]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Fix for bad branch handling in OP.
[virtualjaguar] / src / gui / mainwin.cpp
index f2c45ab00ebe8b22ffcc13920e5a77e50200e8fa..c9733d5d0a86aef320101787e97b035a89e8548c 100644 (file)
@@ -324,10 +324,9 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
 
        //      Create status bar
        statusBar()->showMessage(tr("Ready"));
-
        ReadSettings();
-
-       // Do this in case original size isn't correct (mostly for the first-run case)
+       // Do this in case original size isn't correct (mostly for the first-run
+       // case)
        ResizeMainWindow();
 
        // Create our test pattern bitmaps
@@ -1162,6 +1161,7 @@ WriteLog("AlpineROMPath = \"%s\"\n", vjs.alpineROMPath);
 WriteLog("   absROMPath = \"%s\"\n", vjs.absROMPath);
 WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
 
+#if 0
        // Keybindings in order of U, D, L, R, C, B, A, Op, Pa, 0-9, #, *
        vjs.p1KeyBindings[BUTTON_U] = settings.value("p1k_up", Qt::Key_S).toInt();
        vjs.p1KeyBindings[BUTTON_D] = settings.value("p1k_down", Qt::Key_X).toInt();
@@ -1206,6 +1206,7 @@ WriteLog("Pipelined DSP = %s\n", (vjs.usePipelinedDSP ? "ON" : "off"));
        vjs.p2KeyBindings[BUTTON_9] = settings.value("p2k_9", Qt::Key_9).toInt();
        vjs.p2KeyBindings[BUTTON_d] = settings.value("p2k_pound", Qt::Key_Slash).toInt();
        vjs.p2KeyBindings[BUTTON_s] = settings.value("p2k_star", Qt::Key_Asterisk).toInt();
+#endif
 
        ReadProfiles(&settings);
 }
@@ -1245,6 +1246,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("DefaultROM", vjs.alpineROMPath);
        settings.setValue("DefaultABS", vjs.absROMPath);
 
+#if 0
        settings.setValue("p1k_up", vjs.p1KeyBindings[BUTTON_U]);
        settings.setValue("p1k_down", vjs.p1KeyBindings[BUTTON_D]);
        settings.setValue("p1k_left", vjs.p1KeyBindings[BUTTON_L]);
@@ -1288,6 +1290,7 @@ void MainWin::WriteSettings(void)
        settings.setValue("p2k_9", vjs.p2KeyBindings[BUTTON_9]);
        settings.setValue("p2k_pound", vjs.p2KeyBindings[BUTTON_d]);
        settings.setValue("p2k_star", vjs.p2KeyBindings[BUTTON_s]);
+#endif
 
        WriteProfiles(&settings);
 }