protected slots:
void closeEvent(QCloseEvent * event);
-// void QuitGame(void);
void AboutGame(void);
void WeHaveAWinner(void);
- void ResetCurrentLevel(void);
+ void HandleReset(void);
+ void HandleSkipLevel(void);
+ void HandleUndo(void);
/* void OnNewGame(void);
void OnGameOptions(void);
void OnGameStats(void);
- void OnHelpUndo(void);
- void OnUpdateScore(int);
- void OnGamePlay(void);
- void OnAppAbout(void);*/
+ void OnUpdateScore(int);*/
private:
GameWidget * gameWidget;
QAction * newGame;
- QAction * gamePlay;
- QAction * helpUndo;
+ QAction * undoAction;
+
QAction * gameOptions;
QAction * gameStats;
+
QAction * appExit;
QAction * appAbout;
QAction * resetLevel;
+ QAction * skipLevel;
};
#endif // __MAINWIN_H__