#define DEBUGTP // Toolpalette debugging...
#include "editwindow.h"
-//#include <QtGui>
-#include "graphicprimitives.h"
-#include "debug.h"
-#include "vector.h"
#include "charwindow.h"
+#include "debug.h"
+#include "graphicprimitives.h"
+#include "mainwindow.h"
#include "ttedit.h"
+#include "vector.h"
+
EditWindow::EditWindow(QWidget * parent/*= NULL*/): QWidget(parent),
scale(1.0), offsetX(-10), offsetY(-10), tool(TOOLSelect),
ptHighlight(-1), oldPtHighlight(-1), ptNextHighlight(-1), oldPtNextHighlight(-1),
- polyFirstPoint(true)
+ polyFirstPoint(true), showRotationCenter(false), haveZeroPoint(false)
{
setBackgroundRole(QPalette::Base);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
setMouseTracking(true);
}
+
QSize EditWindow::minimumSizeHint() const
{
return QSize(50, 50);
}
+
QSize EditWindow::sizeHint() const
{
return QSize(400, 400);
}
+
void EditWindow::CreateCursors(void)
{
- int hotx[8] = { 1, 1, 11, 15, 1, 1, 1, 1 };
- int hoty[8] = { 1, 1, 11, 13, 1, 1, 1, 1 };
+ int hotx[9] = { 1, 1, 11, 15, 1, 1, 1, 1, 1 };
+ int hoty[9] = { 1, 1, 11, 13, 1, 1, 1, 1, 1 };
- for(int i=0; i<8; i++)
+ for(int i=0; i<9; i++)
{
QString s;
s.sprintf(":/res/cursor%u.png", i+1);
}
}
+
QPoint EditWindow::GetAdjustedMousePosition(QMouseEvent * event)
{
QSize winSize = size();
return QPoint(offsetX + event->x(), offsetY + (winSize.height() - event->y()));
}
+
QPoint EditWindow::GetAdjustedClientPosition(int x, int y)
{
QSize winSize = size();
return QPoint(-offsetX + x, (winSize.height() - (-offsetY + y)) * +1.0);
}
+
/*
TODO:
o Different colors for polys on selected points
//// dc.DrawLine(0, 0, 10, 10);
p.setPen(QPen(Qt::blue, 1.0, Qt::DotLine));
- // Draw coordinate axes
+ // Draw coordinate axes
// dc.CrossHair(0, 0);
p.drawLine(0, -16384, 0, 16384);
p.drawLine(-16384, 0, 16384, 0);
- // Draw points
+ // Draw rotation center (if active)
+
+ if (showRotationCenter)
+ {
+ p.setPen(QPen(Qt::red, 2.0, Qt::SolidLine));
+ p.drawLine(rotationCenter.x() + 7, rotationCenter.y(), rotationCenter.x() - 7, rotationCenter.y());
+ p.drawLine(rotationCenter.x(), rotationCenter.y() + 7, rotationCenter.x(), rotationCenter.y() - 7);
+ }
+
+ // Draw points
for(int i=0; i<pts.GetNumPoints(); i++)
{
}
}
}
+
+ if (haveZeroPoint)
+ {
+ // Rotation code
+ GlyphPoints rotated = pts;
+ rotated.RotatePoints(rotationAngle, IPoint(rotationCenter.x(), rotationCenter.y()));
+ p.setPen(QPen(QColor(255, 0, 255), 1.0, Qt::SolidLine));
+#if 0
+ for(int poly=0; poly<rotated.GetNumPolys(); poly++)
+ {
+ if (rotated.GetNumPoints(poly) > 2)
+ {
+ // Initial move...
+ // If it's not on curve, then move to it, otherwise move to last point...
+
+ int x, y;
+
+ if (rotated.GetOnCurve(poly, rotated.GetNumPoints(poly) - 1))
+ x = (int)rotated.GetX(poly, rotated.GetNumPoints(poly) - 1), y = (int)rotated.GetY(poly, rotated.GetNumPoints(poly) - 1);
+ else
+ x = (int)rotated.GetX(poly, 0), y = (int)rotated.GetY(poly, 0);
+
+ for(int i=0; i<rotated.GetNumPoints(poly); i++)
+ {
+ if (rotated.GetOnCurve(poly, i))
+ // LineTo(hdc, rotated.GetX(poly, i), rotated.GetY(poly, i));
+ {
+ p.drawLine(x, y, rotated.GetX(poly, i), rotated.GetY(poly, i));
+ x = (int)rotated.GetX(poly, i), y = (int)rotated.GetY(poly, i);
+ }
+ else
+ {
+ uint32 prev = rotated.GetPrev(poly, i), next = rotated.GetNext(poly, i);
+ float px = rotated.GetX(poly, prev), py = rotated.GetY(poly, prev),
+ nx = rotated.GetX(poly, next), ny = rotated.GetY(poly, next);
+
+ if (!rotated.GetOnCurve(poly, prev))
+ px = (px + rotated.GetX(poly, i)) / 2.0f,
+ py = (py + rotated.GetY(poly, i)) / 2.0f;
+
+ if (!rotated.GetOnCurve(poly, next))
+ nx = (nx + rotated.GetX(poly, i)) / 2.0f,
+ ny = (ny + rotated.GetY(poly, i)) / 2.0f;
+
+ Bezier(p, point(px, py), point(rotated.GetX(poly, i), rotated.GetY(poly, i)), point(nx, ny));
+ x = (int)nx, y = (int)ny;
+
+ if (rotated.GetOnCurve(poly, next))
+ i++; // Following point is on curve, so move past it
+ }
+ }
+ }
+ }
+#else
+ DrawGlyph(p, rotated);
+#endif
+ }
+}
+
+
+void EditWindow::DrawGlyph(QPainter & p, GlyphPoints & glyph)
+{
+ for(int poly=0; poly<glyph.GetNumPolys(); poly++)
+ {
+ if (glyph.GetNumPoints(poly) > 2)
+ {
+ // Initial move...
+ // If it's not on curve, then move to it, otherwise move to last point...
+
+ int x, y;
+
+ if (glyph.GetOnCurve(poly, glyph.GetNumPoints(poly) - 1))
+ x = (int)glyph.GetX(poly, glyph.GetNumPoints(poly) - 1), y = (int)glyph.GetY(poly, glyph.GetNumPoints(poly) - 1);
+ else
+ x = (int)glyph.GetX(poly, 0), y = (int)glyph.GetY(poly, 0);
+
+ for(int i=0; i<glyph.GetNumPoints(poly); i++)
+ {
+ if (glyph.GetOnCurve(poly, i))
+ {
+ p.drawLine(x, y, glyph.GetX(poly, i), glyph.GetY(poly, i));
+ x = (int)glyph.GetX(poly, i), y = (int)glyph.GetY(poly, i);
+ }
+ else
+ {
+ uint32 prev = glyph.GetPrev(poly, i), next = glyph.GetNext(poly, i);
+ float px = glyph.GetX(poly, prev), py = glyph.GetY(poly, prev),
+ nx = glyph.GetX(poly, next), ny = glyph.GetY(poly, next);
+
+ if (!glyph.GetOnCurve(poly, prev))
+ px = (px + glyph.GetX(poly, i)) / 2.0f,
+ py = (py + glyph.GetY(poly, i)) / 2.0f;
+
+ if (!glyph.GetOnCurve(poly, next))
+ nx = (nx + glyph.GetX(poly, i)) / 2.0f,
+ ny = (ny + glyph.GetY(poly, i)) / 2.0f;
+
+ Bezier(p, point(px, py), point(glyph.GetX(poly, i), glyph.GetY(poly, i)), point(nx, ny));
+ x = (int)nx, y = (int)ny;
+
+ if (glyph.GetOnCurve(poly, next))
+ i++; // Following point is on curve, so move past it
+ }
+ }
+ }
+ }
}
+
void EditWindow::mousePressEvent(QMouseEvent * event)
{
if (event->button() == Qt::RightButton)
update();
}
}
+ else if (tool == TOOLRotate)
+ {
+ // I think what's needed here is to keep the initial mouse click,
+ // paint the rotation center, then use the 1st mouse move event to establish
+ // the rotation "zero line", which becomes the line of reference to all
+ // subsequent mouse moves.
+ rotationCenter = GetAdjustedMousePosition(event);
+ showRotationCenter = true;
+ haveZeroPoint = false;
+ rotationAngle = 0;
+ update();
+ }
}
event->accept();
}
+
void EditWindow::mouseMoveEvent(QMouseEvent * event)
{
if (event->buttons() == Qt::RightButton)
}
else if (event->buttons() == Qt::LeftButton)
{
-#if 0
- if (tool == TOOLScroll)
- {
- // Extract current point from lParam/calc offset from previous point
-
- pt = e.GetPosition();
- ptOffset.x = pt.x - ptPrevious.x,
- ptOffset.y = pt.y - ptPrevious.y;
-
- // NOTE: OffsetViewportOrg operates in DEVICE UNITS...
-
-//Seems there's no equivalent for this in wxWidgets...!
-//!!! FIX !!!
-// hdc = GetDC(hWnd);
-// OffsetViewportOrgEx(hdc, ptOffset.x, ptOffset.y, NULL);
-// ReleaseDC(hWnd, hdc);
-
-// this shows that it works, so the logic above must be faulty...
-// And it is. It should convert the coords first, then do the subtraction to figure the offset...
-// Above: DONE
-// Then multiply it by the scaling factor. Whee!
- // This looks wacky because we're using screen coords for the offset...
- // Otherwise, we would subtract both offsets!
- offsetX -= ptOffset.x, offsetY += ptOffset.y;
- Refresh();
- }
- else
-#endif
- if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)
+ if (tool == TOOLAddPt || tool == TOOLAddPoly || tool == TOOLSelect)
+ {
+ if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.
{
- if (tool != TOOLAddPt || pts.GetNumPoints() > 0)//yecch.
- {
//temporary, for testing. BTW, Select drag bug is here...!
#if 1
- QPoint pt2 = GetAdjustedMousePosition(event);
- pts.SetXY(ptHighlight, pt2.x(), pt2.y());
- update();
+ QPoint pt2 = GetAdjustedMousePosition(event);
+ pts.SetXY(ptHighlight, pt2.x(), pt2.y());
+ update();
#endif
- }
}
- else if (tool == TOOLPolySelect)
+ }
+ else if (tool == TOOLPolySelect)
+ {
+ if (pts.GetNumPoints() > 0)
{
- if (pts.GetNumPoints() > 0)
- {
- QPoint pt2 = GetAdjustedMousePosition(event);
- // Should also set onCurve here as well, depending on keystate
+ QPoint pt2 = GetAdjustedMousePosition(event);
+ // Should also set onCurve here as well, depending on keystate
//Or should we?
- pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x() - pts.GetX(ptHighlight), pt2.y() - pts.GetY(ptHighlight));
- update();
+ pts.OffsetPoly(pts.GetPoly(ptHighlight), pt2.x() - pts.GetX(ptHighlight), pt2.y() - pts.GetY(ptHighlight));
+ update();
+ }
+ }
+ else if (tool == TOOLRotate)
+ {
+ if (pts.GetNumPoints() > 0)
+ {
+ if (!haveZeroPoint)
+ {
+ rotationZeroPoint = GetAdjustedMousePosition(event);
+ haveZeroPoint = true;
+ }
+ else
+ {
+ // Figure out the angle between the "zero" vector and the current one,
+ // then rotate all points relative to the "zero" vector (done by paint())
+ QPoint currentPoint = GetAdjustedMousePosition(event);
+ Vector v1(rotationZeroPoint.x(), rotationZeroPoint.y(), 0,
+ rotationCenter.x(), rotationCenter.y(), 0);
+ Vector v2(currentPoint.x(), currentPoint.y(), 0,
+ rotationCenter.x(), rotationCenter.y(), 0);
+// rotationAngle = v1.Angle(v2);
+ rotationAngle = v2.Angle(v1);
+
+ QString s;
+ s.sprintf("%.3f degrees", rotationAngle * 180.0 / 3.14159265358979323);
+ ((TTEdit *)qApp)->mainWindow->statusBar()->showMessage(s);
}
+
+ update();
}
+ }
}
else if (event->buttons() == Qt::NoButton)
{
int32 p1x = pts.GetX(i), p1y = pts.GetY(i),
p2x = pts.GetX(pts.GetNext(i)), p2y = pts.GetY(pts.GetNext(i));
- vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x(), pt2.y(), 0, p1x, p1y, 0),
+ Vector ls(p2x, p2y, 0, p1x, p1y, 0), v1(pt2.x(), pt2.y(), 0, p1x, p1y, 0),
v2(pt2.x(), pt2.y(), 0, p2x, p2y, 0);
- double pp = ls.dot(v1) / ls.length(), dist;
+ double pp = ls.Dot(v1) / ls.Magnitude(), dist;
// Geometric interpretation:
// pp is the paremeterized point on the vector ls where the perpendicular intersects ls.
// If pp < 0, then the perpendicular lies beyond the 1st endpoint. If pp > length of ls,
// then the perpendicular lies beyond the 2nd endpoint.
if (pp < 0.0)
- dist = v1.length();
- else if (pp > ls.length())
- dist = v2.length();
+ dist = v1.Magnitude();
+ else if (pp > ls.Magnitude())
+ dist = v2.Magnitude();
else // distance = ?Det?(ls, v1) / |ls|
- dist = fabs((ls.x * v1.y - v1.x * ls.y) / ls.length());
+ dist = fabs((ls.x * v1.y - v1.x * ls.y) / ls.Magnitude());
//The answer to the above looks like it might be found here:
//
event->accept();
}
+
void EditWindow::mouseReleaseEvent(QMouseEvent * event)
{
if (event->button() == Qt::RightButton)
}
else if (event->button() == Qt::LeftButton)
{
+ if (showRotationCenter)
+ {
+ showRotationCenter = false;
+ haveZeroPoint = false;
+ pts.RotatePoints(rotationAngle, IPoint(rotationCenter.x(), rotationCenter.y()));
+ update();
+ ((TTEdit *)qApp)->mainWindow->statusBar()->showMessage("");
+ }
+
// if (tool == TOOLScroll || tool == TOOLZoom)
// ReleaseMouse();
//this is prolly too much
((TTEdit *)qApp)->charWnd->MakePathFromPoints(&pts);
((TTEdit *)qApp)->charWnd->update();
+
}
event->accept();