-<p>There are two ways to think about aligning material to a grid.
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- The first and most obvious one is where an object's position is clamped
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- to grid lines. In Ardour, this is called <dfn>absolute snap</dfn>
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- and is commonly used when working with sampled material where audio
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- begins exactly at the beginning of a file, note or region.</br>
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- The second, <dfn>relative snap</dfn>, is used when an object's position
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- relative to the grid lines is important. In music, this allows you to
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- move objects around without changing the "feel" (or timing) of a performance.</br>
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- Absolute snap is the default method of snapping in Ardour.</br>
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- While dragging objects you may switch from absolute to relative snap by
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- pressing the absolute snap modifier key(s).</br>
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- You may also disable snap entirely by using the snap modifier (see below).</br>
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- Note that in relative snap mode the reference point is taken to be the distance
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- to the nearest grid line.</br>
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- Note also that when an object lies exactly on a grid line, there will be no difference
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- between relative and absolute snap modes.</br>
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- The realtive snap and snap modifiers (along with other modifier keys) may be set in