]> Shamusworld >> Repos - architektonas/blobdiff - src/drawingview.cpp
Fixes for grid background drawing of arbitrary size.
[architektonas] / src / drawingview.cpp
index a3a6eb13a67503dd56042600eea073349cedfdaf..06f4496c15d44da73474035d00750bf081bdead0 100644 (file)
@@ -4,20 +4,21 @@
 // (C) 2011 Underground Software
 // See the README and GPLv3 files for licensing and warranty information
 //
-// JLH = James L. Hammons <jlhamm@acm.org>
+// JLH = James Hammons <jlhamm@acm.org>
 //
 // Who  When        What
 // ---  ----------  -------------------------------------------------------------
 // JLH  03/22/2011  Created this file
+// JLH  09/29/2011  Added middle mouse button panning
 //
 
 // FIXED:
 //
+// - Redo rendering code to *not* use Qt's transform functions, as they are tied
+//   to a left-handed system and we need a right-handed one. [DONE]
 //
 // STILL TO BE DONE:
 //
-// - Redo rendering code to *not* use Qt's transform functions, as they are tied
-//   to a left-handed system and we need a right-handed one.
 //
 
 // Uncomment this for debugging...
 #include "arc.h"
 #include "circle.h"
 #include "dimension.h"
+#include "drawcircleaction.h"
+#include "drawdimensionaction.h"
+#include "drawlineaction.h"
 #include "line.h"
 #include "painter.h"
 
 
+#define BACKGROUND_MAX_SIZE    512
+
+
 DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        // The value in the settings file will override this.
        useAntialiasing(true),
+       gridBackground(BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE),
        scale(1.0), offsetX(-10), offsetY(-10),
        document(Vector(0, 0)),
-       gridSpacing(32.0), collided(false), rotateTool(false), rx(150.0), ry(150.0),
-       scrollDrag(false)
+       gridSpacing(12.0), gridPixels(0), collided(false), rotateTool(false),
+       rx(150.0), ry(150.0),
+       scrollDrag(false), addLineTool(false), addCircleTool(false),
+       addDimensionTool(false),
+       toolAction(NULL)
 {
+       document.isTopLevelContainer = true;
        setBackgroundRole(QPalette::Base);
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
 
@@ -62,31 +74,263 @@ DrawingView::DrawingView(QWidget * parent/*= NULL*/): QWidget(parent),
        document.Add(new Arc(Vector(300, 300), 32, PI / 4.0, PI * 1.3, &document)),
        document.Add(new Arc(Vector(200, 200), 60, PI / 2.0, PI * 1.5, &document));
 #if 1
-       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), &document);
+       Dimension * dimension = new Dimension(Vector(0, 0), Vector(0, 0), DTLinear, &document);
        line->SetDimensionOnLine(dimension);
        document.Add(dimension);
 #else
        // Alternate way to do the above...
        line->SetDimensionOnLine();
 #endif
+
+/*
+Here we set the grid size in pixels--12 in this case. Initially, we have our
+zoom set to make this represent 12 inches at a zoom factor of 25%. (This is
+arbitrary.) So, to be able to decouple the grid size from the zoom, we need
+to be able to set the size of the background grid (which we do here at an
+arbitrary 12 pixels) to anything we want (within reason, of course :-).
+
+The drawing enforces the grid spacing through the drawing->gridSpacing variable.
+
+       drawing->gridSpacing = 12.0 / Painter::zoom;
+
+Painter::zoom is the zoom factor for the drawing, and all mouse clicks are
+translated to Cartesian coordinates through this. (Initially, Painter::zoom is
+set to 1.0. SCREEN_ZOOM is set to 1.0/4.0.)
+
+Really, the 100% zoom level can be set at *any* zoom level, it's more of a
+convenience function than any measure of absolutes. Doing things that way we
+could rid ourselves of the whole SCREEN_ZOOM parameter and all the attendant
+shittyness that comes with it.
+
+However, it seems that SCREEN_ZOOM is used to make text and arrow sizes show up
+a certain way, which means we should probably create something else in those
+objects to take its place--like some kind of scale factor. This would seem to
+imply that certain point sizes actually *do* tie things like fonts to absolute
+sizes on the screen, but not necessarily because you could have an inch scale
+with text that is quite small relative to other objects on the screen, which
+currently you have to zoom in to see (and which blows up the text). Point sizes
+in an application like this are a bit meaningless; even though an inch is an
+inch regardless of the zoom level a piece of text can be larger or smaller than
+this. Maybe this is the case for having a base unit and basing point sizes off
+of that.
+
+Here's what's been figured out. Painter::zoom is simply the ratio of pixels to
+base units. What that means is that if you have a 12px grid with a 6" grid size
+(& base unit of "inches"), Painter::zoom becomes 12px / 6" = 2.0 px/in.
+
+Dimensions now have a "size" parameter to set their absolute size in relation
+to the base unit. ATM, the arrows are drawn in pixels, but also scaled by
+Painter::zoom *and* size. Same with the dimension text; it's drawn at 10pt and
+scaled the same way as the arrowheads.
+
+Need a way to scale line widths as well. :-/ Shouldn't be too difficult, just
+need a thickness parameter similar to the "size" param for dimensions.
+
+*/
+#if 0
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=12)
+       {
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
+       }
+
+       pmp.end();
+       UpdateGridBackground();
+#else
+       SetGridSize(12);
+#endif
 }
 
+
 void DrawingView::SetRotateToolActive(bool state/*= true*/)
 {
        rotateTool = state;
        update();
 }
 
-//These are not needed... :-P
-#if 0
-void DrawingView::ZoomIn(void)
+
+void DrawingView::SetAddLineToolActive(bool state/*= true*/)
+{
+       if (state)
+       {
+               toolAction = new DrawLineAction();
+               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
+                       SLOT(AddNewObjectToDocument(Object *)));
+       }
+
+       update();
+//printf("DrawingView::SetAddLineToolActive(). toolAction=%08X\n", toolAction);
+}
+
+
+void DrawingView::SetAddCircleToolActive(bool state/*= true*/)
 {
+       if (state)
+       {
+               toolAction = new DrawCircleAction();
+               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
+                       SLOT(AddNewObjectToDocument(Object *)));
+       }
+
+       update();
 }
 
-void DrawingView::ZoomOut(void);
+
+void DrawingView::SetAddDimensionToolActive(bool state/*= true*/)
 {
+       if (state)
+       {
+               toolAction = new DrawDimensionAction();
+               connect(toolAction, SIGNAL(ObjectReady(Object *)), this,
+                       SLOT(AddNewObjectToDocument(Object *)));
+       }
+
+       update();
 }
-#endif
+
+
+void DrawingView::SetGridSize(uint32_t size)
+{
+       // Sanity check
+       if (size == gridPixels)
+               return;
+
+       // Recreate the background bitmap
+       gridPixels = size;
+       QPainter pmp(&gridBackground);
+       pmp.fillRect(0, 0, BACKGROUND_MAX_SIZE, BACKGROUND_MAX_SIZE, QColor(240, 240, 240));
+       pmp.setPen(QPen(QColor(210, 210, 255), 2.0, Qt::SolidLine));
+
+       for(int i=0; i<(BACKGROUND_MAX_SIZE-1); i+=gridPixels)
+       {
+               pmp.drawLine(i, 0, i, BACKGROUND_MAX_SIZE - 1);
+               pmp.drawLine(0, i, BACKGROUND_MAX_SIZE - 1, i);
+       }
+
+       pmp.end();
+
+       // Set up new BG brush & zoom level (pixels per base unit)
+       Painter::zoom = gridPixels / gridSpacing;
+       UpdateGridBackground();
+}
+
+
+void DrawingView::UpdateGridBackground(void)
+{
+//was: 128
+//#define BG_BRUSH_SPAN 72
+#define BG_BRUSH_SPAN (gridPixels)
+       // Transform the origin to Qt coordinates
+       Vector pixmapOrigin = Painter::CartesianToQtCoords(Vector());
+       int x = (int)pixmapOrigin.x;
+       int y = (int)pixmapOrigin.y;
+       // Use mod arithmetic to grab the correct swatch of background
+       // Problem with mod 128: Negative numbers screw it up... [FIXED]
+/*
+Negative numbers still screw it up... Need to think about what we're
+trying to do here. The fact that it worked with 72 seems to have been pure luck.
+It seems the problem is negative numbers: We can't let that happen.
+When taking away the zero, it pops over 1 px at zero, then goes about 1/2 a
+grid at x<0.
+
+The bitmap looks like this:
+
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
++---+---+---+---+---
+|   |   |   |   |
+|   |   |   |   |
+|   |   |   |   |
+
+@ x = 1, we want it to look like:
+
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+-+---+---+---+---+---
+ |   |   |   |   |
+ |   |   |   |   |
+ |   |   |   |   |
+
+Which means we need to grab the sample from x = 3. @ x = -1:
+
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+---+---+---+---+---
+   |   |   |   |
+   |   |   |   |
+   |   |   |   |
+
+Which means we need to grab the sample from x = 1. Which means we have to take
+the inverse of the modulus of gridPixels.
+
+Doing a mod of a negative number is problematic: 1st, the compiler converts the
+negative number to an unsigned int, then it does the mod. Gets you wrong answers
+most of the time, unless you use a power of 2. :-P
+
+This has been solved below:
+UGB: pmo=(2.000000,687.000000) X=2, X%48=2, new x=45
+UGB: pmo=(1.000000,687.000000) X=1, X%48=1, new x=46
+UGB: pmo=(0.000000,687.000000) X=0, X%48=0, new x=47
+UGB: pmo=(-1.000000,687.000000) X=-1, X%48=15, new x=1
+UGB: pmo=(-2.000000,686.000000) X=-2, X%48=14, new x=2
+UGB: pmo=(-3.000000,686.000000) X=-3, X%48=13, new x=3
+
+Problem with changing grid size causes x/y origin to be shown incorrectly:
+UGB: pmo=(10.000000,812.000000) X=10, X%12=10, new x=2
+UGB: pmo=(10.000000,812.000000) X=10, X%4=2,   new x=2
+UGB: pmo=(3.333333,818.666667)  X=3,  X%48=3,  new x=45
+UGB: pmo=(39.000000,782.000000) X=39, X%48=39, new x=9   <-- MMB move is here
+UGB: pmo=(39.000000,781.000000) X=39, X%48=39, new x=9
+
+
+
+*/
+//printf("UGB: pmo=(%f,%f) X=%i, X%%%i=%i, ", pixmapOrigin.x, pixmapOrigin.y, x, BG_BRUSH_SPAN, x % BG_BRUSH_SPAN);
+//     x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
+//     y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
+//     x = (BG_BRUSH_SPAN - 1) - (x % BG_BRUSH_SPAN);
+//     y = (BG_BRUSH_SPAN - 1) - (y % BG_BRUSH_SPAN);
+//     x = (x < 0 ? 0 : BG_BRUSH_SPAN - 1) - ((x < 0 ? -x : x) % BG_BRUSH_SPAN);
+       if (x < 0)
+               x = -x % BG_BRUSH_SPAN;
+       else
+               x = (BG_BRUSH_SPAN - (x % BG_BRUSH_SPAN)) % BG_BRUSH_SPAN;
+
+//     y = (y < 0 ? 0 : BG_BRUSH_SPAN - 1) - ((y < 0 ? -y : y) % BG_BRUSH_SPAN);
+       if (y < 0)
+               y = -y % BG_BRUSH_SPAN;
+       else
+               y = (BG_BRUSH_SPAN - (y % BG_BRUSH_SPAN)) % BG_BRUSH_SPAN;
+//printf("new x=%i\n", x);
+
+       // Here we grab a section of the bigger pixmap, so that the background
+       // *looks* like it's scrolling...
+       QPixmap pm = gridBackground.copy(x, y, BG_BRUSH_SPAN, BG_BRUSH_SPAN);
+       QPalette pal = palette();
+       pal.setBrush(backgroundRole(), QBrush(pm));
+       setAutoFillBackground(true);
+       setPalette(pal);
+}
+
+
+void DrawingView::AddNewObjectToDocument(Object * object)
+{
+       if (object)
+       {
+               object->Reparent(&document);
+               document.Add(object);
+               update();
+       }
+//printf("DrawingView::AddNewObjectToDocument(). object=%08X\n", object);
+}
+
 
 QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
 {
@@ -96,6 +340,7 @@ QPoint DrawingView::GetAdjustedMousePosition(QMouseEvent * event)
        return QPoint(offsetX + event->x(), offsetY + (size().height() - event->y()));
 }
 
+
 QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
 {
        // VOODOO ALERT (ON Y COMPONENT!!!!) (eh?)
@@ -104,6 +349,7 @@ QPoint DrawingView::GetAdjustedClientPosition(int x, int y)
        return QPoint(-offsetX + x, (size().height() - (-offsetY + y)) * +1.0);
 }
 
+
 void DrawingView::paintEvent(QPaintEvent * /*event*/)
 {
        QPainter qtPainter(this);
@@ -112,23 +358,7 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        if (useAntialiasing)
                qtPainter.setRenderHint(QPainter::Antialiasing);
 
-       Painter::screenSize = Vector(size().width(), size().height());
-//     Painter::zoom = 2.0;    // 200% zoom
-#if 0
-#if 0
-       painter.translate(QPoint(-offsetX, size.height() - (-offsetY)));
-       painter.scale(1.0, -1.0);
-#else
-       QTransform transform;
-//order of operations is important! N.B.: Can't use scaling other than 1.0, it
-//causes lines to look strange (i.e., it scales the pen strokes too)
-//     transform.translate(-offsetX, size().height() - (-offsetY));
-       transform.scale(1.0, -1.0);
-       transform.translate(-offsetX, -size().height() - offsetY);
-//     transform.scale(0.25, 0.25);
-       painter.setTransform(transform);
-#endif
-#endif
+//     Painter::screenSize = Vector(size().width(), size().height());
        Object::SetViewportHeight(size().height());
 
        // Draw coordinate axes
@@ -138,7 +368,9 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        painter.DrawLine(-16384, 0, 16384, 0);
 
        // Draw supplemental (tool related) points
-
+// NOTE that this can be done as an action!
+// In that case, we would need access to the document...
+// [We can do that by making the document a class object...]
        if (rotateTool)
        {
                painter.SetPen(QPen(QColor(0, 200, 0), 2.0, Qt::SolidLine));
@@ -147,31 +379,34 @@ void DrawingView::paintEvent(QPaintEvent * /*event*/)
        }
 
 // Maybe we can make the grid into a background brush instead, and let Qt deal
-// with it???
-       // Draw grid
-
-#if 0
-       painter.setPen(QPen(QColor(90, 90, 90), 1.0, Qt::DotLine));
+// with it??? YES!!
 
-       //these two loops kill performance!
-       // Also, these overwrite our coordinate axes
-       for(double x=0; x<size().width(); x+=gridSpacing*10.0)
-               painter.drawLine((int)x, -16384, (int)x, 16384);
+       // The top level document takes care of rendering for us...
+       document.Draw(&painter);
 
-       for(double y=0; y<size().height(); y+=gridSpacing*10.0)
-               painter.drawLine(-16384, (int)y, 16384, (int)y);
-#endif
+       if (toolAction)
+               toolAction->Draw(&painter);
 
-       painter.SetPen(QPen(Qt::black, 1.0, Qt::SolidLine));
+       if (Object::selectionInProgress)
+       {
+//             painter.SetPen(QPen(Qt::green, 1.0, Qt::SolidLine));
+               painter.SetPen(QPen(QColor(255, 127, 0, 255)));
+//             painter.SetBrush(QBrush(Qt::NoBrush));
+               painter.SetBrush(QBrush(QColor(255, 127, 0, 100)));
+               painter.DrawRect(Object::selection);
+       }
+}
 
-       for(double x=0; x<size().width(); x+=gridSpacing)
-               for(double y=0; y<size().height(); y+=gridSpacing)
-                       painter.DrawPoint((int)x, (int)y);
 
-       // The top level document takes care of rendering for us...
-       document.Draw(&painter);
+void DrawingView::resizeEvent(QResizeEvent * event)
+{
+       Painter::screenSize = Vector(size().width(), size().height());
+//     Painter::screenSize = Vector(event->size().width(), event->size().height());
+//printf("DrawingView::resizeEvent: new size:
+       UpdateGridBackground();
 }
 
+
 void DrawingView::mousePressEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -181,6 +416,17 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
 
                if (collided)
                        update();       // Do an update if collided with at least *one* object in the document
+
+               if (toolAction)
+                       toolAction->MouseDown(point);
+
+               // Didn't hit any object and not using a tool, so do a selection rectangle
+               if (!(collided || toolAction))
+               {
+                       Object::selectionInProgress = true;
+                       Object::selection.setTopLeft(QPointF(point.x, point.y));
+                       Object::selection.setBottomRight(QPointF(point.x, point.y));
+               }
        }
        else if (event->button() == Qt::MiddleButton)
        {
@@ -191,19 +437,23 @@ void DrawingView::mousePressEvent(QMouseEvent * event)
        }
 }
 
+
 void DrawingView::mouseMoveEvent(QMouseEvent * event)
 {
        Vector point = Painter::QtToCartesianCoords(Vector(event->x(), event->y()));
+       Object::selection.setBottomRight(QPointF(point.x, point.y));
 
        if (event->buttons() & Qt::MiddleButton)
        {
                point = Vector(event->x(), event->y());
                // Since we're using Qt coords for scrolling, we have to adjust them here to
-               // conform to Cartesian coords, since the origin is using them. :-)
+               // conform to Cartesian coords, since the origin is using Cartesian. :-)
                Vector delta(point, oldPoint);
                delta /= Painter::zoom;
                delta.y = -delta.y;
                Painter::origin -= delta;
+
+               UpdateGridBackground();
                update();
                oldPoint = point;
                return;
@@ -221,6 +471,10 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
        {
                point += gridSpacing / 2.0;                                     // *This* adds to Z!!!
                point /= gridSpacing;
+//200% is ok, gridSpacing = 6 in this case...
+//won't run into problems until gridSpacing = 1.5 (zoom = 800%)
+//run into problems with this approach: when zoom level is 200% this truncates to
+//integers, which is *not* what's wanted here...
                point.x = floor(point.x);//need to fix this for negative numbers...
                point.y = floor(point.y);
                point.z = 0;                                                            // Make *sure* Z doesn't go anywhere!!!
@@ -231,10 +485,17 @@ void DrawingView::mouseMoveEvent(QMouseEvent * event)
 //changed...
        document.PointerMoved(point);
 
-       if (document.NeedsUpdate())
+       if (document.NeedsUpdate() || Object::selectionInProgress)
+               update();
+
+       if (toolAction)
+       {
+               toolAction->MouseMoved(point);
                update();
+       }
 }
 
+
 void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 {
        if (event->button() == Qt::LeftButton)
@@ -247,501 +508,20 @@ void DrawingView::mouseReleaseEvent(QMouseEvent * event)
 //             if (document.NeedsUpdate())
 //             if (collided)
                        update();       // Do an update if collided with at least *one* object in the document
-       }
-       else if (event->button() == Qt::MiddleButton)
-       {
-               scrollDrag = false;
-               setCursor(Qt::ArrowCursor);
-       }
-}
 
+               if (toolAction)
+                       toolAction->MouseReleased();
 
-#if 0
-QSize DrawingView::minimumSizeHint() const
-{
-       return QSize(50, 50);
-}
-
-QSize DrawingView::sizeHint() const
-{
-       return QSize(400, 400);
-}
-
-void DrawingView::CreateCursors(void)
-{
-       int hotx[8] = {  1,  1, 11, 15,  1,  1,  1,  1 };
-       int hoty[8] = {  1,  1, 11, 13,  1,  1,  1,  1 };
-
-       for(int i=0; i<8; i++)
-       {
-               QString s;
-               s.sprintf(":/res/cursor%u.png", i+1);
-               QPixmap pmTmp(s);
-               cur[i] = QCursor(pmTmp, hotx[i], hoty[i]);
-       }
-}
-
-/*
-TODO:
- o  Different colors for polys on selected points
- o  Different colors for handles on non-selected polys
- o  Line of sight (dashed, dotted) for off-curve points
- o  Repaints for press/release of CTRL/SHIFT during point creation
-*/
-void DrawingView::paintEvent(QPaintEvent * /*event*/)
-{
-       QPainter p(this);
-//hm, causes lockup
-//     p.setRenderHint(QPainter::Antialiasing);
-//Doesn't do crap!
-//dc.SetBackground(*wxWHITE_BRUSH);
-
-// Due to the screwiness of wxWidgets coord system, the origin is ALWAYS
-// the upper left corner--regardless of axis orientation, etc...
-//     int width, height;
-//     dc.GetSize(&width, &height);
-       QSize winSize = size();
-
-//     dc.SetDeviceOrigin(-offsetX, height - (-offsetY));
-//     dc.SetAxisOrientation(true, true);
-       p.translate(QPoint(-offsetX, winSize.height() - (-offsetY)));
-       p.scale(1.0, -1.0);
-
-// Scrolling can be done by using OffsetViewportOrgEx
-// Scaling can be done by adjusting SetWindowExtEx (it's denominator of txform)
-// you'd use: % = ViewportExt / WindowExt
-// But it makes the window look like crap: fuggetuboutit.
-// Instead, we have to scale EVERYTHING by hand. Crap!
-// It's not *that* bad, but not as convenient either...
-
-//     dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0xFF), 1, wxDOT)));
-////   dc.DrawLine(0, 0, 10, 10);
-       p.setPen(QPen(Qt::blue, 1.0, Qt::DotLine));
-
-    // Draw coordinate axes
-
-//     dc.CrossHair(0, 0);
-       p.drawLine(0, -16384, 0, 16384);
-       p.drawLine(-16384, 0, 16384, 0);
-
-    // Draw points
-
-       for(int i=0; i<pts.GetNumPoints(); i++)
-       {
-               if (i == ptHighlight)
-               {
-//                     dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));
-////                   SelectObject(hdc, hRedPen1);
-                       p.setPen(QPen(Qt::red, 1.0, Qt::SolidLine));
-
-                       if (pts.GetOnCurve(i))
-                       {
-                               DrawSquareDotN(p, pts.GetX(i), pts.GetY(i), 7);
-                               DrawSquareDotN(p, pts.GetX(i), pts.GetY(i), 9);
-                       }
-                       else
-                       {
-                               DrawRoundDotN(p, pts.GetX(i), pts.GetY(i), 7);
-                               DrawRoundDotN(p, pts.GetX(i), pts.GetY(i), 9);
-                       }
-               }
-               else if ((i == ptHighlight || i == ptNextHighlight) && tool == TOOLAddPt)
-               {
-//                     dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0xAF, 0x00), 1, wxSOLID)));
-////                   SelectObject(hdc, hGreenPen1);
-                       p.setPen(QPen(Qt::green, 1.0, Qt::SolidLine));
-
-                       if (pts.GetOnCurve(i))
-                       {
-                               DrawSquareDotN(p, pts.GetX(i), pts.GetY(i), 7);
-                               DrawSquareDotN(p, pts.GetX(i), pts.GetY(i), 9);
-                       }
-                       else
-                       {
-                               DrawRoundDotN(p, pts.GetX(i), pts.GetY(i), 7);
-                               DrawRoundDotN(p, pts.GetX(i), pts.GetY(i), 9);
-                       }
-               }
-               else
-               {
-//                     dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));
-////                   SelectObject(hdc, hBlackPen1);
-                       p.setPen(QPen(Qt::black, 1.0, Qt::SolidLine));
-
-                       if (pts.GetOnCurve(i))
-                               DrawSquareDot(p, pts.GetX(i), pts.GetY(i));
-                       else
-                               DrawRoundDot(p, pts.GetX(i), pts.GetY(i));
-               }
-
-               if (tool == TOOLDelPt && i == ptHighlight)
-               {
-#if 0
-                       dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0xFF, 0x00, 0x00), 1, wxSOLID)));
-//                     SelectObject(hdc, hRedPen1);
-//                     MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5, NULL);
-//                     LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) + 5);
-//                     LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) - 5);//Lameness!
-//                     MoveToEx(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5, NULL);
-//                     LineTo(hdc, pts.GetX(i) + 5, pts.GetY(i) - 5);
-//                     LineTo(hdc, pts.GetX(i) - 5, pts.GetY(i) + 5);//More lameness!!
-#endif
-                       p.setPen(QPen(Qt::red, 1.0, Qt::SolidLine));
-                       p.drawLine(pts.GetX(i) - 5, pts.GetY(i) - 5, pts.GetX(i) + 5, pts.GetY(i) + 5);
-                       p.drawLine(pts.GetX(i) + 5, pts.GetY(i) - 5, pts.GetX(i) - 5, pts.GetY(i) + 5);
-               }
-       }
-
-////           SelectObject(hdc, hBlackPen1);
-//     dc.SetPen(*(wxThePenList->FindOrCreatePen(wxColour(0x00, 0x00, 0x00), 1, wxSOLID)));
-       p.setPen(QPen(Qt::black, 1.0, Qt::SolidLine));
-
-       // Draw curve formed by points
-
-       for(int poly=0; poly<pts.GetNumPolys(); poly++)
-       {
-               if (pts.GetNumPoints(poly) > 2)
+               if (Object::selectionInProgress)
                {
-                       // Initial move...
-                       // If it's not on curve, then move to it, otherwise move to last point...
-
-                       int x, y;
-
-                       if (pts.GetOnCurve(poly, pts.GetNumPoints(poly) - 1))
-                               x = (int)pts.GetX(poly, pts.GetNumPoints(poly) - 1), y = (int)pts.GetY(poly, pts.GetNumPoints(poly) - 1);
-                       else
-                               x = (int)pts.GetX(poly, 0), y = (int)pts.GetY(poly, 0);
-
-                       for(int i=0; i<pts.GetNumPoints(poly); i++)
-                       {
-                               if (pts.GetOnCurve(poly, i))
-//                                     LineTo(hdc, pts.GetX(poly, i), pts.GetY(poly, i));
-                               {
-                                       p.drawLine(x, y, pts.GetX(poly, i), pts.GetY(poly, i));
-                                       x = (int)pts.GetX(poly, i), y = (int)pts.GetY(poly, i);
-                               }
-                               else
-                               {
-                                       uint32 prev = pts.GetPrev(poly, i), next = pts.GetNext(poly, i);
-                                       float px = pts.GetX(poly, prev), py = pts.GetY(poly, prev),
-                                               nx = pts.GetX(poly, next), ny = pts.GetY(poly, next);
-
-                                       if (!pts.GetOnCurve(poly, prev))
-                                               px = (px + pts.GetX(poly, i)) / 2.0f,
-                                               py = (py + pts.GetY(poly, i)) / 2.0f;
-
-                                       if (!pts.GetOnCurve(poly, next))
-                                               nx = (nx + pts.GetX(poly, i)) / 2.0f,
-                                               ny = (ny + pts.GetY(poly, i)) / 2.0f;
-
-                                       Bezier(p, point(px, py), point(pts.GetX(poly, i), pts.GetY(poly, i)), point(nx, ny));
-                                       x = (int)nx, y = (int)ny;
-
-                                       if (pts.GetOnCurve(poly, next))
-                                               i++;                                    // Following point is on curve, so move past it
-                               }
-                       }
+                       // Select all the stuff inside of selection
+                       Object::selectionInProgress = false;
                }
        }
-}
-
-void DrawingView::mousePressEvent(QMouseEvent * event)
-{
-       if (event->button() == Qt::RightButton)
-       {
-               toolPalette->move(event->globalPos());
-               toolPalette->setVisible(true);
-               setCursor(cur[TOOLSelect]);
-               toolPalette->prevTool = TOOLSelect;
-       }
-       else if (event->button() == Qt::MidButton)
-       {
-               setCursor(cur[2]);                                                      // Scrolling cursor
-       }
-       else if (event->button() == Qt::LeftButton)
-       {
-               if (tool == TOOLScroll || tool == TOOLZoom)
-;//meh                 CaptureMouse();                                         // Make sure we capture the mouse when in scroll/zoom mode
-               else if (tool == TOOLAddPt)             // "Add Point" tool
-               {
-                       if (pts.GetNumPoints() > 0)
-                       {
-                               QPoint pt = GetAdjustedMousePosition(event);
-                               pts.InsertPoint(pts.GetNext(ptHighlight), pt.x(), pt.y(), ((event->modifiers() == Qt::ShiftModifier || event->modifiers() == Qt::ControlModifier) ? false : true));
-                               ptHighlight = ptNextHighlight;
-                               update();
-                       }
-               }
-               else if (tool == TOOLAddPoly)   // "Add Poly" tool
-               {
-#ifdef DEBUGFOO
-WriteLogMsg("Adding point... # polys: %u, # points: %u", pts.GetNumPolys(), pts.GetNumPoints());
-#endif
-                       if (polyFirstPoint)
-                       {
-                               polyFirstPoint = false;
-                               pts.AddNewPolyAtEnd();
-                       }
-
-                       QPoint pt = GetAdjustedMousePosition(event);
-//printf("GetAdjustedMousePosition = %i, %i\n", pt.x(), pt.y());
-                       // Append a point to the end of the structure
-                       pts += IPoint(pt.x(), pt.y(), ((event->modifiers() == Qt::ShiftModifier || event->modifiers() == Qt::ControlModifier) ? false : true));
-                       ptHighlight = pts.GetNumPoints() - 1;
-                       update();
-#ifdef DEBUGFOO
-WriteLogMsg(" --> [# polys: %u, # points: %u]\n", pts.GetNumPolys(), pts.GetNumPoints());
-#endif
-               }
-               else if (tool == TOOLSelect || tool == TOOLPolySelect)
-               {
-                       if (pts.GetNumPoints() > 0)
-                       {
-                               pt = GetAdjustedClientPosition(pts.GetX(ptHighlight), pts.GetY(ptHighlight));
-//printf("GetAdjustedClientPosition = %i, %i\n", pt.x(), pt.y());
-//                             WarpPointer(pt.x, pt.y);
-                               QCursor::setPos(mapToGlobal(pt));
-
-                               if (event->modifiers() == Qt::ShiftModifier || event->modifiers() == Qt::ControlModifier)
-                               {
-                                       pts.SetOnCurve(ptHighlight, !pts.GetOnCurve(ptHighlight));
-                                       update();
-                               }
-                       }
-               }
-               else if (tool == TOOLDelPt)
-               {
-                       if (pts.GetNumPoints() > 0)
-//Or could use:
-//                     if (ptHighlight != -1)
-                       {
-//This assumes that WM_MOUSEMOVE happens before this!
-//The above commented out line should take care of this contingency... !!! FIX !!!
-                               pts.DeletePoint(ptHighlight);
-                               update();
-                       }
-               }
-       }
-
-       event->accept();
-}
-
-void DrawingView::mouseMoveEvent(QMouseEvent * event)
-{
-       if (event->buttons() == Qt::RightButton)
-       {
-               ToolType newTool = toolPalette->FindSelectedTool();
-
-               if (newTool != toolPalette->prevTool)
-               {
-                       toolPalette->prevTool = newTool;
-                       toolPalette->repaint();
-               }
-       }
-       else if (event->buttons() == Qt::MidButton)
-       {
-               // Calc offset from previous point
-               pt = event->pos();
-               ptOffset = QPoint(pt.x() - ptPrevious.x(), pt.y() - ptPrevious.y());
-
-// Then multiply it by the scaling factor. Whee!
-               // This looks wacky because we're using screen coords for the offset...
-               // Otherwise, we would subtract both offsets!
-               offsetX -= ptOffset.x(), offsetY += ptOffset.y();
-               update();
-               ptPrevious = pt;
-       }
-       else if (event->buttons() == Qt::LeftButton)
-       {
-#if 0
-                       if (tool == TOOLScroll)
-                       {
-                           // Extract current point from lParam/calc offset from previous point
-
-                               pt = e.GetPosition();
-                               ptOffset.x = pt.x - ptPrevious.x,
-                               ptOffset.y = pt.y - ptPrevious.y;
-
-                               // NOTE: OffsetViewportOrg operates in DEVICE UNITS...
-
-//Seems there's no equivalent for this in wxWidgets...!
-//!!! FIX !!!
-//                             hdc = GetDC(hWnd);
-//                             OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);
-//                             ReleaseDC(hWnd, hdc);
-
-// this shows that it works, so the logic above must be faulty...
-// And it is. It should convert the coords first, then do the subtraction to figure the offset...
-// Above: DONE
-// Then multiply it by the scaling factor. Whee!
-                               // This looks wacky because we're using screen coords for the offset...
-                               // Otherwise, we would subtract both offsets!
-                               offsetX -= ptOffset.x, offsetY += ptOffset.y;
-                               Refresh();
-                       }
-                       else
-#endif
-                       if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)
-                       {
-                               if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.
-                               {
-//temporary, for testing. BTW, Select drag bug is here...!
-#if 1
-                                       QPoint pt2 = GetAdjustedMousePosition(event);
-                                       pts.SetXY(ptHighlight, pt2.x(), pt2.y());
-                                       update();
-#endif
-                               }
-                       }
-                       else if (tool == TOOLPolySelect)
-                       {
-                               if (pts.GetNumPoints() > 0)
-                               {
-                                       QPoint pt2 = GetAdjustedMousePosition(event);
-                                       // Should also set onCurve here as well, depending on keystate
-//Or should we?
-                                       pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x() - pts.GetX(ptHighlight), pt2.y() - pts.GetY(ptHighlight));
-                                       update();
-                               }
-                       }
-       }
-       else if (event->buttons() == Qt::NoButton)
+       else if (event->button() == Qt::MiddleButton)
        {
-               // Moving, not dragging...
-               if (tool == TOOLSelect || tool == TOOLDelPt || tool == TOOLAddPt
-                       || tool == TOOLPolySelect)// || tool == TOOLAddPoly)
-               {
-                       QPoint pt2 = GetAdjustedMousePosition(event);
-                       double closest = 1.0e+99;
-
-                       for(int i=0; i<pts.GetNumPoints(); i++)
-                       {
-                               double dist = ((pt2.x() - pts.GetX(i)) * (pt2.x() - pts.GetX(i)))
-                                       + ((pt2.y() - pts.GetY(i)) * (pt2.y() - pts.GetY(i)));
-
-                               if (dist < closest)
-                                       closest = dist, ptHighlight = i;
-                       }
-
-                       if (ptHighlight != oldPtHighlight)
-                       {
-                               oldPtHighlight = ptHighlight;
-                               update();
-                       }
-
-                       // What follows here looks like voodoo, but is really simple. What we do is
-                       // check to see if the mouse point has a perpendicular intersection with any of
-                       // the line segments. If it does, calculate the length of the perpendicular
-                       // and choose the smallest length. If there is no perpendicular, then choose the
-                       // length of line connecting the closer of either the first endpoint or the
-                       // second and choose the smallest of those.
-
-                       // There is one bit of math that looks like voodoo to me ATM--will explain once
-                       // I understand it better (the calculation of the length of the perpendicular).
-
-                       if (pts.GetNumPoints() > 1 && tool == TOOLAddPt)
-                       {
-                               double smallest = 1.0e+99;
-
-                               for(int i=0; i<pts.GetNumPoints(); i++)
-                               {
-                                       int32 p1x = pts.GetX(i), p1y = pts.GetY(i),
-                                               p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));
-
-                                       vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x(), pt2.y(), 0, p1x, p1y, 0),
-                                               v2(pt2.x(), pt2.y(), 0, p2x, p2y, 0);
-                                       double pp = ls.dot(v1) / ls.length(), dist;
-// Geometric interpretation:
-// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.
-// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,
-// then the perpendicular lies beyond the 2nd endpoint.
-
-                                       if (pp < 0.0)
-                                               dist = v1.length();
-                                       else if (pp > ls.length())
-                                               dist = v2.length();
-                                       else                                    // distance = ?Det?(ls, v1) / |ls|
-                                               dist = fabs((ls.x * v1.y - v1.x * ls.y) / ls.length());
-
-//The answer to the above looks like it might be found here:
-//
-//If the segment endpoints are s and e, and the point is p, then the test for the perpendicular
-//intercepting the segment is equivalent to insisting that the two dot products {s-e}.{s-p} and
-//{e-s}.{e-p} are both non-negative.  Perpendicular distance from the point to the segment is
-//computed by first computing the area of the triangle the three points form, then dividing by the
-//length of the segment.  Distances are done just by the Pythagorean theorem.  Twice the area of the
-//triangle formed by three points is the determinant of the following matrix:
-//
-//sx sy 1
-//ex ey 1
-//px py 1
-//
-//By translating the start point to the origin, this can be rewritten as:
-//By subtracting row 1 from all rows, you get the following:
-//[because sx = sy = 0. you could leave out the -sx/y terms below. because we subtracted
-// row 1 from all rows (including row 1) row 1 turns out to be zero. duh!]
-//
-//0         0         0
-//(ex - sx) (ey - sy) 0
-//(px - sx) (py - sy) 0
-//
-//which greatly simplifies the calculation of the determinant.
-
-                                       if (dist < smallest)
-                                               smallest = dist, ptNextHighlight = pts.GetNext(i), ptHighlight = i;
-                               }
-
-                               if (ptNextHighlight != oldPtNextHighlight)
-                               {
-                                       oldPtNextHighlight = ptNextHighlight;
-                                       update();
-                               }
-                       }
-               }
-
-               ptPrevious = event->pos();
+               scrollDrag = false;
+               setCursor(Qt::ArrowCursor);
        }
-
-       event->accept();
 }
 
-void DrawingView::mouseReleaseEvent(QMouseEvent * event)
-{
-       if (event->button() == Qt::RightButton)
-       {
-               ToolType newTool = toolPalette->FindSelectedTool();
-
-               // We only change the tool if a new one was actually selected. Otherwise, we do nothing.
-               if (newTool != TOOLNone)
-               {
-                       tool = newTool;
-
-                       if (tool == TOOLScroll || tool == TOOLZoom || tool == TOOLAddPoly
-                               || tool == TOOLDelPoly)
-                               ptHighlight = -1;
-
-                       if (tool == TOOLAddPoly)
-                               polyFirstPoint = true;
-               }
-
-               toolPalette->setVisible(false);
-               setCursor(cur[tool]);
-               // Just in case we changed highlighting style with the new tool...
-               update();
-       }
-       else if (event->button() == Qt::MidButton)
-       {
-               setCursor(cur[tool]);                                           // Restore previous cursor
-       }
-       else if (event->button() == Qt::LeftButton)
-       {
-//             if (tool == TOOLScroll || tool == TOOLZoom)
-//                     ReleaseMouse();
-//this is prolly too much
-               ((TTEdit *)qApp)->charWnd->MakePathFromPoints(&pts);
-               ((TTEdit *)qApp)->charWnd->update();
-       }
-
-       event->accept();
-}
-#endif