<img src="/images/ruler.png" alt="Ardour's Ruler">
<p>
- The <dfn>Ruler</dfn> scales the session along time, allows navigating, and can be marked for different uses. The main use of the Ruler is to move the playhead : clicking anywhere on the timeline will bring the playhead at this location in time.
+ The <dfn>Ruler</dfn> scales the session along time, allows navigating, and can be marked for different uses. The main use of the Ruler is to move the playhead: clicking anywhere on the timeline will bring the playhead at this location in time.
</p>
<p>
- It is made of a succession of rows, each having a special role related to time.From top to bottom, those rows are :
+ It is made of a succession of rows, each having a special role related to time.From top to bottom, those rows are:
</p>
<dl>
<dt><dfn>Location Markers</dfn></dt><dd>is meant to receive any kind of marker, user generated or from Ardour itself.</dd>
</dl>
-<p>Most of the operations on the markers are described in <a href="/working-with-markers/">Working with Markers</a>, while the Meter, Tempo, Bars:Beats and Timecode use are described in <a href="/working-with-tempo-and-meter/">Tempo and Meter</a>.</p>
+<p>
+ Most of the operations on the markers are described in <a href="/working-with-markers/">Working with Markers</a>, while the Meter, Tempo, Bars:Beats and Timecode use are described in <a href="/working-with-tempo-and-meter/">Tempo and Meter</a>.
+</p>