+// 1 111 00 11 100 1 1100 -> F39C
+// 1 100 00 10 000 1 0000 -> C210
+// 1 110 00 11 000 1 1000 -> E318
+// 0 000 00 11 111 0 0000 -> 03E0
+// 0 000 00 11 000 0 0000 -> 0300
+
+uint16 closeBox[] = {
+ 7, 7,
+
+ 0x0000,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x0000, // +++++
+ 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
+ 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0x0000,0x0000,0x0217, // + @ .
+ 0x4B5E,0x0000,0xFFFF,0x0000,0xFFFF,0x0000,0x0217, // + @ @ .
+ 0x4B5E,0xFFFF,0x0000,0x0000,0x0000,0xFFFF,0x0217, // +@ @.
+ 0x0000,0x0217,0x0217,0x0217,0x0217,0x0217,0x0000 // .....
+};
+
+uint16 upArrowBox[] = {
+ 8, 8,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ .
+ 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@.
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+uint16 downArrowBox[] = {
+ 8, 8,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x4B5E,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0217, // +@@@@@@.
+ 0x4B5E,0x0000,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0000,0x0217, // + @@@@ .
+ 0x4B5E,0x0000,0x0000,0xFFFF,0xFFFF,0x0000,0x0000,0x0217, // + @@ .
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+uint16 pushButtonUp[] = {
+ 8, 8,
+
+ 0x0000, 0x0C63, 0x394A, 0x494A, 0x4108, 0x2CC6, 0x0421, 0x0000,
+ 0x0C63, 0x518C, 0x48E7, 0x48C6, 0x48A5, 0x48A5, 0x3CE7, 0x0421,
+ 0x3D4A, 0x48E7, 0x48C6, 0x48C6, 0x44A5, 0x48A5, 0x48A5, 0x2CC6,
+ 0x494A, 0x48C6, 0x48C6, 0x44A5, 0x44A5, 0x44A5, 0x48A5, 0x40E7,
+ 0x4529, 0x48A5, 0x44A5, 0x44A5, 0x44A5, 0x44A5, 0x4CA5, 0x40E7,
+ 0x2CC6, 0x48A5, 0x48A5, 0x44A5, 0x44A5, 0x48A5, 0x4CA5, 0x2CC6,
+ 0x0421, 0x3CE7, 0x48A5, 0x48A5, 0x4CA5, 0x4CA5, 0x44E7, 0x0421,
+ 0x0000, 0x0421, 0x28C6, 0x40E7, 0x40E7, 0x2CC6, 0x0421, 0x0000
+};
+
+uint8 pbuAlpha[] = {
+ 0xFF, 0xE4, 0xA0, 0x99, 0xA4, 0xBE, 0xF0, 0xFF,
+ 0xE3, 0x85, 0x00, 0x00, 0x00, 0x00, 0xAF, 0xF0,
+ 0x9F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0,
+ 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAD,
+ 0xA3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAC,
+ 0xBD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xBF,
+ 0xF1, 0xAD, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xF1,
+ 0xFF, 0xF2, 0xC0, 0xAD, 0xAD, 0xC0, 0xF2, 0xFF
+};
+
+uint16 pushButtonDown[] = {
+ 8, 8,
+
+ 0x0000, 0x0C63, 0x4A31, 0x5631, 0x4DCE, 0x2D4A, 0x0421, 0x0000,
+ 0x0C63, 0x6AF7, 0x714A, 0x7908, 0x7908, 0x6908, 0x418C, 0x0421,
+ 0x4A31, 0x714A, 0x7508, 0x6CE7, 0x6CE7, 0x74E7, 0x68E7, 0x2929,
+ 0x5A31, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x3D6B,
+ 0x4DCE, 0x7908, 0x6CE7, 0x6CE7, 0x6CE7, 0x6CE7, 0x78E7, 0x416B,
+ 0x2D4A, 0x6D08, 0x74E7, 0x6CE7, 0x6CE7, 0x74E7, 0x6CE7, 0x2929,
+ 0x0842, 0x418C, 0x6CE7, 0x78E7, 0x78E7, 0x6CE7, 0x416B, 0x0842,
+ 0x0000, 0x0842, 0x2929, 0x416B, 0x416B, 0x2929, 0x0842, 0x0000
+};
+
+uint8 pbdAlpha[] = {
+ 0xFF, 0xE4, 0x72, 0x68, 0x7E, 0xA7, 0xF0, 0xFF,
+ 0xE4, 0x3E, 0x00, 0x00, 0x00, 0x00, 0x93, 0xF0,
+ 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB2,
+ 0x67, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0x7D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9A,
+ 0xA6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB1,
+ 0xEF, 0x91, 0x00, 0x00, 0x00, 0x00, 0x96, 0xEF,
+ 0xFF, 0xEF, 0xAE, 0x98, 0x97, 0xAF, 0xEF, 0xFF
+};
+
+uint16 slideSwitchUp[] = {
+ 8, 16,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+uint16 slideSwitchDown[] = {
+ 8, 16,
+
+ 0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E,0x4B5E, // ++++++++
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0217, // +.......
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x4B5E,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0C7F,0x0217, // + .
+ 0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217,0x0217 // ........
+};
+
+/*uint16 [] = {
+ 8, 8,
+
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, // ........
+ 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 // ........
+};*/
+
+char separator[] = "--------------------------------------------------------";
+
+uint16 background[1280 * 240];
+
+//
+// Case insensitive string compare function
+// Taken straight out of Thinking In C++ by Bruce Eckel. Thanks Bruce!
+//
+
+int stringCmpi(const string &s1, const string &s2)
+{
+ // Select the first element of each string:
+ string::const_iterator p1 = s1.begin(), p2 = s2.begin();
+
+ while (p1 != s1.end() && p2 != s2.end()) // Don\92t run past the end
+ {
+ if (toupper(*p1) != toupper(*p2)) // Compare upper-cased chars
+ return (toupper(*p1) < toupper(*p2) ? -1 : 1);// Report which was lexically greater
+
+ p1++;
+ p2++;
+ }
+
+ // If they match up to the detected eos, say which was longer. Return 0 if the same.
+ return s2.size() - s1.size();
+}
+
+//
+// Local GUI classes
+//
+
+enum { WINDOW_CLOSE, MENU_ITEM_CHOSEN };
+
+class Element
+{
+ public:
+ Element(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0)
+ { extents.x = x, extents.y = y, extents.w = w, extents.h = h; }
+ virtual void HandleKey(SDLKey key) = 0;
+ virtual void HandleMouseMove(uint32 x, uint32 y) = 0;
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) = 0;
+ virtual void Draw(uint32, uint32) = 0;
+ virtual void Notify(Element *) = 0;
+//Needed? virtual ~Element() = 0;
+//We're not allocating anything in the base class, so the answer would be NO.
+ bool Inside(uint32 x, uint32 y);
+ // Class method
+ static void SetScreenAndPitch(int16 * s, uint32 p) { screenBuffer = s, pitch = p; }
+
+ protected:
+ SDL_Rect extents;
+ uint32 state;
+ // Class variables...
+ static int16 * screenBuffer;
+ static uint32 pitch;
+};
+
+int16 * Element::screenBuffer = NULL;
+uint32 Element::pitch = 0;
+
+bool Element::Inside(uint32 x, uint32 y)
+{
+ return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+ && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false);
+}
+
+
+class Button: public Element
+{
+ public:
+ Button(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL)
+ { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+ { extents.w = s.length() * 8; }
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+ bool ButtonClicked(void) { return activated; }
+ void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool activated, clicked, inside;
+ uint16 fgColor, bgColor;
+ uint16 * pic;
+ string text;
+ Element * elementToTell;
+};
+
+void Button::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void Button::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside)
+ {
+ if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }
+ }
+ else
+ clicked = activated = false;
+}
+
+void Button::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+ for(uint32 y=0; y<extents.h; y++)
+ {
+ for(uint32 x=0; x<extents.w; x++)
+ {
+ // Doesn't clip in y axis! !!! FIX !!!
+ if (extents.x + x < pitch)
+ screenBuffer[addr + x + (y * pitch)]
+ = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+ }
+ }
+
+ if (pic != NULL)
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, pic);
+
+ if (text.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class PushButton: public Element
+{
+// How to handle?
+// Save state externally?
+
+ public:
+// PushButton(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+// activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+// bgColor(0x03E0), pic(NULL), elementToTell(NULL) {}
+ PushButton(uint32 x, uint32 y, bool * st, string s): Element(x, y, 8, 8), state(st),
+ inside(false), text(s) { if (st == NULL) state = &internalState; }
+/* Button(uint32 x, uint32 y, uint32 w, uint32 h, uint16 * p): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL) {}
+ Button(uint32 x, uint32 y, uint16 * p): Element(x, y, 0, 0),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(p), elementToTell(NULL)
+ { if (pic) extents.w = pic[0], extents.h = pic[1]; }
+ Button(uint32 x, uint32 y, uint32 w, uint32 h, string s): Element(x, y, w, h),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL) {}
+ PushButton(uint32 x, uint32 y, string s): Element(x, y, 0, 8),
+ activated(false), clicked(false), inside(false), fgColor(0xFFFF),
+ bgColor(0x03E0), pic(NULL), text(s), elementToTell(NULL)
+ { extents.w = s.length() * 8; }*/
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+// bool ButtonClicked(void) { return activated; }
+// void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool * state;
+ bool inside;
+// bool activated, clicked, inside;
+// uint16 fgColor, bgColor;
+// uint16 * pic;
+ string text;
+// Element * elementToTell;
+ bool internalState;
+};
+
+void PushButton::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void PushButton::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside && mouseDown)
+ {
+/* if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }*/
+ *state = !(*state);
+ }
+// else
+// clicked = activated = false;
+}
+
+void PushButton::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+/* uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+ for(uint32 y=0; y<extents.h; y++)
+ {
+ for(uint32 x=0; x<extents.w; x++)
+ {
+ // Doesn't clip in y axis! !!! FIX !!!
+ if (extents.x + x < pitch)
+ screenBuffer[addr + x + (y * pitch)]
+ = (clicked && inside ? fgColor : (inside ? 0x43F0 : bgColor));
+ }
+ }*/
+
+// DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp));
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? pushButtonDown : pushButtonUp), (*state ? pbdAlpha : pbuAlpha));
+ if (text.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class SlideSwitch: public Element
+{
+// How to handle?
+// Save state externally?
+
+ public:
+ SlideSwitch(uint32 x, uint32 y, bool * st, string s1, string s2): Element(x, y, 8, 16), state(st),
+ inside(false), text1(s1), text2(s2) {}
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+// bool ButtonClicked(void) { return activated; }
+// void SetNotificationElement(Element * e) { elementToTell = e; }
+
+ protected:
+ bool * state;
+ bool inside;
+// bool activated, clicked, inside;
+// uint16 fgColor, bgColor;
+// uint16 * pic;
+ string text1, text2;
+// Element * elementToTell;
+};
+
+void SlideSwitch::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = Inside(x, y);
+}
+
+void SlideSwitch::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (inside && mouseDown)
+ {
+/* if (mouseDown)
+ clicked = true;
+
+ if (clicked && !mouseDown)
+ {
+ clicked = false, activated = true;
+
+ // Send a message that we're activated (if there's someone to tell, that is)
+ if (elementToTell)
+ elementToTell->Notify(this);
+ }*/
+ *state = !(*state);
+ }
+// else
+// clicked = activated = false;
+}
+
+void SlideSwitch::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ DrawTransparentBitmap(screenBuffer, extents.x + offsetX, extents.y + offsetY, (*state ? slideSwitchDown : slideSwitchUp));
+ if (text1.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY, false, "%s", text1.c_str());
+ if (text2.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX + 12, extents.y + offsetY + 8, false, "%s", text2.c_str());
+}
+
+
+class Window: public Element
+{
+ public:
+/* Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ fgColor(0x4FF0), bgColor(0xFE10)
+ { close = new Button(w - 8, 1, closeBox); list.push_back(close); }*/
+ Window(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0,
+ void (* f)(Element *) = NULL): Element(x, y, w, h),
+ /*clicked(false), inside(false),*/ fgColor(0x4FF0), bgColor(0x1E10),
+ handler(f)
+ { close = new Button(w - 8, 1, closeBox); list.push_back(close);
+ close->SetNotificationElement(this); }
+ virtual ~Window();
+ virtual void HandleKey(SDLKey key);
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element * e);
+ void AddElement(Element * e);
+// bool WindowActive(void) { return true; }//return !close->ButtonClicked(); }
+
+ protected:
+// bool clicked, inside;
+ uint16 fgColor, bgColor;
+ void (* handler)(Element *);
+ Button * close;
+//We have to use a list of Element *pointers* because we can't make a list that will hold
+//all the different object types in the same list...
+ vector<Element *> list;
+};
+
+Window::~Window()
+{
+ for(uint32 i=0; i<list.size(); i++)
+ if (list[i])
+ delete list[i];
+}
+
+void Window::HandleKey(SDLKey key)
+{
+ if (key == SDLK_ESCAPE)
+ {
+ SDL_Event event;
+ event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+ SDL_PushEvent(&event);
+ }
+
+ // Handle the items this window contains...
+ for(uint32 i=0; i<list.size(); i++)
+ // Make coords relative to upper right corner of this window...
+ list[i]->HandleKey(key);
+}
+
+void Window::HandleMouseMove(uint32 x, uint32 y)
+{
+ // Handle the items this window contains...
+ for(uint32 i=0; i<list.size(); i++)
+ // Make coords relative to upper right corner of this window...
+ list[i]->HandleMouseMove(x - extents.x, y - extents.y);
+}
+
+void Window::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ // Handle the items this window contains...
+ for(uint32 i=0; i<list.size(); i++)
+ // Make coords relative to upper right corner of this window...
+ list[i]->HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void Window::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ uint32 addr = (extents.x + offsetX) + ((extents.y + offsetY) * pitch);
+
+ for(uint32 y=0; y<extents.h; y++)
+ {
+ for(uint32 x=0; x<extents.w; x++)
+ {
+ // Doesn't clip in y axis! !!! FIX !!!
+ if (extents.x + x < pitch)
+ screenBuffer[addr + x + (y * pitch)] = bgColor;
+ }
+ }
+
+ // Handle the items this window contains...
+ for(uint32 i=0; i<list.size(); i++)
+ list[i]->Draw(extents.x, extents.y);
+}
+
+void Window::AddElement(Element * e)
+{
+ list.push_back(e);
+}
+
+void Window::Notify(Element * e)
+{
+ if (e == close)
+ {
+ SDL_Event event;
+ event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+ SDL_PushEvent(&event);
+ }
+}
+
+
+class Text: public Element
+{
+ public:
+ Text(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ fgColor(0x4FF0), bgColor(0xFE10) {}
+ Text(uint32 x, uint32 y, string s): Element(x, y, 0, 0),
+ fgColor(0x4FF0), bgColor(0xFE10), text(s) {}
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y) {}
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+
+ protected:
+ uint16 fgColor, bgColor;
+ string text;
+};
+
+void Text::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ if (text.length() > 0)
+ DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY, false, "%s", text.c_str());
+}
+
+
+class ListBox: public Element
+//class ListBox: public Window
+{
+ public:
+// ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0): Element(x, y, w, h),
+ ListBox(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);//: Window(x, y, w, h),
+// windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1), charHeight(h / 8),
+// elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+// downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox) {}
+ virtual void HandleKey(SDLKey key);
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element * e);
+ void SetNotificationElement(Element * e) { elementToTell = e; }
+ void AddItem(string s);
+ string GetSelectedItem(void);
+
+ protected:
+ bool thumbClicked;
+ uint32 windowPtr, cursor, limit;
+ uint32 charWidth, charHeight; // Box width/height in characters
+ Element * elementToTell;
+ Button upArrow, downArrow, upArrow2;
+ vector<string> item;
+
+ private:
+ uint32 yRelativePoint;
+};
+
+ListBox::ListBox(uint32 x, uint32 y, uint32 w, uint32 h): Element(x, y, w, h),
+ thumbClicked(false), windowPtr(0), cursor(0), limit(0), charWidth((w / 8) - 1),
+ charHeight(h / 8), elementToTell(NULL), upArrow(w - 8, 0, upArrowBox),
+ downArrow(w - 8, h - 8, downArrowBox), upArrow2(w - 8, h - 16, upArrowBox)
+{
+ upArrow.SetNotificationElement(this);
+ downArrow.SetNotificationElement(this);
+ upArrow2.SetNotificationElement(this);
+ extents.w -= 8; // Make room for scrollbar...
+}
+
+void ListBox::HandleKey(SDLKey key)
+{
+ if (key == SDLK_DOWN)
+ {
+ if (cursor != limit - 1) // Cursor is within its window
+ cursor++;
+ else // Otherwise, scroll the window...
+ {
+ if (cursor + windowPtr != item.size() - 1)
+ windowPtr++;
+ }
+ }
+ else if (key == SDLK_UP)
+ {
+ if (cursor != 0)
+ cursor--;
+ else
+ {
+ if (windowPtr != 0)
+ windowPtr--;
+ }
+ }
+ else if (key == SDLK_PAGEDOWN)
+ {
+ if (cursor != limit - 1)
+ cursor = limit - 1;
+ else
+ {
+ windowPtr += limit;
+ if (windowPtr > item.size() - limit)
+ windowPtr = item.size() - limit;
+ }
+ }
+ else if (key == SDLK_PAGEUP)
+ {
+ if (cursor != 0)
+ cursor = 0;
+ else
+ {
+ if (windowPtr < limit)
+ windowPtr = 0;
+ else
+ windowPtr -= limit;
+ }
+ }
+ else if (key >= SDLK_a && key <= SDLK_z)
+ {
+ // Advance cursor to filename with first letter pressed...
+ uint8 which = (key - SDLK_a) + 65; // Convert key to A-Z char
+
+ for(uint32 i=0; i<item.size(); i++)
+ {
+ if ((item[i][0] & 0xDF) == which)
+ {
+ cursor = i - windowPtr;
+ if (i > windowPtr + limit - 1)
+ windowPtr = i - limit + 1, cursor = limit - 1;
+ if (i < windowPtr)
+ windowPtr = i, cursor = 0;
+ break;
+ }
+ }
+ }
+}
+
+void ListBox::HandleMouseMove(uint32 x, uint32 y)
+{
+ upArrow.HandleMouseMove(x - extents.x, y - extents.y);
+ downArrow.HandleMouseMove(x - extents.x, y - extents.y);
+ upArrow2.HandleMouseMove(x - extents.x, y - extents.y);
+
+ if (thumbClicked)
+ {
+ uint32 sbHeight = extents.h - 24,
+ thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight);
+
+//yRelativePoint is the spot on the thumb where we clicked...
+ int32 newThumbStart = y - yRelativePoint;
+
+ if (newThumbStart < 0)
+ newThumbStart = 0;
+
+ if (newThumbStart > sbHeight - thumb)
+ newThumbStart = sbHeight - thumb;
+
+ windowPtr = (uint32)(((float)newThumbStart / (float)sbHeight) * (float)item.size());
+//Check for cursor bounds as well... Or do we need to???
+//Actually, we don't...!
+ }
+}
+
+void ListBox::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (Inside(x, y) && mouseDown)
+ {
+ // Why do we have to do this??? (- extents.y?)
+ // I guess it's because only the Window class has offsetting implemented...
+ cursor = (y - extents.y) / 8;
+ }
+
+ // Check for a hit on the scrollbar...
+ if (x > (extents.x + extents.w) && x <= (extents.x + extents.w + 8)
+ && y > (extents.y + 8) && y <= (extents.y + extents.h - 16))
+ {
+ if (mouseDown)
+ {
+// This shiaut should be calculated in AddItem(), not here... (or in Draw() for that matter)
+ uint32 sbHeight = extents.h - 24,
+ thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+ thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+ // Did we hit the thumb?
+ if (y >= (extents.y + 8 + thumbStart) && y < (extents.y + 8 + thumbStart + thumb))
+ thumbClicked = true, yRelativePoint = y - thumbStart;
+ }
+ else
+ thumbClicked = false;
+ }
+
+ upArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+ downArrow.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+ upArrow2.HandleMouseButton(x - extents.x, y - extents.y, mouseDown);
+}
+
+void ListBox::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ for(uint32 i=0; i<limit; i++)
+ {
+ // Strip off the extension
+ // (extension stripping should be an option, not default!)
+ string s(item[windowPtr + i], 0, item[windowPtr + i].length() - 4);
+ DrawString(screenBuffer, extents.x + offsetX, extents.y + offsetY + i*8,
+ (cursor == i ? true : false), "%-*.*s", charWidth, charWidth, s.c_str());
+ }
+
+ upArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+ downArrow.Draw(extents.x + offsetX, extents.y + offsetY);
+ upArrow2.Draw(extents.x + offsetX, extents.y + offsetY);
+
+ uint32 sbHeight = extents.h - 24,
+ thumb = (uint32)(((float)limit / (float)item.size()) * (float)sbHeight),
+ thumbStart = (uint32)(((float)windowPtr / (float)item.size()) * (float)sbHeight);
+
+ for(uint32 y=extents.y+offsetY+8; y<extents.y+offsetY+extents.h-16; y++)
+ {
+// for(uint32 x=extents.x+offsetX+extents.w-8; x<extents.x+offsetX+extents.w; x++)
+ for(uint32 x=extents.x+offsetX+extents.w; x<extents.x+offsetX+extents.w+8; x++)
+ {
+ if (y >= thumbStart + (extents.y+offsetY+8) && y < thumbStart + thumb + (extents.y+offsetY+8))
+ screenBuffer[x + (y * pitch)] = (thumbClicked ? 0x458E : 0xFFFF);
+ else
+ screenBuffer[x + (y * pitch)] = 0x0200;
+ }
+ }
+}
+
+void ListBox::Notify(Element * e)
+{
+ if (e == &upArrow || e == &upArrow2)
+ {
+ if (windowPtr != 0)
+ {
+ windowPtr--;
+
+ if (cursor < limit - 1)
+ cursor++;
+ }
+ }
+ else if (e == &downArrow)
+ {
+ if (windowPtr < item.size() - limit)
+ {
+ windowPtr++;
+
+ if (cursor != 0)
+ cursor--;
+ }
+ }
+}
+
+void ListBox::AddItem(string s)
+{
+ // Do a simple insertion sort
+ bool inserted = false;
+
+ for(vector<string>::iterator i=item.begin(); i<item.end(); i++)
+ {
+ if (stringCmpi(s, *i) == -1)
+ {
+ item.insert(i, s);
+ inserted = true;
+ break;
+ }
+ }
+
+ if (!inserted)
+ item.push_back(s);
+
+ limit = (item.size() > charHeight ? charHeight : item.size());
+}
+
+string ListBox::GetSelectedItem(void)
+{
+ return item[windowPtr + cursor];
+}
+
+
+class FileList: public Window
+{
+ public:
+ FileList(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 0);
+ virtual ~FileList() {}
+ virtual void HandleKey(SDLKey key);
+ virtual void HandleMouseMove(uint32 x, uint32 y) { Window::HandleMouseMove(x, y); }
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) { Window::HandleMouseButton(x, y, mouseDown); }
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) { Window::Draw(offsetX, offsetY); }
+ virtual void Notify(Element * e);
+
+ protected:
+ ListBox * files;
+ Button * load;
+};
+
+//Need 4 buttons, one scrollbar...
+FileList::FileList(uint32 x, uint32 y, uint32 w, uint32 h): Window(x, y, w, h)
+{
+ files = new ListBox(8, 8, w - 16, h - 32);
+ AddElement(files);
+ load = new Button(8, h - 16, " Load ");
+ AddElement(load);
+ load->SetNotificationElement(this);
+
+ DIR * dp = opendir(vjs.ROMPath);
+ dirent * de;
+
+ while ((de = readdir(dp)) != NULL)
+ {
+ char * ext = strrchr(de->d_name, '.');
+
+ if (ext != NULL)
+ if (stricmp(ext, ".zip") == 0 || stricmp(ext, ".jag") == 0)
+ files->AddItem(string(de->d_name));
+ }
+
+ closedir(dp);
+}
+
+void FileList::HandleKey(SDLKey key)
+{
+ if (key == SDLK_RETURN)
+ Notify(load);
+ else
+ Window::HandleKey(key);
+}
+
+void FileList::Notify(Element * e)
+{
+ if (e == load)
+ {
+ char filename[MAX_PATH];
+ strcpy(filename, vjs.ROMPath);
+
+ if (strlen(filename) > 0)
+ if (filename[strlen(filename) - 1] != '/')
+ strcat(filename, "/");
+
+ strcat(filename, files->GetSelectedItem().c_str());
+
+// uint32 romSize = JaguarLoadROM(jaguar_mainRom, filename);
+ JaguarLoadCart(jaguar_mainRom, filename);
+
+// if (romSize == 0)
+//We need better error checking here... !!! FIX !!!
+// WriteLog("VJ: Could not load ROM from file \"%s\"...", files->GetSelectedItem().c_str());
+// else
+// {
+// jaguar_mainRom_crc32 = crc32_calcCheckSum(jaguar_mainRom, romSize);
+// WriteLog("CRC: %08X\n", (unsigned int)jaguar_mainRom_crc32);
+// eeprom_init();
+
+ SDL_Event event;
+ event.type = SDL_USEREVENT, event.user.code = WINDOW_CLOSE;
+ SDL_PushEvent(&event);
+
+ event.type = SDL_USEREVENT, event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)ResetJaguar;
+ SDL_PushEvent(&event);
+// }
+ }
+ else
+ Window::Notify(e);
+}
+
+
+struct NameAction
+{
+ string name;
+ Window * (* action)(void);
+ SDLKey hotKey;
+
+ NameAction(string n, Window * (* a)(void) = NULL, SDLKey k = SDLK_UNKNOWN): name(n),
+ action(a), hotKey(k) {}
+};
+
+
+class MenuItems
+{
+ public:
+ MenuItems(): charLength(0) {}
+ bool Inside(uint32 x, uint32 y)
+ { return (x >= (uint32)extents.x && x < (uint32)(extents.x + extents.w)
+ && y >= (uint32)extents.y && y < (uint32)(extents.y + extents.h) ? true : false); }
+
+ string title;
+ vector<NameAction> item;
+ uint32 charLength;
+ SDL_Rect extents;
+};
+
+class Menu: public Element
+{
+ public:
+ Menu(uint32 x = 0, uint32 y = 0, uint32 w = 0, uint32 h = 8,
+ uint16 fgc = 0x1CFF, uint16 bgc = 0x000F, uint16 fgch = 0x421F,
+ uint16 bgch = 0x1CFF): Element(x, y, w, h), activated(false), clicked(false),
+ inside(0), insidePopup(0), fgColor(fgc), bgColor(bgc), fgColorHL(fgch),
+ bgColorHL(bgch), menuChosen(-1), menuItemChosen(-1) {}
+ virtual void HandleKey(SDLKey key);
+ virtual void HandleMouseMove(uint32 x, uint32 y);
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown);
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0);
+ virtual void Notify(Element *) {}
+ void Add(MenuItems mi);
+
+ protected:
+ bool activated, clicked;
+ uint32 inside, insidePopup;
+ uint16 fgColor, bgColor, fgColorHL, bgColorHL;
+ int menuChosen, menuItemChosen;
+
+ private:
+ vector<MenuItems> itemList;
+};
+
+void Menu::HandleKey(SDLKey key)
+{
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+ for(uint32 j=0; j<itemList[i].item.size(); j++)
+ {
+ if (itemList[i].item[j].hotKey == key)
+ {
+ SDL_Event event;
+ event.type = SDL_USEREVENT;
+ event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)itemList[i].item[j].action;
+ SDL_PushEvent(&event);
+
+ clicked = false, menuChosen = menuItemChosen = -1;
+ break;
+ }
+ }
+ }
+}
+
+void Menu::HandleMouseMove(uint32 x, uint32 y)
+{
+ inside = insidePopup = 0;
+
+ if (Inside(x, y))
+ {
+ // Find out *where* we are inside the menu bar
+ uint32 xpos = extents.x;
+
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+ uint32 width = (itemList[i].title.length() + 2) * 8;
+
+ if (x >= xpos && x < xpos + width)
+ {
+ inside = i + 1;
+ menuChosen = i;
+ break;
+ }
+
+ xpos += width;
+ }
+ }
+
+ if (!Inside(x, y) && !clicked)
+ {
+ menuChosen = -1;
+ }
+
+ if (itemList[menuChosen].Inside(x, y) && clicked)
+ {
+ insidePopup = ((y - itemList[menuChosen].extents.y) / 8) + 1;
+ menuItemChosen = insidePopup - 1;
+ }
+}
+
+void Menu::HandleMouseButton(uint32 x, uint32 y, bool mouseDown)
+{
+ if (!clicked)
+ {
+ if (mouseDown)
+ {
+ if (inside)
+ clicked = true;
+ else
+ menuChosen = -1; // clicked is already false...!
+ }
+ }
+ else // clicked == true
+ {
+ if (insidePopup && !mouseDown) // I.e., mouse-button-up
+ {
+ activated = true;
+ if (itemList[menuChosen].item[menuItemChosen].action != NULL)
+ {
+// itemList[menuChosen].item[menuItemChosen].action();
+ SDL_Event event;
+ event.type = SDL_USEREVENT;
+ event.user.code = MENU_ITEM_CHOSEN;
+ event.user.data1 = (void *)itemList[menuChosen].item[menuItemChosen].action;
+ SDL_PushEvent(&event);
+
+ clicked = false, menuChosen = menuItemChosen = -1;
+
+/* SDL_Event event;
+ while (SDL_PollEvent(&event)); // Flush the event queue...
+ event.type = SDL_MOUSEMOTION;
+ int mx, my;
+ SDL_GetMouseState(&mx, &my);
+ event.motion.x = mx, event.motion.y = my;
+ SDL_PushEvent(&event); // & update mouse position...!
+*/ }
+ }
+
+ if (!inside && !insidePopup && mouseDown)
+ clicked = false, menuChosen = menuItemChosen = -1;
+ }
+}
+
+void Menu::Draw(uint32 offsetX/*= 0*/, uint32 offsetY/*= 0*/)
+{
+ uint32 xpos = extents.x + offsetX;
+
+ for(uint32 i=0; i<itemList.size(); i++)
+ {
+ uint16 color1 = fgColor, color2 = bgColor;
+ if (inside == (i + 1) || (menuChosen != -1 && (uint32)menuChosen == i))
+ color1 = fgColorHL, color2 = bgColorHL;
+
+ DrawStringOpaque(screenBuffer, xpos, extents.y + offsetY, color1, color2,
+ " %s ", itemList[i].title.c_str());
+ xpos += (itemList[i].title.length() + 2) * 8;
+ }
+
+ // Draw sub menu (but only if active)
+ if (clicked)
+ {
+ uint32 ypos = extents.y + 9;
+
+ for(uint32 i=0; i<itemList[menuChosen].item.size(); i++)
+ {
+ uint16 color1 = fgColor, color2 = bgColor;
+
+ if (insidePopup == i + 1)
+ color1 = fgColorHL, color2 = bgColorHL, menuItemChosen = i;
+
+ if (itemList[menuChosen].item[i].name.length() > 0)
+ DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+ color1, color2, " %-*.*s ", itemList[menuChosen].charLength,
+ itemList[menuChosen].charLength, itemList[menuChosen].item[i].name.c_str());
+ else
+ DrawStringOpaque(screenBuffer, itemList[menuChosen].extents.x, ypos,
+ fgColor, bgColor, "%.*s", itemList[menuChosen].charLength + 2, separator);
+
+ ypos += 8;
+ }
+ }
+}
+
+void Menu::Add(MenuItems mi)
+{
+ for(uint32 i=0; i<mi.item.size(); i++)
+ if (mi.item[i].name.length() > mi.charLength)
+ mi.charLength = mi.item[i].name.length();
+
+ // Set extents here as well...
+ mi.extents.x = extents.x + extents.w, mi.extents.y = extents.y + 9;
+ mi.extents.w = (mi.charLength + 2) * 8, mi.extents.h = mi.item.size() * 8;
+
+ itemList.push_back(mi);
+ extents.w += (mi.title.length() + 2) * 8;
+}
+
+
+//Do we even *need* this?
+class RootWindow: public Window
+{
+ public:
+ RootWindow(Menu * m, Window * w = NULL): menu(m), window(w) {}
+//Do we even need to care about this crap?
+// { extents.x = extents.y = 0, extents.w = 320, extents.h = 240; }
+ virtual void HandleKey(SDLKey key) {}
+ virtual void HandleMouseMove(uint32 x, uint32 y) {}
+ virtual void HandleMouseButton(uint32 x, uint32 y, bool mouseDown) {}
+ virtual void Draw(uint32 offsetX = 0, uint32 offsetY = 0) {}
+ virtual void Notify(Element *) {}
+
+ private:
+ Menu * menu;
+ Window * window;
+ int16 * rootImage[1280 * 240 * 2];
+};
+
+
+
+//
+// GUI stuff--it's not crunchy, it's GUI! ;-)
+//