]> Shamusworld >> Repos - virtualjaguar/blobdiff - src/gui/gamepad.cpp
Fixed updated joystick handling, first major stab at gamepad profiles.
[virtualjaguar] / src / gui / gamepad.cpp
index 8706e17643667499b39d8fe78caed6190898181a..93989eed7ae7a975ecdec6d39469f23e06809da6 100644 (file)
@@ -52,7 +52,7 @@ void Gamepad::AllocateJoysticks(void)
        {
                pad[i] = SDL_JoystickOpen(i);
                padName[i] = SDL_JoystickName(i);
-               numButtons[i] = numHats[i] = 0;
+               numButtons[i] = numHats[i] = numAxes[i] = 0;
 
                if (pad[i])
                {
@@ -104,14 +104,21 @@ bool Gamepad::GetState(int joystickID, int buttonID)
        {
                int axisNum = (buttonID & JOY_AXISNUM_MASK) >> 1;
                int direction = (buttonID & JOY_AXISDIR_MASK);
+//printf("Checking pad #%u axis %u: axis = %i, direction = %u\n", joystickID, axisNum, axis[joystickID][axisNum], direction);
 
                if (axis[joystickID][axisNum] != 0)
                {
-                       if (axis[joystickID][axisNum] > 16000 && (direction == 0))
+                       if ((axis[joystickID][axisNum] > 32000) && (direction == 0))
+//{
+//printf("Axis + hit!\n");
                                return true;
+//}
 
-                       if (axis[joystickID][axisNum] < -16000 && (direction == 1))
+                       if ((axis[joystickID][axisNum] < -32000) && (direction == 1))
+//{
+//printf("Axis - hit!\n");
                                return true;
+//}
                }
        }