]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/glwidget.cpp
Virtual Jaguar 2.0.0 release.
[virtualjaguar] / src / gui / glwidget.cpp
index 65ccd57982ccd7f7ea42d6658333c67e0e17fb5d..e09ebd2fac1c065ae84223371e613d6f9d4c0816 100644 (file)
 GLWidget::GLWidget(QWidget * parent/*= 0*/): QGLWidget(parent), texture(0),
        textureWidth(0), textureHeight(0), buffer(0), rasterWidth(320), rasterHeight(240)
 {
-//     tomDeviceWidth = rasterWidth;
-       tomDeviceWidth = 1024;  // It has to be the texture width...
-
-       // Set up the backbuffer
-       // To be safe, this should be 1280 * 625 * 2...
-       backbuffer = (uint32_t *)malloc(1280 * 625 * sizeof(uint32_t));
-//     memset(backbuffer, 0x44, rasterWidth *
-       memset(backbuffer, 0xFF, 1024 *
-               (vjs.hardwareTypeNTSC ? rasterHeight : VIRTUAL_SCREEN_HEIGHT_PAL)
-               * sizeof(uint32_t));
+       // Screen pitch has to be the texture width (in 32-bit pixels)...
+       JaguarSetScreenPitch(1024);
 }
 
 GLWidget::~GLWidget()
 {
-       free(backbuffer);
+//     free(backbuffer);
 }
 
 void GLWidget::initializeGL()
@@ -98,13 +90,9 @@ void GLWidget::resizeGL(int width, int height)
 {
        if (width > textureWidth || height > textureHeight)
        {
-//             textureWidth  = max(width,  textureWidth);
-//             textureHeight = max(height, textureHeight);
-// Seems that power of 2 sizes are still mandatory...
-               textureWidth  = 1024;//(width > textureWidth ? width : textureWidth);
-               textureHeight = 512;//(height > textureHeight ? height : textureHeight);
-//             textureWidth  = (width > textureWidth ? width : textureWidth);
-//             textureHeight = (height > textureHeight ? height : textureHeight);
+               // Seems that power of 2 sizes are still mandatory...
+               textureWidth  = 1024;
+               textureHeight = 512;
 #if 0
 printf("Resizing: new texture width/height = %i x %i\n", textureWidth, textureHeight);
 printf("Resizing: new raster width/height = %i x %i\n", rasterWidth, rasterHeight);
@@ -117,23 +105,15 @@ printf("Resizing: new raster width/height = %i x %i\n", rasterWidth, rasterHeigh
                }
 
                buffer = new uint32_t[textureWidth * textureHeight];
-#warning "!!! Remove all backbuffer stuff, since it's unneeded !!!"
-/*
-We do this here just as a quick 'n' dirty shortcut. We don't need a backbuffer,
-as OpenGL takes care of all that crap for us. This means we also have to fix the
-Jaguar core, giving it a setup function for setting things like the video buffer,
-etc.
-*/
-               backbuffer = buffer;
+               JaguarSetScreenBuffer(buffer);
 
 //???
-memset(buffer, 0x00, textureWidth * textureHeight * sizeof(uint32_t));
+memset(buffer, 0xFF, textureWidth * textureHeight * sizeof(uint32_t));
                glGenTextures(1, &texture);
                glBindTexture(GL_TEXTURE_2D, texture);
                glPixelStorei(GL_UNPACK_ROW_LENGTH, textureWidth);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-//             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureWidth, textureHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL);
        }
 }