]> Shamusworld >> Repos - warehouse-man-deluxe/blobdiff - src/editorwidget.cpp
Added level editor.
[warehouse-man-deluxe] / src / editorwidget.cpp
diff --git a/src/editorwidget.cpp b/src/editorwidget.cpp
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+//
+// editorwidget.cpp: Game editor window widget
+//
+// by James Hammons
+// (C) 2014 Underground Software
+//
+// JLH = James Hammons <jlhamm@acm.org>
+//
+// Who  When        What
+// ---  ----------  ------------------------------------------------------------
+// JLH  07/01/2014  Created this file
+//
+
+#include "editorwidget.h"
+#include <unistd.h>                    // for usleep()
+#include <string.h>
+#include "boards.h"
+#include "gameboard.h"
+
+
+#define GRIDSIZE       40
+
+
+EditorWidget::EditorWidget(QWidget * parent/*= 0*/): QWidget(parent),
+       currentLevel(0)
+{
+//     memset(&currentLevel, 0, sizeof(currentLevel));
+//     currentLevel.corner.x = -1;
+//     currentLevel.corner.y = -1;
+//     levelStorage.push_back(currentLevel);
+//     Level * b1 = &level[0];
+//     memset(board, 0, sizeof(board));
+//     CreateBackground();
+//     score->setTextFormat(Qt::PlainText);
+
+       setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+       setFocusPolicy(Qt::StrongFocus);        // Without this, it gets no keys
+       Load();
+}
+
+
+// This never gets called...!
+EditorWidget::~EditorWidget(void)
+{
+       Save();
+}
+
+
+QSize EditorWidget::sizeHint() const
+{
+       return QSize(400, 400);
+}
+
+
+void EditorWidget::paintEvent(QPaintEvent * /*event*/)
+{
+       QPainter painter(this);
+       QFont font;
+       Level & level = levelStorage[currentLevel];
+
+       for(int y=0; y<=clientArea.height()/GRIDSIZE; y++)
+       {
+               for(int x=0; x<=clientArea.width()/GRIDSIZE; x++)
+               {
+                       Point current(level.corner.x + x, level.corner.y + y);
+
+                       if ((current.x < 0) && (current.y < 0))
+                       {
+                               painter.setBrush(Qt::black);
+                               painter.drawRect(x + (GRIDSIZE / 2), y + (GRIDSIZE / 2), GRIDSIZE / 2, GRIDSIZE / 2); 
+                       }
+                       else if (current.x < 0)
+                       {
+                               painter.setBrush(Qt::black);
+                               painter.drawRect(x + (GRIDSIZE / 2), y * GRIDSIZE, GRIDSIZE / 2, GRIDSIZE); 
+                       }
+                       else if (current.y < 0)
+                       {
+                               painter.setBrush(Qt::black);
+                               painter.drawRect(x * GRIDSIZE, y + (GRIDSIZE / 2), GRIDSIZE, GRIDSIZE / 2); 
+                       }
+                       else
+                       {
+                               uint8_t tile = level.board[current.x][current.y];
+
+                               painter.setBrush(Qt::transparent);
+                               painter.setPen(Qt::black);
+                               painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
+
+                               if (tile & (GTWall | GTSpace | GTBox))
+                               {
+                                       if (tile & GTWall)
+                                       {
+                                               painter.setBrush(Qt::white);
+                                               painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
+                                       }
+                                       else if (tile & GTBox)
+                                       {
+                                               painter.setBrush(Qt::red);
+                                               painter.drawRect((x * GRIDSIZE) + (GRIDSIZE * 0.1),
+                                                       (y * GRIDSIZE) + (GRIDSIZE * 0.1), GRIDSIZE * 0.8, GRIDSIZE * 0.8);
+                                       }
+                               }
+                               else if (tile & GTNull)
+                               {
+                                       painter.setBrush(Qt::black);
+//                                     painter.setPen(Qt::black);
+                                       painter.drawRect(x * GRIDSIZE, y * GRIDSIZE, GRIDSIZE, GRIDSIZE);
+                               }
+                               else if (tile & GTMan)
+                               {
+                                       painter.setBrush(Qt::yellow);
+                                       painter.drawEllipse((x * GRIDSIZE) + (GRIDSIZE * 0.1),
+                                               (y * GRIDSIZE) + (GRIDSIZE * 0.1), GRIDSIZE * 0.8, GRIDSIZE * 0.8);
+                               }
+
+                               if ((tile & GTBoxSpot) && !(tile & (GTWall | GTNull)))
+                               {
+                                       painter.setBrush(Qt::magenta);
+                                       painter.drawRect((x * GRIDSIZE) + (GRIDSIZE / 3),
+                                               (y * GRIDSIZE) + (GRIDSIZE / 3), GRIDSIZE / 3, GRIDSIZE / 3);
+                               }
+                       }
+               }
+       }
+
+       int x = level.cursor.x - level.corner.x;
+       int y = level.cursor.y - level.corner.y;
+
+       painter.setBrush(Qt::transparent);
+       painter.setPen(Qt::darkGreen);
+       painter.drawEllipse((x * GRIDSIZE) + 4, (y * GRIDSIZE) + 4, GRIDSIZE - 8, GRIDSIZE - 8);
+}
+
+
+void EditorWidget::mousePressEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
+       {
+               event->accept();
+       }
+}
+
+
+void EditorWidget::mouseMoveEvent(QMouseEvent * event)
+{
+       if (event->buttons() & Qt::LeftButton)
+       {
+               event->accept();
+       }
+}
+
+
+void EditorWidget::mouseReleaseEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
+       {
+               event->accept();
+       }
+}
+
+
+void EditorWidget::mouseDoubleClickEvent(QMouseEvent * event)
+{
+       if (event->button() == Qt::LeftButton)
+       {
+               event->accept();
+       }
+}
+
+
+void EditorWidget::keyPressEvent(QKeyEvent * event)
+{
+       int key = event->key();
+       Level & level = levelStorage[currentLevel];
+       Point & cursor = level.cursor;
+       Point & corner = level.corner;
+
+       if (key == Qt::Key_Up)
+       {
+               if (cursor.y > 0)
+                       cursor.y--;
+
+               if (((cursor.y - corner.y) == 0) && (corner.y > -1))
+                       corner.y--;
+       }
+       else if (key == Qt::Key_Down)
+       {
+               if (cursor.y < (BOARDSIZE - 1))
+                       cursor.y++;
+
+               if (cursor.y >= (range.y + corner.y - 1))
+               {
+                       if (corner.y < (BOARDSIZE - range.y))
+                               corner.y++;
+               }
+       }
+       else if (key == Qt::Key_Left)
+       {
+               if (cursor.x > 0)
+                       cursor.x--;
+
+               if (((cursor.x - corner.x) == 0) && (corner.x > -1))
+                       corner.x--;
+       }
+       else if (key == Qt::Key_Right)
+       {
+               if (cursor.x < (BOARDSIZE - 1))
+                       cursor.x++;
+
+               if (cursor.x >= (range.x + corner.x - 1))
+               {
+                       if (corner.x < (BOARDSIZE - range.x))
+                               corner.x++;
+               }
+       }
+       else if (key == Qt::Key_Period)
+       {
+               level.board[cursor.x][cursor.y] ^= GTBoxSpot;
+       }
+       else if (key == Qt::Key_B)
+       {
+               level.board[cursor.x][cursor.y] &= ~(GTSpace | GTWall | GTBox);
+               level.board[cursor.x][cursor.y] |= GTBox;
+       }
+       else if (key == Qt::Key_W)
+       {
+               level.board[cursor.x][cursor.y] = GTWall;
+       }
+       else if (key == Qt::Key_Space)
+       {
+               level.board[cursor.x][cursor.y] &= ~(GTSpace | GTWall | GTBox);
+               level.board[cursor.x][cursor.y] |= GTSpace;
+       }
+       else if (key == Qt::Key_O)
+       {
+               // There can be only one!
+               for(int x=0; x<BOARDSIZE; x++)
+                       for(int y=0; y<BOARDSIZE; y++)
+                               level.board[x][y] &= ~GTMan;
+
+               // Also, he can only be on a space!
+               level.board[cursor.x][cursor.y] &= GTBoxSpot;
+               level.board[cursor.x][cursor.y] |= GTMan;
+       }
+       else if (key == Qt::Key_V)
+       {
+               level.board[cursor.x][cursor.y] = GTNull;
+       }
+       else
+               return;         // Only update screen if keypress was recognized
+
+       update();
+}
+
+
+void EditorWidget::keyReleaseEvent(QKeyEvent * /*event*/)
+{
+}
+
+
+void EditorWidget::resizeEvent(QResizeEvent * /*event*/)
+{
+//     QSize s = event->size();
+
+//printf("Size of window is: %i x %i\n", s.width(), s.height());
+//printf("Size of game grid is: %i x %i\n", gameBoard->width, gameBoard->height);
+       ResizeGrid();
+}
+
+
+void EditorWidget::CreateBackground(void)
+{
+#if 0
+       char BGRes[27][64] = {
+               ":/res/grfttile.bmp",
+               ":/res/cloth_6.bmp",
+               ":/res/bg_tech_3.bmp",
+               ":/res/bg_tech_2.bmp",
+               ":/res/bg_tech_1.bmp",
+               ":/res/bg_weave_3.bmp",
+               ":/res/bg_weave_2.bmp",
+               ":/res/bg_clouds_2.bmp",
+               ":/res/bg_floor_plate.bmp",
+               ":/res/bg_marble_b.bmp",
+               ":/res/bg_marble_g.bmp",
+               ":/res/bg_marble_p.bmp",
+               ":/res/bg_marble_r.bmp",
+               ":/res/bg_marble_rb.bmp",
+               ":/res/bg_money_1.bmp",
+               ":/res/bg_pinstripe2.bmp",
+               ":/res/bg_pinstripe7.bmp",
+               ":/res/bg_raindrops_large.bmp",
+               ":/res/bg_raindrops_small.bmp",
+               ":/res/bg_stucco.bmp",
+               ":/res/bg_wood_w.bmp",
+               ":/res/bg_wood_b1.bmp",
+               ":/res/bg_wood_d.bmp",
+               ":/res/bg_wood_f.bmp",
+               ":/res/bg_wood_mh.bmp",
+               ":/res/bg_wood_mv.bmp",
+               ":/res/bg_wood_ro.bmp"
+       };
+
+       QPalette pal = palette();
+       pal.setBrush(backgroundRole(), QBrush(QPixmap(BGRes[m_nBackground])));
+       setAutoFillBackground(true);
+       setPalette(pal);
+
+       return true; // Ignore errors for now...
+#else
+//     QPalette pal = palette();
+//     pal.setBrush(backgroundRole(), QBrush(QPixmap(":/bg_marble_g.bmp")));
+//     setAutoFillBackground(true);
+//     setPalette(pal);
+#endif
+}
+
+
+void EditorWidget::ClearLevel(void)
+{
+//     gameBoard->ResetGame();
+//     memset(board, 0, sizeof(board));
+       update();
+}
+
+
+bool EditorWidget::Load(void)
+{
+       FILE * f = fopen("./wmd-level.data", "rb");
+
+       if (f)
+       {
+               int numberOfLevels;
+               fscanf(f, "%i\n", &numberOfLevels);
+//printf("Load: Looking for %i levels...\n", numberOfLevels);
+
+               for(int i=0; i<numberOfLevels; i++)
+               {
+                       Level level;
+                       Point size, corner;
+                       memset(&level, 0, sizeof(Level));
+
+                       fscanf(f, "%i\n%i\n%i\n%i\n", &size.x, &size.y, &corner.x, &corner.y);
+                       fscanf(f, "%i\n%i\n%i\n%i\n", &level.corner.x, &level.corner.y, &level.cursor.x, &level.cursor.y);
+                       fread(level.name, 1, 41, f);
+//printf("Load: name=\"%s\"\n", level.name);
+//printf("Load: size=%i, %i; corner=%i, %i; level corner=%i, %i; cursor=%i, %i\n", size.x, size.y, corner.x, corner.y, level.corner.x, level.corner.y, level.cursor.x, level.cursor.y);
+
+                       for(int k=0; k<size.y; k++)
+                               for(int j=0; j<size.x; j++)
+                                       level.board[corner.x + j][corner.y + k] = fgetc(f);
+
+                       levelStorage.push_back(level);
+               }
+
+               fclose(f);
+               return true;
+       }
+
+       // There is no save file, so use the internal levels
+       for(uint32_t i=0; i<NUMBER_OF_BOARDS; i++)
+       {
+               Level l;
+               memset(&l, 0, sizeof(Level));
+               l.corner.x = l.corner.y = -1;
+
+               // Create a GameBoard object for level #i (1-based)...
+               GameBoard b(i + 1);
+
+               for(int32_t x=0; x<b.width; x++)
+                       for(int32_t y=0; y<b.height; y++)
+                               l.board[x][y] = b.board[(y * b.width) + x];
+
+               l.board[b.playerX][b.playerY] |= GTMan;
+               strncpy(l.name, b.name, 40);    // NULL is provided by the memset() above
+               levelStorage.push_back(l);
+       }
+
+       return false;
+}
+
+
+bool EditorWidget::Save(void)
+{
+       FILE * f = fopen("./wmd-level.data", "wb");
+
+       if (!f)
+       {
+               printf("Could not open 'wmd-level.data' for writing!\n");
+               return false;
+       }
+
+       fprintf(f, "%lu\n", levelStorage.size());
+
+       for(uint32_t i=0; i<levelStorage.size(); i++)
+       {
+               Level & level = levelStorage[i];
+               Point size, corner;
+               GetSizeAndCorner(&level, size, corner);
+
+               fprintf(f, "%i\n%i\n%i\n%i\n", size.x, size.y, corner.x, corner.y);
+               fprintf(f, "%i\n%i\n%i\n%i\n", level.corner.x, level.corner.y, level.cursor.x, level.cursor.y);
+               fwrite(level.name, 1, 41, f);
+
+               for(int k=0; k<size.y; k++)
+                       for(int j=0; j<size.x; j++)
+                               fputc(level.board[corner.x + j][corner.y + k], f);
+       }
+
+       fclose(f);
+       return true;
+}
+
+
+void EditorWidget::SetNameOnCurrentLevel(const char * newName)
+{
+       Level & level = levelStorage[currentLevel];
+       memset(level.name, 0, 41);
+       strncpy(level.name, newName, 40);
+}
+
+
+void EditorWidget::GetSizeAndCorner(Level * level, Point & size, Point & corner)
+{
+       size.x = size.y = corner.x = corner.y = 0;
+       Point min, max;
+       min.x = min.y = BOARDSIZE;
+
+       for(int x=0; x<BOARDSIZE; x++)
+       {
+               for(int y=0; y<BOARDSIZE; y++)
+               {
+                       if (level->board[x][y] == 0)
+                               continue;
+
+                       if (min.x > x)
+                               min.x = x;
+
+                       if (min.y > y)
+                               min.y = y;
+
+                       if (max.x < x)
+                               max.x = x;
+
+                       if (max.y < y)
+                               max.y = y;
+               }
+       }
+
+       size.x = max.x - min.x + 1;
+       size.y = max.y - min.y + 1;
+       corner.x = min.x;
+       corner.y = min.y;
+}
+
+
+void EditorWidget::ResizeGrid(void)
+{
+       clientArea = size();
+       range.x = clientArea.width() / GRIDSIZE;
+       range.y = clientArea.height() / GRIDSIZE;
+#if 0
+       QSize s = size();
+
+       // Set some room for the board title (7.5%)
+       float titleHeight = s.height() * 0.075;
+
+       // Find the constraints
+       float boxSizeX = s.width() / gameBoard->width;
+       float boxSizeY = (s.height() - titleHeight) / gameBoard->height;
+
+       maxLength = (int)(boxSizeX > boxSizeY ? boxSizeY : boxSizeX);
+
+       offsetX = (s.width() - (maxLength * gameBoard->width)) / 2;
+       offsetY = ((s.height() - titleHeight) - (maxLength * gameBoard->height)) / 2;
+       titleBox.setRect(0, offsetY, s.width(), titleHeight);
+       offsetY += titleHeight; // Add in the title's height
+#endif
+}
+
+
+//
+// Halt processing for 'count' milliseconds
+//
+void EditorWidget::Pause(int count)
+{
+//     DWORD endCount = GetTickCount() + count;
+//     while (GetTickCount() < endCount) {}     // Still crude, but better control
+#if 1
+       usleep(count * 1000);
+#else
+       // This causes it to lock up randomly. :-/
+       QTime time;
+       time.start();
+
+       while (time.msec() < count)
+               ; // Do nothing...
+#endif
+}
+