boardLength = width * height;
board = new char[boardLength];
initialBoard = new char[boardLength];
-// initialX = boardToUse->x;
-// initialY = boardToUse->y;
+ name = (const char *)&(boardToUse->state[boardLength]);
for(int i=0; i<boardLength; i++)
{
initialBoard[i] = GTSpace;
initialX = i % width, initialY = i / width;
}
+ else
+ initialBoard[i] = GTNull;
}
ResetGame();