+
<p>
Ardour can be used in many different ways, from extremely simple to
extremely complex. Many projects will be handled using the following
<dfn>MIDI recordings</dfn> consist of performance data ("play note X at
time T") rather than actual sound. As a result, they are more flexible
than actual audio, since the precise sound that they will generate when
- played depends on where you send the MIDI to.<br />
+ played depends on where you send the MIDI to.<br>
Two different synthesizers may produce very different sound in response
to the same incoming MIDI data.
</p>
are arranged into horizontal lanes called <dfn>tracks</dfn>. Tracks are
stacked vertically in the Editor window. You can copy, shorten, move,
and delete regions without changing the actual data stored in the session
- at all — Ardour is a <dfn>non-destructive</dfn> editor. (Almost)
+ at all—Ardour is a <dfn>non-destructive</dfn> editor. (Almost)
nothing that you do while editing will ever modify the files stored on
disk (except the session file itself).
</p>
</p>
<p>
Ardour will allow you to <dfn>automate</dfn> changes to any mixing
- parameters (such as volume, panning, and effects controls) - it will
+ parameters (such as volume, panning, and effects controls)—it will
record the changes you make over time, using a mouse or keyboard or some
external control device, and can play back those changes later. This is
very useful because often the settings you need will vary in one part of
- a session compared to another — rather than using a single setting
+ a session compared to another—rather than using a single setting
for the volume, you may need increases followed by decreases (for example,
to track the changing volume of a singer). Using automation can make all
of this relatively simple.
system. Ardour will allow you to export as much of a session as you want, at
any time, in any supported format.
</p>
-