]> Shamusworld >> Repos - ttedit/blobdiff - src/glyphpoints.cpp
Added implementation of Polygon Rotate and Flip Winding tools.
[ttedit] / src / glyphpoints.cpp
index 05edc828d791d44bba987e683b0ed935f1c1b858..a11b09ca3c5b82ba0221a832ab3052eefefda0cd 100755 (executable)
@@ -437,7 +437,7 @@ int GlyphPoints::GetNextY(uint16 poly, uint16 pt)
 
 IPoint GlyphPoints::GetPoint(uint16 poly, uint16 pt)
 {
-       return IPoint(GetX(poly, pt), GetY(poly, pt));
+       return IPoint(GetX(poly, pt), GetY(poly, pt), GetOnCurve(poly, pt));
 }
 
 
@@ -446,7 +446,7 @@ IPoint GlyphPoints::GetPoint(uint16 pointNumber)
        if (pointNumber > numPoints)
                throw GP_OUT_OF_RANGE;
 
-       return IPoint(x[pointNumber], y[pointNumber]);
+       return IPoint(x[pointNumber], y[pointNumber], onCurve[pointNumber]);
 }
 
 
@@ -580,6 +580,22 @@ WriteLogMsg("Exception: SetOnCurve(uint16, bool). pt=%u, numPoints=%u\xD\xA", pt
 }
 
 
+void GlyphPoints::SetPoint(const uint16 pointNum, const IPoint point)
+{
+       if (pointNum >= numPoints)
+#ifdef DEBUG
+{
+WriteLogMsg("Exception: SetPoint(uint16, IPoint). pt=%u, numPoints=%u\xD\xA", pointNum, numPoints);
+#endif
+               throw GP_OUT_OF_RANGE;
+#ifdef DEBUG
+}
+#endif
+
+       x[pointNum] = point.x, y[pointNum] = point.y, onCurve[pointNum] = point.onCurve;
+}
+
+
 uint16 GlyphPoints::GetPrev(uint16 pt)
 {
 // pt = 7, polyEnd = 4, 9, 15
@@ -808,8 +824,10 @@ IPoint GlyphPoints::GetPolyCentroid(const int16 poly)
 {
        // We should throw an exception here, but meh
        // (this actually short circuits the exception handling in all the GetPolyXXX() functions)
+       // [now we do!]
        if (poly >= numPolys)
-               return IPoint(0, 0);
+               throw GP_OUT_OF_RANGE;
+//             return IPoint(0, 0);
 
 //     if (poly >= numPolys)
 //#ifdef DEBUG
@@ -853,6 +871,27 @@ void GlyphPoints::RotatePolyAroundCentroid(const int16 poly, const double angle)
 }
 
 
+void GlyphPoints::InvertPolyDrawSequence(const uint16 poly)
+{
+       if (poly >= numPolys)
+               throw GP_OUT_OF_RANGE;
+
+       uint16 pointNum1 = GetPolyStart(poly);
+       uint16 pointNum2 = GetPolyEnd(poly);
+
+       // Algorithm: Step through points in the polygon, swapping 1st and last, then
+       // 2nd and (last - 1), 3rd and (last - 2), etc. We only do this for half the
+       // points, as doing it for all would undo the swapping we did in the 1st half.
+       for(uint16 i=0; i<GetNumPoints(poly)/2; i++)
+       {
+               IPoint point1 = GetPoint(pointNum1 + i);
+               IPoint point2 = GetPoint(pointNum2 - i);
+               SetPoint(pointNum2 - i, point1);
+               SetPoint(pointNum1 + i, point2);
+       }
+}
+
+
 // really need to do checking on the results from fscanf...
 bool GlyphPoints::LoadGlyphFromFile(FILE * file)
 {
@@ -869,7 +908,7 @@ bool GlyphPoints::LoadGlyphFromFile(FILE * file)
 
        for(int i=0; i<numPoints; i++)
        {
-               fscanf(file, "%d %d %s", &x[i], &y[i], &line);
+               fscanf(file, "%d %d %s", &x[i], &y[i], (char *)&line);
                onCurve[i] = (line[0] == 'T' ? true : false);
        }