2 // VIDEO.CPP: SDL/local hardware specific video routines
9 #include "sdlemu_opengl.h"
13 // External global variables
15 //shouldn't these exist here??? Prolly.
16 //And now, they do! :-)
17 SDL_Surface * surface, * mainSurface;
18 Uint32 mainSurfaceFlags;
20 SDL_Joystick * joystick;
23 // Prime SDL and create surfaces
28 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE) < 0)
30 WriteLog("VJ: Could not initialize the SDL library: %s", SDL_GetError());
34 // Get proper info about the platform we're running on...
35 const SDL_VideoInfo * info = SDL_GetVideoInfo();
39 WriteLog("VJ: SDL is unable to get the video info: %s\n", SDL_GetError());
45 mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_OPENGL;
46 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
50 if (info->hw_available)
51 mainSurfaceFlags = SDL_HWSURFACE | SDL_HWPALETTE | SDL_DOUBLEBUF;
54 mainSurfaceFlags |= SDL_HWACCEL;
58 mainSurfaceFlags |= SDL_FULLSCREEN;
61 mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT, 16, mainSurfaceFlags);
63 mainSurface = SDL_SetVideoMode(VIRTUAL_SCREEN_WIDTH * 2, VIRTUAL_SCREEN_HEIGHT * 2, 16, mainSurfaceFlags);
65 if (mainSurface == NULL)
67 WriteLog("VJ: SDL is unable to set the video mode: %s\n", SDL_GetError());
71 SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");
73 // Create the primary SDL display (16 BPP, 5/5/5 RGB format)
74 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, VIRTUAL_SCREEN_WIDTH, VIRTUAL_SCREEN_HEIGHT,
75 16, 0x7C00, 0x03E0, 0x001F, 0);
79 WriteLog("VJ: Could not create primary SDL surface: %s\n", SDL_GetError());
84 sdlemu_init_opengl(surface, 1/*method*/, 2/*size*/, 0/*texture type (linear, nearest)*/);
86 // Initialize Joystick support under SDL
89 if (SDL_NumJoysticks() <= 0)
91 vjs.useJoystick = false;
92 printf("VJ: No joystick(s) or joypad(s) detected on your system. Using keyboard...\n");
96 if ((joystick = SDL_JoystickOpen(vjs.joyport)) == 0)
98 vjs.useJoystick = false;
99 printf("VJ: Unable to open a Joystick on port: %d\n", (int)vjs.joyport);
102 printf("VJ: Using: %s\n", SDL_JoystickName(vjs.joyport));
106 // Set up the backbuffer
107 //To be safe, this should be 1280 * 625 * 2...
108 // backbuffer = (int16 *)malloc(845 * 525 * sizeof(int16));
109 backbuffer = (int16 *)malloc(1280 * 625 * sizeof(int16));
110 memset(backbuffer, 0x44, VIRTUAL_SCREEN_WIDTH * VIRTUAL_SCREEN_HEIGHT * sizeof(int16));
116 // Free various SDL components
121 sdlemu_close_opengl();
123 SDL_JoystickClose(joystick);
124 SDL_FreeSurface(surface);
125 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_TIMER);
132 // Render the backbuffer to the primary screen surface
134 void RenderBackbuffer(void)
136 if (SDL_MUSTLOCK(surface))
137 while (SDL_LockSurface(surface) < 0)
140 memcpy(surface->pixels, backbuffer, tom_getVideoModeWidth() * tom_getVideoModeHeight() * 2);
142 if (SDL_MUSTLOCK(surface))
143 SDL_UnlockSurface(surface);
146 sdlemu_draw_texture(mainSurface, surface, 1/*1=GL_QUADS*/);
149 SDL_Rect rect = { 0, 0, surface->w, surface->h };
150 SDL_BlitSurface(surface, &rect, mainSurface, &rect);
151 SDL_Flip(mainSurface);
156 // Resize the main SDL screen & backbuffer
158 void ResizeScreen(uint32 width, uint32 height)
160 char window_title[256];
162 SDL_FreeSurface(surface);
163 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 16,
164 0x7C00, 0x03E0, 0x001F, 0);
168 WriteLog("Video: Could not create primary SDL surface: %s", SDL_GetError());
172 sprintf(window_title, "Virtual Jaguar (%i x %i)", (int)width, (int)height);
176 mainSurface = SDL_SetVideoMode(width, height, 16, mainSurfaceFlags);
178 if (mainSurface == NULL)
180 WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError());
185 SDL_WM_SetCaption(window_title, window_title);
187 // This seems to work well for resizing (i.e., changes in the pixel width)...
189 sdlemu_resize_texture(surface, mainSurface);
193 // Return the screen's pitch
195 uint32 GetSDLScreenPitch(void)
197 return surface->pitch;
201 // Fullscreen <-> window switching
203 //NOTE: This does *NOT* work with OpenGL rendering! !!! FIX !!!
204 void ToggleFullscreen(void)
206 vjs.fullscreen = !vjs.fullscreen;
207 mainSurfaceFlags &= ~SDL_FULLSCREEN;
210 mainSurfaceFlags |= SDL_FULLSCREEN;
212 mainSurface = SDL_SetVideoMode(tom_width, tom_height, 16, mainSurfaceFlags);
214 if (mainSurface == NULL)
216 WriteLog("Video: SDL is unable to set the video mode: %s\n", SDL_GetError());
220 SDL_WM_SetCaption("Virtual Jaguar", "Virtual Jaguar");