bool IsValidMoveToAce(int nAce, int nCard);
bool IsValidMoveToTableaux(int nStack);
bool PlayerWon(void);
- void HandleStatistics(void);
- void Pause(int);*/
+ void HandleStatistics(void);*/
+ private:
+ void Pause(int);
public:
- GameBoard * gameBoard;
int level;
+ GameBoard * gameBoard;
+
+ private:
+ bool animating;
+ bool boxMoving;
+ int maxLength;
+ int playerX, playerY;
+ int boxX, boxY;
+ int movingBoxPositionX;
+ int movingBoxPositionY;
};
#endif // __GAMEWIDGET_H__