]> Shamusworld >> Repos - warehouse-man-deluxe/blobdiff - src/gameboard.cpp
Added undo move system, various improvements.
[warehouse-man-deluxe] / src / gameboard.cpp
index b18fe9a1e2010d016022b9b5499981ecf9030f77..0656e74a96425d9577185090bff4c891926ad640 100644 (file)
@@ -88,6 +88,7 @@ void GameBoard::ResetGame(void)
 {
        memcpy(board, initialBoard, boardLength);
        playerX = initialX, playerY = initialY;
+       numMoves = 0;
 }
 
 
@@ -100,7 +101,7 @@ int GameBoard::MovePlayerN(void)
        char cell1 = board[playerX + ((playerY - 1) * width)] & ~GTBoxSpot;
        char cell2 = board[playerX + ((playerY - 2) * width)] & ~GTBoxSpot;
 
-       return Move(playerY, -1, cell1, cell2);
+       return Move(0, -1, cell1, cell2);
 }
 
 
@@ -113,7 +114,7 @@ int GameBoard::MovePlayerS(void)
        char cell1 = board[playerX + ((playerY + 1) * width)] & ~GTBoxSpot;
        char cell2 = board[playerX + ((playerY + 2) * width)] & ~GTBoxSpot;
 
-       return Move(playerY, +1, cell1, cell2);
+       return Move(0, +1, cell1, cell2);
 }
 
 
@@ -126,7 +127,7 @@ int GameBoard::MovePlayerE(void)
        char cell1 = board[(playerX + 1) + (playerY * width)] & ~GTBoxSpot;
        char cell2 = board[(playerX + 2) + (playerY * width)] & ~GTBoxSpot;
 
-       return Move(playerX, +1, cell1, cell2);
+       return Move(+1, 0, cell1, cell2);
 }
 
 
@@ -139,26 +140,34 @@ int GameBoard::MovePlayerW(void)
        char cell1 = board[(playerX - 1) + (playerY * width)] & ~GTBoxSpot;
        char cell2 = board[(playerX - 2) + (playerY * width)] & ~GTBoxSpot;
 
-       return Move(playerX, -1, cell1, cell2);
+       return Move(-1, 0, cell1, cell2);
 }
 
 
-int GameBoard::Move(int & var, int direction, char cell1, char cell2)
+int GameBoard::Move(int dx, int dy, char cell1, char cell2)
 {
        // Player is moving into an unoccupied space...
        if (cell1 == GTSpace)
        {
-               var += direction;
+//             var += direction;
+               playerX += dx, playerY += dy;
+               undo[numMoves].dx = dx, undo[numMoves].dy = dy, undo[numMoves].type = PMWalk;
+               numMoves++;
                return PMWalk;
        }
        // Player is pushing a box into an unoccupied space...
        else if ((cell1 == GTBox) && (cell2 == GTSpace))
        {
-               var += direction;
+//             var += direction;
+               playerX += dx, playerY += dy;
                board[playerX + (playerY * width)] &= GTBoxSpot;
-               var += direction;
+//             var += direction;
+               playerX += dx, playerY += dy;
                board[playerX + (playerY * width)] |= GTBox;
-               var -= direction;
+//             var -= direction;
+               playerX -= dx, playerY -= dy;
+               undo[numMoves].dx = dx, undo[numMoves].dy = dy, undo[numMoves].type = PMPush;
+               numMoves++;
                return PMPush;
        }
 
@@ -203,3 +212,31 @@ bool GameBoard::IsBoxWOfPlayer(void)
 }
 
 
+bool GameBoard::UndoLastMove(int & dx, int & dy, int & type)
+{
+       if (numMoves == 0)
+               return false;
+
+       numMoves--;
+       dx = undo[numMoves].dx;
+       dy = undo[numMoves].dy;
+       type = undo[numMoves].type;
+
+       // Undo the box's move (if any)
+       if (type == PMPush)
+       {
+               int boxPosition = (playerX + dx) + ((playerY + dy) * width);
+               int newBoxPosition = playerX + (playerY * width);
+
+               board[boxPosition] &= GTBoxSpot;
+//             board[newBoxPosition] &= GTBoxSpot;     // This is extraneous
+               board[newBoxPosition] |= GTBox;
+       }
+
+       // Undo the player's move
+       playerX += -dx;
+       playerY += -dy;
+
+       return true;
+}
+