#include "unzip.h"
#include "video.h"
#include "gui.h"
-#include "sdlemu_opengl.h" // For testing only... ;-)
+#include "sdlemu_opengl.h"
+#include "settings.h" // Pull in "vjs" struct
-// Uncomment this for speed control
+// Uncomment this for speed control (?)
//#define SPEED_CONTROL
// Private function prototypes
-void InitSDL(void);
+//void InitSDL(void);
uint32 JaguarLoadROM(uint8 *, char *);
void JaguarLoadCart(uint8 *, char *);
int gzfilelength(gzFile gd);
Uint32 mainSurfaceFlags = SDL_SWSURFACE;
bool finished = false;
-bool fullscreen = false;
-bool hardwareTypeNTSC = true; // Set to false for PAL
-
-bool useJoystick = false;
-int32 nJoyport = 0; // Joystick port
bool showGUI = false;
-//These two should be local!
-// And now they are! ;-)
-bool jaguar_use_bios = false; // Default is now to USE the BIOS
-bool dsp_enabled = false;
-
-// Keybindings in order of L, R, U, D, C, B, A, Op, Pa, 0-9, #, *
-uint16 p1KeyBindings[21] = {};
-uint16 p2KeyBindings[21] = {};
-
bool showMessage = false;
uint32 showMessageTimeout;
char messageBuffer[200];
-bool useOpenGL = true; // ! ;-)
-
//
// The main emulator loop (what else?)
//
//Maybe we should move the video stuff to TOM? Makes more sense to put it there...
+//Actually, it would probably be better served in VIDEO.CPP... !!! FIX !!!
uint32 totalFrames;//temp, so we can grab this from elsewhere...
int main(int argc, char * argv[])
{
uint32 startTime;//, totalFrames;//, endTime;//, w, h;
uint32 nNormalLast = 0;
int32 nNormalFrac = 0;
- int32 nFrameskip = 0; // Default: Show every frame
- int32 nFrame = 0; // No. of Frame
+ int32 nFrameskip = 0; // Default: Show every frame
+ int32 nFrame = 0; // No. of Frame
- printf("Virtual Jaguar/SDL v1.0.6 (GCC/SDL Port)\n");
- printf("Based upon Virtual Jaguar core v1.0.0 by cal2 of Potato emulation.\n");
- printf("Written by Niels Wagenaar (Linux/WIN32) and Caz (BeOS)\n");
- printf("Portions massaged by James L. Hammons (WIN32)\n");
+ printf("Virtual Jaguar GCC/SDL Portable Jaguar Emulator v1.0.6\n");
+ printf("Based upon Virtual Jaguar core v1.0.0 by Cal2 of Potato emulation.\n");
+ printf("Written by Niels Wagenaar (Linux/WIN32), Caz (BeOS),\n");
+ printf("James L. Hammons (WIN32) and Adam Green (MacOS)\n");
printf("Contact: http://sdlemu.ngemu.com/ | sdlemu@ngemu.com\n");
- // BIOS is now ON by default--use the -nobios switch to turn it off!
- jaguar_use_bios = true;
- bool haveCart = false; // Assume there is no cartridge...!
+ bool haveCart = false; // Assume there is no cartridge...!
- // Checking the switches ;)
+ LoadVJSettings(); // Get config file settings...
+
+ // Check the switches... ;-)
+ // NOTE: Command line switches can override any config file settings.
for(int i=1; i<argc || argv[i]!=NULL; i++)
{
// This would be the most likely place to do the cart loading...
if (argv[i][0] != '-')
- haveCart = true; // It looks like we have a cartridge!
+ haveCart = true; // It looks like we have a cartridge!
if (!strcmp(argv[i], "-fullscreen"))
- fullscreen = true;
-
-//We *don't* need this option!
-/* if (!strcmp(argv[i], "-window"))
-// console.option("windowed output");
- fullscreen = false;*/
+ vjs.fullscreen = true;
if (!strcmp(argv[i], "-joystick"))
- useJoystick = true;
+ vjs.useJoystick = true;
if (!strcmp(argv[i], "-joyport"))
{
- nJoyport = atoi(argv[++i]) + 1;
- if (nJoyport > 3)
- nJoyport = 3;
+ vjs.joyport = atoi(argv[++i]) + 1;
+ if (vjs.joyport > 3)
+ vjs.joyport = 3;
}
if (!strcmp(argv[i], "-frameskip"))
#endif
}
+ if (!strcmp(argv[i], "-bios"))
+ vjs.useJaguarBIOS = true;
+
if (!strcmp(argv[i], "-nobios"))
- jaguar_use_bios = false;
+ vjs.useJaguarBIOS = false;
if (!strcmp(argv[i], "-dspon"))
- dsp_enabled = 1;
+ vjs.DSPEnabled = true;
if (!strcmp(argv[i], "-pal"))
- hardwareTypeNTSC = false;
+ vjs.hardwareTypeNTSC = false;
+
+ if (!strcmp(argv[i], "-nogl"))
+ vjs.useOpenGL = false;
if (!strcmp(argv[i], "-help") || !strcmp(argv[i], "-?"))
{
printf(" -frameskip 1-10 : Enable frameskip 1 - 10 (default: none) \n");
printf(" -joystick : Enable joystick/gamepad \n");
printf(" -joyport 0-3 : Select desired joystick port \n");
+ printf(" -bios : Boot cart using Jaguar BIOS ROM \n");
printf(" -nobios : Boot cart without using Jaguar BIOS ROM \n");
printf(" -dspon : Force VJ to use the DSP \n");
printf(" -pal : Force VJ to PAL mode (default is NTSC) \n");
+ printf(" -nogl : Use old non-OpenGL rendering \n");
printf("\nInvoking Virtual Jagaur with no ROM file will cause it to boot up\n");
printf("with the Jaguar BIOS.\n");
return 1;
jaguar_init();
// Get the BIOS ROM
- if (jaguar_use_bios)
+ if (vjs.useJaguarBIOS)
JaguarLoadROM(jaguar_bootRom, jaguar_bootRom_path);
SET32(jaguar_mainRam, 0, 0x00200000); // Set top of stack...
-//This is done here, so that we get valid numbers from TOM... !!! FIX !!!
- jaguar_reset();
-
// Set up the backbuffer
-// int16 * backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
+//To be safe, this should be 1280 * 625 * 2...
backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
- memset(backbuffer, 0x22, tom_getVideoModeWidth() * tom_getVideoModeHeight() * sizeof(int16));
+ memset(backbuffer, 0x22, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16));
- InitSDL();
+ InitVideo();
+ InitGUI();
// Get the cartridge ROM (if passed in)
-// if (haveCart)
-// JaguarLoadCart(jaguar_mainRom, argv[1]);
// Now with crunchy GUI goodness!
JaguarLoadCart(jaguar_mainRom, (haveCart ? argv[1] : (char *)""));
-//Do this again??? Hmm... This is not very nice.
-//Maybe it's not necessary??? Seems to be, at least for PD ROMs... !!! FIX !!!
jaguar_reset();
totalFrames = 0;
for(int i=0; i<nCount-1; i++)
jaguar_exec(backbuffer, false);
#endif
- // Setting up new backbuffer with new pixels and data
+ // Set up new backbuffer with new pixels and data
JaguarExecute(backbuffer, true);
totalFrames++;
- // GUI stuff here...
+ // Some QnD GUI stuff here...
if (showGUI)
{
extern uint32 gpu_pc, dsp_pc;
int elapsedTime = clock() - startTime;
int fps = (1000 * totalFrames) / elapsedTime;
- fprintf(log_get(), "VJ: Ran at an average of %i FPS.\n", fps);
+ WriteLog("VJ: Ran at an average of %i FPS.\n", fps);
jaguar_done();
version_done();
memory_done();
+ VideoDone(); // Free SDL components last...!
log_done();
- if (useOpenGL)
- sdlemu_close_opengl();
- SDL_JoystickClose(joystick);
- SDL_FreeSurface(surface);
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
- SDL_Quit();
-
return 0;
}
-//
-// Prime SDL and create surfaces
-//
-void InitSDL(void)
-{
- // Set up SDL library
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
- {
- WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError());
- exit(1);
- }
-
- // Get proper info about the platform we're running on...
- const SDL_VideoInfo * info = SDL_GetVideoInfo();
-
- if (!info)
- {
- WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
- exit(1);
- }
-
- if (useOpenGL)
- {
- mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_OPENGL;
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- }
- else
- {
- if (info->hw_available)
- mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
-
- if (info->blit_hw)
- mainSurfaceFlags |= SDL_HWACCEL;
- }
-
- if (fullscreen)
- mainSurfaceFlags |= SDL_FULLSCREEN;
-
-// mainSurface = SDL_SetVideoMode(tom_getVideoModeWidth(), tom_getVideoModeHeight(), 16, mainSurfaceFlags);
-//Testing purposes... :-)
- mainSurface = SDL_SetVideoMode(tom_getVideoModeWidth()*2, tom_getVideoModeHeight()*2, 16, mainSurfaceFlags);
-
- if (mainSurface == NULL)
- {
- WriteLog("VJ: SDL is unable to set the video mode: %s\n", SDL_GetError());
- exit(1);
- }
-
- SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
-
- // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
- surface = SDL_CreateRGBSurface(SDL_SWSURFACE, tom_getVideoModeWidth(),
- tom_getVideoModeHeight(), 16, 0x7C00, 0x03E0, 0x001F, 0);
-
- if (surface == NULL)
- {
- WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
- exit(1);
- }
-
- if (useOpenGL)
-// sdlemu_init_opengl(surface, 1/*method*/, 1/*size*/, 0/*texture type (linear, nearest)*/);
-//Testing purposes... :-)
- sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, 0/*texture type (linear, nearest)*/);
-
- // Initialize Joystick support under SDL
- if (useJoystick)
- {
- if (SDL_NumJoysticks() <= 0)
- {
- useJoystick = false;
- printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
- }
- else
- {
- if ((joystick = SDL_JoystickOpen(nJoyport)) == 0)
- {
- useJoystick = false;
- printf("VJ: Unable to open a Joystick on port: %d\n", (int)nJoyport);
- }
- else
- printf("VJ: Using: %s\n", SDL_JoystickName(nJoyport));
- }
- }
-}
-
//
// Generic ROM loading
//
return 0;
}
- //fseek(fp, 0, SEEK_END);
- romSize = gzfilelength(fp);//ftell(fp);
+ romSize = gzfilelength(fp);
gzseek(fp, 0, SEEK_SET);
gzread(fp, rom, romSize);
gzclose(fp);