]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/mainwin.cpp
Added preliminary full screen support.
[virtualjaguar] / src / gui / mainwin.cpp
index ac017ceb4b5e87c5ea573a542e45b2bbb7e5bf1f..56c57473b51b8d8b1685a0913aee38a8088b05d4 100644 (file)
@@ -201,6 +201,10 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        frameAdvanceAct->setShortcut(QKeySequence(tr("F7")));
        connect(frameAdvanceAct, SIGNAL(triggered()), this, SLOT(FrameAdvance()));
 
+       fullScreenAct = new QAction(QIcon(":/res/generic.png"), tr("F&ull Screen"), this);
+       fullScreenAct->setShortcut(QKeySequence(tr("F9")));
+       connect(fullScreenAct, SIGNAL(triggered()), this, SLOT(ToggleFullScreen()));
+
        // Debugger Actions
        memBrowseAct = new QAction(QIcon(":/res/generic.png"), tr("Memory Browser"), this);
        memBrowseAct->setStatusTip(tr("Shows the Jaguar memory browser window"));
@@ -252,6 +256,7 @@ MainWin::MainWin(bool autoRun): running(true), powerButtonOn(false),
        toolbar->addAction(palAct);
        toolbar->addSeparator();
        toolbar->addAction(blurAct);
+       toolbar->addAction(fullScreenAct);
 
        if (vjs.hardwareTypeAlpine)
        {
@@ -338,6 +343,7 @@ void MainWin::LoadFile(QString file)
 void MainWin::SyncUI(void)
 {
        // Set toolbar buttons/menus based on settings read in (sync the UI)...
+       // (Really, this is to sync command line options passed in)
        blurAct->setChecked(vjs.glFilter);
        x1Act->setChecked(zoomLevel == 1);
        x2Act->setChecked(zoomLevel == 2);
@@ -346,6 +352,9 @@ void MainWin::SyncUI(void)
        ntscAct->setChecked(vjs.hardwareTypeNTSC);
        palAct->setChecked(!vjs.hardwareTypeNTSC);
        powerAct->setIcon(vjs.hardwareTypeNTSC ? powerRed : powerGreen);
+
+       fullScreen = vjs.fullscreen;
+       SetFullScreen(fullScreen);
 }
 
 
@@ -367,7 +376,13 @@ void MainWin::keyPressEvent(QKeyEvent * e)
                e->accept();
                return;
        }
-
+/*
+       if (e->key() == Qt::Key_F9)
+       {
+               ToggleFullScreen();
+               return;
+       }
+*/
        HandleKeys(e, true);
 }
 
@@ -788,6 +803,44 @@ void MainWin::FrameAdvance(void)
 }
 
 
+void MainWin::SetFullScreen(bool state/*= true*/)
+{
+       if (state)
+       {
+               menuBar()->hide();
+               statusBar()->hide();
+               showFullScreen();
+               QRect r = QApplication::desktop()->availableGeometry();
+               double targetWidth = 320.0, targetHeight = (vjs.hardwareTypeNTSC ? 240.0 : 256.0);
+               double aspectRatio = targetWidth / targetHeight;
+               // NOTE: Really should check here to see which dimension constrains the other.
+               //       Right now, we assume that height is the constraint.
+               int newWidth = (int)(aspectRatio * (double)r.height());
+
+               videoWidget->setFixedSize(newWidth, r.height());
+               showFullScreen();
+       }
+       else
+       {
+               menuBar()->show();
+               statusBar()->show();
+               showNormal();
+               ResizeMainWindow();
+       }
+
+       // For some reason, this doesn't work: If the emu is paused, toggling from
+       // fullscreen to windowed (& vice versa) shows a white screen.
+//     videoWidget->updateGL();
+}
+
+
+void MainWin::ToggleFullScreen(void)
+{
+       fullScreen = !fullScreen;
+       SetFullScreen(fullScreen);
+}
+
+
 void MainWin::ShowMemoryBrowserWin(void)
 {
        memBrowseWin->show();