for(int poly=0; poly<gp->GetNumPolys(); poly++)
{
- if (gp->GetNumPoints(poly) > 2)
+ if (gp->GetNumPoints(poly) < 3)
+ continue;
+
+ // Initial move: If our start point is on curve, then go to it. Otherwise,
+ // check previous point. If it's on curve, go to it otherwise go the
+ // midpoint between start point and previous (since it's between two curve
+ // control points).
+ IPoint pt = (gp->GetOnCurve(poly, 0)
+ ? gp->GetPoint(poly, 0) : (gp->GetPrevOnCurve(poly, 0)
+ ? gp->GetPrevPoint(poly, 0) : gp->GetMidpointToPrev(poly, 0)));
+ path->moveTo(pt.x, pt.y);
+
+ for(int i=0; i<gp->GetNumPoints(poly); i++)
{
- // Initial move...
- // If last point is on curve then move to it, otherwise move to first point...
-
-//NOTE: This is basically doing the below for i=-1.
-// Find some way to integrate this crap.
-/*
-Could do in pairs: get i and i+1, connect them depending on whether the pair
-is a line or a curve.
-4 cases: on to on (line),
- on to off (begin curve),
- off to on (end curve),
- off to off (begin curve)
-*/
-#if 1
- for(int i=0; i<gp->GetNumPoints(poly); i++)
- {
- if (i == 0)
- {
- IPoint pt = (gp->GetOnCurve(poly, 0)
- ? gp->GetPoint(poly, 0) : (gp->GetPrevOnCurve(poly, 0)
- ? gp->GetPrevPoint(poly, 0) : gp->GetMidpointToPrev(poly, 0)));
- path->moveTo(pt.x, pt.y);
- }
-
- if (gp->GetOnCurve(poly, i) && gp->GetNextOnCurve(poly, i))
- {
- // Handle lines...
- path->lineTo(gp->GetNextX(poly, i), gp->GetNextY(poly, i));
- }
- else
- {
- // Skip point if it's on curve (start of curve--it's already
- // been plotted so we don't care about it...
- if (gp->GetOnCurve(poly, i))
- i++;
-
- // We may have moved past the end; if not, handle curve
- if (i < gp->GetNumPoints(poly))
- {
- // Handle curves...
- IPoint pt = (gp->GetNextOnCurve(poly, i)
- ? gp->GetNextPoint(poly, i) : gp->GetMidpointToNext(poly, i));
-
- path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), pt.x, pt.y);
- }
- }
- }
-#else
- IPoint pt;
-
- if (gp->GetPrevOnCurve(poly, 0))
- pt = gp->GetPrevPoint(poly, 0);
+ // If this point and then next are both on curve, we have a line...
+ if (gp->GetOnCurve(poly, i) && gp->GetNextOnCurve(poly, i))
+ path->lineTo(gp->GetNextX(poly, i), gp->GetNextY(poly, i));
else
- pt = (gp->GetOnCurve(poly, 0)
- ? gp->GetPoint(poly, 0) : gp->GetMidpointToPrev(poly, 0));
-
- path->moveTo(pt.x, pt.y);
-
- for(int i=0; i<gp->GetNumPoints(poly); i++)
{
+ // Skip point if it's on curve (start of curve--it's already
+ // been plotted so we don't need to handle it...)
if (gp->GetOnCurve(poly, i))
- path->lineTo(gp->GetX(poly, i), gp->GetY(poly, i));
- else
- {
- pt = (gp->GetNextOnCurve(poly, i)
- ? gp->GetNextPoint(poly, i) : gp->GetMidpointToNext(poly, i));
-
- path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), pt.x, pt.y);
-
- // If following point is on curve, move past it
- if (gp->GetNextOnCurve(poly, i))
- i++;
- }
- }
-#endif
+ continue;
+
+ // We are now guaranteed that we are sitting on a curve control point
+ // (off curve). Figure the extent of the curve: If the following is a
+ // curve control point, then use the midpoint to it otherwise go to
+ // the next point since it's on curve.
+ IPoint pt = (gp->GetNextOnCurve(poly, i)
+ ? gp->GetNextPoint(poly, i) : gp->GetMidpointToNext(poly, i));
- path->closeSubpath();
+ path->quadTo(gp->GetX(poly, i), gp->GetY(poly, i), pt.x, pt.y);
+ }
}
+
+ path->closeSubpath();
}
}
QPainter p(this);
+// p.setBrush(QColor(0, 163, 200)); // Nice, aqua color...
p.setPen(QPen(Qt::black, 1.0, Qt::SolidLine));
-// p.setBrush(QColor(122, 163, 39));
p.setBrush(Qt::black);
-/*
-1.0 -> 3.0, height = 400
-r.h / ps.h = 2/400 <-- do it the other way!
-
-height works, width does not
-
-2-step process:
-compare aspect ratios
-
-ps.w - ((r.h / ps.h) * ps.w)
-
-0.5 -> where in the 400? -> 100
-0.5/r.h(2.0) = 0.25 * ps.h(400) = 100
-conv.fac. -> (ps.h / r.h)
-*/
QRectF rect = path->boundingRect();
QSize paintSize = size();
+ // For some reason, this code cuts off two pixels when rendering the path.
+ // Not sure why, but we compensate for that here.
+ paintSize.rwidth() -= 2;
+ paintSize.rheight() -= 2;
+
p.translate(0, paintSize.height());
float extraX = 0.0f, extraY = 0.0f;
float xConvFac = (float)paintSize.width() / rect.width();
if (xConvFac > yConvFac)
{
- // height is limiting factor
+ // height is limiting factor (smaller than width)
p.scale(yConvFac, -yConvFac);
extraX = (((float)paintSize.width() / yConvFac) - rect.width()) / 2.0f;
}
else
{
- // width is limiting factor
+ // width is limiting factor (smaller than height)
p.scale(xConvFac, -xConvFac);
//extraY = (rect.width() / (float)paintSize.width()) * (float)paintSize.height();
//extraY = (extraY - rect.height()) / 2.0f;