-BYTE hScrollOffset; // Horizontal scroll offset
-BYTE vScrollOffset; // Vertical scroll offset
-BYTE spr_color_index; // Sprite color index
-DWORD offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; // Scroll offsets...
-DWORD voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };
+uint8 hScrollOffset; // Horizontal scroll offset
+uint8 vScrollOffset; // Vertical scroll offset
+uint8 spr_color_index; // Sprite color index
+uint32 offsets[8] = { 0, 1, 2, 3, 4, 5, 6, 7 }; // Scroll offsets...
+uint32 voffsets[8] = { 0, 320, 640, 960, 1280, 1600, 1920, 2240 };