#define DEBUGTP // Toolpalette debugging...\r
\r
#include "editwindow.h"\r
-#include "bezier.h"\r
+#include "graphicprimitives.h"\r
#include "toolwindow.h"\r
#include "debug.h"\r
#include "vector.h"\r
return;\r
}\r
\r
- // Extract current point from lParam/calc offset from previous point\r
+ if (e.MiddleIsDown())\r
+ {\r
+ // Calc offset from previous point\r
+ pt = e.GetPosition();\r
+ ptOffset.x = pt.x - ptPrevious.x,\r
+ ptOffset.y = pt.y - ptPrevious.y;\r
\r
- pt = e.GetPosition();\r
- ptOffset.x = pt.x - ptPrevious.x,\r
- ptOffset.y = pt.y - ptPrevious.y;\r
+// Then multiply it by the scaling factor. Whee!\r
+ // This looks wacky because we're using screen coords for the offset...\r
+ // Otherwise, we would subtract both offsets!\r
+ offsetX -= ptOffset.x, offsetY += ptOffset.y;\r
+ Refresh();\r
+\r
+ return;\r
+ }\r
\r
// if (e.LeftIsDown())\r
// {\r
+#if 0\r
if (tool == TOOLScroll)\r
{\r
+ // Extract current point from lParam/calc offset from previous point\r
+\r
+ pt = e.GetPosition();\r
+ ptOffset.x = pt.x - ptPrevious.x,\r
+ ptOffset.y = pt.y - ptPrevious.y;\r
+\r
// NOTE: OffsetViewportOrg operates in DEVICE UNITS...\r
\r
//Seems there's no equivalent for this in wxWidgets...!\r
offsetX -= ptOffset.x, offsetY += ptOffset.y;\r
Refresh();\r
}\r
- else if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)\r
+ else\r
+#endif\r
+ if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)\r
{\r
if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.\r
{\r
return wxPoint(dc.LogicalToDeviceX(x), dc.LogicalToDeviceY(y));\r
}\r
\r
-//\r
-// Draw a round dot (5x5, centered on [x, y])\r
-//\r
-void TTEditWindow::DrawRoundDot(wxDC &dc, int32 x, int32 y)\r
-{\r
- wxPoint pt[8];\r
-\r
- pt[0].x = x - 1, pt[0].y = y - 2;\r
- pt[1].x = x + 1, pt[1].y = y - 2;\r
- pt[2].x = x + 2, pt[2].y = y - 1;\r
- pt[3].x = x + 2, pt[3].y = y + 1;\r
- pt[4].x = x + 1, pt[4].y = y + 2;\r
- pt[5].x = x - 1, pt[5].y = y + 2;\r
- pt[6].x = x - 2, pt[6].y = y + 1;\r
- pt[7].x = x - 2, pt[7].y = y - 1;\r
-\r
- dc.DrawPolygon(8, pt);\r
-}\r
-\r
-//\r
-// Draw a sqaure dot (5x5, centered on [x, y])\r
-//\r
-void TTEditWindow::DrawSquareDot(wxDC &dc, int32 x, int32 y)\r
-{\r
- wxPoint pt[4];\r
-\r
- pt[0].x = x - 2, pt[0].y = y - 2;\r
- pt[1].x = x + 2, pt[1].y = y - 2;\r
- pt[2].x = x + 2, pt[2].y = y + 2;\r
- pt[3].x = x - 2, pt[3].y = y + 2;\r
-\r
- dc.DrawPolygon(4, pt);\r
-}\r
-\r
-//\r
-// Draw a sqaure dot (nxn, centered on [x, y])\r
-//\r
-void TTEditWindow::DrawSquareDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
-{\r
- wxPoint pt[4];\r
- uint32 offset = (n - 1) / 2;\r
-\r
- pt[0].x = x - offset, pt[0].y = y - offset;\r
- pt[1].x = x + offset, pt[1].y = y - offset;\r
- pt[2].x = x + offset, pt[2].y = y + offset;\r
- pt[3].x = x - offset, pt[3].y = y + offset;\r
-\r
- dc.DrawPolygon(4, pt);\r
-}\r
-\r
-//\r
-// Draw a round dot (nxn, centered on [x, y])\r
-//\r
-void TTEditWindow::DrawRoundDotN(wxDC &dc, int32 x, int32 y, uint32 n)\r
-{\r
- dc.DrawCircle(x, y, (n / 2) + 1);\r
-}\r
-\r
\r
#if 0\r
\r