// Exported global variables (actually, these are LOCAL global variables, EXPORTED...)
-//SDL_Surface * screen;
static SDL_Window * sdlWindow = NULL;
SDL_Renderer * sdlRenderer = NULL;
static SDL_Texture * sdlTexture = NULL;
bool fullscreen;
} settings;
-
//
// Prime SDL and create surfaces
//
if (retVal != 0)
{
- WriteLog("Video: Could not window and/or renderer: %s\n", SDL_GetError());
+ WriteLog("Video: Could not create window and/or renderer: %s\n", SDL_GetError());
return false;
}
return true;
}
-
//
// Free various SDL components
//
WriteLog("Video: Done.\n");
}
-
//
// Render the screen buffer to the primary screen surface
//
SDL_RenderPresent(sdlRenderer);
}
-
//
// Fullscreen <-> window switching
//
if (retVal != 0)
WriteLog("Video::ToggleFullScreen: SDL error = %s\n", SDL_GetError());
}
-