if (key == Qt::Key_Up)
{
- if (cursor.y > 0)
- cursor.y--;
+ if (event->modifiers() == Qt::ShiftModifier)
+ ShiftLevel(0, -1);
+ else
+ {
+ if (cursor.y > 0)
+ cursor.y--;
- if (((cursor.y - corner.y) == 0) && (corner.y > -1))
- corner.y--;
+ if (((cursor.y - corner.y) == 0) && (corner.y > -1))
+ corner.y--;
+ }
}
else if (key == Qt::Key_Down)
{
- if (cursor.y < (BOARDSIZE - 1))
- cursor.y++;
-
- if (cursor.y >= (range.y + corner.y - 1))
+ if (event->modifiers() == Qt::ShiftModifier)
+ ShiftLevel(0, +1);
+ else
{
- if (corner.y < (BOARDSIZE - range.y))
- corner.y++;
+ if (cursor.y < (BOARDSIZE - 1))
+ cursor.y++;
+
+ if (cursor.y >= (range.y + corner.y - 1))
+ {
+ if (corner.y < (BOARDSIZE - range.y))
+ corner.y++;
+ }
}
}
else if (key == Qt::Key_Left)
{
- if (cursor.x > 0)
- cursor.x--;
+ if (event->modifiers() == Qt::ShiftModifier)
+ ShiftLevel(-1, 0);
+ else
+ {
+ if (cursor.x > 0)
+ cursor.x--;
- if (((cursor.x - corner.x) == 0) && (corner.x > -1))
- corner.x--;
+ if (((cursor.x - corner.x) == 0) && (corner.x > -1))
+ corner.x--;
+ }
}
else if (key == Qt::Key_Right)
{
- if (cursor.x < (BOARDSIZE - 1))
- cursor.x++;
-
- if (cursor.x >= (range.x + corner.x - 1))
+ if (event->modifiers() == Qt::ShiftModifier)
+ ShiftLevel(+1, 0);
+ else
{
- if (corner.x < (BOARDSIZE - range.x))
- corner.x++;
+ if (cursor.x < (BOARDSIZE - 1))
+ cursor.x++;
+
+ if (cursor.x >= (range.x + corner.x - 1))
+ {
+ if (corner.x < (BOARDSIZE - range.x))
+ corner.x++;
+ }
}
}
else if (key == Qt::Key_Period)
}
+void EditorWidget::AddNewLevelAtCurrentPosition(void)
+{
+ Level l;
+ memset(&l, 0, sizeof(l));
+ l.corner.x = l.corner.y = -1;
+
+ levelStorage.insert(levelStorage.begin() + currentLevel, l);
+}
+
+
+// Note: Only one parameter can be non-zero if you want expected behavior!
+void EditorWidget::ShiftLevel(int dx, int dy)
+{
+ Level & level = levelStorage[currentLevel];
+
+ // Shift grid in the X direction
+ if (dy == 0)
+ {
+ for(int y=0; y<BOARDSIZE; y++)
+ {
+ if (dx == 1)
+ {
+ uint8_t temp = level.board[BOARDSIZE - 1][y];
+
+ for(int x=BOARDSIZE-1; x>0; x--)
+ level.board[x][y] = level.board[x - 1][y];
+
+ level.board[0][y] = temp;
+ }
+ else
+ {
+ uint8_t temp = level.board[0][y];
+
+ for(int x=0; x<BOARDSIZE; x++)
+ level.board[x][y] = level.board[x + 1][y];
+
+ level.board[BOARDSIZE - 1][y] = temp;
+ }
+ }
+ }
+ // Shift grid in the Y direction
+ else
+ {
+ for(int x=0; x<BOARDSIZE; x++)
+ {
+ if (dy == 1)
+ {
+ uint8_t temp = level.board[x][BOARDSIZE - 1];
+
+ for(int y=BOARDSIZE-1; y>0; y--)
+ level.board[x][y] = level.board[x][y - 1];
+
+ level.board[x][0] = temp;
+ }
+ else
+ {
+ uint8_t temp = level.board[x][0];
+
+ for(int y=0; y<BOARDSIZE; y++)
+ level.board[x][y] = level.board[x][y + 1];
+
+ level.board[x][BOARDSIZE - 1] = temp;
+ }
+ }
+ }
+}
+
+
void EditorWidget::GetSizeAndCorner(Level * level, Point & size, Point & corner)
{
size.x = size.y = corner.x = corner.y = 0;