]> Shamusworld >> Repos - ttedit/blobdiff - src/vector.h
Added rotation tool, save/load capability.
[ttedit] / src / vector.h
index 36025b9c075c44f8103219d2085ad436a97e5a04..6c46dffa842fc7f956ff8c37a0f446a343a70866 100755 (executable)
@@ -1,3 +1,5 @@
+#if 0
+
 //
 // VECTOR.H - vector class definition
 //
@@ -33,3 +35,67 @@ struct vector
 };
 
 #endif // __VECTOR_H__
+
+#else
+
+//
+// vector.h (Last modified: 6/28/2001)
+//
+// Various structures used for 3 dimensional imaging
+//
+// by James L. Hammons
+// (C) 2001 Underground Software
+//
+
+#ifndef __VECTOR_H__
+#define __VECTOR_H__
+
+// What we'll do here is create the vector type and use typedef to alias Point to it. Yeah, that's it.
+
+class Vector
+{
+       public:
+//             Vector(double xx = 0, double yy = 0, double zz = 0);
+               Vector(double x1 = 0, double y1 = 0, double z1 = 0, double x2 = 0, double y2 = 0, double z2 = 0);
+               Vector(Vector head, Vector tail);               // Create vector from two points
+               Vector operator=(Vector const v);
+               Vector operator+(Vector const v);
+               Vector operator-(Vector const v);
+               Vector operator-(void);                                 // Unary negation
+               Vector operator*(double const v);               // Vector times constant (double)
+               Vector operator*(float const v);                // Vector times constant (float)
+               Vector operator/(double const v);               // Vector divided by constant (double)
+               Vector operator/(float const v);                // Vector divided by constant (float)
+               Vector operator*(Vector const v);               // Vector product
+               double Dot(Vector const v);                             // Dot product
+
+               Vector& operator*=(double const v);             // Vector times constant self-assignment
+               Vector& operator/=(double const v);             // Vector divided by constant self-assignment
+               Vector& operator+=(Vector const v);             // Vector plus Vector self-assignment
+               Vector& operator+=(double const v);             // Vector plus constant self-assignment
+               Vector& operator-=(Vector const v);             // Vector minus Vector self-assignment
+               Vector& operator-=(double const v);             // Vector minus constant self-assignment
+
+               bool operator==(Vector const v);                // Check for equality
+               bool operator!=(Vector const v);                // Check for inequality
+
+               Vector Unit(void);
+               double Magnitude(void);
+               double Angle(void);                                             // Angle of this vector WRT positive X-axis
+               double Angle(Vector v);                                 // Angle between these two vectors
+               bool isZero(double epsilon = 1e-6);
+
+               // Class methods
+
+               static double Dot(Vector v1, Vector v2);
+               static double Magnitude(Vector v1, Vector v2);
+
+       public:
+               double x, y, z;
+};
+
+typedef Vector Point;
+
+#endif // __VECTOR_H__
+
+#endif
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