// connect(gameBoard, SIGNAL(UpdateScore(int)), this, SLOT(OnUpdateScore(int)));
connect(gameWidget, SIGNAL(GameWasWon()), this, SLOT(WeHaveAWinner()));
+ // Connect editor to game widget...
+ connect(editorWindow, SIGNAL(SetupLevel(Level *)), gameWidget,
+ SLOT(HandlePlayGameFromEditor(Level *)));
+
+
QMenu * menu = menuBar()->addMenu(tr("&Game"));
menu->addAction(newGame);
menu->addSeparator();