<img src="/images/MIDI_transform.png" alt="MIDI transformation" />
-<p>To access the Transform tool, right click the MIDI region > <em>name_of_the_region</em> > MIDI > Transform...</p>
+<p>To access the Transform tool, right click the MIDI region > <em>name_of_the_region</em> > MIDI > Transform…</p>
<p>First, select the property you want to modify in the 'Set' field, then change the target value using the 2 following fields. If you want to add more operands, click the "+" sign to create new lines. You can remove a superfluous line using the "-" sign on the right of the newly created line.</p>
-<p>In the picture above, we've used the Transform tool to add a bit of humanisation, by slightly changing the velocity of each note of the region, by a random number between -19 and +19 from it's original velocity. So we've used 3 operations :</p>
+<p>In the picture above, we've used the Transform tool to add a bit of humanisation, by slightly changing the velocity of each note of the region, by a random number between -19 and +19 from it's original velocity. So we've used 3 operations:</p>
<ul>
<li>Set velocity to this note's velocity</li>
<p>Each note will trigger a calculation of its own, so its velocity will be increased by a random number between 1 and 20, then decreased by a random number between 1 and 20.</p>
-<p>The properties that can be computed are :</p>
+<p>The properties that can be computed are:</p>
<ul>
<li>note number (eg C2 is note number 24, C#2 is 25 and so on)</li>
<li>channel</li>
</ul>
-<p>and the calculation may be based on the following properties :</p>
+<p>and the calculation may be based on the following properties:</p>
<ul>
<li>this note's</li>
<li>equal steps from <em>lower</em> to <em>higher</em> (<em>lower</em> and <em>higher</em> beeing constant values between 1 and 127)</li>
</ul>
-<p>The mathematical operators can be :</p>
+<p>The mathematical operators can be:</p>
<ul>
<li>+ (addition)</li>
<li>mod (rest of the euclidian division)</li>
</ul>
-<p>All this operations can be very handy, as long as you find a mathematical way to achieve your goal. Beware though of odd "border cases" : division by zero (which does nothing), using the note's index and forgetting it starts at 0 and not 1, etc.<p>
+<p>All this operations can be very handy, as long as you find a mathematical way to achieve your goal. Beware though of odd "border cases": division by zero (which does nothing), using the note's index and forgetting it starts at 0 and not 1, etc.<p>
<p>You can nevertheless create very interesting results, like humanizing (randomizing the velocity, start time and duration of all the notes), creating arpeggios, automating tedious tasks, transposing, etc.</p>