fix this for negative numbers...
                point.y = floor(point.y);
                point.z = 0;                                                            // Make *sure* Z doesn't go anywhere!!!
@@ -264,7 +485,7 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
 //changed...
        document.PointerMoved(point);
 
-       if (document.NeedsUpdate())
+       if (document.NeedsUpdate() || Object::selectionInProgress)
                update();
 
        if (toolAction)
@@ -274,6 +495,7 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        }
 }
 
+
 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -289,6 +511,12 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 
                if (toolAction)
                        toolAction->MouseReleased();
+
+               if (Object::selectionInProgress)
+               {
+                       // Select all the stuff inside of selection
+                       Object::selectionInProgress = false;
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -296,3 +524,4 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
                setCursor(Qt::ArrowCursor);
        }
 }
+